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Yes! The Mouse IS 
Mightier Than The Pen... 



ANIMATIO 



Amiga Style! 

► Pro Tips & Tricks 

► How-To Projects 
• DPaint III •Imagine 

► "Morphing" Magic 

• Multimedia Tips: 
Accent Your Audio! 

• 24-Bit Painting 

• Single-Frame 
Recording — For Less! 

• Reviews, Games, More! 



O Commodore 1950 



"74470 



10 



■ 



October 1991 
U.SA. $3.95 
Canada $4.95 ■ 
UK £2.80 
An IDG 
Communications 
Publication 




'Mighty Mouse" goes Amiga — p. 115 



FROM THE CREATORS OF THE VIDEO TOASTER 



DIGI-VIEW 



J3S. 



GOLD 



( ■ .. ' Wj_.iv 1 - 1 " 



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AMIGA MULTI-MEDIA 

TASK FORCE 



The Best Digitizer 
Keeps Getting Better 

Digi-View Gold is the most award winning, best 
selling, most used Amiga hardware product 
of all time. Simply locus your camera on 
any object or picture and in seconds Digi-View 
Gold turns it. into Amiga graphics that glow with 
vibrant colors and stunning clarity. Only the new 
Digi-View 4.0 offers Dynamic HiRes (4096 colors 
in high resolution), advanced image processing, 
and powerful graphics tools never before avail- 
able. Images can be modified and enhanced with 
Digi-Paint 3 and easily displayed with Elan 
Performer. AmigaWorld Magazine says, "Digi-View 
is the best value in Amiga digitizers and delivers 
the best images." ~^ 



NOW WORKS WITH 
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The Most 

Successful HAM Paint 

Program Of All Time 

NewTek pioneered 4096 color painting on the 
Amiga. With Digi-Paint 3 we enter the next 
generation of advanced HAM painting. Powerful 
features such as Rub-Thru, Colorize.Variable 
Transparency, and Warping put Digi-Paint 3 in a 
class by itself. Don't be fooled by HAM newcom- 
ers, only Digi-Paint 3 has the speed, ease-of-use. 
high-quality HAM display, and direct Digi-View 
interface that make it the best paint program for 
your Amiga. In a head-to-head paint showdown 
AmigaWorld found a clear winner: "If you are 
really serious about owning only one paint 
program, we would have to 
recommend Digi-Paint 3. " 



The Hottest 
Presentation Graphics 
Tool Ever For The Amiga 

Before Elan Design joined the NewTek Video 
Toaster design team they created Elan Performer 
2.0. Now available exclusively from NewTek, 
Performer brings high-end presentation power 
to the Amiga. Performer is the power tool 
Digi-View and Digi-Paint users have been waiting 
for. Now you can easily combine your images in 
presentations that spring to life with animation 
and excitement, Whether you're doing presenta- 
tions, video, multi-media or animation, Per- 
former will make your graphics the star of the 
show. AmigaWorld says, "Elan Performer is a 
flawless performer. " 



NOW AVAILABLE 
EXCLUSIVELY FROM 
NEWTEK. 



Digi-View Gold. Digi-Paint 3, Dynamic HiRes and Video Toaster 
are trademarks of NewTek inc. Dynamic HiRes requires 2 megs 
of RAM, Amiga is a trademark of Commodore-Amiga, Inc. 
Elan Performer is a Irademark of Elan Design 

Circle 38 on Reader Service card 




Digi View Gold, Digi-Paint 3, and Elan 
Performer are available now at your local 
Amiga dealer or call 1-800-843-8934 

or 913-354-1146. 

NewTek 

INCORPORATED 



TURN YOUR AMIGA INTO A 



I 



ShOWll/laker IS the first package that turns your 
Amiga into a complete desktop video solution, providing 
sequencing of video, animation, and Toaster effects together with 
mattes*, wipes, titling, and multi-channel soundtracks. In short, 
Show Maker lets you quickly and easily assemble full video 
productions on your Amiga. 




VIDEO PRODUCTION 
MADE EASY 

Integrate video, animations, 
music, effects, and more with 
the ease of the mouse. Show- 
Maker's unique Time-Line Pro- 
duction Interface gives you sim- 
ple graphic controls to "layout" 
the order and duration of your 
elements. ShowMaker lets 
you assemble 
your whole 
production, from 
animations and 
video to Toaster 
effects and sound |^ 
effects. 

VIDEO CONTROL 

ShowMaker gives you control 
over genlocks, videodisc play- 
ers, and VCRs. Just lell Show- 
Maker when to cut in your 
video, and it will automatically 
search to the correct position 
and cut or fade in the genlocked 
signal at exactly the right lime.* 
Video sequencing has never 
been this easy! 

TOASTER 
POWER 

If you have a Video 
Toaster, you need 
ShowMaker. Only 
with ShowMaker 
can you sequence a 
series of Toaster 



effects directly into your pro- 
duction, making for spectacular 
video. And ShowMaker makes 
it easy! 

AUTOMATIC 
PRE-LOADING 

ShowMaker automatically loads 
your graphic 




ourv .dw 

1-' ' . ."■■-" 
i''^..^ — » "■■ and music liles 

and cues up video before it's 

needed, without interrupting the 

playback. This means you can 

create long running productions. 

limited by disk space, not 

RAM. 

BUILT-IN TITLING 

ShowMaker's built-in video 
titler gives you dynamic 
scrolling titles. And with 
ShowMaker you can run titles 
over video and animation, even 
adding special effects like drop 
shadow and out- 
line! ShowMaker 
also includes a 
collection of high 
quality video 
fonts and exciting 
backgrounds. 






EXCITING 
TRANSITIONS 

ShowMaker features dozens of 
built-in transitions, including 
wipes, fades, and dissolves. You 
can create exciting professional- 
style transitions with just a click 
of the mouse. 

DYNAMIC 
SOUNDTRACKS 

Add dynamic stereo sound- 
tracks just as easily. Simply 
position segments on any of the 
music or sound effects tracks 
with the mouse. ShowMaker 
supports MIDI output. MIDI 
files. SMUS files, and IFF sam- 
ples. And ShowMaker's unique 
auto-sync feature** ensures that 
your production 
always remains 
synchronized to 
the music! 

EDITING 

POWER 

With ShowMaker you can pre- 
view and refine your production 
at any time during its develop- 
ment. Then quickly and easily 
adjust, cut. copy, and paste 
tracks until your show is per- 
fect. ShowMaker will even gen- 
erate storyboards and cue sheets 
to help you visualize and fine 
tune your production. 





IT'S A WRAP! 

Hit the play button and Show- 
Maker plays back your produc- 
tion in real time, automatically 
synchronizing the video, anima- 
tion, sound- 
track, and ti- 
lling. A true 
multimedia pre- 
sentation. Then 
record your 
production to 
videotape for a first 
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REACH YOUR 
AUDIENCE 

Business, education, presenta- 
tion or entertainment. Whatever 
your message, video 
brings it to life. There 
is no easier way to 
combine graphics, 
animaiion. video, 
sound, and titling into exciting 
and effective productions. 
ShowMaker lurns your Amiga 
into a video production system. 
Join the video revolution by 
seeing your dealer or calling us 
at 1-416-602-4000. 

By the way, this entire ad was 
created with Professional Page 
2.0 desktop publishing soft- 
ware, another high quality Gold 
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Drop by your local dealer 
and ask to see our new 
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Circle 19 on Reader Service Card 



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VOLUME?, NUMBER 10 



OCTOBER 1991 



CONTENTS 



FEATURES 

Good Vibrations By Eric Daniels, 

Kelly Da\, Steve Segal, and Mark Swain. . 22 
I Icre are some concise pointers and sage 
advice from fiiur leading Amiga animators 
to help make your creations sparkle. 

Visual Alchemy By Tracy Sahin ... 29 
Learn the secrets of 2-D "morphing," 

which is as close to magic as yon can get 

in the animation game. 

IMAGINE Animation 

By Steven Biaize 33 

Here's a slep-bv-step guide to mastering 
Imagine. Impulse's powerful new pro- 
gram that's capable of producing amaz- 
ing ll-O animations on the Amiga. 

Around the World in 

80 Frames By Joel Hagen 39 

Create an entire world of your own and 
set it spinning gloriously in space with 
litis planet-building animation tutorial. 



ARTICLES 

Accent on Audio 

By Geoffrey Williams 42 

Music and sound ale key ingredients for 
spicing up your multimedia presenta- 
tions. Try this mix of useful tools and tips. 

Creation by Evolution 

By Gene Brawn 49 

If von haven't yet made the leap hum 
2-D in 3-D graphics, here's a good 
introduction io help you do so. 

COMMAS 

Chief Concerns By Doug Barney . . . 6 

Users' groups and iheir newsletter 
columns are on Harney's front burner 
this month. 

Accent on Graphics 

By Joel Hagen 56 

litis month Joel joins the impressionist 

school, using DC l"V for some incredible 
painterly effects. 

VIDEO SUITE By Louis R. Wallace ... 38 

Recording lull-screen 2-l-bit sequences 
to tape requires single-frame control. 
We look al a low-cost option: Panason- 
ic's AG 77">o SVH.S VTR with its time- 
code card plus Nucleus Electronics' 
Personal SFC. 




Like our covet {inset above) suggests, the Amiga 
is a "mighty" fine machine for doing animation. 
This month's features focus on a wide variety oj 
animation tips and techniques — both 2-D and 
3-D — culled from some of the best Amiga anima- 
tors in the business. Whether you're an old hand 
or just stinting out. whether you use animation 
far video/multimedia presentations or just do it 
far fun, we think you'll find something hen- to 
"animate" your imagination. And. by the way, 
the creator of "Mighty Mouse" (who also did the 
illustration for the coi'er) lias been using an 
Amiga to create some of the recent comic-book 
adventures of MM. For it profile of Ernie C.ohm. 
see page 1 1 i. 



DEPARTMENTS 

Overscan 8 

This month Amiga-World expands its re- 
cently added column to bring you even 
more news, new products, and on-line 
developments. 

Help Key 86 

Lou's all over this month, fielding the 

usual barrage of technical teasers, 

AW Product Information ... 1 1 8 

For contacting lite developers of products 
mentioned in this issue ofAmigctWorld. 

A W Profile I 15 

Meet F.rnie Colon, the creator of 
"'Mighty Mouse " and this issue's front 
cover illustration. 

The Last Word 128 

The last page is always yours lo shoot 
from [he hip on any topic that happens 
to strike your fancy. 



REVIEWS 

Superbase Professional 4 

(Precision) ID 

The best of the database bunch 
updated. 

Real 3D Professional 

(Activa International) 17 

3-D object modeling made easy. 

Pelican Press (Pelican) 98 

Making posters and banners isn't just 
kid's stuff. 

NORGEN (Norris) AND YOUR 

Family Tree (MkroMaster) 92 

Two programs to trace your genealogy. 

RXTOOLS (TTR) 102 

Aei elegant interface solution for ARexx 
script writing. 

PROTEXT (Amor / Michtron) 106 

Full-leaiuied word processing — but with- 
out [lie Amiga look and feel. 

iNFOFlLE (The Disc Company) 107 

Competent file manager at a low.price. 

SOUNDMASTER (Oxxi/Aegis) AND 

Audio Engineer Plus 

(liainScan/MicroPace) 109 

Tune in on the eighl-bil market for some 
slick sounds. 

BackTalk 113 

Spirited views on AW reviews. 

GAMES 

CRIB NOTES By Peter Olafson. 74 

Masterful tips on top .Vmiga games such 
as beast II. Elvira, Indiana Jones, The 
Immortal, and more. 

Centurion: Defender of 

ROME (Electronic Arts) 74 

Ancient world to reconquer in this new 
strategy- offering. 

WONDERLAND (Virgin Mastertronic) . 76 
"Alice" revisited in a graphics adventure. 

The Secret of Monkey 

Island (Lucasfiim) 80 

Swashbuckling adventure, with plenty of 
humor thrown in. 

Battle Command (Ocean/ 

Electronic Arts) 80 

The long-awaited follow-up to Carrier 
Command. 



(( A IK lU.t STKATION UY KRMK It II.ON 



Amiga World ,5 



New! Redesigned and Faaaster 

50MHZ 

moo POWER 

Now Expandable to 32MB of 32-bit RAM! 




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Optional 3.5" IDE/AT 
hard disk up to 340MB 
capacity (13ms). 

Built-in Autobooting 
IDE/AT hard disk 
controller. 



4MB to 32MB of 32-bit 

wide High Performance 
memory. 

50Mhz 68030 CPU 
and 50Mhz 68882 
Floating Point Unit. 



Our new faster and more expandable A305Q 
SOMhz accelerator kit will turbo-charge your 
Amiga 2000* beyond your wildest dreams. 

Check out these features: 

V Uses GVP's new custom designed 4MB, 32-bit wide, 
SIMM32" memory modules with state-of-the-art 4MB, 
60ns, DRAMs. 

V ZERO SLOT SOLUTION! Even with a full-blown 32MB, 
50Mhz, A3050 kit installed in the AlOOO's "CPU" slot, 
ALL ZORRO n expansion slots are left free for unlimited 
future expansion! 

V Exciting new 3.5" hard disk "bundles". Choose between 
the 1" high, 120MB 115ms) model or the incredible half- 
height 340MB (13ms) model. 

V Converts an A2000 into the fastest Amiga in the world. 
There is truly NO competitive product. 

/ 68000 fall-back mode for timing sensitive applications 
|e.g: some games). 

V GVP is the world's leading manufacturer of accelerator 
products for the Amiga. 




-T3. 5 "SS— g- 



"GVP is a irademoii of 
Grea Valley Products. Ire 
Amiga and A20CKJ are 
registered trademarks ol 
COTTOdae-Amiga, Inc 



GREAT VALLEY PRODUCTS INC. 
600 Clark Avenue, King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer Inquiries welcome. 
Tel. {215) 337-8770 • FAX (215) 337-9922 

Dealers CIrde 21 on Reader Service card. Consumers Circle 22 on Reader Service card. 



Stephen C. Rokrins, Publisher 

Douglas Barney, Editor-in-Chief 
Daniel Sullivan, Executive Editor 

SWAIN* PRATT, Managing Editor 

Barbara Geevert, Senior Editor 

Ja.nine L. Jackson, Review Editor 

Louis R. Wallace, Senior Editor. Technology: Special Products Manager 
Linda Barrett Laflamme. Editor, The Amiga World Tech Journal 

TlM WALSH, Technical Editor 
Mare-Anne Jarvela, Special Products Coordinator 

Gene Brawn, Joel Hagen, David T. McClellan, 

PETER OlaFSON, Contributing Editors 

Howard G. Happ, Art Director 
Laura Johnson, Assistant Art Director 

Ann Dillon, Designer 

ALANA Korda, Production Supervisor 

DEBRA A. DAVES, Typographer 

DANIEL HUSTON, Editorial Intern 

KENNETH Bl.AKEMAN. National Advertising Sales Manager 
MICHAEL McGOLDRICK, Sales Representative 

Barbara Hoy, Soles Representative 

HEATHER Gui.N'ARD, Advertising Sales Representative, 

Partial pages if InfnMarket. 1-800-441-4403. 1-603-924-0100 

Meredith Bickforu, Advertising Coordinator 

Giorgio Saluti, Associate Publisher, West Coast Sales, 1-415-363-5230 

2421 Broadway, Suite 200, Redwood City. CI 94063 

Wendie Haines Marro, Marketing Director 

LAURA LIVINGSTON, Marketing Coordinator 

MARGOT L. SWANSON, Customer Service Representative; 

Advert is ingA ss is tant 

LlSA LaFi.EUR, Business is* Operations Manager 

Mary McCoi.e, Video Sales Representative 

SUSAN M. HaNSHAW, Circulation Director, 1-800-365-1364 
Pam Wilder, Circulation Manager 

LYNN LAGASSE, Manufacturing Manager 



ROGERj. MURPHY, President 

NANCY GENDRON, Assistant to the President 

PAUL Boule, Vice President/Croup Publisher 

JIM McBRIAN, Vice President/Group Publisher 

Stephen C. Robhins, Vice President/Group Publisher 

DENNIS S. CHRLSTENSEN, Vice President of Manufacturing/Operations 

Bonnie Welsh Carroll, Vice President, Circulation if Planning 

JEFFREY D. DeTray, Director of Technology Research 

LlNDA RUTH, Single Copy Sates Director 

DEBBIE WALSH, Seusstand Promotion Manager 

WILLIAM M. BOYER, Director of Credit Sales if Collections 

Doreen Means, Systems Coordinator 

AniigaWwUt (ISSN 0883-2390) is an independent journal nut lonnci led wilh Commodore 
Business Machines, [m . Aim^aW'mtil is published nmiuhh hv'le* h Media Publishing, Inf.. an 
IDG Company, ail Elm St, Iteterborougb, Nil 03458. MS. subscription rale is $29.97, one 
year; S 10.00. two years; $64. (II), direr scars. Canada $38. !I7 (L.S. funds!, one vc.it. mly. Mexico 
S3S.97. foreign Surface (49.97, foreign Airmail (84.97 (prepayment is required on foreign 
Surface and Ainnail subscriptions in U.S. Rinds drawn mi U.S. hank). ,V11 foreign rates are 
otie-s car only. Second-class posiaecp.iid .a Itierbnitiuijli. NIL and al addirional nuiilinrr ol- 
licrs. Phone: 603-924-0100, Entire contents convriglil 1901 In TediMcdia Publishing, Inc. 
No pan of this publication may be printed or ouierwise reproduced without written permission 
In mi the publisher. Postmaster: Send adduss changes m AmigaWbHd, Subscription Services. 
11) Bum jSHII!, Boulder, CO 80322-8804. Nationally distributed by Kable News I :<.,, Amiga- 
World makes every effort to assure the accuracy ol ankles, listings ami drains published in 
the magazine- AmigaHbHd assumes no responsibility tin damages due to errors or omissions. 



Introducing the 

AMIGA 500 FITNESS PLAN 



&&t 



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GVP's New Series II A500H D8+ Pu ts A2000 Computing 
Power ana Punch inta*^ t0mm -*jrour Amiga 500 



By now you know 
that every Amiga 500 comes 
with that special built-in program called 
"Wait". Wait while vour A500 (f^ 
loads software. Wait while you save \f . 
files. Wait while you change disks. 
It doesn't have to be that way! 

GOT"s Series II A500HD8+ V 
lakes Off the "WATT 

GVP's Series II A500HD8+ 40-105MB 
Hard Drives work like the world's fastest 
runners to rake the "Wait" off and to get your 
Amiga 500 racing along at data transfer spceds^^ 
of up to 52 times faster than floppy disk drives, \t A 
But getting rid of the ' 'Wait" is j ust the beginni rig. . . 

GVP's Series II A500HD8+ Turns 
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Because the Series II A500HDS+ uses the same 
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you get more than an amazingly fast hard drive. 
You get the storage space of 45 to 136 floppy 
disks, depending upon the model you choose. 
You also get Series ll's: 

V Exclusive Game |Hard Disk disable) 
Switch for Full Games Compatibility 

/ A2000 DMA Data Transfer Speeds, 
v' FAST RAM expansion with up 

to 8MB of SIMM-Based Internal 

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i/ "Mini-Slot" Access to All A500 Expansion 

Bus Signals for future expansion. 
*/ External SCSI Port for adding up to 7 SCSI Devices 
>/ Internal Fan for Cool, Reliable Operation 
v' External Mounting to Maintain. Your Original 

Commodore Factory Warranty 

V FREE Dedicated Universal Input Power 
Supply. Insures full compliance with 
Commodore's A500 power limitation. 

/ One-Year GVP Factory Warranty. 

GVP's Series II A500H08+ Keeps 
Your Amiga 500's Sleek Good Looks 

GVP knows that no fitness plan is complete unless 
is keeps your system looking great. That's why 
your Series II A500HD8+ matches your Amiga 
500's good looks line-for-linc, curve-for-curve. 

So get a GVP Series II A500HD8 + hard drive for 
your Amiga 500. Lose the "Wait" and Gain the Muscle. 





Series H. FAAASTOM and GVP are irarjemarto o( Great Valley Products Ik. 
Amiga. A500 am) A2000 are registered rralemarts ol Commodore-Amiga. K. 



GREAT VALLEY PRODUCTS INC. 
600 Clark Avenue, King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome. 
D«i.r, cm. 2s on neater seme cm. Tel. (215) 337-8770 • FAX (215) 337"9922 



Consumers Circle 24 on Reader Service card. 




CHIEF CONCERNS 



Behind the users' group scene. 



CVK GO I \ BOX inula ■ Mil- l;iblc in 
my ofliec lh;it overflows with newslet- 
ters from users* groups around the 
country, and I've read every one. Some 
are pretty sparse, focusing on minutes 
and dues and such. Others, though, 
have an editorial bite that would make 
hit Buchanan and Eel Anger look like 
angels. 

This level of literacy is one of the 
things that is different about the Amiga 
market. Many of von combine great 
creative skills with emotion, and the 
result is plenty powerful. It's no! just in 
the newsletters, but also in the letters 
we receive from individuals, fust read 
The I-ast Word each month and see for 
yourself. 

fake Larry Lack, for instance. This 
Jerry Pounielle/John Dvorak (two fa- 
mous computer columnists who don't 
write tor AmigaWorld) quasi-done writes 
a great column called Digital Dungeon 
for The Amiga Users of the Heartland, in 
Omaha, Nebraska. Now Larry never 
knew I read his newsletters — until, thai 
is, he gave Amiga World, and me in 
particular, both barrels. 

Larry blasted us about an article that 
had an error — which was the vendor's 
f'aull — and levelled a scurrilous attack 
on me lor my sudden discovery ol the' 
Amiga, saying I knew nothing about ii 
and only likeel it for the money I made 
as Editor. Sure, I was a little offended, 
especially since some of (he points were 
oil' target. But 1 have to admit that 
Larry did it with style and humor. 

I had to call. Heck, any guy who can 
write about "Personal Computer Hy- 
giene" and the "I-Yana Trump Card" is 
well worth talking to. Besides, the 
people who are the harshest critics 
sometimes have the best ideas. 

So 1 tried to track him down at 
home. I tried him at work. Since our 
schedules clashed, I stayed late one 



nighl and nailed him as he walkerl in 
the door. 

"Hey. What's all this rotten stuff 
you're writing about us, Larry?*' I asked. 

"You mean you read our newsletter!" 

"I reael 'em all, Larry,*' 

-oh." 

For the next ten minutes, I laid out 
my side of the story, with Larry taking- 
copious notes. For the next twenty 
minutes, we talked about everything 
else, Commodore, the machine, the 
magazine, his column. 

Minds met. Friendship began. And 
now the first thing I do when I get the 
Heartland newsletter is turn to Digital 
Dungeon. 

People like Larrv Lack are the soul of 
the Amiga. They take the lime to help 
organize a group, keep a newsletter 
going, and give a hand to their fellow 
users. 

These groups get involved in the 
markel bv voicing concerns to Com- 
modore, keeping mainstream comput- 
er publications aware of the Amiga's 
existence, and keeping us Amiga maga- 
zines on our toes. 

Ding Dong, You're Wrong 

There are also guys like Paul Metheney, 
former editor of The Miami Amigos 
newsletter. I got a note from Paul alter 
another publication launched a vicious 
(we don't mind that) and inaccurate 
(now that really bugs us!) attack on 
AmigaWorld because of our aggressive 
coverage of new products. 

To his tremendous credit, Metheney 
churned out a very reasonable defense 
o£ Amiga World's attempts to cover the 
big products first. And it was really well 
written. So I called him, too. 

Unfortunately, the publishing crew 
in question hasn't so far had spine 
enough to publish a correction, let 
alone any of the many letters from 
users complaining about the attack. As 
a result. Paul's letter may never get 
published. 

Anyhow, I happened to pick up 
Metheney's latest newsletter, and there 



was a quite articulate, funny, and hoti- 
esi description of our conversation. I'd 

better be careful with guys like Lack 
and Metheney around. Stjoner or later, 
they'll come after my job. 

After I had written the first few para- 
graphs of this column, I got a call from 
US Army Sergeant Marney, who is 
stationed in Garlsiedi, Germany. We 
talked about a lot of things, such as 
how he used his Amiga to create pre- 
sentations about the Gulf War for the 
5(100 or so concerned relatives of those 
serving, and how he uses Russian fonts 
from Classic Concepts in his work as a 
Russian linguist. 

But mostly we talked about his users' 
group, which was kinda torn apart 
when so many soldiers were moved to 
Saudi Arabia. Marney is now trying to 
get the group back together, so if 
you're near Garlsiedi, call him up. 

Users' groups, if properlv managed 
and motivated, can do members a 
world ol good. They provide access to 
good, cheap public-domain software. 
They can wangle deals out of a local 
dealer, or even out of Commodore. 
They attract good speakers and give 
great demos. They act as an informal 
Ilea markel. They solve problems. They 
keep users abreast of the latest news 
and gossip. Thev provide a social bond 
between users. Anel thev help keep 
Amiga users off the street. 

Maybe that's win' some 309c of 
AmigaWorld readers belong to users' 
groups. Il'vou have ideas abotil how 
such groups can be improved, send 
'em our wav. and we'll do our best lo 
pass them along to that active, com- 
mitted 30%. ■ 




6 October 1991 



Wk 



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■ II 

...... — - .„. 


!»; 


r pf 




» 





If you're into video, IMPACT VISION-24 
is truly a dream come true for your 
A3000 orA2000. It is the first multi- 
function peripheral specifically 
designed for the A3000's video 
expansion slot. 

With the optional A2000 genlock slot 
adaptor kit, it also perfectly comple- 
ments and enhances the A2000. 
Check out these features, all packed 
on a single Amiga" expansion board! 

► Separate Composite 

and Component Video 
{rgb + Sync) Genlocks. 
RGB genlock operates 
in the digital domain, 
for digitally perfect 
production studio quality mixing: no color 
bleeding, no ghosting, no artifacts . . .! 

► 15MB frame Butler. Display 24-bit, 16 
million color images on your Amiga 
monitor. On a multi-sync monitor, you can 
even display 16 million color images in 
non-interlaced mode! 

► Realtime Fpamegrabber/Mgttfeer. Freeze, 
grab and store (in standard 4096 or 16 
million color IFF format) any frame from a 
"live" incoming RGB video source. 
Optional "RGB splitter" required to grab 
incoming composite or S-VHS video. 

► Ffcken-amlnator. Duplicates and enhances 
the A3000's display enhancer circuitry. It 
even de-interlaces live rrr" 
external video! A must for 1-L 
any A2000 owner. Ask 
about our A2000 "genlock 
slot trade-up" program 
|in case your genlock slot 
is already used by something less exciting!) 

► Simultaneous Component Video (RGB) Out, 
Composite Video Out and s-vhs Video Out. Now, 
anything you can see on your Amiga • 
monitor can be recorded on video tape, 



including animations, ray-traced 24-bit 
images and more! 

► Picture-ln-Piclure (PIP) Display. Freeze, 
resize, rescale and/or reposition live incom- 
ing RGB video just like any workbench 
window at the double click of a mouse or 
the pressing of a "hot key". With a multi- 
sync all this can even be in rock steady 
de-interlaced mode. Unique "reverse-PIP" 
feature, even allows you to place a fully 
functional Amiga workbench (or other 
application) screen as a SCALE-ABLE (shrunk 
down!) and re-positionable window over 
full-screen live video. 

► To make sure you can take full and 
immediate advantage of every feature of 
your new Impact Vision 24 video-station, 
we even include the following software 
with every unit: 

• CafigarHV24. An exclusive 
version of the leading 
broadcast quality, 3-D 
modelling and rendering 
program. Use your imagination j^J^^ 
to model 3D, 16 million color, ^, 
scenes. Use your digitized video ~w 
images as textures to wrap around 
any object! Tire mind is the limit! 

• SCALA-TrnHfl. Easy-to-leam, video 
titling package complete with lots of 
special fonts and exciting special 
transition effects. Turn your Amiga 
into a character generator. 

• MACflOPAI\THV24. A 2D, 16 million color 
pamt program that lets you have fun 




press a (configurable) "hot key" to acti- 
vate any feature. 

At GVP, we wanted to make a major impact 
on the use of the A3000/2000 by profes- 
sional video enthusiasts. With the Impact 
Vision-24 we have! 

For more information on how the Impact 
Vision 24 can have a major impact on your 
video productions, call us at 2&-337-8770. 



imraa vision^ 

® 




creating or manipulating any 16 million 
color, 24-bit image. 

Control Panel. Provides full software 
control overall Impact Vision-24 's numer- 
ous features. Use your mouse or simply 




Circle 25 an Reader Service card. 



GREAT VALLEY PRODUCTS, INC. 

600 Clark Ave., King of Prussia, PA 19406 
For more information or your nearest GVP 
dealer, call today. Dealer inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 

Amiga is a registered trademark ol Commodcre-Amiga, Inc. 



OVERSCAN 

News, A/ew Products and Networks 



At Cal Arts, Computer Means Amiga 

Where do yon go to learn Disney-style 
character animation? To the school 

founded by the Disney family, of course: 
the California Institute of the Arts. Lo- 
cated just outside of Los Angeles, Ca! 
Arts' Character Animation Department 
uses only Amigas to teach animation. 
Several successful animators have put 
their careers on hold to brush up at Cal 
Arts. It is generally considered the finest 
school in the world to learn character an- 
imation, and the Amiga has become a 
pivotal part of the curriculum there. 

While the 165 students in the program 
also learn traditional aniamtion tech- 
niques, they are required to take a com- 
puter class in which they use Deluxe hiint 
III (Electronic Arts) and Disney Anima- 




Studont Director Sean Schur [left) over- 
sees Cal Arts' animation lab from the 
back of the room. 

tion Studio (Walt Disney Computer Soft- 
ware). From there they can move on to 
Continued on p. 14. 




OVERHEARD 



WordFferfeei Corporation is now doing fea- 
sibility studies to determine whether 
enough people are clamoring for Word- 
Perfect Amiga version 5 to warrant its re- 
lease. According to AmigtiWorld reader 
Diane Carter, the company encourages in- 
terested folks to call or write with requests 
for the multiplatforin word processor 
(1555 N. Technology Way, Orem, UT 
84057 801/225-5000). If Waidftrfect gets 
enough response, you will see the update. 



Little Big Show 

ORLANDO— "It's not fair to compare a 
market like Orlando to that of New York or 
LA," said one exhibitor. And she was right. 
Summer AmiEXPO in Orlando was about 
half the size of the spring show in New York 
City. But given the location, the state of the 
economy, and the increasing number of 
shows Amiga developers must consider 
(Siggraph began just days later), it was not 
bad. Many of those who doubted that good 
things come in small packages were pleas- 
antly surprised. Exhibitors treated the en- 
thusiastic attendees to some interesting dis- 
plays and announcements. 

As with the last EXPO, this show offered 
no games, but instead a good amount of 
video gear and software. JVC (RS# 120) 
showed off a range of cameras and equip- 
ment, and /0£ZV (RS# 121) demonstrated its 
line of TBCs. The biggest news of the show 
was the 24-bit graphic board from GVP (RS# 
122). The A3000/A2000 Impact Vision 24 
board (S2199), which occupies both a Zorro 
II slot and the video slot, offers PIP (Picture- 
in-Picture) capabilities. This lets you display 



video in a resizable, movable window on the 
Workbench. The hardware will be bundled 
with a version of Octree's (RS# 1 23) 3D rnod- 
eler/renderer Caligari and GVP's MacroPaint 
and Scala programs. Another couple of sur- 
prises from GVP came in the form of music 
products. Representatives demonstrated a 
new 8-bit sound sampler (Digital Sound Stu- 
dio, S125) and spoke of a 12-bit sound board 
that's slated to sell for $399. 

Drawing a crowd disproportionate to its 
booth size was Blue Ribbon SoundWorks 
(RS# 124). Professional guitarist Mike Torres 
provided both entertainment and a demon- 
stration of Bars&Pipes Professional. Blue Rib- 
bon worked with a prototype of SunRize's 
(RS# 125) 12-bit sound sampler (which 
promises direct-to-disk recording) and Blue 
Ribbon's own SunSet supporting software. 
The company also announced Jam ($99). 
Due out before the holidays, this composi- 
tion software is for people who "know noth- 
ing about music and can't carry a tune in a 
bucket." It is designed to easily integrate mu- 
sic into multimedia productions. 



Next door in the Axiom (RS# 126) booth 
was Pixel 3D 2.0, an upgrade to the popular 
2-D bitmap to 3-D object converter. This 
new version supports more 3-D formats and 
has a wealth of new features. Programmers 
were also there demonstrating the 2.0 ver- 
sion of 3D Professional (from Progressive 
Peripherals & Software (RS# 127) that's 
scheduled for fall release (3399, or $100 for 
registered owners of the earlier version). In- 
terestingly, it was running on an A3000 with 
Progressive Peripherals' 68040 card and the 
Rembrandt high-resolution 24-bit card. 3D 
Pro now provides new animation features, 
full-point vertex editing, extensive texture 
mapping, and Boolean object functions. 3D 
Professional retains support for X-Specs 3D, 
the liquid-crystal stereoscopic glasses re- 
leased three years ago by Haitex. 

In case you ever wondered what hap- 
pened to Haitex (RS# 128), it is back with 
X-Specs TV, which allows you to view 3-D 
images from videotape (using X-Specs, of 
course). 

C.mtlhuted on j>. 14. 



For information about the vendors of products, see "Manufacturers'/Distributors Addresses" list on p. 118. 



NOrtobrr I'M I 



Serf® 



MEET THE 

CHAIRMAN OF THE BOARDS 



68030 Power, Up to 16MB RAM and SCSI Controller All in One 



IT'S LIKE AN ENTIRE 
FACTORY ON ONE BOARD 




Sf 



Optional External 
SCSI Peripherals 

SERIES II A2000-CDMBO 
+SCS1 Drive Installed 




All A2000 
Expansion 
Slots Free 



This single GVP SERIES II A2000-COMBO board gives you more 
power, performance and control over your Amiga® system than any 
4 other boards out there. 

You want to expand your Amiga's 
memory?... the SERIES II A2000- 
COMBO does it and does it big. 

You want to make your Amiga faster 
than a speeding bullet;. ..the SERIES II 
A2000-COMBO does that too. 

You want to use your Amiga with 
virtually every and any SCSI device on 
the market -from CD-ROM drives, to 
Magneto-Optical and tape-based stor- 
age devices? ...the SERIES II A2000- 
COMBO does it all. 

You want all the storage capacity of a 
3.5", 500MB hard drive on a single 
card?... Yep -It's an option. 

You want to save lots of time with your 
desktop publishing,ray-tracing, render- 
ing and animation programs?.,. 
Nothing's faster than the SERIES II 
A2000-COMBO. 

You want to use your Amiga as a 
special effects generator for broadcast 



quality videos? ...the SERIES IE A2000- 
COMBO perfectly complements New 
Tek's Video Toaster™ special effects 
system. 

Plus, when you install the SERIES II 
A2000-COMBO board directly into your 
Amiga's CPU accelerator slot, you still 
have all 5 of your original expansion 
slots open and free for other uses. 

If that doesn't make the SERIES II 
A2000-COMBO the Chairman of the 
Boards, we don't know what does. 

For more information on how you can 
put the Chairman of the Boards - 
SERIES n A2000 COMBO - to work for 
you, call 215-337-8770. 

Internal SCSI 
Hard Drive 
iMBii™i„in, ! 3 ■ 5 available 

iSBssa* " p,d5oomb ^ 

Surface-mounted 
32-bit wide 
Memory 



Just look what you get from this 

workhorse, powerhouse: 

^33 or 22Mhz 68030 Accelerator 

V Up to 16MB of fully DMA-able 32-bit 
wide memory expansion (I3MB on 
22Mhz model) 

/ High Performance, Auto-Booting, 
DMA SCSI Hard Drive Controller 
able to DMA directly into ALL 
memory 

• SCSI Connector for External SCSI 
Peripherals 

v' Screen Icon-Based 68000 Mode Switch • 

Optional "Hard-Disk-Card" Conversion Kit 

Converts the SERIES II A2000-COMBO board irrio a 
"Hard-Disk-Card" as well! Drive mounts on the back 
of the board, saving even more space! 



fe*- 



Built-in GVP 
Series II DMA 
SCSI Controller 



SCSI 

Connector 
for external 
SCSI 
peripherals 



Surface-mounted 68030 CPU 
and 68882 FPU 
(22 or 33Mhz) 



Up to 12MB of 32-bit 
wide, User-installable 
SIMM32 Memory 
Expansion 




Ask your 
dealer for the 
GVP A2QOO-COMBO 22 OR 33 
bundled with a Hard Drive Kit 



SIMM32 and GVP are trademarks at Great Valley Products, Inc. 
Amiga, A2HW and A3D00 are registered trademarks ol 
Commodore-Amiga, Inc. 
Video Toaster is a trademark ot MewTek Inc. 



For 



GREAT VALLEY PRODUCTS INC. 
600 Clark Avenue, King of Prussia, PA 19406 

more information, or lor nearest dealer, call today. Dealer inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 



OS -France 

Europara ■ 14, Avenue Gustave Hef Q • 33600 Pessac 
T. r33) 56-363-441 • F. (33) 56-362-846 

SOL -United Kingdom 

Unit 10, Ruxley Corner Ind Est. 
Edgington Way, Sidcup • Kent DA 14555 
T. (40) 81-300-3399 • F. (44) 81-30M765 

Power Peripherals— Australia 

1 st Floor, 257 Hawthorne Rd. 

Cautfield Worth 3161 -Victoria 

T. (61) 3-532-8553 • F. (61 ) 3-53Z-S566 

Dealers Circle 27 on Reader Service card. 



DTM - West Germany 

Dreihemmslem 6A • 6200 Wie< 

T. (49) 6127-40S5 - F. (49) S127-6S2T6 

Datacom APS - Denmark 

Klrkerf engcl 23 ■ Hatting ■ 8900 rlorsens 
T. (45) 75-65-37-88 • F. (45) 65-3746 

Merlin— Austria 

Bortstrasse 5 • A06074 Rinn • Innsbruck 
T (43) 522-386-96 • F. (43) 522-388-97 



Pixel Soft— Spain 

C) Oral, Franco • 7 Entio F-fi ■ 34O0 Paiencia 
I (34) 88-751180 • F. (34) 86-751191 

Breadline 0Y- Finland 

Vanha Forvoonlie 295 ■ 012G0 Vantaa 
T. 058) 0B7-479-00 • F. (358) 087-449~44 



Non-Stop SPA— Italy 

Filiate di Uenditae Admin. 

40057 CaOriano di Granarolo - Via B. Buozzi, 11 Botogrt 

T, (39) 51-765299 • F. (39) 51-765252 

Datacorp- Canada 

431 Hampton Court Rd. 

DoBard des Ormeaia • Ouebec H9G 111 

T. 514-624-4700 • F. 514-620-7136 

Microtron fomputerprodukte- Switzerland 

Bahnhofetrasse 2, Posttacll 69 ■ CH-2542 Pleterlers 
T, (41) 32-87.2429 - F. (41) 32-67-24-82 

Consumers Circle 28 on Header Service card. 



V E R S C A N 



More Power! 

Continuing with its popular Power Up 
program, Commodore is offering cost sav- 
ings on Amiga 500 bundles. Until October 
31, owners of Commodore 16, 64, 64SX, 
128, Plus/4, PET and VIC computers— as 
well as students and educators — can up- 
grade to the one-megabyte A500P comput- 
er/software bundle for up to S300 off the 
usual price of $799, or choose an A500S as- 
semblage for S200 off the S599 suggested 
retail. 

Several documents can serve as "cou- 
pons" at Amiga dealerships. For Com- 
modore owners, the CPU serial number of 
your qualifying computer written onto its 
original manual cover is your ticket to sav- 
ings. Students need to present either a 
high-school diploma, a college ID card, or 
college acceptance letter. Educators must 
show a school ID or a business card to re- 
ceive the discount. For more information on 
the program, call 800/66-AMIGA or contact 
an authorized dealer. 

— BG 



Musical Scores 

Jagged, bitmapped printouts are 
what you get from Electronic Arts' 
Deluxe Music Construction Set 
(DMCS). Unless you have Copyist 
Companion (S30, NerveWare), that is. 
Copyist Companion converts DMCS 
files into a format compatible with Dr. 
T's musical-notation program The 
Copyist, which delivers high-resolution, 
professional-quality output. (RS# 105.) 
In case that won't help and you are just 
not happy with any of your music soft- 



ware, consider Blue Ribbon Sound- 
Works' upgrade offer. Until December 
15, you can trade in any Amiga music 
program for Bars&Pipes or Bars&Pipes 
Professional — for just S99 or SI 99. re- 
spectively. Send in your payment plus 
the manual cover of the program yon 
would like to trade, or contact Blue Rib- 
bon customer service for more informa- 
tion. (RS# 106.) 

— BG 



The Mediator 

Will a PC/AT keyboard work with your 
Amiga? Now it will, with The =KB- TALK- 
ER= ($69.95) by Co-Tronics Engineering. 

This device promises to work with all IBM 
PC/AT-compatible keyboards (not XT-types), 
and all Amigas — although the A500 requires 
a special adapter cable and a modification 
of the case. The =KB- TALKER= is compat- 



ible with bar-code/UPC-reading keyboards, 
such as the Cherry G80-1600 keyboard and 
bar-code reader. It provides full "Num Lock" 
support, requires no changes or additions 
to software and no additional power. Pur- 
chasers are entitled to free uprades for the 
first year. (RS# 102.) 

—DM 




Sometime in latejune, Amer- 
ican PeopleLink, the network 
that knowledgeable Amiga en- 
thusiasts had come to revere for 
both its files and helpful social 
atmosphere, quietly succumbed 
to mysterious woes. Unfortu- 
nately, one of the problems with 
the demise of Plink was that 
there was lilt If warning. Despite 
having logged on daily. I 
wouldn't have guessed that any- 
thing was amiss had I not re- 
ceived the inside word in ad- 
vance from the sysops. After the 
shutdown occurred, a call to the 
local Tymnet number for Plink 
would produce a forlorn screen 
message that read "PCI -call 
cleared (c 19.d 81): local proce- 
dure error.™ 

Without missing a beat, many 
of the frequent attendees, sy- 
sops, and personalities of 
PLink's AmigaZone swiftly 
moved to the network system 
called Portal, headquartered in 
Cupertino, California. Lead by 
PI. ink's former AmigaZone 
Chairman Harv Laser, these 



ON-LINE 

SCAN „, 



['Linkers went to work like 
crazed roustabouts and in a re- 
markably short lime, installed a 
multitude of Amiga files, ar- 
ranged conferences, scheduled 
events, and generally made the 
Porta] environment a new home 
for displaced PLinkers. 

Signing on to Portal lias been 
made easy, too. IT you're a for- 
mer PLinker interested in 
checking out Portal, you can 
sign up on-line. Just use your 
modem-equipped Amiga to call 
your local Telenet or Sprintnet 
number and instead of entering 
"(.: PLINK" at the final connect 
prompt, enter "C PORTAL'. 

Once you've logged on as a 
new member, enter "GO REFU- 
GEE" it) join the other displaced 
PLinkers. Be forewarned, 
though, that Portal differs in ap- 
pearance from most other na- 
tional networks. Some long-time 
Plink Amiga users are not near- 
ly as nice in their descriptions of 
Portal, either. Coddled by 
PLink's forgiving and relatively 
effortless user interlace. corn- 



Tim Walsh 



plaints are commonplace within 
Portal's Amiga message boards. 
Personally, I disagree with the 
faultfinders, including those of 
stature and expertise in the Ami- 
ga community, who have found 
IVirial cumbersome to navigate. 
Sure, a lew more keystrokes are 
needed to maneuver about the 
system, but after a dozen or so 
sessions, I have committed most 
instructions to memory. Looking 
at Portal more as a BBS and less 
as a network, experienced tele- 
communication users will know 
it's a matter of programming 
some Function keys, setting up 
some macros, and changing set- 
tings on Portal to a shortened 
command line. Admittedly, it 
takes time to become accus- 
tomed to unusual screen prompts 
containing such terms as edit, 
logout, add_article, and unsub- 
scribe, but you can get explana- 
tions for these and other mysti- 
fying commands simplv bv typ- 
ing "HELP BEGINNER" or 
"HELP" followed by the com- 
mand name in question. Also, all 



inductees receive a New User's 
Guide fiom Portal, which goes a 
long way in helping beginners to 
comprehend the system. 

One of the first Amiga files I 
encourage everyone to retrieve 
from the Amiga file area is 
called HOWTGPORTAL.LZH, 
written by Rick Plavnicky. Al- 
though be is not a Portal em- 
ployee, Plavnicky has taken the 
lime to write an 1 1-page refer- 
ence document designed to 
help former PLinkers through 
the transition period. Be certain 
to check out the other Amiga 
files on Portal. It's the only na- 
tional network that slocks the 
entire Fred Fish Disk collection 
of freely-distributable Amiga 
software. 

If you're interested in a Portal 
account, here is the necessary 
information: 

Portal Communications Co. 

10385 Cherry Tree Lane 
Cupertino. CA 95014 
Voice: -108/973-91 1 1 
Data: 408/725-0561 

On an aside, a Federal Com- 
munications Commission form 
letter I recently received sets to 
rest the question of a modem-tax 
proposal thai was posted on GE- 
nie and mentioned in the July 
isssue l p. 10). According lo the 
letter, no such proposal exists. 



HI October 1991 



If you wish to enhance your Amiga 2000* with 

MORE MEMORY, a HARD DRIVE, or ROTH 

wish no more— GVP has the solution for you. 




Choose GVPs Series II 
RAM Expansion Board, 
* SCSI Hard Drive 
Controller or SCSI+RAM 
Hard Disk Card. Realize the 
potential of configuring your 
perfect solution without any need 
for compromise! 

^ RAM Expansion 

SHA2000-RAM812: The smallest and 
most compact 8MB RAM expansion 
board (or the A2000 ! 

Features: 

V 2MB of factory-installed RAM, 
expandable to 8MB. 

V All memory fully Auto-Configured. 
/Also supports 6MB configuration for 

maximum memory utilization for 
Commodore's A2088/2286 
"bridgeboard" users. 
*/ Uses easy-to-install, industry 
standard, SIMM memory modules. 
No more bent pins or incorrectly 
inserted DRAM chips! 

V GVP's state-of-the-art VLSI 
technology has reduced an 8MB RAM 
expansion board to a "half-card"! 
This translates into a lower parts 
count and also means the highest 
possible reliability and life 
expectancy. ^^ ■ w 

\ 2MB Factory- 
Installed Memory 

.if***' .-rr^ 

■ffi^Z, ***** 

■si*"** rftrf* 



k SCSI Hard Disk Controller 

Sll A200D SCSI "Hant-Disk-Canl": 
Specifically designed for those users 
who don't need memory expansion but 
still need maximum hard disk 
performance at a budget price. 

Features: 

»/ Incredible SCSI hard disk perfor- 
mance achieved through GVP's 
innovative new custom chip design. 

v' Supports virtually any SCSI device 
including: CD ROMs, tape drives, 
Bernoulli drives, removable hard 
drives , . . 

/ Fully implements Commodore's 
Rigid Disk Block |RDB) standard as 
well as the new DIRECT SCSI 
interface standard. 

• Allows direct AUTOBOOT from Fast 
File System Partition. 

• Simplest and easiest SCSI installation 
in the industry. 



k SCSI Hard Disk+ RAM 
r Expansion 

Sll A2000-SCSI Hani Disk+ RAM-Card: 
State-of-the-Art integration packs 
GVP's high performance SCSI 
controller, 8MB FAST RAM expansion 
and a 3.5" hard drive drive INTO A 
SINGLE A2000 EXPANSION SLOT! 

Features: 

• GVP's new custom chip design 
provides DMA performance and 
unique direct dual port memory 
access to FAST RAM, eliminating 
typical DMA side effects under heavy 
graphics load. 

• Easy-to-install SIMM memory 
modules allow flexible memory 
configurations for Zero through 
8MB. Supports 6MB FAST RAM 
configuration for BridgeBoard users, 

• Supports virtually any SCSI device. 

• Allows direct AUTOBOOT from Fast 
File System Partition. 

• Simplest and easiest SCSI installation 
in the industry. 





Sacs II, and GVP are Irademarta o! Greal Uiitey PradLrts In: 

Amiga and Amiga 2000 art reg&ned trademarks of Commodore-Amiga, Inc. 



Dealers Circle 29 orr Reader Service card. 



GREAT VALLEY PRODUCTS INC. 

600 Clark Avenue, King of Prussia, PA 19406 

For more information, or for nearest dealer, call today. Dealer inquiries welcome. 
Tel. (215) 337-8770 • FAX (215) 337-9922 



Consumers Circle 30 on Reader Service card 



o \ i; R S (I A \ 



Animation 101 

For those interested in taking a course 
in real-lime Amiga animation lor video, 
Myriad Visual Adventures oilers Anima- 
tion 101 ($35). The one-hour VHS tape 
is a two-part course for beginners. It cov- 
ers animation and motion study, and has 
a brief section thai aims to clear up some 
of the confusion about video editing. 
(Part 1 won second place the Industrial 
Video category at the '9 1 New York Ami- 
EXPO). The animated sequences on the 
tape were recorded in real time using ba- 
sic software and hardware. (RS# 101.) 

— DH 




Put one foot In front of the other — with 
some help from Animation 101. 



Commodore Goes To Washington 



WASHINGTON, DC— Imagine how excit- 
ing history would be if you could actually wit- 
ness the events that shaped our world. While 
technology does not currenty support time 
travel, you can see the next best thing to be- 
ing there — at DCs Smithsonian Institute. 

Commodore teamed up with Pioneer 
Electronics and: Scholastic Books to donate 
three systems for presenting "Visions of 
American History: Struggles for Justice Vol- 
ume 1 : African American, Native American, 
Latino," an interactive exhibit. Scholastic de- 
signed the courseware for this educational 
extravaganza to run on an AmigaVision- 



equipped A2500/30 connected to a Pioneer 
laser-disc player. 

The exhibit draws you into the material 
with historical footage, simulations, maps, 
charts, biographies, and time lines in an at- 
tempt to make history lessons as close to 
personal experience as possible. According 
to Commodore's Director of Educational 
Marketing Paul Calkin, Scholastic hopes that 
the course will give students not only a 
more accurate account of history, but also 
a feel for the sacrifices made by the ground- 
breakers in our past. 

-JJ 



Mouse Alternatives 

Perhaps you use your mouse hour af- 
ter hour, day after day. Perhaps you're 
tired of moving your arm and wrist into 
precarious positions, and arc suffering 
from finger cramps trying to get the pre- 
cision you need. Perhaps you haven't 
heard of Mouse-trak. Mouse-Irak, by 
ITAC Systems, is what you gel when vou 
place a two-inch phenolic ball on hard- 
ened stainless sieel shafts and bearings 
for precision, and add a wrist pad for 
cushioning the hand. It comes in two 
models, the MQ2 (8 1 59) and the MQ3 
(SI 69). This stationary device, designed 
for precision and comfort, oilers a toggle 
mode (press to start, move the cursor, 
and press again to release) to reduce 
hold-and-drag ringer cramps. It also of- 
fers user-definable-keys, and cursor- 
speed control. (RS# 103.) 

Another option for mouse opponents 
is TriMedia'a Amiga Wiz digitizing 
tablet (S249). The Wiz hardware, man- 
ufactured bv Cakomp, oilers n 7.5x7.5- 
inch active area and 10(10 lines-pcr-inch 
resolution. A iwo-buiton pen comes 
with the package, but if you need a 
more precise method of tracing, you 




OVERHEARD 



"The change is in name only," said a 
spokesperson for Stylus inc., formerly 
entitled Taliesin. "1'he firm, known lor its 
structured-drawing program I'm Vector, 
also noted dial il is sending live 2.0 up- 
grades to registered owners, so if you have 
not yet mailed your registration card, do so 
nowl The company retains its address and 
phone number: PO Box 1(571, Ft Collins, 
CO 80522, 303/484-7321. 



can opl for Calcomp's six-button 
mouse-style cursor with cross-hairs 
(S75). TriMedia provides a five-year 
warranty and control software for all 
Wiz options. The Amiga Wiz attaches 
via the serial port (the A 100(1 requires 
a gender changer). (RS# 101.) 

— DH 



All Business 

LabelDex! ($74.95, EasyScript!) promis- 
es to solve the problems of organizing and 
managing the name/address/phone lists, 
floppy disk libraries, and electronic mail ad- 
dresses that you are now accumulating in 
disarray. LabelDex! is compatible with 
dBASE, the popular MS-DOS database 
manager, and supports ARexx. Not only can 
it search, sort, and dial the phone, it can also 
log floppy-disk information straight from the 
disk, and automatically format and print pro- 
fessional-looking disk labels. (RS# 113.) 

Small, fast, and memory-resident, Con- 
tact 1.2 (S59, Desktop Utilities) is a person- 
al-contacts manager and database that you 
can summon with a hot key. Like LableDexl, 
it can search, sort, and dial the phone. It can 
also send entries directly to your current 
document or to a printer (PostScript includ- 
ed). The program is compatible with Work- 
bench 2.0 and customisable through ARexx. 
To prevent accidental losses, Contact auto- 
matically saves new entries whenever you 
press the Return key. Registered users are 
encouraged to send their ARexx scripts to 
the developer — any script that is included in 
the next release of Contact will win its author 
a free upgrade. (RS# 1 14.) 

Designed specifically for special-events 
videographers, the Video Escort (Mr. Hard- 
ware) management system provides eight 
computerized forms to cover all aspects of 
the business. The program works with Pre- 
cision's Superbase Professional 3.02; you 
can purchase both packages for $399.95 or, 
if you already own Superbase, you can buy 
Video Escort alone for S299.95. Video Es- 
cort's efficient data-entry system reuses 
previously entered data whenever possible. 
Not only can the software help you track 
client needs, special requests, phone calls, 
deposits and payments made, and balances 
due, but you can also print job contracts, re- 
ceipts, crew schedules, editor's sheets, and 
over 20 other reports, including a sales-tax 
report. Video Escort can also keep track of 
crew and event scheduling, and you can 
modify all variable information. For security, 
Video Escort is password-protected. (RS# 
115.) 

For file security in networked computer 
systems, Intercore Development has re- 
leased InterLock (359.95), a programming 
utility. InterLock promises to give Amiga- 
DOS an advanced set of file-locking routines 
that are flexible, fast, and efficient. The utility 
is implemented as an Exec-style resident li- 
brary. You can call it from any language; the 
program suports both the Manx and SAS C 
compilers, along with various 68000 assem- 
blers. With InterLock, programmers can cre- 
ate multiuser applications that allow simul- 
taneous access to a single file. (RS# 1 16.) 

— BG 



12 October 1991 







HE AMIGA MIND 




Unleash The Artist Within Wm 



i Natural Talent Required I 




esignWorks 
rk For You 

you've been looking for a fast, 
asy-to-use, high quality structured 
rawing program, look no further. 
ow you can unleash the artist 
within with DesignWorks, the 
structured drawing program de- 
signed for the Amiga mind. 

Creativity In The 
Fast Lane 

DesignWorks is built for speed. 
No longer are slow and cumber- 
some programs needed to 
achieve professional results. 
DesignWorks is the ultimate 
in simplicity, with a responsive 
interface and design set. 

The Highest Form Of 
Self-Expression Is Now 
The Least Expensive 

DesignWorks costs far less 
you would expect from a 
structured drawing program with 
this much speed and flexibility. With 
a Bezier smoothing algorithm, un- 
limited numbers of drawing layers, 
flexible text handling system and 
user-definable multi-color patterns, 
you don't need to be a professional 
engineer or CAD programmer to 
achieve quality results. And high 
resolution printing means you get 
near-PostScript quality output from 
your dot matrix printer. 

Slop by your local Amiga dealer 
to see DesignWorks in action. 



Draw Yoir Own Concu sions 



Fast and Intuitive structured drawing 
Create lines, rectangles, ovals, polygons, and 

freehand objects 
Smoothed (Sexier) curves 
Optional arrows on tints 
Duplicate, rotate, flip, and scale objects 
Text with multiple fonts, sizes, styles, and colors 
Import/export IFF pictures 
Automatically align objects relative to each other 
Automatic grid snap 
Group objects together 
Variable line thickness 
Customizable mulii-enlor fill patterns 
Multiple drawing layers 
AREXX port 

Macros, when used with AREXX 
Magnified and reduced views 
Drawing up to 100 inches by 1 00 inches in size 
Up to ID drawings open at the same tunc 
Inch or centimeter rulers 
Near- PostScript quality priming on dot-matrix 

printers, full 4096 color printing 
Complete printer control, including sideways 

printing 
Fully customizable 
Full support for Kickstart 2.G 
Requires Kickstart 1 .2 or later and 5 1 2K of memory 
Suggested retail price: $125.00 



11 



NEW HORIZONS 

206 Wild Basin Road, Suite 109 
Austin, Texas 78746 (512) 328-6650 

Am:£i" ]% j ri^Littiid uuildfiurSc m( Cunumxiore tiiiMnrvi Midlines, Inc. 
[Jr--> jjnl'i ifks'" ii j [rjdtmjrk tJ Ne* I lurijiirvs Sttttwaic ba 

Circle 64 on Reader Service card 



Interface Lift 



V e k s <; \ \ 



Having trouble creating .software with 
the "look and feel" of the Amiga? Your 
It ictids at Commodore-Amiga have writ- 
ten a book that can help, Amiga User In- 
terface Style Guide (£2 1 .95, 224 pages). 
This addition to the Amiga Technical 
Reference Series details all the standard 
elements of the Amiga user interface, and 
documents the conventions that you 
should follow when writing applications. 
It provides definitions, descriptions, and 
illustrations of the Amiga's three built-in 
interlaces — the graphic user interface, 



the Shell, and ARexx — and depicts such 
graphics as gadgets and windows. The 
Amiga User Interface Style Guide is de- 
signed for all interface designers, from 
novice to expert. (RS# 107.) 

If the software you generated with an 
authoring system needs a better look, 
you may be interested in INOVAtronics' 
Interface Design Kit (554.95), a four- 
disk collection of button and icon clip 
art. The kit is for use with such author- 
ing systems as Commodore's AmigaVi- 
sion and INOVAtronics' own CanDo. It 



contains over 50(1 ready-to-use images 
(in hi- and medium-res brushes) that 
represent functions frequently used in 
multimedia applications: videodisc, mu- 
sic, sounds, trashcan, mouse, printer, an- 
imation, pic. clock, document, floppy 
disk, and more. It also provides mathe- 
matical symbols, many shies of arrow 
buttons, and generic round, square, and 
rectangular button images. A 30-page 
manual directs you to each brush's loca- 
tion on the disks. (RS# 108.) 

—DH 



Cal Arts, from p. 8. 

advanced techniques with such 3-D pro- 
grams as Imagine (Impulse). 

The 2000-square foot computer lab, 
open 24 hours a day, the lab was funded 
primarily from a grant from Disney. It 
holds nine A3000s, three 2500s, and an 
assortment of A500s and A 1 000s, all of 
which arc cabled to AProDraw (R&DL) 
drawing tablets. The computers are 
linked via Ethernet to a Sun workstation 
that contains all of the lab's software, 
freeing up the hard drives and disks for 
the students' work. Two Video Toasters 
(NewTek) and an assortment of frame 
grabbers, slow-scan digitizers, and other 
peripherals are also available. One area 
is devoted to single-frame animation 
and video transfer. 

Teaching Talent 

An important part ofwhal makes the lab 
work is the knowledge ana 1 enthusiasm 
of Amiga experts Dale McBeath, Assis- 
tant Department Director, and Sean 
Schin; who is not only an instructor, hut 
a student as well. Both are artists and 
programmers; they have written custom 
software for the lab and even modified 
such programs as Animal ion: Journey- 
man (Hash). Dale is also a hardware 
guru, having built and designed an Ami- 
ga-based switching system. Sean's back- 
ground is in film directing. Me has ex- 
tensive knowledge of computers, being 
involved with the Computer Research 
Institute. He is also an experienced 
teacher of advanced 3-D courses, where- 
in he pushes the state of the art in Amiga 
animation. 

Besides its regular Amiga animation 
courses, Cal Arts has a Visiting Artists 
Program that has tapped the talents of 
such well-known Amiga animators as 
Gene Brawn, Joel Hagen, Jodv (filler- 
man, and Brad Schenck. This program 
provides a two-week locus on each artist's 
area of expertise. 

At the end of each year, the Cal Arts 



students present their work to producers, 
some who come from as far away as 
Japan and Germany, At least a third of 
the students are hired on the spot, even 
before they graduate. The Simpsons 
television show, for instance, employs 
Cal Arts graduates almost exclusively, 
and you'll find large numbers of alumni 
working for all the major animation pro- 
duction facilities. 

A new room is now being added to 
the lab, and pending additional grant 



money, Cal Arts hopes to expand its ca- 
pabilities dramatically. .Staffers are also 
doing experimental work with virtual 
reality. Dale has written custom software 
Ibr the project, and with Sean has de- 
signed and built a helmet and glove. 
The two hope to soon do more with 
3-D — interactive sculpting, finger 
painting, and character design — and to 
allow viewers to interact with a tluee-di- 
mensional environment 

— Geoffrey Williams 



Little Big Show, from p. 8. 

Down the way. Centaur (RS# 129) dem- 
onstrated the Colorburst 24-bit graphics 
board. Jaded by previous demontrations of 
it, I was not excited until I saw the box — the 
board is finally shipping! 

Programs Plus 8 Video (RS# 130) 
showed an upgraded version of Real 3D 
(1.4), now designed to take advantage of 
an '040 accelerator. 

ICD (RS# 131) showcased Prima, its new 
internal A500 hard drive, available in sizes 
of up to 105 megabytes. Because Prima 
needs the space occupied by the A500's in- 
ternal floppy, ICD also now offers the Shuf- 
fleboard (S25), which allows you to make 
any external drive DF0:. The company's 
Novia internal A500 hard drives now come 
in 30- and 60-megabyte capacities and do 
not require removal of the internal floppy. 

New hardware under development by 
INOVAtronics (RS# 132) will give A500 
owners a video slot and lots of room for ex- 
pansion in the form of a "tower." The unit 
will be available first as a kit. The company 
also showed a slick, easy-to-use directory 
utility called Directory OPUS ($59), which 
has scores of configurable features. 

Those wanting to further configure their 
system speed have just one equation to 
solve: 2.0+x = 68040. (Hint: x is the time 
Commodore needs to release AmigaDOS 
2.0.) Among exhibitors holding 68040 
boards until the 2.0 release were RCS 
(RS# 133), Progressive Peripherals & Soft- 



ware, GVP (which now promises a clock 
rate beyond 25 MHz), and CSA (RS# 134, 
with its 40/4 Magnum hardcard, which 
also provides serial, parallel and RS 422 
ports and accepts 64 megs of RAM). 

Picking up the slack for NewTek, which 
was not in attendance with its usual larger- 
than-life display, was BreadBox |RS# 135), 
the Video Toaster users' group. BreadBox 
displayed some of the latest Toaster tapes 
and demos. 

In addition to its usual schedule of key- 
note addresses, seminars and master 
classes, AmiEXPO offered a series of 
novice classes. Show representatives also 
announced AmiEXPO's Fourth Annual Art 
and Video Contest. Submissions will be ac- 
cepted for seven categories, and winners 
will be announced at the spring 1992 show, 
For details, entry forms, or more show in- 
formation, contact AmiEXPO, 465 Colum- 
bus Ave., Suite 285, Valhalla, NY 10565, 
914/741-6500. 

The next AmiEXPO is scheduled for Oc- 
tober 4-6 in Oakland, California. Following 
that will be Amiga '91 in Cologne, Germany, 
which runs October 31 -November 3, 

—BG 



Overscan is compiled by Barbara Gefvert, 
Janine Jackson, and Tim Walsh. Send your 
news, new products, and network informa- 
tion to Overscan, AmigaWorld Editorial, 80 
Elm St., Peterborough, NH 03458. ■ 



14 October 1991 



Before you pchase a new 

word processing program ask 

for character references 




(and then ask the price!) 

Say goodbye to rough, jagged letters on all 
□f your printouts. Until now, quality output 
was only possible from expensive desktop 
publishing programs or PostScript ''' , printers. 
Now any printer supported by 
Workbench"' printer drivers can be 
utilized to its fullest capabilities. Final 
Copy" is the first and only word 
processor on the Amiga to offer high- 
quality outline fonts. And that's not 
all... Check out the rest of Final 
Copy's'" great features. Never 
before has a program like this 
been available. Check out the 
price. If you are interested 
in a quality word pro- 
cessor, you will not find 
a better value than 
Final Copy.™ 




ra 



Outline Fonts: 

• Size fonts from 4 to 2(X1 points 

• I eading (line spacing) from 4 to 200 points 

• Compress/ Expand character vvid fhs 

■ Underline, Double Underline, Strike-Thru 

■ Small Laps/ All Cap- 

• Superscript 'Subscript 

Word Processing Features: 

■ 1 16,001) word Spelling Detector and Corrector 

• 470.(100 synonym Thesaurus with definitions 

■ Automatic hyphenation 

• Multiple columns (1-6) 

• Search and Replace 
« Title pa^c option 

• Header/ Fooler option 

• Left, right, center, and decimal tab stops 

• Lett, right, center, and full paragraph justification 

• Document statistics 

■ Copy/Paste ruler 

• insert date, time, and page numbers 

• Custom page sizes 

User Interface Highlights; 

• Ruler displayed in inches, picas, or metric 

System Requirements Amiga™ with I megabyte RAM. 
and either a hard drive or 2 iloppv drives 



Fiml Cow 

from ' ^ 

SoftWood 



© SoftWood, Inc. P.O. Box 501 78, Phoenix, AZ 85076 

1(800)247-8314 

Visa/Mastercard Accepted 



0NLY $ 99 95 



Orcle 48 on Reader Service card 



Magnified and reduced page views 
User-defined preferences 
A Re xx port 

HT Graphic Support 

Real-lime text flow 

Scale to any size 

Cropping 

Place anywhere on page 

Depth arrange 

Also supports HAM and Extra Halbrite 

iitai I Yin line,: 
Print at full resolution ol printer 
12 Bit-plane printing 
No jagged edges 
Pictures print in their original colors 

Draft Printing 

Print at maximum speed of printer 
Left, top, right, bottom, and first margins 
Use printer's built-in fonts 

riming denenll: 
Use standard Amiga printer drivers 
Print and edit documents sirmiltaneouslv 



Workbench 1 .3 .vnd 2_il compatible 



REVIEWS 



superbase 
Professional 4 

Look! Up in the sky! 

By Loren Lovhaug 

ITS FASTER AND more powerful 

than its Amiga competition, and it's 
able to leap beyond traditional 
database applications into the realm of 
multimedia. It's a relational database... 
it's an object-oriented programming 
environment . . . it's Snperbase Profes- 
sional -1 (SB4)! Yes, one of the prime 
defenders of productivity software the 
"Amiga Way," Precision Software has 
released another blockbuster sequel. 

Before we take a look at SB4 ($495), 
let's review the Snperbase story. From 
its earliest Amiga release. Snperbase 
earned the title of "king of the hill" as 
far as Amiga database-management 
programs are concerned. Even as 
the product evolved into a fully pro- 
grammable and relational database- 
management system, its designers have 
never lost sight of their goal — to make 
the product's powerful features accessi- 
ble and straightforward. This is why 
Snperbase is one of those rare products 
ill. ii is equalh attrat live to the uovk e 
with minimal needs as well as to the 
experienced user who demands power 
and performance. 

Sensitive to the diversity of its clien- 
tele, Precision split the evolution of 
Snperbase into separate tracks. Super- 
base Personal offers an inexpensive, 
nonprogrammable version of the 
product, while Snperbase Professional 
affords a full-blown implementation 
that stands up to database-manage- 
ment systems available on any 
platform. 

Up, Up, Upgrade 

SB-! For the Amiga addresses several 
of the minor deficiencies of Superbase 



Professional 3 (see July '89, p. 14) 
while adding legions of new Features — 
so many, in fact, that editorial space 
and postal weight regulations prevent 
me from covering them in detail. To 
give you an idea of this upgrade's 
scope, consider that the program's 
documentation grew from around 550 
pages to more thai 900 pages. Within 
vou will find over 250 new DML pro- 
gramming constructs, several new 
menu choices, and a multitude of 
other enhancements. 

Thankfully, the new version is fully 
read-compatible with previous versions 
of the program, but if you reorganize 
your database under SB4, vou will 
need to export the data for use with 
earlier versions. 

Since the introduction of SB4 for 
Windows, many of us have been clam- 
oring for the enhancements found in 
the MS-DOS version. I am happy to 
report that our calls have been an- 
swered. In fact, other than the areas 
where the plai forms involved diverge, 
SB4 for the Amiga and Windows are 
data-compatible and operate alike. The 
operational similarities between ibese 
two versions ol SB I mean applications 
written in DMI. (the Snperbase pro- 
gramming language) require only 
minor or. in many cases, no modifica- 
tion to run under either version of 
Superbase. litis gives Amiga Superbase 
owners the ability to tap into the 
wealth of applications created for use 
oil MS-DOS machines. 

Perhaps even more exciting than the 
compatibility with the MS-DOS version 
ofSB4 is the enhanced Forms Design- 
er. Previous versions of the program 
allowed you to create custom data- 
entry screens and define relationships 
lot multifile applications. SB !"s Forms 
Designer, however, now includes a 
more efficient design and a number of 
new Features. 

Of the Forms Designer's new Ica- 



tures, 1 was most impressed with its 
three new object types. These add a 
higher degree of automated and inter- 
active control to on-screen forms and 
DML applications. The CMD object 
makes it easier to add embedded auto- 
matic commands as well as to create 
on-screen push buttons that execute 
DML commands. Your push buttons 
can be either solid or transparent rect- 
angles with titles in the colors of your 
choice. The program gives you the 
option of defining hot spots over IFF 
backgrounds or other Forms-Designer 
objects. 

Two more objects allow you to de- 
fine graphics-based data-entry con- 
structs. You can create a set of specific 
responses for a field with radio but- 
tons that a user can select via the 
mouse or l>v pressing the Tab or 
Spacebar keys. Likewise, using check 
boxes, you can create a graphical 
means for selecting binary choices 
such as yes/no or true/false. 

Another benefit ofSB4's new Forms 
Designer is that now it is much easier 
to define relationships among multiple 
files. This was once a coniiising and 
tedious chore, but now you can define 
these relationships simply by choosing 
a primarv and secondary file and draw- 
ing a line on screen linking the fields 
in question. The same holds true when 
linking and replicating fields to define 
one-to-manv relationships (transaction- 
al processing). 

One problem that plagued pre-SB-1 
versions of the Forms Designer in- 
volved fonts. Although previous ver- 
sions allowed vou to display informa- 
tional text and field names using any 
screen Font vou wished, you could noi 
display your field dala itself in any font 
other than the system font. This stum- 
bling block has been removed, so that 
when you use the dcsktop-piibhsliing- 
like tools provided, it is very easy to 
construct attractive data-entrv and 



For information about the vendors of products reviewed, see "Manufacturers'/Distributors' Addresses" list on p. 118. 



lOOfluber 1'i'it 



processing screens. In addition to these 
facilities are a number of new options 
Tor importing non-IFF graphics, scal- 
ing images, and working with image 
palettes. 

DMI. control is another benefit oi the 
new Forms Designer. DMI. now pro- 
vides a complete complement of high- 
level commands for dealing with every 
sort of mouse, pull-down menu, control 
panel, and key-press event occurring in 
conjunction with screen forms and their 
new object types. Further enhancing 
DML's form-control facilities is a new 
set of commands for actually defining a 
new form and adding form objects 
completely under DML, thereby allow- 
ing you to bypass the form designer 
itself for applications where it might be 
desirable to do so. 

What's in Store? 

Although you may care little about MS- 
DOS compatibility or the Forms De- 
signer, there are still plenty of reasons 
why you may want SB-1. "lb begin with, 
Precision optimized Superbase's inter- 
nal storage format in order to provide 
better performance and increased 
storage capacitv. Precision asserts that 
Superbase can now stoic, index, and 
retrieve information bom a one-bil- 
lion-record database. In addition, SB-1 
now includes a single-character logical 
field type as well as virtual fields. 
Precision extended Superbase's 
ARexx support and provides adequate 
doauneniaiion. Overall, the manuals 
are greatly improved. We no longer 
have to live with the fascinating trivia 
on installing the Atari ST version of 
Superbase. the easy-to-lose stapled 
addendum booklet, and the 27K read- 
me file. Replacing these rough edges 
are two well-written, beautifully illus- 
trated, tab-divided manuals in D-Ring 
binders. 




With Superbase 
Professional 4, 
boring database 
screens are a thing 
of the past. 



Linking your data 
base files is as 
simple as drawing 
lines on screen from 
one file to another. 



Precision improved both the Super- 
base label-dialog and report-genera- 
tion facilities which now incorporates 
many new options and is substantially 
easier to use. And Finally, Precision 
opted to make SB4 noncopv-protected 
right out of the box. 

So do I have any gripes about SB4? 
Just two. First, SB4 comes with only 
slightly better than Preferences-based 
printer support. While I realize this 
meager support reflects mostly on 
Commodore, given a package of this 
price and stature, 1 would like to see 
better support for resident and soft 
printer fonts. Lastly. I think that the 
indexes of the new manuals are a bit 
skimpy for 900 pages of text. 

Overall, however, SB-1 carries on the 
Superbase tradition of excellence. The 
enhancements, particularly those made 
to the Forms Designer, expand Super- 
base's potential considerably. SB4's 
interactive on-screen-button support 
and programmable nature make the 
program ideal for multimedia applica- 
tions, especially when you need data- 
base accessibility on a grand scale. 
These new-found talents combined 
with the product's success as a tradi- 



tional relational database manager, 
truly make it super. 



Real3D Professional 

Closing the gap betweeen reality 
and imagination. 

By Kelly Day 

IF NOT A SCULPTOR, an artist re- 
quires the imagination to translate 3-D 
reality into what is essentially a 2-D 
medium, Photography gave us a rela- 
tively simple means to convert a 3-D 
world into 2-D form, but in many ways 
it left out the imagination or inner 
vision so close to an artist's heart. The 
advent of computers, coupled with 3-D 
modeling programs, gave us the op- 
portunity to get back some of that, 
however, by providing us with a kind 
of camera of the imagination. 

The trouble is thai this new medium 
has been too complex and 3-D software 
has required too much tedious calcu- *■ 



AmigaWorid 17 



R li V I K W S 



lation an tinkering. Hint's where pro- 
grams \ikc Activa Internationals 
RealSD Professional (S-H19) are ready to 
make a dill'erence. The idea behind 
RealSD is to minimize the model-build- 
ing process that more often than not 
hinders a designer's progress rather 
than helping it. RealSD accomplishes 
this by eliminating the process of work- 
ing directly with points or vertices. 
To create designs in RealSD, you 
combine wireframe representations of 
simple primitive objects (cones, cubes, 



spheres, etc.). Initially, I balked at this 
approach, because 1 always liked die 
detail that direct control over vertices 
gives me, but some of RealSD's built-in 
features present a very convincing 
counter argument. 

At the Count of Three 

Real3D is divided into three basic 
sections. First, you create and edit your 
scenes and objects. In the second, you 
rotate these objects and make adjust- 
ments to their positions so that when 




Circle 59 on Reader Service caro. 



you put the third section — the render- 
ing mode — to use, the observer's point- 
of-view is precisely the way yon want it. 

RcalSD's tri-view is similar in some 
respects lo Byte- by-Byte's Sculpt 41) 
environment. Not only does it provide 
three views of vour scene, bin it also 
provides markers for your observer 
position (camera), aim point or target. 
secondary [jointer, and lamps. 

As mentioned previously, von build 
your models by continuously adding 
primitive objects to a hierarchical struc- 
ture. There are three reasons why ibis 
process is more accessible than any 3-D 
program I've previously used. First, 
because what yon see is a simplified 
wireframe of each primitive and not all 
of its constituent surfaces, the tri-view 
is kept very clean and clear of extrane- 
ous lines. 

In addition, the color that you select 
for each primitive object is reflected in 




RealSD Pro lets you model with lines 
first, before you commit to rendering. 

its wireframe color, which also helps to 
keep individual primitives quite distin- 
guishable from one another. Typically, 
hierarchical systems prove cumbersome 
when you are designing in a 3-D envi- 
ronment, because they require that you 
stop designing and name each little 
part as you go along. 

RealSD eliminates this stop-and-go 
process by automatically naming each 
object for you as you create it. It gives 
each object a temporary name, such as 
"Cubel" or "Sphereo," for example. 
You can either pay attention to the 
naming and hierarchical placement of 
each object as you go along, or you can 
completely forget about it and rename 
them later. RealSD lets yon rename 
each object and then copy, cut, and 
paste individual pieces into the roots of 
the hierarchical tree. 

Working with outlines of objects 
makes designing simple. There is no 
need to put a boundary box around a 
set of points in order to quickly move •> 



WOrinbrr 1991 




Offers expire October 31, 1991. 
Available : direcfty from Supra ■■'..' 
and from most Amiga dealers, ' 




ORDERS: 1-800-7Z7-8772 

503-967-9075- 7101 Supra Drive S.W., Albany, OR 97321 USA • Alt trademarks belong to their respective owners. 



-•■ 



R K V I E W S 



them. Each primitive object is born 
with its own simplified boundary box. 
Such movements as rotate, relocate, 
stretch, and scale occur as quickly as 
you can move the mouse. 

Real'SD offers a veritable host of 
special built-in tools, such as Lathe. 
Fence, and Tube, that all work to create 
extruded or molded objects in 3-D as 
fast as you can draw them in 2-D. If the 
tri-view refresh rale starts to bog down 
as your model becomes more compli- 
cated, there are controls that allow vou 



to choose whether you want all of the 

windows to auto-refresh after each 
movement or just the one in which you 
are currently working. 

The same goes for the objects within 
the windows. You can select auto-re- 
fresh for just the object currently under 
scrutiny — from its immediate parent 
ondown. You can even set it up so dial 
only the component you are currently 
moving will be constantly redrawn. If 
all this still is not enough to speed 
things up or clarify the scene for you, 




Circle 17 on Reader Service card. 



(hen you can also hide objects by name 
from the hierarchy. 

Glass Watermelons 

Through a variety of controls, you can 
whip up just about any material or 
texture that you can imagine. With the 
material creation requester's sliders, 
you can control various aspects of the 
physical properties of light on the 
surface of an object. The program also 
lets you map pictures and textures — in- 
cluding a rippling-water effect called 
bump mapping — onto surfaces. 

Using a set of "Boolean logical oper- 
ations" (a complicated term lor a cook- 
ie cutter), you can quickly and easily 
create intricate objects. It's like having 
a tool set made out of thin air: If you 
need a drill or a scoop or a saw, you 
just make one, use it, and then toss it 
out. You can overlap any two objects in 
space and then combine them in one 
of six ways to produce a new object. 

If you link objects with the AND 
function, only the parts of the original 
two objects that were overlapping will 
remain alter the operation is complete. 
If you use the AND NOT function, the 
tool or object will leave a hole of its 
own shape in the object it intersects — 
similar to the way a cookie cutter 
works. EOR, the opposite of AND, 
leaves only the parts that did not over- 
lap in space. DIVIDE behaves the same 
way as AND NOT, except that you get 
to keep the cookie, too. 

The remaining two functions (called 
AND WITH PAINT and AND NOT 
WITH PAINT) behave the same way as 
AND and AND NOT, with the slight 
difference that the attributes of [he tool 
that vou used to cut are left on die 
surface of the resulting object. This 
feature intrigues me because ii is one 
of those things from the realm of imag- 
ination thai you cannot create in reali- 
ty. What this means is that, for exam- 
ple, you can cut tiger-stripe holes in a 
watermelon or glass-lined scoops out of 
a piece of wood or carpet. 

The light sources in Real'SD are 
superb. By placing a lamp in a lube 
and then aiming the tube at mv model. 
I created a spotlight. I agree witfi the 
philosophy in use here; this light 
source is like a filament around which 
you place some sort or opaque object 
to make lamps. 

Real3D"s Wireframe mode provides a 
perspective through-the-camera point 
of view of a model or scene. With it, 
you can manipulate a series of controls 
to move your point of view around — al- 
most in real time — for proper framing 

Continued on p. 90. 



20 October 1991 



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22 October 1991 



AMIGA IMAt;t BY MARK SWAIN 



^mmm^ 





How to give your animation ex-ci-ta-tion ? 

Here's some 
advice from the experts. 



®hai makes an animation successful? What is it that makes you sit 
I up and take notice when one cartoon starts to roll but scuds you 
I drilling off (o dreamland when the sequel comes around? 
f To be successful, your animation must be clear — in both pur- 
pose and execution. It's also got to be believable. Exaggeration 
aside, you must take into account the rules of physics when produc- 
ing an animation. Further, your animation should have personality; tiny 
characteristics arc key. But th-th-th-that's not all, folks! Sometimes, a touch of raz- 
zle-dazzle is in order (see opposite page). 

We asked a group of professional animators to share some of the techniques they 
use in their work. While these techniques are basic, diey are not necessarily obvious. 
They can, however, make a tremendous difference in the impact of your animation. 
Although the tips these experts provide may be exemplified in terms of a particular 
program, these pointers can apply to '2-D and 3-D animation alike, so everyone 
can benefit. 

So now, without further ado., .let's get on with the show! 



CLARITY IS KEY 



BY ERIC DANIELS 

As an animator, the most heinous crime you can commit is to bore your audience. 
You've got to grab them by the eyeballs and make them want to watch your ani- 
mation! The best way lo get and hold people's attention is to clearly communicate 
an entertaining idea. Here is a four-point plan for doing just that 

Creole definite diameters: Know who your characters are and make them known 
early to your audience. Stereotypes can help communicate personality quickly. 
Your audience must have a set of expectations built up about the character, which 
you can then follow or break depending on your mood. This goes for inanimate 
objects as well as characters. If you are animating a spaceship or a car, let the au- 
dience see it and become familiar with its shape before doing anything fancy with it. 

Keep your story simple: Don't try to animate a Dostoevsky novel; simple ideas make 
the best animations. One of my favorite short animated films, called Sysiphus. 
depicted nothing more than a man pushing a rock up a hill. What made the film 



AmigaWerld 23 



A \ 1 H 



TIPS 



special was the beautiful simplicity of the idea and the 
skill with which the animator portrayed it. The more 
complicated ihc idea, the more the audience will want 
to wander away. 

Stage clearly: This is where your story-telling abilities 
get tested. You have to break the action down into pos- 
es, all of which advance the action. Strong posing is a 
mysterious art, but there are a few rules: Try to create 
strong silhouettes, with important objects or gestures 
held away from the body, surrounded by "clear air." 
Don't clutter your story with too many poses; use just 
enough to convey the idea clearly. 

Use the character's whole body with every motion, 
and try to caricature attitudes that the audience is fa- 
miliar with. For sadness, throw the head forward into 
the hands and slump the shoulders forward. For pride, 
arch the back until the chest swells mil like a sail. Isolate 



the important motions and objects, and make them fill 
the screen if possible. 

Keej> the tempo interesting: If you introduced new pos- 
es at exactly one-second intervals, it would noi matter 
how interesting they were; the animation would be life- 
less. You must break up the timing into fast-slow-fast 
sections, with an eve toward what the character is 
thinking. 

If you want a mischievous character to have a brain- 
storm, you might show him rubbing his chin slowly 
while looking skyward. Then, vou might slow 1 his hand 
to a complete stop for a second, and make his eyes 
widen as the idea formulates. Then, he might have a 
sudden look of anticipation and switch to a delighted 
expression with his linger raised. Willi him looking 
into the camera, his "Eureka" expression might slowly 
change to a devilish one, after which he might zip 






Figure 1. A brainstorm brews 



Figure 2. Hey. 



Figure 3. Uh-oh 






Figure 4. Eureka! 



Figure 5. A devilish look 



Figure 6. Ready, set. 




Figures 1-7 show the key 
frames of this se- 
quence. Figure 
8 shows you 
various 
options 
for laying out 
the animation while 
keeping the pace varied. 



/^£J 




This mm e*it*i*t* «f etvrn ttmurtD. 

Tlw>s» sti/rn f I guru em to# I »ii- out 
life* this: 




or tfil*: 



t| zl l\ 4 


.. t\ *l t ■ 



Th# inparttn* tti*B# is to 

1-nkU**9 i»« met 1-2, 3-4 A 
^| t 7 tc^t^r. t>M|t|)( , 



Figure 7. ...whoosh! 



Figure 8, Layout options 



24 October 1991 



\ \ 1 M 



TIPS 



quickly ofl' screen. In even - case, the speed of the 
motion helps to communicate what the character is 
thinking. 

So remember, clarity is essential in communicating 
your ideas and in making your animation succeed. 



Eric Daniels, a traditional animator for 13 years, iuis worked 
on such feature films as 'An American Tail" ami "The Res- 
cuers Down Under," and he did all the animation on Disney's 
Roger Rabbit game for the Amiga. He currently works for 
Boer Animation in Hollywood. 



EASY EASES 



BY KELLY DAY 

Aside lioin good story-telling and image composition, 
I think one ol the most important aspects of good an- 
imation is accurate easing in and easing out. Unfortu- 
nately, most computer animation to date has over- 
looked this phenomenon. I think this is largely due to 
the analytical "one-ihing-at-a-time" nature of most 
computers, llui we smart people who own Amigas al- 
ready know the value of doing more than one thing 
at a time (multitasking), so here is a tip for how to get 
good "eases" in computer animation. 

Several 3-D and 2-D animation packages for the 
Amiga arc able to perform in-betweening — that is, tak- 
ing two keyframes that you provide and drawing tran- 
sition tranies between them. Rarely, however, do such 
programs provide a good method for accurately accel- 
erating between key poses. It's as though things in the 
computer world had only two states of being — stopped 
and full-speed movement — with no smooth transitions 
between the two. 

In the real world, that is not the case. Except lot- 
clocks, not many things move at a constant rate of 
speed. When you lift your arm from your side, for in- 
stance, it starts out slowly, gains speed, and then rapid- 
ly slows down before stopping or changing direction. 

Here is a technique that I use to adjust tweens and 
make the motion look more natural. While I do this 
mostly with Sculpt-Animate 41) (Byte by Byte), you 
should be able to apply it to any program that gener- 
ates only precise, even in-betweens for key-frame-type 
animation. 

What 1 do is save off two key frames that I want to 
'tween (see Figure 0), and then load them into a sec- 



ond, multitasked Sculpt environment. There, I set up 
more in-between frames than I will actually need. Then 
1 generate only some of the new key frames between 
them — not at regular intervals. I skip a few frames 
progressively. For instance, if I wanted to have a car 
accelerate forward and then stop, all in ten frames, I 
might actually design the sequence in the second 
program to generate 20 frames between my starting 
and ending points, for a total of 22. Then I'd have 
the program generate new key frames for frames 2, 4, 
7, 11, 15, 18, 20, and 21. 

It helps if you can visualize the frames getting fur- 
ther apart and then closer together, so sometimes I ac- 
tually draw little hash marks on my monitor with a 
fine-point Dry-Erase (erasable) marker. The marks 
look something like this: 

I ! I i I I ! I I I I 

This helps me get a feel for how an object is going 
to move. In Sculpt 4D's Keyframe Fake mode, I draw 
these lines on the glass right over the key frames so that 
I can look below and see exactly which frames I need 
to generate (see Figure 10). 

Once I have the ten new key scenes I need, I go back 
to my original animation anci insert them all in succes- 
sion between the original two by renaming them (see 
Figure 1 1). Now what I have is a key-frame animation 
where all ten in-between frames are key frames. The re- 
sult is that instead of an even stop-go-stop animation, 
the car accelerates and decelerates — -just like real life! 

Kelly Day is Computer Animation Director for Walt Disney 
'Television. He was the leader of the crusade to introduce. Ami- 
gas to the company. »- 




Figure 9. In the first Sculpt environment, 
choose two key frames to save. 



Figure 10. Generate your in-betweens in 
the second Sculpt program. Drawing 
hash marks (here in blue) on the monitor 
can help with timing. 



Figure 11. Back In the first Sculpt envi- 
ronment, insert the new frames. 



Amiga World 25 



A N I IU 



TIPS 



GIVE IT PERSONALITY 



BY STEVE SEGAL 

It's easy to create an animation on the Amiga. If you 
use Deluxe Pain I III (Electronic Arts), you can just move 
the mouse around and voila — instant animation! But 
to connect with an audience, you must give your ani- 
mation personality. That does not mean your character 
must be a person or an animal; anything can move with 
personality — even typography. 

There are lots of ways you can give an animation per- 
sonality. Here are a few things to consider: 

Spued: How fast an object enters a scene a Heels how 
we react to it. Fast-moving objects denote youth, ener- 
gy, excitement. Slow motion, on the other hand, im- 
plies old age, stateliness, or heaviness. 

Squash arid stretch: An age-old animation convention, 
thesquash-and-sneicli principle says thai when a mov- 
ing object makes contact with a surface that stops it 
short, the object shrinks in the direction it was moving 
and expands in the other directions. .As an example, a 
bouncing ball gets shorter and fatter when it hits the 
floor. Keep in mind, though, thai the volume of the ob- 
ject should stay constant al all times. 

Anticipation: When you throw a punch, you draw 
your arm back so you can pack more power. This is an- 
ticipation in action. In animation, you can use this 
principle to direct your audience and make the action 





JM 


MMf 


K&m 


AFTRE 




AFTRE 


AFTRE 


% 

Am* 


AFT*** 




AFT% 


AFTER 


AFTER 


AFTER 





26 October 




Figure 12. Personality 
helps AFTRE to become 
AFTER. 



clearer. When a character prepares to run to the left, 
he should first rear to the right. This makes it easier 
to realize what is happening, especially when he runs 
o IT quickly. 

Fallow-through: [list as lollow-thmugh helps vour ten- 
nis swing, it can benefit your animations. The idea is 
to go past your destination point and then pull back. 
For example, if a car screeches on its brakes in an at- 
tempt to stop, the top of the car will keep going for- 
ward a little bit and then move back. The faster the ac- 
tion is, the more pronounced the follow-through 
should be. 

Anthropomorphism: Animation can and often does 
bring inanimate objects to life. Yott can add life to a car, 
for instance, with something as simple as a funny 
sound — or by turning its headlights into eyes and die 
grillwork into a mouth. Don't go overboard with this 
technique, however; there should be some reason why 
an object comes to life — even if only for gag purposes. 

Exaggeration: If Popcye flexed his arm and a muscle 
of ordinary size popped up. boy would we be disap- 
pointed. Why do you think Arnold Schwarzenegger is 
so popular? He's bigger than life! Don'l stick In exag- 
geralingjust characters, though — exaggerate their ac- 
tions, too. A limning character should take bigger steps 
and jump higher than humanly possible. 

Overlapping action: When a character moves or 
comes to rest, not all parts of him move al the same 
time. For example if a rabbit turns his head, the tips 
of his ears should stall moving after his head starts, 
and stop after his head stops. 

Ignore all rules: As long as you consider the possibil- 
ities inherent in these techniques, feel free not to use 
them if the animation works better without them. .Ani- 
mation is, after all. a medium of creativity. 

The Application 

To demonstrate some of these principles, let's consider 
a before-and-after example. In the first instance, we'll 
have all the letters in the word BEFORE move onto the 
screen at a constant speed and then stop in the center. 
Now this is about the most boring presentation imag- 
inable. Although you could make it more impressive by 
adding some flips, spins, and highlights, it still would 
not have personality. Sometimes dazzle is what the 
client wants and expects from computers, and I'm a 
sucker for it myself. But it can get tiring after a while, 
and it's not likely to carry an animation by itself. 

In the revised presentation, the word AFTER starts 
at the left of the screen and zips to the center. On the 
approach, the letters are skewed to look streamlined, 
with the top bent to the right. When the word jerks to 
a halt, the tops of the letters keep going as a follow- 
through, but then bounce back. You can add some 
choreography by having the letters enter at different 
times, and even some humor by making one letter late 
and having it run to catch up with the others. This is 
one example of anthropomorphism. Another is mv de- 



A \ I M T I 1' S 



cision to transpose the last two letters (this gives the 
spelling AFFRE), so that the R can use its legs to kick 
the E. While the E is (lipping overhead, the R runs to 
lake its place. When the V. lands, it squashes and then 
settles back to its original shape. 

The accompanying stoiyboard (Figure 1 2) shows the 
key elements of the AFTER sequence. This example is 
just a simple introduction of letters, but by adding 
some humor and taking advantage of some of the pos- 
sibilities of animation, the action is more memorable. 

Starting Tips 

Once you have created a character or object that you 
want to animate, try to determine its weight and mass 
and imagine how these factors will affect its movement. 
A rubber ball and a bowling ball react completely dif- 
ferently, so you must decide what kind of material the 
object is made of before you move it. Also, timing is 
critical, but very difficult to perfect, I often use a stop- 
watch to try to create the action in my mind. While you 
are working, don't be afraid to act out the motion of 



your characters — and don't be embarrassed to make 
sound effects with your mouth. 

It is a good idea to work as roughly as possible at 
first, so you can keep the motion in your mind and not 
worry about details. I draw very quickly in DeluxcTaint 
III to get the rough shape of the character; then I draw 
over my roughs in another color. In that way, I can use 
the Stencil option to lock the new color in and then 
clear all the frames to get rid of the rough drawings. 
With Disney Animation Studio, I insert a blank frame 
after the rough one, draw the clcaned-up version, and 
then delete the rough frame. 

Finally, studying tapes of animation will help you ap- 
preciate the imagination and expertise that has gone 
into those wonderful works of art. Once you pick up 
on some ideas, you will be able to apply them to your 
Own epics. 

.V, ;'i Segal originalh became famous in (he Amiga anmnu- 
nily for his "Dunce of the Stumbters" animation. He has also 
done animation fur ABC's "Into the Night with Rick Dees." 



SHOCK THERAPY 



BY MARK SWAIN 

You've seen them on television: animated electric bolts 
that blast onto the screen, etching and singeing — 
sparking life into still graphics and titles. These effects 
are not difficult to produce on your Amiga. All you 
need are a paint-and-aiiimation program and some 
imagination. 

To set up for these effects, start vour software in any 
resolution — I tend to use lo-res interlace. (For the pur- 
poses of illustration, I will reference Dehixef'aint III.) 
Create a palletc containing a dark base color, a lighter 
version of the base color, and white. For electric effects, 
use dark blue for the base, light blue for the highlight, 
and white for the hot electric flashes. Other color com- 
binations produce different effects: using shades of or- 
ange, for instance, creates fiery sparks. For a plasma or 
ray-gun blast, try a combination of purple and green, 
with white for the tips. 

To create an electrified title sequence, begin by 
choosing a large font with which to make a template 
for your effects. Using a color that is not in your effects 
palette, type in your title (if the text is not large 
enough, grab it as y brush and resize it), and place it 
where you want it on the screen. Then create ten 
frames. 

Now that your template is in place, click on the base 
color you defined for your effects. Then select the 
smallest (single-pixel) brush and the continuous free- 
hand-drawing tool. (You can also use the smallest 
square brash for the base color and the single-pixel 
brush for the highlight colors.) Jiggling the mouse 
slightly, trace through the letters with a continuous 
stroke, giving the appearance of random electricity (see 
Figure Ei ';. 



When you finish with frame 1, advance to each of 
the following frames and repeat the process. Make 




Figure 13. Trace through 
the template with the base 
color (top). Then remove 
the template and add the 
highlight color. Finally, use 
white either to trace the 
whole title or to create 
power surges. 



ArmgaWbrtd 27 



A .\ 



M 



TIPS 



your bolts random, but try not to make drastic changes ing through the text. To get that result, first deter- 
from frame to frame. In other words, if you have a mine a path that the surge will follow. For example, 
large Hare or electric branch in one frame, it should in the word "Therapy," the surge would crawl down 
not suddenly vanish in the next, bin move or change the 1, over to and through the center of the H, and 

then through the other 
letters. Find your start- 
ing location and begin 
to draw the white surge 
as you did with the oth- 
er colors. Once you've 
created a short surge, 
simply advance to the 
next frame (by pres- 
sing the 2 key) while 
you are drawing. In the 
following frames, con- 
tinue the surge on its 
path by drawing and 
advancing to the next 
frame. It is best to keep 
the surge lengths ap- 
proximately the same. 
Once the surge reaches 
the end of a word or ti- 
tle, you can repeat the 
process to add two or 



slowly throughout the 

following frames, 

With all ten frames 
traced using the base 
color, create a stencil 
that locks all of the col- 
ors but that of the text 
template. With the sten- 
cil on, clear the (rallies 
to remove the template. 

Now, using the base- 
color as a guide instead 
of the template, select 
the highlight color and 
trace over the top, leav- 
ing some of the base col- 
or visible. While von ale 
drawing, jusl wiggle the 
mouse as before. 

The final step is to 
add the white heat. You 
can do this in one of two 
ways. The first is simply to trace the letters as 
before, this time using white. The result of this option 
is that all three colors are interwoven togedier. The sec- 
ond method gives the effect of electrical surges streak- 



It may sound 
too simple to work, but 
you will catch yourself 

listening for 

the thunder when you 

run the sequence! 




Figure 14. Adding effects to 
an existing graphic. 



[luce more surges to the animation. 

If yon want to add electric effects to an existing title 
or graphic, you can use a similar approach, 'lb finish 
a title with crawling electric shocks, clone the original 
screen as before to produce 1 frames. With the word 
Shock in Figure 14 as an example, use dark blue to 
draw the short electric shocks on the left sides of the S 
in the first frame. Then advance to the next frame 
while continuing to draw. It is best to keep the path 
short, limiting the shock's movement to one curve or 
surface. Make the shock grow 7 larger as it travels around 
the graphic, and then have it shrivel back when it 
reaches the end. 

Witli the base color completed, add the highlight 
color to each frame. The final step is to add a white tip 
to the front of the shock. If you want, you can add 
surges, but beware of cluttering the graphic. The final 
animation should have several shocks spaced evenly 
throughout the graphic. 

What's an electric effect without a lew lightning 
flashes"' You can add lightning to any of the above ex- 
amples, or to other animations where they would fit in. 
Simply find the spot where you would like the flash to 
occur, and select the Add Frame command from 
DPaint's Animation menu. Next, select the Filled Box 
tool and the color white, and fill the entire screen with 
a white box. Then skip two frames ahead in the ani- 
mation, and do (he same thing. It may sound loo sim- 
ple to work, but you will catch yourselflistening for the 
thunder when you run the sequence! ■ 

Mark Swain is a California-based freelance writer who dors 
video post production and computer animation. He has shown 
work in the Siggmph Electronic Theater '90 mid the 3rd Ani- 
mation Celebration. 



28 October 1 991 



"^sSMW 



V 




These tips on 2-D morphing techniques may not make you rich, 

but they will certainly add a lot more pleasure 

to your animation efforts. 



^m By Tracy Sabin 

ike (he dream of medieval alchemists, the whole idea of metamorphosis is intriguing. 
While some of those old-timers were ill it just for the dough — a "gel-rich-quick" scheme 
to walk away with the gold when the experiments were over — others had more lofty 
^^mmmmm intentions. They were fascinated by the very idea that all matter might essentially 
be composed of one substance that appears in different forms, and that it should be pos- 
sible by physical treatment to cause one form to change into another. They weren't talking about 
DNA molecules, either; no, they were dealing with some pretty heavy-duty 
natural magic. 

We animators can also feel our imaginations stirring when one 
considers the possibilities attached to taking images and trans- 
forming them into something entirely different from one scene 
to another. That's what "morphing" — specifically 2-D hand- 
drawn (mouse-drawn, really) moiphing — is all about. 

Now, there are more and more Amiga programs that 
perform morphing automatically, so why would any- 
one want to draw a morph by hand? But that's like 
saying the goal of alchemy was only to turn base met- 
als into gold, period. Those medieval wizards and 
magicians were up to a lot more than just that. 

Besides, most ol the programs that morph auto- 
matically are :i-L> programs. If you are interested in 
2-D morphing, a 3-D program is not the optimal 
tool. Further, most 2-D programs that have a morph 
function can deal only with simple shapes. Even if 
a practical program did exist that could automati- 
cally morph between two complex, unrelated IFF im- 
ages, there are compelling aesthetic reasons whv vou 
might want to draw the morph frame by frame. It's 
simply not true that "a morph is just a morph is just a 
morph ..." 




V 






T 



A Morph by Any Other Name... 

The fact is that there are myriad ways to morph from one image 
to another. Consider my elephant-into-a-hor.se example, several 




AmigaWbrlil 29 



H R P II I X (i 



Frames of which run along die bottom of the pages of 
this article. Instead of the rougher, but more creative 
(and fun) lraiiMiinn.il frames llial I morphcd hv hand, 
a program thai morphs automatically would deal with 
these images as lines or shapes, and it would create a 
nice, smooth, but quite mechanical metamorphosis. 

There's more than one way to turn an elephant into a 
horse, however. For instance, you could consider the fact 
that the two animals share common characteristics and 
morph individual both parts from one animal to the oth- 
er. The eye could remain intact and travel to its new rest- 
ing place, the legs of the elephant could elongate and 
narrow, and so on. Or, perhaps you would like to plav 
with shapes, instead. You could transform the bodv parts 
into balloons. The head, each leg, the tail, and the body 
could all become balloons. 1 he balloons then might float 
around and transform back into body parts. Maybe you 
would like to add more animation to the morph: Instead 
of balloons, you could have butterflies that fly around be- 
fore they transform into the new image. 

You could even combine a morph into (he action of 
a scene. The elephant starts walking, runs into a wall 
but continues walking, while at the same time slowly 
squashing into a big lumpy wad. When the wad is fi- 
nally a big amorphous mess, it could start walking back 
away from the wall, becoming the horse in the process, 
The point is not simply that the possibilities are end- 
less, hut ili.it ,1 morph can have some meaning. Vint can 
use a morph not only for its visual appeal, but also to 
help tell vour stoty. An elephant that morphs in a me- 
chanical way into a horse has a rlillcrent meaning than 
an elephant that turns into butterflies that fly off and 
transform into a horse. 

Morphing: Means and Methods 

Well, if our "elephorse" example got you interested in 
trying 2-D morphing, what kind of animation program 
should von look lor? There are two basic requirements. 
First, the program must let you move from frame to 



frame, backward and forward, with ease. Second, it 
would he helpful if it allowed you to see previous and 
subsequent frames as you draw — the so-called "onion- 
skin" effect. The Disney Animation Studio ($ 1 7'.), Walt 
Disney Computer Software) is a good choice because it 
fulfills both requirements. You can also work with 
DeluxePaint III ($149.95, Electronic Arts), although 
the program docs not allow von to see previous ana 1 
subsequent frames. (The soon-to-be released Deluxe- 
Paint IV supposedly will include ait onion-skin effect.) 
With ideas in mind, and software in hand, just how- 
does one go about morphing"- The three approaches 
described below should put you on the right track. 

Standard Key-Frame Morphing 

Key-frame morphing begins with the creation of such 
key frames as the elephant and horse discussed above. 
For the purposes of illustration, let's use simpler key 
frames. The left half of figure 1 shows two key frames. 
a circle and a square, both visible on the same screen. 
In the Disney Animation Studio, the frames appear in 
different shades of gray, becoming more faint the fur- 
ther they are from the current frame. If you have sev- 
eral key frames loaded, you may want to use the bracket 
key ([) to eliminate from view all but the two key frames 
you arc currently working on. If von are using a pro- 
gram such as DeluxePaint III that does not provide an 
onion-skin effect, von will need to insert a blank frame 
between your key frames and then skip back and forth 
between the two key frames to determine how to draw 
vour morph. 

Using your key frames as a guide, draw a morph 
frame that strikes a middle ground between the two 
key-frame shapes. It might look like a square with round- 
ed corners (the right hail' of Figure 1). If you are using 
the Disney Animation Studio, you need to place your 
morph drawing in its proper position between the two 
key frames. Because the onion-skin images are the 
frames immediately preceding the current frame, vour 





30 October 1991 






Imaaine 

ANIMi^TION 

Imagine animation. It's easy if you try 
(and if you have a little help from your friends!) 



nimation is not what John Lennon had in 
mind when he sang his ballad "Imagine." It 
is, however, what Amiga users have in mind 
when they enter the Stage Editor in Impulse's powerful 
3-D program of the same name. Too often, though, the 
objectives of would-be animators appear as elusive as 
Lennon' s vision. That's because Imagines animation 
module can be difficult to grasp, and the program's 
documentation is of little help. 

To help you harness Imagine's elusive animation 
power, I've worked up an exercise thai demonstrates 
how to use some of its features. The project employs 
techniques for rotating objects, moving objects on 
paths, creating spotlights, following objects with both 
lights and camera, and even changing (morphing) one 
object into another. 

The finished animation contains a revolving pyra- 
mid that changes colors (from red to blue, green, yel- 
low, and then back to red). The focus is on a gold ro- 
tating object illuminated by a spotlight as it circles the 
pyramid. 

The project takes about an hour to create, but ren- 
dering time varies according to the speed of your com- 
puter. To hasten the production, I have indicated with 
square brackets where you can use default function keys 
and hot-key combinations. For example, [Fl] is the Fl 
key and [A-4] is the Right Amiga key plus the 4 key 
(press both together). Keep in mind that numbers or 

By Steven Blaize 



names entered into a field must be followed by the En- 

tcr key, or the daia will not be retained. ► 




AmigaWorid 33 



IMAGINE 



This tutorial is designed to run on a 1MB machine 
with one floppy disk. If you plan to work further with 
3-D animation, however, I recommend yon add a hard 
disk to your system. 

Don't Forget the Plans 

Before you start the program, you should have a good 
idea of what you would like to do with your animation. 
This planning step cannot be overemphasized. Even 

a storyboard repre- 
senting key frames 
with stick figures 
can point up poten- 
tial problems. Be- 
cause 1 outlined 
above the concept 
for this project, you 
can proceed to load 
Imagine (all of the 
references in this 
article are to ver- 
sion 1.1). 

Select Project- 
New (A-N] from the 
menu; then indicate 
which disk drive you 
want to work from 
and enter MY3D for 
die name of the pro- 
ject. Imagine will 
automatically create 
drawers for storing 
pictures, objects, 
and animations. In 
Imagine, renderings are controlled with subprojecis, 
which let you render an animation at one resolution for 
testing, and at another for production. 

Create a subproject by clicking on Nov (your pro- 
ject's disk and drawer should be indicated). Then type 
First requester into the file box and press Enicr; the 
parameters for the Rendering Subproject screen will 
appear (Figure 1). Click on Presets, and then choose 
Laced HAM Quarterscreen for this project; the rest of 






Rendering Subproject: First 








I K. ■-,.■ 1 | Oprn | | Dcietr | | Modify | 


















P.^ranTfrs for Rendering Subproject: 








Rendtrrinir ^3 B/H Hire CJ Color Hire O Scant ine 
Method . J B/U Stiadc ^J Color 5h-»d> i ) Trace 








^— 


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I'S^iE? Ml(11h Ll^LJ * Aspect |_i^J 








Sixes Heiahtl ;:mh | v Aspect j 7 | l * 








123-15& 








Path for Stills |dFH:Mv!iI uv/Fir'.l.ru 


File C3 RGBH-12bit □ RGB8-E4bit O Sp P ar.itf R,G.B 
FoPHJtt C3 ILBH-JL2bit CD ILBH-24bit (8 bits/fiLel 
Am a a Vieurlod*!; !ZD HAM Z3 HIKES : " LACE 
















Path for Movie |i>F»;My :t.l . rnp/Tir-. 1 .^ i x 1 






rile fiinut : : Inhume ] ah in 


















1 OH I f r 1 1 












CS Gen 


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kei-24 


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1 u.,l 1 IPlav «ncrl IPIjw (.9c.pl 1 Drop 1 1 Cin 1 1 x*k,- 1 





Figure 1. Return to Render: The Subproject screen. 



the defaults are Fine. This selection is based on time 
and space requirements. Click OK. 

The Cast of Characters 

The Detail Editor, one of three editors in Imagine used 
to create objects for animation, lets you set the specific 
surface characteristics (attributes) of each object. If you 
are unfamiliar with object creation, read each step care- 
fully and examine other references (see sidebar). 

Use the menu's Editor-Detail [A-2] to enter the ed- 
itor. The first object will be the gold orbiter. Select 
Futictions-Add-Primitive from the menu, and click on 
Sphere. Change Radius to 30, Circle sections to 5, and 
Vertical sections to 2; then click OK. You should notice 
that this ten-sided object looks nothing like a sphere. 
Don't be afraid to change the numbers in these re- 
questers to obtain unusual shapes. 

The menu's Pick/Setcct-Pick Select [Fl] will pick the 
object so you can change the color of the surface. Then 
select Object-Attributes [F7], which brings up the At- 
tributes requester. This provides the controls to set a 
multitude of combinations for your objects. These at- 
tributes interact with each other to provide infinite con- 
trol and you may need to experiment to gain a com- 
plete understanding. For now, just enter the values 
indicated for the specific attributes. 

You set a value by first clicking on a specific box; then 
either enter numbers or move the sliders. Values on the 
top left can be from to 255 for each of Red, Green, 
and Blue, providing a selection of 1 6.7 million colors. 
The approximate color is indicated in the box on the 
lop right. 

To enter the attributes for gold, click on the follow- 
ing boxes one at a time and enter the indicated values. 
Color: Red 255, Green I80, and Blue 75 sets the sur- 
face color to a gold tone. Specular: Red 255, Green 
250, and Blue 220 produces a natural gold tone high- 
light. Dithering: use Value 50 to help blend the colors. 
Hardness: Value 190 gives a medium-size highlight 
spot. Shinincss: Value 255 makes the surface veiy slick. 
The Index of Refraction at 1.75 enhances the metallic 
look when ray-traced. Phong should not be checked. 
When you finish, click OK. 

Save your object to the disk with Object-Save [A-S] 
from the menu. Click on Disks, select your clisk, the 
drawer named MY3D.IMP, and the objects drawer. En- 
ter Sphere in the filename requester and click OK. Us- 
ing the menu's Objects-Cut [A-K] will clear the work 
space. 

The objects saved to disk are not specific to this pro- 
ject. As you create objects, save them into a library, 
which you can then use for other animations. 

Now for the next actor, the first pyramid. Again, use 
Functions- Add-Primitive, click on Cone, change Circle 
Sections to 4, and click on OK. Now choose Pick/Select- 
Pick Select [Fl] and then Object-Attributes [F7]. This 
time you will not need to change as many items. 
Change Color to Red 255, Green 0, Blue 0; the Spec- 
ular to Red 255, Green 255, Blue 255; Hardness to Val- 
ue 255; and Shiftiness to Value 255. Remove the check 
from Phong and click OK. Again, save the object with 
Object-Save [A-S], call it Red and click OK. 

With the object still picked, select Object-Attributes 
[F7J, click on Color and change Red to 0, Green to 255, 
and Blue to 0. Also click on each box in the first two 
columns and click OK. This will keep everything the 



34 October 1991 



i u \ a i x e 



same except that you just changed the surface color 
from red to green. Select Object-Save [A-S], enter 
Green and click OK. Repeat this procedure, but change 
Color to Red 0, Green 0, Blue 255, and save as Blue 
for the blue pyramid. Von make the yellow pyramid by 
changing the Color to Red 255, Green 255, and Blue 
0. Save this object as Yellow. These four objects will be 
used to morph the pyramid from one color to the next. 
Select Object-Cut [A-Kj to clear your work area. 

The last object is the floor, which is essential because 
we want lo see the spotlight as it follows the gold object. 
If the lloor is not in the scene, the light continues into 
an empty space. Select Function-Add-Ground, Pick/Se- 
lect-Pick Select [Fl], and then Object-Attributes [F7]. 
Set the floor to a medium blue finish by clicking on 
Color and entering Red 0, Green 0, Blue 150; set Spec- 
ular at Red 0, Green 0, Blue 255, and Hardness at Val- 
ue 255. Remember to click on the specific box before 
entering the values. Save the object with Object-Save 
[A-S] and call it Ground. Use the menu to select Pro- 
ject-Stage, and click Yes to quit the Detail Editor. 

Now for the Action 

The Stage Editor is for creating animation movement 
and viewing perspective. It has the same types of or- 
thogonal views: Top, Front. Right, and Perspective. Se- 
lect Display-Camera View and Display-Coordinates. 
The Perspective window now shows the viewer's per- 
spective and cursor positions in the top righi-hand cor- 
ner. Briefly, positions in this 3-D space are defined by 
coordinates on the x, y and z axes. The x axis runs side 
to side when viewed from ihc front. The y axis extends 



front to back when seen from the top, while the z axis 
is vertical when viewed from the front or right. 

The center of litis space is point 0, 0, 0. Negative val- 
ues are to the left (x axis), the front (y axis), or below 
(z axis) the center point. The coordinates displayed at 
the upper right indicate your pointer position on the 
x, y, and z axes. Zoom in or out with Display-Zoom Out 
[A-O] and Displav-Zoom In [A-I] at any time. 

Clicking on a title bar (TOP, FRONT RIGHT, or 
PERSP) will provide a full-screen view. Click on the bar 
again lo return to the quad view mode. 

First, you will create the number of animation frames. 
You can change this number at any time, but you will 
need to make fewer adjustments if you set this number 
fust. This is where planning helps. Mine determined 
that 28 frames would fit on the disk and provide suffi- 
ciently smooth motion. Select Object-Action [A-A], die 
Action Screen, and enter 29 in the Highest Frame # re- 
quester. One extra frame will be used by some of the 
Imagine controls. Click on Done, and you will be back 
to the Stage views. Load the first object into the Stage 
by selecting Object-Load [A-L], Now select Red and 
then click OK. 

Next, create the path for the gold object to orbit the 
pyramid with Object-Add-Closed Path from the menu 
and click OK. Enter I*ath for a filename in the File 
requester. This object is used only to create movement 
and is not visible. A few changes are needed, so use 
Piek/Select-Pick Select [Fl J to pick the path for modi- 
fication. If you clicked anywhere before picking die 
path, use Pick/Select-Find [A-F], click on Path, and then 
press F 1 . *- 



Help! 



Impulse has an outstanding reputation 
for quality products such as Turbo Sil- 
ver, Imagine, and Firecracker. To date, 
however, documentation and support 
have been questionable. Fortunately, 
Imagine has a good deal of after-mar- 
ket support. Below you will find some 
products and groups that can help. 

Support Group 

Turbo-Sig (international support 
group for 3-D graphics and anima- 
tion; membership includes monthly 
newsletter) 

1 3-1 1 Ocean Ave., Suite 349 

Santa Monica, CA 90401 

213/398-7649 



Books 

The Imagine Companion 

by David Duberman, author of the 

original Turbo Silver documentation 
Motion Blur Publishing 
915A Stambaugh St. 
Redwood City, CA 94063 

Software 

Hot Key Authority (configuration files 

and utilities) 
by Victor Osaka and Tim Donley 
3-D Specialty Catalog 
1341 Ocean Ave., Suite 349 
Sania Monica, CA 90401 
213/398-7649 




The Buddy System (on-line help 

system) 
Help Disk 

6671 W Indiantown Rd., Suite 56360 
Jupiter, FL 33458 
407/694-1756 

Instructional Videotapes 

Imagine the Possibilities 

by Rick Rodriguez, author of the 

Imagine manuals 
Impulse 

6870 Shingle Creek Pfcwy., Suite 112 
Minneapolis, MN 55430 
612/566-0221 

Imagine - A Guided Tour 

by RGB Images 

Centaur Software 

PO Box 4400 

Redondo Beach, CA 90260 

213/542-2226 



AmigaiVorld 35 



I \[ A (! I \ I 



Scale the path larger by first pressing S and drag- 
ging the mouse slowly up to the right until I he box is 
slightly largei- [ban the pyramid when viewed from the 
to]). I be bounding box approximates the size <>i an 
object. Any object can be scaled [Sj, moved [M] or ro- 
tated [R] interactively in ibis editor. Press the space bar 
when satisfied. Press M to move the axis of the path 
to the center of the pyramid in either front or righl 
views. Press the space bar to retain the new position. 

Do not be con- 
cerned about exact 
placement, for you 
can scale or move 
this path at anytime 
you wish. While 
vou still have the 
YOU Can SCale R»* picked, choose 

Mode-Edit Path [A- 
2], The path now 
has three axes, the 
two on the path be- 
iug control axes. 
Click on the axis to 
the far right of 
your screen in the 
right view, press M 
to move, and drag it 
down so that it is 
just above the bot- 
tom of the pyramid. 
Press the space bar 
to keep the position. 
Now click on the 
left axis, press M. 
move it up slightly, and press the space bar. Use Mode- 
Pick Croups [A- 1 ] after you are satisfied with your path. 
Click Yes to save the path and then OK. The difference 
between the two modes is that in Pick Group you are 
scaling, moving or rotating the entire object, while in 
Edit Path vou are modifying the axes dial conlrol the 
path's slope, angle and pitch. 

Use Object-I-oad [A-L] 10 add the Ground. Then 
choose Pick/Select-Pick Select [Fl |, press M, and move 




t 




© 




£±L 



I M 





Figure 2. The quad-view Stage Editor. 



the ground down slightly in the front or right views so 
that it is below the base of the pyramid. 

Now add your lighting, first a fill light. L'se Objcct- 
Add-Lighl Source, then press El to pick it. This time 
you can move the object to a specific location with Ob- 
ject-Transformation [AT]. The Transformation Re- 
quester allows you to enter specific values for rotations, 
sizes, and positions. Click on Position and enter -100, 
-300, and 250 in (he respective x, y, and z boxes. This 
places it in the left (negative x) foreground (negative 
v) and slightly above the pyramid (positive /)■ Click on 
Perform. 

Now add another light — the follow spotlight. Using 
the same procedure, enter Position 50, 0, 250, click Size 
and change x to 20 and y to 80, click OK. The x value 
sets the radius and the y sets the local length of your 
spotlight. Spotlights begin at the point set by Position, 
and will illuminate only objects that fall within the di- 
ameter size of the light. 

You can now add the last actor. Once again, use Ob- 
ject-Load |A-t,| and select Sphere. Don'l worn' at this 
point that the objects do not seem to be in position. 
You will set this up in the Action Screen. 

When you select Object-Action [A-A] to enter the 
Action Screen, you'll see your list of objects on the left 
side of the screen. The first two. Camera and Globals, 
arc alwavs in the list and will exist in every frame of 
the animation. Each object has six channels listed on 
the righl side of the screen. The color bars indicate 
timelines (frame counts) of the specific channel. The 
frame numbers are along the top edge of the list of 
objects. Click under the frame numbers. Your position 
is the cross section of the red indicator on the frame 
numbers and the one on the channel names. Use 
these to select the proper frame and channel you wish 
to modify. The scroll bar to the far right scrolls 
through to the other objects. The buttons on the top 
permit you to select die type of modification you will 
make to a particular channel. 

First, make the camera automatically point to the 
gold object by clicking Delete and moving the pointer 
to the Camera with the red indicators on Frame 1 and 
the Align channel. Click once. II vou delete the wrong 
channel, click the Undo button. Now click on Add, 
move back lo the Camera Align channel, click once on 
Frame I, move lo Frame 29 and click again. You 
should gel a Specify "lype requester. Select Track to 
Object, enter Sphere in the Object Name box, press 
enter, and click OK. You should now have a long time- 
line on the Camera's align channel. You can also ad- 
just the local length of the camera lens. Click on Info 
and then on the Camera Size channel al Frame 1. 
change X to 600, press Enter and OK. You now have 
a wider viewing angle. 

Hie Global actor sets general (ambient) light, the 
horizon, and colors above and below the horizon, as 
well as adding star fields or an IFF for global re- 
flectance. Click on the Global Actor channel, Frame I. 
enter 40 in each of the Ambient color boxes, and click 
OK. This helps to add general lighting. 

When you enter different objects on the same chan- 
nel, the\' will change front the first into the next and 
lake the- transition frame count to make the change. 
This is bow you will change the colors of the pyramid. 
So click on the Cone Actor channel, change End 
Frame to 1 , press Enter and OK. Click Add. click once » 



36 October 1991 




by any 



olution. 



The DM I Resolver™ 
graphics co-processor board offers 
a new dimension in Amiga display capability. 
Shown above is an unretouched 8-bit display, illustrating 
the 1280x1024 resolution color work environment 
provided by the Resolver. The DM I Resolver 
boosts the display and graphics 
processing capabilities of all Amiga ^g 
A2000 and A3000 series 
computers, under both 
AmigaDOS and UNIX operating 
systems. Not to be confused 
with a frame buffer or grabber, the 
Resolver is a lightning fast 60MHz 
graphics co-processor. 

Whatever your application - desktop publishing, 
presentation graphics, animation, 3D modeling, 
ray tracing, rendering, CAD - let the Resolver 
move you into a new realm of resolution and 
workstation quality display. 



DMI Resolver 

•1280x1024 Resolution 
•8-bit Color Graphics 
• 16-million Color Palette 

• 60MHz Processor 

• Programmable Resolution 




Digital Micronics, Inc. 

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Tel: (619) 431-8301 • FAX: (619) 931-8516 

Call for more information and the dealer nearest you. 



Resolver is a trademark of Digital Micronics, Inc. 

Amiga. A2000, and A3000 are registered trademarks of Commodore-Amiga. Inc. 

UNIX is a registered trademark of AT&T 

Circle 64 on Reader Service card. 



I M A f. I \ E 



on Cone Acior channel Frame 2, and then on Frame 
8. Select Green from the objects, and change Transi- 
tion frame count to 6. Repeat this tor Frames 9 to 15 
using Blue, 16 to 22 for Yellow, and 23 to 29 for Red. 
The one limitation is that you can do this morph only 
if the objects have exactly the same number of points 
and faces. 

While you still have the Add button selected, add a 
timeline on the Clone's F/X channel on Frames 2 to 29. 
You will use the Rotate F/X, but other F/Xs provided 
with Imagine produce even more stunning animations, 
A file requester will default to your Imagine drawer. En- 
ter Im_Effects in the Drawer box, press Enter, click on 
Rotate and OK. To create one full rotation about the 
vertical (Z) axis over 28 frames, set the Start Frame to 
2. the End Frame to 29. an x next to the i. axis, and 
Degrees to 360.0000. Click on OK. 

Use the scroll bar on the far right to move down 
your list of Objects until you see Lightsource and 
Lightsource.l. The first light you added is called 
Lightsource, and each subsequent one is numbered in 
order. The first light is the fill light and the default val- 
ues will work for this animation. Lightsource. 1 will be 
the follow spotlight. Click the Info button, click l he Ac- 
tor channel of Lightsource. 1, select Conical and Cast 
Shadows, and change each Intensity value to 700. 
Click OK. 

A conical light begins at a single point and reaches 
the radius (X size) at the focal length (V size). Using 
the same method as for the Camera, you can make the 
spotlight follow the gold object. Click Delete, select 
Lightsource.l, Frame 1, and the Align channel. Click 
Add and add a timeline in this same channel for 
Frames 1 to 29. Click Track to Object and enter Sphere 
in the Object Name box. Press Enter, then OK. 1 1' any 
timeline is not the correct length, click on Info, then 
click on the specific timeline and adjust the frame 
numbers within the requesters. 

Vim make the las! movement changes to make the 
gold object (Sphere) rotate and follow the path around 
the pyramid. Click Delete, move to the Sphere, Frame 
1, and the Position channel and click. Click on Add, 
and on the same channel add a line for Frames 1 to 
29, select Follow- Path, enter Path for Path Name, press 
Enter and OK. (Please note thai Imagine has controls 
for acceleration and deceleration along a path, but 
diesc are not covered here.) 

For the last bit of variety, add another F/X timeline 
for Frames 2 to 29, using the Rotate effect with default 
values. Refer to the specific instructions above for 
adding the F/X channel. This will make the object ro- 
tate about its x axis as it orbits. 

Click on Done and you will be returned to the Stage 
Editor screen. The sphere should now be on the path, 
with the camera focused on its central axis. Now- test 
the animation in wireframe mode. Select Animate- 
Make from the menu. A requester displays the Start, 
Stop, and Step frame numbers. Change 29 to 28, and 



then press Enter. The reason you use Frames I lo 28 
is to work around an Imagine quirk. Closed Paths be- 
gin and end at the same point. If you render every 
frame, the animation will have the object on the path 
in the same spot for both the first frame and the last. 
A similar thing is done for the Rotate F/X. Imagine be- 
gins the rotation in the very first cell and ends in the 
original position. The eiTect starts in the second frame 
and ends with one extra. This gives you the original po- 
sition in the first frame and the correct ending position 
in the next-to-last frame. 

Use the Animate-Play Loop to view the test. The An- 
imation Control requester allows you to slow the ani- 
mation down or even to step through it frame by 
frame. If the animation does not look like the design 
concept, make notes of errors, go back to the Action 
screen and review (he settings for each of the objects 
with the above instructions in mind. When the wire- 
frame animation looks correct, use Project-Save 
Changes [A-S], then Project-Project Editor to exit the 
Stage Editor. 

Let's See It 

It is now time for the computer lo work instead of you. 
While in the Project Editor, click on Range in the mid- 
dle of the screen, change the End number to 2S and 
press Enter. The frame numbers should be highlight- 
ed. Click on Make near the bottom of die screen. Select 
Yes lo let Imagine create a temporary Movie file. Yes 
for a looping movie, and Yes to Delete picture files. 

The status of the render process is displayed at the 
top of your screen. It is complete when the Cancel 
requester disappears. Now there is time for a break. 

When the Amiga finishes cranking out its calcula- 
tions, click on Load. When the cursor returns, you are 
ready for viewing. Click on Play Loop and use the Fl 
to Fit) keys to speed up or slow down the animation 
as it plays. Your spotlight will not have the shadow you 
see in the illustration because shadows are generated 
only when rendering in full ray-trace, which takes 
longer to render. To get these shadows, render your 
animation again, but change the subproject parame- 
ters to Trace. You can either create a new subproject 
or modify the parameters of the current one with the 
Modify button. 

Now go ahead and modify other things in the ani- 
mation, saving new versions and rerendering to your 
heart's content. .As you experiment, you will learn more 
about the program and the types of things you like 
best. Imagine offers infinitely more than we can cover 
in one article, but there are many other resources you 
can turn to. Your imagination is the only limit! ■ 

Steven Maize is owner of Creative Fire, a multimedia pre- 
sentations company. He is an author, lecturer, and consultant 
on Amiga and PC-DOS platforms, as well as the Assistant 
Director of the Amiga V/dco-Giapliics Guild. Write to him c/o 
AmigaWorld, SO Elm St., Peterborough, NH 03458. 





18 October 1991 



^ORID 




? vH 



<? 



$■ 



IN 80 



It took eons for our earth to evolve, 

but with DehcxePaint III and a little imagination, 

you can create your own world in considerably less time. 



On the theoreti- 
cal level, "world 
building" is a 
fascinating thought ex- 
periment. Building 
your own planet using 
an Amiga, however, can 
be an exciting practical 
endeavor. While this ar- 
ticle shows you how to 
do it with Electronic 
Arts' DeluxePaint 111, I 
will also give von some 
ideas that go beyond 
mere technique to make 
it more rewarding. 

At the annual CON- 
TACT conferences — 
which bring together 
prominent scientists, 
artists, and science-fic- 
tion writers — partici- 
pants create a set of in- 
teresting cosmologies! 
parameters. Using scientific principles, they then evolve a planet 
and biosphere wil bin those constraints. Disciplined world build- 
ing is hard play, and I find the Amiga an ideal visual tool to aid 
in such projects. For our experiment here, I will show you how 
lo use DPaint's animation and painting features to create a plan- 
et and set it spinning in space. (CONTACT'S address is 1412 




rbtomic Ave. SE, Wash- 
ington, DC 20003.) 

In the 
Beginning... 

The first stage in con- 
structing your planet 
is to paint its surface 
features on a map rep- 
resenting both hemi- 
spheres — as though 
a globe were un- 
wrapped onto a reel- 
angle. The result is 
much like a Mercator 
projection (named for 
the 16th-century Flem- 
ish cartographer who 
revolutionized early 
navigation methods), 
which renders the 
planet on a rectangu- 
lar 1 at i t u de-an d-longi- 
tude grid, with the 
navigational advantage ihai any straight line represents a con- 
stant compass course. The problem with this type of map is that 
it radically distorts land masses near the poles. (As countless 
school children might attest, the ubiquitous classroom Mercator 
projection of the world gives one the impression that Green- 
land is larger than Africa and that Antarctica is shaped like a • 



By Joel Hagen 



IU.USTRATF.I) BY I Al'RA JOHNSON 



AimgaWorid 39 



V R I \ I) 



1 II V. 



\\ H L D 



• 



long, wavy stripe.) This distorted map. however, is ideal 
for our purpose of wrapping a brush to a Tilled circle. 

In the finished animation of your spinning globe. 
only one hemisphere will be visible at any given mo- 
ment. To plan for this, make your map a rectangle oi' 
two adjacent squares. Set DPaint's Prefs to FastFB and 
Be Square. Select the Filled Rectangle tool and hold 
down the Shift key while you drag out the box. This 
constrains the box to the dimensions of a square. Pick 
up the square as a brush and press SH1FDX to double 
il horizontally. Then stamp il down on a cleared screen 
and get ready to paint 

You might want to make your first planet similar to 
Earth, with oceans, continents, and islands. If you need 
some ideas on the processes in nature thai shape such 
a planet's features, do a little reading on planetary 
geology and plate tectonics. On an active planet such 
as our Earth, the same tectonic shifting of plates thai 
produces earthquakes also builds mountains, as one 
plate separates from or crumples into another over 
millions of years. 

Thus, mountain ranges do not occur as random 
lumps, but as harmonious lines of relief that clarify the 
dynamics of the crust. These mountains, in turn, form 
barriers and channels to meteorological processes that 
affect the landscape colors you choose. For example. 
wind-driven clouds pile up on steep slopes (white and 
brown), unload their rain in that region (green), and 
may leave land beyond quite arid (tan and other). 

Color Your World 

There are any number of ways to paint the surface fea- 
tures of the planet. Try this quick technique to give a 
convincing appearance of contour and elevation with 
natural transitions of colors. For best results, build a 
range of 1(3 to 24 colors in the Palette requester and 
use the Spread feature to create a smooth sequence of 
gradation. An easy range to create is very light yellow- 
brown at one end and dark brownish-green at the oth- 
er. (See Figure I.) 




Figure 1. The Initial map, showing pallette construction. 

Fill the map with the darkest color in the range, and, 
with the left mouse button, choose any other shade 
within that range as the foreground color. Then, using 
the right mouse button, choose the surrounding screen 



color — a color outside of the range vou have made — as 
a background. Make a half-inch round brush and press 
FT) for Shade mode. 

Painting in Dotted Freehand mode, vou can brighten 
the map with one mouse button and darken it to the 
base color with the other. If you will think of the lighter 
colors as representing high elevation and the darkest 
color as the ocean, you quickly begin to see convincing 
contours appear. Use a very small brush for such final 
details as river valleys, fjords, and islands (enlarging 
and shrinking the brush with the + and - kevs). 

If you do not want to shade an area all the way to 
the darkest or lightest color, change the range settings 
occasionally to control the effect of the Shade opera- 
tion. Many artists forget that the range settings can be 
adjusted again and again during a painting session to 
control the elfect of the tools. You can use the Blend 
tool to refine contours after they are roughed in with 
Shade, and you can fill the darkest areas with blue to 
turn them into oceans. In my illustrations, I've used a 
more complex series of palette spreads to color land- 
scape and give variation to terrain. You can make such 
changes even after the painting is complete. 

Make It Go 'Round 

The left edge of the map must perfectly match the 
right if it is to have continuity as a globe. This is easier 
than it appears. Simply cut a one-inch vertical strip 
from 'he right edge of the map with the right mouse 
button, removing il from the background. Carefully 
stamp il down at the left side of the map and use Blend 
to smooth and adjust the resulting seam. Because they 
are edges of the same cut. the new left and right sitles 
of the map make a perfect match. When you are satis- 
fied with your map, save il to disk. 

For the next phase, vou need to make a couple of 
measurements and place some markers. To mark the 
middle of the map, use the Brush Selector to pick up 
a full strip of the (op edge of the map. Press the h key 
to halve thai brush and carefully stamp il directly above 
the map, aligned with the left edge. Use the Straight 
Line tool to make a mark above the middle of the map 
for future reference. Turn on Coordinates from Prefs 
and. using the Straight line tool, stretch a horizontal 
line precisely from the left eclge of the map to the right 
edge. Now, make a note of the x coordinate at the lop 
of the screen and undo the line. Bring up the Move re- 
quester from the Anim menu ami enter the map width 
(262 in my example) in the Distance box under "X." 
(You must use an even number for the width, or you 
will see gaps in your animation.) 

Exit the Move requester for the moment and pick up 
the map — including a piece of the line you drew as a 
halfway mark — as a brush. Clear the screen and go to 
the Anim menu to set the number of frames. Ten 
frames will do, but if you have enough RAM, 30 to 60 
will make for a smoother animation. 

Returning lo the main screen, you will be on frame 
1 of the animation — a blank screen. Stamp the brush 
down in the center of the screen to let die Move re- 
quester locate it, then select Undo to remove the im- 
age. Return to the Move requester, where the horizon- 
tal movement of the map is already entered. Make sure 
that the entry in the Count box equals the number of 
frames in the AXIM, and click on Preview to verify thai 
all is well. You should see the map. or a box represent- 



ee October IWI 



•\ R I \ I) 



T II B 



\\ R 1, D 



tng it, move frame by frame off the right side of the 
screen. Now select Draw, and DPaint will create the 
AN1M frames. 

Play the animation to verily that the map slides 
smoothly across the screen. Eventually, yon will pick up 
a square ANIMbrush to enclose that portion of the 
screen occupied by the right half of the map as it ap- 
pears in frame 1. Envision that brush as a window on 
a hemisphere of the planet. Run the ANIM a lew times 
and sec how the map slides uut of the imaginary win- 
dow, leaving space behind. A second copy must fill this 
space to provide continuity as the globe rotates. This 
is why the left and right sides of the map must match. 

Globe Trotting Made Perfect 

You can use the Move requester to make a second copy 
of the map follow the first (see Figure 2). Start the sec- 
ond pass on frame 1. You mav need to shift the brush 
handle with ALT-X. Carefully stamp the map bitish at 
the left edge of the map that is showing in the frame, 
click L T ndo to remove the image, and return to the 
Move requester. L.'sing the sellings already in place, 
choose Preview to confirm the motion and path. As 
shown in Figure 3, the second map will join seamlessly 
with the first and trail it across the screen. Select Draw 
to complete this phase. 

Return to frame 1 of the ANIM and select Anim 
Brush Pickup from the Anim menu. The next sicp has 
to be precise. You must cut out the right half of the map 
with no background beyond the edge of the brush. Use 
the midpoint mark for reference in starting at the up- 
per-left corner of the brush, and drag the box over the 
right half of the map. The lines of the cutout box must 
be placed exactly on the edge ol the map — not even a 
single pixel beyond. Release the mouse button to pick 
tip the ANIMbrush. You will see the map advance 
through the window of your ANIMbrush box, and, at 
just the right moment, the second copy of the map will 
appear and follow the other along. 

Return to Frames in the Anim menu and select 
Delete All. Clear the screen and select the Filled Circle 
tool. Make sure you are in Solid mode in the Fill re- 
quester and drag out a filled circle the size you want 
the planet to be — a bit smaller than the height of the 
map. Go back to the Anim menu, select Frames and re- 
set the number to what you originally had ( l M) in my 
example). You now have that number of frames con- 
taining the blank circle. 

Next, summon the Fill requester by pressing SHIFT- 
Fand then select Wrap. Return to frame 1 of the ANIM, 
hold down the Left Amiga key, and fill the circle. The 
ANIMbrush will automatically advance wiih the .ANIM 
frames. You can lake your hands off the mouse and key 
board while DcluxePaint wraps the map window to each 
ANIM frame. 

Press the 4 key to play the ANIM in a continuous 
loop and adjust the speed with the ( lursor-Up and Cur- 
sor-Down keys. At this point, you can pick up the planet 
as an ANIMbrush and save ii to disk. You can put the 
planet into a "technoframe," as I have done in t he illus- 
tration on the opening page of this article, or use the 
Move requester to move it through space or to zoom 
in and out. You can add the plane! to other animations, 
or bring in 3-D or ray-traced spacecraft. ( I he same 
ANIMbrush wrap technique is also useful for rotating 
text effects, titling, and a host of other applications.) 



You might also use the planet animation as part of 
a larger project, including detail maps, landscapes, dio- 
ramas, and paintings of alien life forms. With the help 
of a sound digitizer, you could add alien animal sounds 
or speech. Such a project can be as whimsical as vou 
like, or it can be the core of a rigorous exercise in cre- 
ative interdisciplinary plav. A family, class, or scout 
troop can use a world-building project as a connecting 
thread to explore astronomy, biology, geology, anthro- 
pology, art, and physics. In fact, the Smithsonian In- 
stitution recently granted the CONTACT organization 
funding for just such a special curricular project at the 
junior-high level. 

The arts and the sciences link in powerful ways. 
World building is fun and provides an example for 
young students of how everything they learn inter- 
relates. Further, as a world builder, you discover that 
in older to build a great alien planet, you must first un- 
derstand your own. ■ 

Joel Hagen is the author of. Amiga World's regular all- 
ium), "Accent on Graphics." Write In him at 10312 Saw- 
yer, Oakdale, CA 95361. 



/ 




Figure 2. The move requester settings for the second pass. 




Figure 3. A look at the second pass— from preview mode. 




AmigaWorld 41 





ccent on Audio 



Music and sound can be just the spice to liven 
up your multimedia presentation. Here's 
some good advice about the 'utensils' and recipes' 
you'll need to get the mix right. 



By Geoffrey Williams 

BRECHT WITHOUT WEIL? Lerner without Lowe? Johnny without Doc 
Severenson? No way... it just wouldn't "sound" the samel 

And if you're creating multimedia presentations without using sound or 
music. . .well, it just isn't multimedia. While you raav have a good handle 
on your graphics, text, animation, and video, if you neglect the potential 
that sound and music offer for enhancing your 
production, your show may turn out pretty flat. 
Let's examine some tools and lips to help make 
your multimedia presentations as pleasing to the 
ear as they are to the eye. (For information about 
contacting the developers of products mentioned in this 
article, co?isidt the "Manufacturers'/Distributors' Ad- 
dresses" list on p. I IS.) 

Digitize and Synchronize 

Your Amiga does an excellent job of manipulating 
and playing back digitized sounds. It accomplish- 
es this through a process called "sampling." Sim- 
ply put, the computer can "listen" to any sound 
and turn it into digital Information — a series of 
bytes it can store. This data is then led back 
through a digital-to-analog converter (DAC), an 
amplifier, and speakers to turn it into sound 
again. 

The lirst part of the process is performed with 
the help of a sound sampler — or audio digitizer. 
Ordinary analog sounds are convened to digital 
information through the sampling hardware's 
analog-to-digital converter (ADC). There are 
several very competent audio digitizers available 
for tinder SICK), the most popular of which is 
probably SunRize Industries' Perfect Sound 3.0 
(S99.95). 

Most audio digitizers come with some type of sample-editing software, 
but, in my opinion, you are much better oPl'mmg Aegis /Oxxi's AudioMas- 
ter III (S99.95— see Mar. '9 1 , p. 1 3, for a complete review). It is a full-fea- 
tured audio editor with a host of capabilities, and it supports a wide variety 
ol other sampling hardware (in addition to Perfect .Sound), ft allows you 
to add real-time echo and Hanging, and it uses a low-pass filter to remove 
noise and aliasing distortion automatically. You can also perform all the * 



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basic editing Features: cut and paste, copy, and zoom 
in for fine editing. It even provides a separate buffer 
that is much like an audio version oi the spare screen 
in DeluxePaint 

When you are digitizing a sound For use in your 
presentation, you should capture ("sample") it at the 
highest resolution your digitizing software can handle. 
This will give you the best quality when that sound is 

played back. Sam- 
pling a sound at a 
high sampling rate 
— the number of times 
per second your com- 
puter takes the "pic- 
ture" of that sound — 
records it most accu- 
rately (hence the high- 
er resolution — and 
greater fidelity — 
when l hat sound is 
played back). Unfor- 
tunately, this also re- 
sults in a very large 
sample, which, if you 
are using several sam- 
ples in your presenta- 
tion, may quickly ex- 
ceed your system's 
memory capacity. 

The best solution to 
this problem is to use 
AudioMaster's "resample" capability. This reduces the 
sample size without reducing the sound quality (up to 
a point) by resampling the sound in memory. Many 
samples recorded at 20,000 samples per second (sps) 
can be reduced in AudioMaster to 8363 sps — dramat- 
ically reducing the sound-file size without appreciable- 
loss in quality. This method provides superior quality 
to sampling at a lower rate in the first place. 

Another memory-saving feature of AudioMaster III 
is its ability to build sequences from a single sample, 
Using its Sequence mode, you can set up to 999 loop 
points for any given sample and have the sequence 
play the loops in the order you set them. When using 
long samples, such as continuous music where a great 
many phrases are usually repeated at various points in 
the sequence, you can simply loop them at the appro- 
priate points and cut down significantly on the length 
of the sample. 

Unfortunately, this looping capability is not yet a 
part of the IFF sound standard, but you can still use it 
with programs such as Commodore* AmigaVision 
(f 149.95 or bundled free with some new Amiga sys- 
tems) and other multimedia-authoring programs that 
allow you to run external programs. Because Audio- 
Master III comes with a player program for playing 
looped sequences, you can run this player as a back- 
ground task from within AmigaVision by using the ex- 
ternal-program command option. 

One potential problem (and another AudioMaster 
solution) to keep in mind is that if you are playing mu- 
sic and want several sounds to play simultaneously, you 
may not have enough sound channels (there are only 
four). It is possible, however, to make a digitized sound 
track that contains all of the sounds by using only two 
sound channels (or just one, if you are not using 



stereo). This also permits you to synchronize sounds 
(although not to frame accurately) with animations in 
programs that let you start a sound and an animation 
at the same time, but in which vou cannot plav the 
sounds on a specific frame. 

Here's the trick: Load your animation into your 
multimedia software and carefully time it from the mo- 
ment it starts to the points at which you want your 
sound effects. Load the sound effects into AudioMaster 
111 by appending the sounds together. Add the appro- 
priate amounts of silence from the beginning and be- 
tween the effects by using the Add Workspace option. 
Turn on the Time Coordinate display so that you can 
edit the length of these silences with better than a hun- 
diedth-of-a-second accuracy. 

You now have a sample that starts playing silently un- 
til the time the first sound effect should be heard. More 
silence ensues until the next effect, and so on for each 
effect. You can even add additional sounds that can 
overlap those sou have already added. When you are 
finished, vou will have a single sample that uses 
only two channels but includes all of your audio — in 
stereo — for an entire sequence. You may have to tweak 
it a couple of times to get the timing just right, but the 
method does work. 

Another excellent tool for editing sound samples for 
use with animation sequences is Hash Enterprise's Ani- 
mation:Soundtrack (SI 19.95), Combining full-fea- 
tured sample-editing and synchronization capabilities, 
it simply can't be beat for synchronizing sound with an- 
imations. It lets vou edit and synchronize your sound 
while you play your animation. This not only speeds 
up the process of audio syncing considerably, but it also 
makes such complex tasks as lip syncing a snap, be- 
cause vou can both edit and choreograph the sounds 
from within the same program. 

Soundtrack allows you to load your samples into 
memory, and it then assigns them in whole or in pari 
to be triggered at specific frames. You can plav hack the 
resulting sound track and dub il onto video, or you can 
play it simultaneously using the program's own ST 
player program. The latter is also fully multitasking, so 
that you can actually drag and pull down the screen to 
get to Workbench while the animation is playing. This 
feature is a favorite of mine Tor demonstrating the pow- 
er of the Amiga. 

(Editor's Note: A mother promising stand-alone sample ed- 
itor was announced just as litis article was going to press. 
SunRize Industries' Audition 4, $99,95, is reported to 
have an impressive list of features, including sequenced loops: 
such real-time effects as echo, fade, and flange; and such edit- 
ing functions as cut, ropy, paste, filter, smooth, and — na- 
tality— resample. Also, Audition 4 supposedly will allow yon 
to record directly to (loppy disk. ) 

Borrowing vs. Making Your Own Music 

Often in your presentations you need only a short bit 
of music to act as a bridge between sequences or as a 
flourish for an animation. In this case, it makes sense 
to digitize the music and incorporate it as a digitized 
sample. Keep in mind, however, before you start sam- 
pling your favorite records, that if you use copyrighted 
music without licensing it. you are breaking the law. 
The American Society ol ( lomposcrs, Authors and Pub- 
lishers (ASCAP) is cracking down hard on those who 
abuse these copyrights, I know of one multimedia «■ 



44 October 1991 



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ten living, breathing planets in an 
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Pick up indigenous DNA and utilise it to 
fabricate enhanced weaponry to abet 
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\ C C E i\ T ON AUDI () 



producer who recently was nailed at a conference with 
a client at a major hotel, and he wound up paying some 
substantial penalties. 

There are many music libraries that you can license 
on a yearly basis, and there are also buy-out collections 
where you can buy the music and use it indefinitely for 
your projects. Look in any video magazine for ads for 
production-music houses. Remember, too, that buying 
music at a record store does not give you the right to 
use that music, even ifthe production you are doing is 
being offered for free. If" you want to use prerecorded 
music, you must pay a licensing fee for it. 



pieces. As awkward as Sonix can be at times, it can cre- 
ate some very impressive music. 

Amiga Vision and most other multimedia programs, 
however, do not support the Sonix file format. But, 
again — as with AudioMaster — you can use Amiga- 
Vision's external-program command to run the Sonix 
player program. This will play the music in the back- 
ground while the rest of your show continues. I did, 
however, encounter one problem worthy of note. In 
some cases, it may take a second for the sound channels 
to be released before a sound effect can be played. 
Even though the music had stopped, the sound chan- 
■ nels were not released immediately. 



A yV on Audio 






FOR MORE INFORMATION on Amiga sound capabilities, audio-digitizing 
hardware and software, sampling tips, audio-synchronizing techniques, or MIDI, 
consult the following articles and columns that were published in past issues 
ofAmigaVVorld. 

References to previously published reviews of individual products are con- 
tained in the article itself. 

"Talkin Electronic Music Blues," May '91, p. 18. 

"Sound Design," Mastering Multimedia, Mar. '91, p. 72. 

"MIDI and SMPTE Compatibility" (time codes), Jan. '91, p. 76. 

"MIDI Sequencers" (buyer's guide), Dec. '90, p. 43. 

"Now Hear This!" (sampling tips), Mar. '90, p. 20. 

"Play It Together, Sam" (audio syncing), 1990 Video & Animation Special 
Issue, p. 68. 

"SizzlingSounds"(audiodigitizers/sample-editing software), Oct. '89, p. 48. 

"The Sound of Music" (Amiga sound/MIDI music), May '89, p. 16. 



If you can write your own music, or know people who 
can, you may be better off. If you do not own MIDI- 
compatible keyboards or other instruments, though, 
your choices are limited (we will discuss MIDI later on 
in this article). Deluxe Music Construction Set 
($99.95, Electronic Arts) and other composition pro- 
grams that use standard IFF instruments do not pro- 
vide professional, high-quality sound. But if you want 
your music to come straight from the Amiga, there is 
really only one choice: Sonix ($79.95, Aegis / Oxxi). 

Sonix is a poor composition tool — lacking such im- 
portant features as the ability to create triplets — but it 
is capable of creating outstanding sound that is as good 
as many MIDI instruments. Using its custom-instru- 
ment format, you can obtain amazingly good quality 
that does not sound "computerized." You are limited 
to the standard four-channel audio, but with the help 
of AudioMaster, you can create Sonix instruments that 
are composed of more than one sound so that a single 
note can be playing two or more different instruments 
using only one audio channel. 

One particularly nice touch about Sonix is that you 
can tune any sound in AudioMaster to use as an instru- 
ment in Sonix. For example, my group turned an ex- 
plosion into an instrument that was played as a single 
note within a Sonix sound track. You can also incorpo- 
rate samples of vocals into your Sonix scores. You can 
even create very long scores with several Instruments 
and vocals without consuming large amounts of mem- 
ory. Such a score will sound like one long digitized sam- 
ple, even though it is made up of digitized bits and 



Maximize with MIDI 

Although programs such as Sonix are 
very versatile, they are still bound to a 
large extent by the recording and play- 
back limitations of the Amiga's native 
sound architecture. This does not mean, 
though, that the Amiga is not capable of 
producing high-quality audio. It 
can... with the help of MIDI. 

While there is not enough space here 
to go into a full-scale discussion of MIDI, 
we can take a look at how it can con- 
tribute to your multimedia sound solu- 
tions. (See the "AW on Audio" reference 
box forAmigaWortd articles and columns 
covering MIDI in more depth.) 

MIDI (Musical Instrument Digital In- 
terface) is a serial interface that uses five- 
pin black-and-silver cables to carry a 
wide range of MIDI data back and forth 
between the computer and MIDI- 
equipped synthesizers or sound modules. It acts as a 
standard protocol to let your .Amiga (or any computer) 
talk to and control electronic musical instruments. 
MIDI specifications provide for 16 discrete address 
channels, each of which can send a separate set of in- 
formation to its own synthesizers and samplers. This 
means you can have 16 discrete performances occur- 
ring simultaneously — a significant boost over the Ami- 
ga's native four-note capability! 

Another advantage of the MIDI standard is that 
there is also a MIDI music file format. You can load 
music created on an IBM or Macintosh into your Ami- 
ga if that program and yours both support the MIDI 
file standard. 

There are many other advantages in having the Ami- 
ga play music through MIDI, and most of them are of 
particular interest to multimedia producers. These in- 
volve a variety of ways to accurately synchronize the 
music to the visuals (or vice versa). A number of MIDI 
sequencer programs for the Amiga can synchronize 
music to both MIDI time code (MTC) and SMPTE 
time code (the Society of Motion Picture and Television 
Engineers standard). 

These include Blue Ribbon SoundWorks' Bars&- 
Pipes Professional <S379^reviewed Jul. '91, p. 66), 
Dr. Ts KCS 3.5 Level II (S400— reviewed Jul. '90, p. 
80), PassPort Design's Master Tracks Pro 3.0 (S395 — 
reviewed Jan. '90, p. 62), and Microlllusions' Music- 
X ($299.95— reviewed Oct. '89, p. 18). (Also consult 
the "MIDI Sequencers" buyer's guide referred to in the 
"A W on Audio" box.) *■ 



46 October 1991 



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ducer. You can load, play, start, stop and synchronize 
music with such ARexx-compatible programs as 
AmigaVision, CanDo ($ 149.9"), INOVAtronics), and 
even Elan Performer 2,0 (now hard to find). Or, 
you can control such ARexx programs front within 
Bars&Pipes. Also, because Bars&Pipes will keep track 
of SMITE time code if you have a time-code reader, 
you can have AmigaVision use ARexx to read a time 
code number from Bars&Pipes and synchronize a 
sound, graphic, or event to a specific frame of video. 

ARexx control is particularly important if you are us- 
ing the enrreni version of AmigaVision, which supports 
only lour channels of MUM. This makes MIDI appli- 
cations useless, because veiv lew compositions use only 
four voices. The true beauty of multitasking and ARexx 
is the ability of one program with limitations to be able 
to control another that will make up for those limita- 
tions. Thus. Bars&Pipes dot's nicely as a companion 
music player for AmigaVision. 

Bars&Pipes is a visually oriented program diat uses 
a pipe metaphor to graphically' show the flow of the 
music. You can drag special effects icons onto certain 
points along the pipeline. These effects include a key- 
board splitter, eveni and note filters, randomizer, nans- 
poser, harmony generator, quantizer, and mam- more. 



Ybu can even create your own effects — each with its own 
icon — and then drag them into place at the appropri- 
ate points. 

The program is very flexible, so it is possible to work 
with music that has nonstandard key signatures. It also 
has high-resolution timing, with 1 92 clocks per quarter 
note, as well as standard MIDI timing. You can even 
print out a lead sheet and hear notes as you edit them. 
While there are many excellent sequencers for the Ami- 
ga (and I do like Music-X very much), Bars&Pipes' 
strong visual interface and ARexx capability put it at 
the top of the list for multimedia producers. 

There are a lot of very good sound and music tools 
available to the multimedia producer. Most multimedia 
packages do support digitized sound. Many have a 
problem with music, however, as they cannot load and 
play standard MIDI files. Software publishers are work- 
ing to increase the atldio sophistication of their multi- 
media packages, and these programs should soon 
catch up with the power of the current batch of sound- 
editing and MIDI composition software. When I hey do, 
it will move Amiga multimedia presentations onto a 
very exciting next level. ■ 

Geoffrey William i.\ Executive Producer for Creative Business 
Communication and head of the Amiga Video-Graphics 
Guild. Write to him c/o AmigaWorltl Editorial Dept, 80 
Elm St., Peterborough, XH 03458. 



pro is the graceful flow 
of color and form at your 
control... it is landscapes and 
animations of power, bright 
impact, and striking realism. 






'■'■ v-iV . , : .;'' 




fen 




- A ^ 


% 


Hl^u^I 


:-.... 








Cl c& J 









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Grand Teton s, Earth 



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Valles Marineris, Mors 






"Vista Pro pulls out all the stops... Its 
output is pure eye candy — gorgeous 
stuff. . . by far my favorite of the 
programs discussed here." 

Review of landscape generators July 1991jp3SeTj 

Amiga World pp 64-65 

3 megs NT5C, 3.5 megs PAL 

Overscan, interlace, 24 bit color; list 5149.95 

1 meg Vista 1.2; 559.95 list 

Makepath and Terraform tools now available Y" 

'I'irt;.. (805)545-8515 

Circle 58 on Reader Service card. 





Olympus Moris, Mars 



Terraforni 



48 October 1991 



Creation by 'Evolution 



3-D GRAPHICS FOR 2-D THINKERS 



J f you've dabbled with straight 2-D paint and drawing programs — but shied away from. 

3-D modeling and animation software — here's a trail-blazing introduction to help you get 

in the right mindset to make the evolutionary leap. 

By Gene Brawn 




FROM THE EARLIEST 
cave-wall drawings at Las- 
caux and Altamira 20,000 
years ago to abstract impres- 
sionism and post-modern 
pop in the late 20th century, 
the artist has struggled with 
the same dilemma: How do 
you go about the task of rep- 
resenting a three-dimen- 
sional world on a two-di- 
mensional surface? Power to 
sculptors, architects, and 
junkyard impressarios for 
answering the question. Bui 
how do the rest of us deal 
with the basic problem — de- 
spite whatever advances, 
or just plain tricks, with 
trompe l'oeil, the-medium- 
is-the-message 3-D canvas- 
es, or computer-generated 
3-D object modeling? 

Focusing on the comput- 
er side of things, at first the 
new medium was easy for 
artists to understand be- 
cause it mimicked the way 
they normally worked. Al- 
though they were painting 
with light, not pigment, the 
tools were familiar and the 
computer could even auto- 
mate some of the more tedious tasks. Painting and drawing 
programs were welcomed as great boons to the artist. 

The digital wizards were not finished yet, however, and soon 



3-D modeling was unleashed 
on an unsuspecting art 
world. This new technique 
produced amazing, allur- 
ing, and compelling images, 
but the processes and tech- 
niques used to create them 
were so arcane that even 
programmers had problems 
understanding the con- 
cepts. Eventually, improve- 
ments in software design 
and user interfaces made 
this powerful new medium a 
practical tool for the 
artist. ..at least we think so. 

Contemplating the 
Digital Canvas 

For most traditional artists, 
it is a rewarding process to 
see the mind's image pass 
directly to the canvas, 3-D 
computer images, on the 
other hand, while appear- 
ing to break a dimensional 
barrier, are electronic, not 
tactile; your canvas is inside 
a glass tube, and worse yet, 
you need an apprentice — ■ 
the computer — to guide the 
mindless electrons painting 
the image on your screen. 
You might call this "art by remote control." 

Relinquishing control to a machine is difficult, if not repug- 
nant, for most traditional artists, but no matter how much you 



[l.UStRATKD BY RICHARD DOWNS 



Amiga World 49 



E V L I" T I N 



wish for it, computers cannot read your mind... yet. 
You will have to learn to speak the machines language 
if you want to create images in this exciting new medi- 
um. Far from arcane, in many ways the new medium 
is easy to understand and use, but first you must step 




Figure 1. 3-D modeling adds a third — z — axis to the traditional x and y 
dimensions of 2-D drawing. 

out of your 2-D strailjacket and adjust to the new point 
of view. 

To ease your journey, I will provide you with some 
examples that better illustrate what is going on behind 
the screen. Because the Amiga boasts so many different 
3-D software packages, I cannot possiblv cover all the 



I Objects] Mcdifv | Miilt ipl y| r ^'y Di^rl :'V j &ptions| f-^ 



_l_l_l— 1—1—1— H 




Figure 2. Lightwave 3D, like many modeling programs, offers the famil- 
iar 2-D tri-view— plus a 3-D representation in the lower-right corner. 

different variations on the theme. This article, then, is 
necessarily an overview of the topic, and while the ter- 
minology and methodology of a particular program 
may vaiy from my general explanations, the underly- 
ing ideas are valid across the range of products avail- 
able. So take off your beret, put down your brush, and 
prepare yourself for a wild ride through the brave new 



world of digital art. (Editor's Note: If this article whets your 
appetite jar further, and more specific, 3-D exploration, we 
heartily recommend that you take a look at two features we've 
published recently on Amiga 3-D graphics software to get a 
feel for the individual programs out there on the market: "The 
AW User's Guide to 3-D Software, " Mar. '91, p. 22, and 
"The State of 3-D Art," May '91, p. 26.) 

The Creative Director 

Now that you have surrendered yourself to this strange 
new way of making art, it is time to meet your crew of 
new' assistants and to examine the role each plavs in 
your multidimensional productions. (.Although we are 
not talking multimedia or video here, think of yourself 
for this section more in terms of film production than 
traditional painting or drawing — try it!) First off, you 
are like a producer. Initially, you need some objects, the 
foundation of 3-D imaging. Think of them as your ac- 
tors, but — unlike in Hollywood — you cannot just call a 
casting agent and order them up: instead, you must 
create them — either from scratch or from primitive 
shapes from your program's library. 

Once your cast is assembled, you assume the role of 
a scene designer. You define the size of your set and 
whether it is indoors or outdoors, and then add the 
props and paint. Next, as the lighting designer, you 
light the set and determine who gets the spotlight and 
who stays in the shadows. Then, as director, you place 
your actors on the set and rehearse their moves. Finally, 
as the cameraman, you choose the best lenses and 
shooting angles and prepare for that fateful moment 
when you shout, "Ready when you are, C.B.!" 

Artist's Models and Architects 

Just as in a paint program, you use points and lines to 
define the shape of your three-dimensional object, usu- 
ally in a separate part of the program called a modeler. 
Unlike its 2-D cousin, however, the 3-D modeler adds 
a third, /,, axis to the standard x and y dimensions. In 
other words, besides the left-to-right horizontal (x) and 
top-to-bottom vertical (y) lines, the modeler has a third 
(z) direction perpendicular to both the x and y axes 
(see Figure 1). The addition of this third axis is the key 
to 3-D software. (While some applications orient these 
three axes differently, the perpendicular arrangement 
never varies.) 

Some 2-D paint programs, such as DeluxePaint, also 
offer this third dimension, but with limitations. For ex- 
ample, if you create an image of a cube and then rotate 
it on the y-axis, it is instantly apparent that the cube is 
an illusion and has no depth. The program is designed 
to know about 3-D space, but the objects in it are al- 
ways Hat. 

Changing metaphors for a moment, think like an ar- 
chitect while creating a 3-D object. Working from your 
"blueprints," the first thing you must do is to construct 
a skeleton, or wireframe, for your object. This frame- 
work resembles the unfinished steel skeleton of a high- 
rise building before the walls are hung from it. Many 3- 
D software packages use polygons to define this 
structure, and although lacking color or texture, the ba- 
sic outline is apparent. Polygons can assume any shape 
as a group, but are always composed of triangular or 
rectangular facets. 

The drawback to this technique becomes apparent 
when you try to create smooth curves. The polygons al- » 



~il October I"<J1 



// 



It is indeed a winner 



/f 



'There is simply no other Amiga program that 

comes close to it in terms of out-of-the-box 

useability, speed, or level of features." 

AMIGA WORLD August 1991 

Professional Computer Aided Design and Drafting for the Amiga 



DynaCADD is a 2D and 3D general purpose 
design and drafting software package for 
electrical, mechanical, architectural and civil 
applications. Fully interactive 2D and 3D 
capabilities to both North American and 
European standards. 16 decimal places 
precision. Math coprocessor support. Pull 
down menus, mouse, keyboard, function keys 
and user definable macro keys. Online context 
sensitive documentation. On screen command 
help line. Extremely user friendly icon based 
interface that sets the program apart from all 
competitors. 



Multiple 3D views 

Hidden Line Removal 

Dimensioning 

Line Weights / Styles 

Resident View Control 

Grid and Axis 

Sectioning / Hatching 

Entity Types Base entity types include: 

POINTS, LINES, CIRCLES, ARCS, FILLETS, 

ELLIPSES, ELLIPTICAL ARCS, TEXT, SOLID, 

3D FACES, B-SPLINES and BEZIER 

CURVES. Multiple entities in BOXES, 

POLYGONS, POLYFIGURES, SUBFIGURES, 

SECTIONING and HATCHING. Entities can be 

either 2D or 3D. Entities in 3D can be 

transformed to 2D. 

Fifteen 2D dynamic Entity Insertions 

Location and Entity Snap 

Entity Selection and Drawing Information 

Entity Transformations 

Up to 256 Layers 

Background Plotting / Printing 

MAKEPLOT Program 

Printer Support Epson and compatible 

printers, both 9 and 24 pin. Laser printers, 

HP Laserjet series, PostScript compatible 

and Encapsulated PostScript. 



"Installing DynaCADD onto a 
hard drive is effortless". ."One of 
the more logically laid-out 
CAD programs I have 
seen".. "The manual is thorough, 
well organized, and easy to 
understand.". "DynaCADD 's 
menu system, ivith its excellent 
range of commands and 
modifiers, is unmatched by any 
program I have used to this 
point." 

AMIGA WORLD August 1991 

"The best CAD program for the 
Amiga currently available" 
AMIGA Markt&Technik May 1991 

DynaCADD received the 
highest rating for application 
software ever awarded, 11.2 out 
of 12, by the German AMIGA 
Markt&Technik publication. 



Plotter Support Pen plotters, including 
Houston Instruments, Hewlett-Packard, 
lOline, Calcomp, HPGL and DMPL 
compatible devices. Output to the serial or 
parallel port or to a disk file. 
Text/Fonts AGFA/COMPUGRAPHIC fonts are 
included. Character kerning, proportional or 
constant (mono) character spacing. Left, 
right or center text justification. Character 
width, height, slant, rotation, pen styles, 
weights, color and layer can be set. 



The suggested retail price of DynaCADD, on all platforms, is US S 995.00. 



Germany CRP: (07531) 56265 England Expressworks: (0252) 726 255 

Sweden BremDerg: 503 40330 Finland IDEAL: (9)0-755 5500 

Spain MAD: (91) 250 9040 Korea Union Systems: (02) 533 6213 / 7 



Denmark Nikita: 75 65 37 88 
Italy Studio: (02)2614 38 33 

Singapore 2000+: 65 265 3300 



• File Transfer HPGL, DMPL and Caicomp 
(Out), PostScript®, Encapsulated 
PostScript® (Out), Xerox Ventura IMG Files 
(Out) GEM® META Files (Out), IFF ILBM, 



Sculpt 3D, VideoScape, Lightwave and 
Imagine (Out) and DXF 2D/3D (In/Out). 



• Vector Font Editor A designer's tool to 
create and edit high resolution vector fonts. 
Editing aids include: Bezier curves, 
B-splines, Unlimited number of vector cut 
and paste buffers, Rotate, stretch, mirroring 
horizontally or vertically, move, copy, distort 
any character or vector. Each font can 
contain from 1 to 255 characters. 

• 100's of additional features 




DynaCADD 9 

Version 2.0 

AMIGA® Systems Requirements: 

All Amiga systems with a minimum of 1 MByte 
RAM, OS 1.3 or later. A 68020/30 with at least 
2 MBytes of RAM, a math co-processor and a 
hard drive is recommended. 

DynaCADD® is also available for the MS/DOS 
80286,386,486. PS/2 and 100% compatibles 
and the Atari ST/TT. Features may vary 
between platforms. 

DynaCADD DEMO versions are available. 

DynaCADD- 1 is a registered trademark of Ditek 

International. Other computers or software names 

are the trademarks or tradenames of their respective 

holders. 

Specifications are subject to change without notice. 

©1991 Ditek International 

Ditek International 

2651 John Street, Unit #3 Markham 

Ontario, L3R 2W5 Canada 

Tel (416) 479 1990 Fax (416) 479 1882 

GEnie: ISD CompuServe: 76004,2246 



Circle 61 on Reader Service card. 



i: v o i i t i o \ 



ways have straight edges. In order to create a smooth 
surface, the polygons will have to be very small and 
numerous. Adding, or subdividing, thousands of poly- 
gons can get tedious very quickly. (Very few Amiga 




Figure 3. Texture mapping can quickly turn an ordinary object, such 
as a simple sphere, into a richly detailed globe like this one. 

applications based on this approach can oiler you any 
help here.) 

As a result, some new 3-D modeling programs using 
algorithmic splines, not polygons, were developed to 
alleviate this time-consuming procedure. Instead of 
building vour shape from little triangles, you use 
splines to draw the shape as if you were drawing it free- 
hand, and the software does the rest. Not everybody, 
however, jumped on this bandwagon, perhaps because 
thev felt that they were sacrificing the power and pre- 
cise control inherent in the earlier method. 



LKXitUav* Sum 





Rotate 


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Size 


1 




Stretch 






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Grid Siza f 

Visibility I 

fl.ifrt* Preview I 

PJ.IVJ I vil'W | 

Exit. Lavmjfc. i 




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Criyit,, Kl»i i 



K„«t Km M St Parwit I 

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Figure 4. A good scene-layout editor allows you to work in either 2-D 
or 3-D to place objects, lights, and cameras. 

Whatever the program's approach, the typical inter- 
face of a .1-1) modeling program can take some getting 
used to if you are not a draftsman. Figure 2 shows a 



feirly representative "Iri-view'' screen from NewTek's 
I.ightWave 3D modeler program (bundled with that 
company's Video Toaster hardware). Although, inter- 
nally, the computer is manipulating a true three-di- 
mensional object, so lo speak, the image is usually rep- 
resented two-dimciisionally on your monitor. The 
program generally provides three views of the object: 
a front or back view, a top or bottom view, and a side 
view, In the lower-right corner of the screen is a true 
3-D representation of the current object. 

If you modify one of the views in the tri-view, the oth- 
ers are instantly updated to rellect the new configura- 
tion. While it may seem more intuitive to manipulate 
the three-dimensional representation directly, many 
artists find the '2-D tri-view essential for the exactness 
it provides in allowing them to observe the precise re- 
lationship of planes and points that is so difficult to see 
in the 3-D version. 

Adventures in the Skin Trade 

Now that you have completed your object's skeleton, 
it is time to flesh it out. In 3-D modeling, this binary 
skin is called a surface or facet. Depending on the 
package you are using, this fleshing out is accom- 
plished within the modeler or in a separate module (as 
in I.ightWave SD's Surfaces module). Again, using the 
skyscraper analogy, ibis is similar to adding the stone 
lacing, window glass, and decorative trim to the build- 
ing. Although the concept is simple, the options are so 
numerous as to be often overwhelming. The simplest 
technique is to digitize, say, a real marble pattern and 
then use the software to wrap this texture around your 
object. Called surface mapping, this is quick and pain- 
less; the hardest part is lo get the edges of the image 
to meet without a visible seam. 

Potentially more powerful, but more complicated, is 
the algorithmic texture map. In this variation, the pro- 
gram usessoliwarc to generate the pattern (as in Figure 
3, where the simple spherical object — whose wireframe 
representation you can see ill Figure 4 — has been tex- 
ture mapped so thai it now appears to be a planet or 
globe). Because the computer generates the texture, 
the variations are, theoretically, infinite (depending on 
the software, ol course). 

Texture mapping is one of the more exciting areas 
of 3-D modeling, with new variations appearing al- 
most daily. The beauty of mapping the texture to the 
object is that you do not have to worry about contour- 
ing, shading, or highlighting; the computer handles 
these automatically. As there are so many possible vari- 
ations in a texture, you may spend a long time arriving 
al (me that pleases you. Nevertheless, it is much easier 
to instruct the computer to modify a setting and rcren- 
der the object than it is to draw the surface by hand. 
only to find that you look a wrong turn somewhere and 
have to start over from scratch. 

The Digital Director 

'file next stop on our journey is the digital studio. This 
is where you build what is known as a scene, or the ar- 
tificial universe in which your objects exist. For this 
phase, put away the drafting table, take out the direc- 
tor's chair, and treat the scene as ihe stage or movie set 
we discussed earlier — complete with actors and props 
(your objects), lights, backdrops, and, of course, a cam- 
era for recording your brilliant staging. As with the »- 



52 October 1991 



Prima! 

A Look Inside the Ultimate A500. 



Flicker Free Video • 




ICD proudly presents Prima 1 ."., the high performance, 
low cost hard drive for Amiga' 500 computers. Prima 
blends a large capacity, low power Quantum™ hard drive 
with ihc AdlDE™ host adapter for an unbeatable 
combination. 

Prima replaces the internal floppy drive but includes 
Shuffle Board" to make your external floppy drive 
DFO:. Prima features auto-booting from FastFileSystem 
partitions, high speed caching, auto-configuring, and 
A-Maxlf" support. Formatted capacities of 52 and 105 
megabytes are currently available. 



Prima comes complete with instructions, software, and 
all the hardware necessary for a simple, clean, no-solder 
installation. It docs require an A500 with switching 
power supply, I megabyte of RAM, and an external 
floppy drive for setup and installation. 

What other products would we include in the "Ultimate 
A500"? Of course a four megabyte AdRAM'" 540 and 
Flicker Free Video'" with a multi-sync monitor. 
Why settle for less? 



ICD 



ICD, Incorporated 
1 220 Rock Streef 
Rockford, Illinois 61 101 
USA (815) 968-2228 Phone 



(800) 373-7700 Orders (815) 968-6888 FAX 



Prima., AdQE, AdRAM, Flicker Free Video, and Shuffle Board are trademarks of ICD, Inc. Other brand and product names are registered rrooemarki Of trodemofts of their respecriw* holders. 

Circle 31 on Reader Service card. 



E V I, U T I \ 



modeler, the ideal scene module allows you to work in 
either a 3-D or 2-D environment (see Figure 4). Once 
again, this may be necessary to ensure the precise 
placement of your objects in the dimensional space. 

First, decide how large 
your set should be and then 
place your actors and [Drops 
within the boundaries of this 
space, it is often lielplul to 
position your software cam- 
era, then orient the objects 
while viewing the scene 
through your digital "lens." 
You may, of course, view the 
scene from whatever posi- 
tion you wish — 1mm on high 
or even from below, as if you 
were looking through a glass 
floor. You get to define "re- 
ality" here; you are the dig- 
ital deity. 

Now you are ready to light 
the scene. Depending on 
the software you are using, 
you will have from one to an 
infinite number of lights 
with which to work. The 
number of lights your 3-D 
package provides is one of 
the most important aspects 
in the success or failure of 
your images. If you are 
working with a single light, 
your images will lend to 
have a monotonous same- 
ness. As you gain confidence 
and your scenes become 
more complex, multiple 
light sources are mandatory. 

For best results, put on your photographer's hat while 
you are lighting a scene. 

Think in terms of the standard three-point setup: a 
key light, a fill light, and a back light. If you are fuzzy 
on this concept, a basic photography manual is invalu- 
able. Keep in mind that 3-D software mimics the laws 
of physics. Even though vou are manipulating little fig- 
ures on a monitor, the computer treats the lights and 
objects as if they were in the real world. For example, 
if vou want a shadow on the left side of the character, 
you must place a light of sufficient power at the proper 
angle and distance to the right of the subject. I cannot 
overemphasize the importance of good lighting tech- 
nique; it will make or break your final image. 

Depending on your needs, vou may want to consider 
3-D software with "ray-iracing" capabilities. The prin- 
ciples behind this technique are simple in concept, but 
complex in execution. Ray tracing takes the simulation 
of the laws of physics to their extreme by applying t bent 
to each simulated ray of light in your scene. The soft- 
ware calculates the path of a ray of light from its source 
to your eye — bouncing off reflective surfaces, passing 
through water or glass, casting shadows, and defining 
textures. The drawback is that this process requires lit- 
erally millions of calculations and a lot of" rendering 
time. But if realism is paramount to you, there is no 
better way to go. 




fiat 



And Choreography, Too! 

3-D software is unquestionably revolutionary, but no as- 
pect of it is as impressive as its power to animate. Al- 
though the holy grail of perfectly realistic character an- 
imation is not yet a reality, 
desktop 3-D software puts 
this marvelous art form 
nearly within the reach of 
every artist. Not only that, 
but you can create striking 
animations even if" you are 
not a gifted artist. Your skill 
at drawing, while not unim- 
portant in terms of compo- 
sition, color, and style, is not 
so crucial in the creation of 
individual 3-D objects or 
characters. In traditional 2- 
D animations, such skills are 
essential if you are going to 
draw the same character 
hundreds or even thousands 
of times. With the help of 
powerful software routines 
built into 3-D programs, 
however, once an object ex- 
ists, you'll never have to 
draw it again. If you are not 
satisfied with something, 
simply tweak a few settings 
and command the software 
to do the grunt work. 

If your animation is in an 
Amiga screen format, you 
can replay the 3-D anima- 
tion frames in real time, us- 
ing any number of standard 
animation packages. On 
the other hand, if you cre- 
ate the images in one of the new '24-bit, 16-miliion-col- 
or formats, you will need a way to save the individual 
frames, which usually involves some expensive hard- 
ware. If" price is a problem for you, low-cost solutions 
are available via such hardware/software systems as Dig- 
ital Creations' DCTV or Black Belt System's HAM-E. 
These "black boxes" use conventional Amiga-format- 
ted files to simulate the 24-bil display, and they allow 
you to play back your animations in real lime. 

Computerized 3-D modeling opens up a new" world 
to both the traditional artist and amateur graphics fan. 
Accomplished artists can use this powerful software lo 
indulge their most outrageous fantasies and to push 
their talents to the limit. The novice, too, will be able 
to create beautiful objects in a much shorter time than 
the traditional period of art apprenticeship usually dic- 
tates. Of course, mastering the power at your fingertips 
does require tackling a steep learning curve. Taken one 
step at a lime, however, it is manageable and, above all, 
one of'lhe most rewarding things you will ever do with 
your Amiga. ■ 

Gene Brawn is a digital animator, graphics designer, and fre- 
quent lecturer, as well as a contributing editor to this maga- 
zine. Write to him clo AmigaWorld Editorial Dept, SO Elm 
St., Peterborough, NH 03458. 



54 October 1991 







, A 92A 
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Grcle I on Reader Service card 




ON 



M:F1j:IW 



#32 

♦ 

A continuing series 

of tips, techniques. 

and tricks for 

creating more 

imaginative Amiga 

graphics. 



By Joel Hagen 



Painting with 
DCTV 



AMIGA ARTISTS ENJOY an increas- 
ing number of alternatives to 32-color 
or HAM images. In fact, with a new 
generation of 24-bit or near 24-bil 
imaging devices (with their accompa- 
nying software) making it possible to 
create up 10 16.7 million colors, even 
the Amiga's original 4096-color display 
seems a little passe. 

One of the more interesting of these 
new products is Digital Creations' 
DCTV ($495), the Paim module of 
which allows painting with millions of 
colors on a TV image. DCTV is a small 
box that plugs into the RGB video port 
on the Amiga. I plug the Video Out 
cable from DCTV into the Video In 
jack on my monitor and set the Video 
Mode switch to Composite when I use 
DCTV In addition to the Paint pro- 
gram, other software modules — Digi- 
tize and Convert — allow you to capture 
images from a video source and to 
process and convert them into any 
standard Amiga format and resolution 
(as well as saving them in DC IV '"raw" 
or 24-bit IFF file formats). 

This month's column details an easy 
first project with DCTV Painl that 
yields results I cannot achieve with 
HAM or 52-color paint programs. 

Natasha's a HAM, but More 
Was Needed 

The object of this project is to give a 
digitized photograph the look of a 
painting. Even a nonartist can achieve 
interesting results with this technique. I 
started with a photo — taken on a trip 
to the Soviet Union — of a friend, 
Natasha, in the birch woods near 
Moscow. I had previously digitized the 
image in 1 1AM mode, but with poor 
lighting. I liked the composition, but it 
was grainy and indistinct and soon 
relegated to the scrap drawer. Ironical- 
ly, however, this grainincss made it a 
perfect candidate for my DCTV idea. 
Loading the image, I selected Hide 
Pointer under Paint Options. Doing 
this makes the crosshairs disappear 
when a stroke is begun. Using the 



Brush icon to put me in Paint mode. I 
selct ted the di iited-line draw ing tool 
for a faster response than that obtained 
with the solid-line tool. 

Beneath Palette are the five buttons 
of the Panel selector. Opening the 
Brush panel reveals an assortment of 
modes, controls, and shapes. I selected 
Solid, then Blend mode, as niv primary 
tools for this project. Blend picks up 
colors the brush passes over, smearing 
them along the stroke. You can control 
the behavior of a Blend brush with the 
Flow slider. A Flow of 1 ()<)','•; lays down 
heavy, opaque color. Lower Flow rates 
give a subtler, more gradual effect that 
lades over the length of a stroke. I used 
a Flow of 25% fur this project. I chose a 
round brush, changing its si/.e with the 
+ and - keys as needed. More often 
than not, I used a size 3 brush. This 
provides good control and responsive- 
ness, even on a slock Amiga 1000. 

Ibis basic setup is quite easy: Simply 
load an image, select Blend, slide Flow 
down to 2'i'7( and start painting. When 
the Blend brush passes over an area of 
the loaded HAM image, pixels vanish, 
to he replaced by a soft brush stroke of 
smooth colors. The Tccl" of painting 
with DC IV is quite dilferenl than with 
a program that lays down a tile of 
colored pixels. 

I stalled with Natasha's hair, smear- 
ing the colors out in smooth strokes as 
though I were using oils. The graini- 
ness of the original HAM image helped 
me see which areas I had not yet re- 
touched with the Blend brush. I 
planned lo go over the entire image, 
making the final picture look as though 
it had been painted with brush strokes. 

I was careful to follow contours and 
lines in logical ways. As I stroked the 
brush along the wrinkles in the jacket, 
pixels blended and became soli shapes. 
In the hair, I followed lines in the un- 
derlying image. The Blend brush 
pushes color from one area into anoth- 
er. As I painted, I revised the original 
image — extending the line of the col- 
lar, painting out extraneous detail, and 
refining lines and edges with careful 
brush strokes. I saved the face for last, 



56 October 19'M 



Using the millions of colors available in DCTV's 24-bit paint 
software can yield some impressive results. 



learning the behavior of the tools on 
less critical areas. 

GlVERNEY IN THE MOSCOW WOODS 

As the image developed, I wanted 
more color in the background for an 
impressionistic mood of sunny woods 
in the distance. I switched to Tint 
mode, which colors an area while re- 
taining the detail. Setting Flow to 50%, 
I selected the Draw Filled icon from 
the tool bar. From the Fill panel, I then 
chose the Point highlight. Using a 
light-blue color, I outlined areas oi sky 
in the background, specifying the area 
of maximum tinting by clicking the 
cursor at that highlight point. Because 
Flow was set at 50%, the timing effects 
were subtle and cumulative. The Point 
highlight kepi the edges soli. I added 
warm color to earth in the middle 
distance and brightened the greens of 
the foliage. 

Returning to the original Blend 
mode settings, I worked the colorful 
background heavily, breaking up the 
photographic detail, but preserving the 
feel of organic forms. Moving to the 
("ace, I took care to control the brush 
strokes so that areas of light and dark 
colors did not intermix to destroy the 
modeling of the features. At the time 
of writing this article, DC'IY Paint does 
not have an Undo function (such a 
feature is promised in the upcoming 
1.1 version), so 1 made frequent use of 
the Quick Save/Quick Uoaci feature as a 
safety precaution. 

In the original HAM picture, a verti- 
cal slice of busy background cluttered 
the image to the left of the large tree. 
As my blended image neared comple- 
tion. I decided to fill the left side with 
dark color to strengthen the composi- 
tion. 1 used the Draw Filled tools again, 
but this time with Solid color and the 
Vertical hotspot With the Shift key, I 
was able to select a dark color directly 
from the screen. I then returned to 
Blend mode, adding brushstrokes to 
the dark area to finish the image. 

While the file sire of my original 
HAM image size was about 95K, the 
'24-bit IFF version of my blended pic- 




ture was over 500K. The IX TV ver- 
sion, however — containing all the color 
of the 2-! bit version — was only slightly 
larger (105K.) than the original. With 
this DCTV advantage, the artist can 
enjov the benefits of the millions of 
NTSC colors in addition to the small 
file size of standard IFF images. No 
special software is needed to display 
DCTV images, because they are stored 
as standard IFF files. Almost any dis- 
play or presentation software can use 
them. Remember, however, that you 
must keep the IX TV box plugged in 
to see full video color; if you don't, you 
won't see anything. ■ 

joei Hagen's credits include work in art, 
astronomy, science fiction, and software 
development. Writ? to him at 10512 
Sawyer, Oakdale, CA 9536), Please 
include a stamped, self-addressed envelope 
for a reply. 



In "Natasha" (above- 
photograph digitized in HAM 
has been modified with 
DCTV's Paint program to 
look like a painting. 



ArmgaWorld 57 



VIDEO 




SUITE 



Video for Animators 



At'last there's a low-cost solution 



for single-frame recording. 



By Louis R. Wallace 



THE AMIGA HAS been a consistent 

leader in both animation and video, 
offering advanced animation software 
at a fraction of the price of other plat- 
forms. While animations could be 
played in real time, they were, however, 
limited to the standard Amiga display 
modes and palettes. Although these 
screen resolutions have been useful for 
on-screen demonstrations, educational 
use, and other such applications, in 
most cases the resulting animations are 
not suitable Tor professional output. 

In the past year there has been 
tremendous progress in the twin areas 
of Amiga graphics and animation. With 
the new generation of animation soft- 
ware such as Caligari (Octree). Light- 
wave (NewTek), and Imagine (Impulse), 
Amiga animators have tools equal, and 
in some cases superior, to many of the 
professional software tools currently 
used for commercial animation. New 
graphic hardware gives the .Amiga 
animator access to full 2-1-bit graphic 
displays. NewTek's Video Toaster is a 
composite video-output display card 
with a video signal perfectly suited to 
broadcast applications, while Impulse's 
Firecracker 24 is a powerful, 2-1 -bit RGB 
device capable of displaying pixel reso- 
lutions of 1024x482 on a standard 
.Amiga RGB monitor. 

Affordable tools for creating profes- 
sional animations are only half the 
equation, however. Obviously, you 
cannot haul out your Amiga on any 
and every occasion to display your 
animations: you must be able to trans- 
fer them to videotape. Currently how- 




Figure 1. The Personal SFC's main control center. 



ever, no personal computer has 
enough power and memory to animate 
full-screen 24-bit sequences in real 
time. Von must create and record your 
animations to videotape one frame at a 
time, a process called single frame 
recording. 

Home VCRs and the bulk of indus- 
trial editing VTRs (such as Panasonic's 
AC. I960, NEC's PC-VGR, and Sony's 
EV< ) 9700) are not suited to the task. 
You need a more sophisticated video 
deck, with absolute frame accuracy, 



that you can control from your comput- 
er, and that has the ability to read and 
write some form of time code, usually 
one of the SMPTE formats. In addi- 
tion, you need a transport controller, a 
computer-controlled device that in 
turn controls the \TR. 

This type of equipment is generally 
quite expensive. The Sony VO9850 SP 
VTRwith time code (SHI 00) and IK. I) 
5000 transport controller (S3000) that 
AmigaWorld purchased for single-frame 
recording was an effective solution. *■ 



58 Ortuber 1991 



It's Time Our Family 
Met Yours. 




Play games that take full 
advantage of your Amiga — 
and your imagination. 

MicroProse games are 
synonomous with innovation, 
excitement and challenge — from 
sophisticated simulations to 
fascinating role-playing adventures. 
And each one is designed to thrill 
you not just the day you buy it, but 
weeks, months and years later. 

Create and develop an industrial 
empire in Railroad Tycoon, pilot the world's most 
versatile jet fighter in F-15 Strike Eagle II, or trave 
back to the glory days of clogfighting and aerial 
gallantry in Knights of the Sky. Sail the Spanish 
Main in search of treasure and adventure in 
Pirates/, or fly the world's most sophisticated jet 
deep into enemy territory with F-19 Stealth 
Fighter. 

The options are endless. In MicroProse games, 
the only limit is the power of your imagination. 



WCRDPR05E 

ENTERTAINMENT • SOFTWARE 



For the latest information on release dates and availabilities, call MicroProse Customer Service at 301 -77 1 -1 1 51 , 9 am to 5 pm EST, weekdays. © 1 991 MicroProse Software, Inc. 

Circle 80 on Reader Service card 



Y I I) F, 



S I I T E 



Combined, however, with the price of 
the computer, memory, disk storage, 
graphic display device, and software, 
their cost is beyond what many 
prospective animators can afford. 

February's InfoCOMM multimedia 
show and April's NAB convention 
brought good news for the price con- 
scious. At the former, Panasonic 
showed a new SVHS VTR called the 
AG 7750, which representatives 
promised would be "perfect" for Video 
Toaster users. According to Panasonic, 
the deck has a built-in TBC. SMITE 
time code, an RS-422A interface, and 
frame accuracy. Just as important is the 
price— S6500 for the deck and $650 
for the time-code card option (AG 
F700). You should be able to find street 
prices that are considerably lower. 

At NAB, Nucleus Electronics took a 
step towards fulfilling Panasonic's 
promise, announcing an extremely low- 
priced transport controller for use widi 
the Toaster's Lightwave animation pack- 
age and (you guessed it) Panasonic's AG 
7750. Instead of costing thousands of 
dollars, the Personal SFC (Single Frame 
Controller) lists for only S425. 

Theory into Action 

While somewhat dubious about the 
effectiveness of anything so inexpen- 
sive, I decided I had to find out if the 
claims were true. Shortly after the 
shows, I added the Personal SFC and 
the AG 7750 to my Video Toaster- 
equipped Amiga 2500. 

Hardware installation was extremely 
simple: For video, I connected a video 
cable from the Toaster's Video Out to 
the AG 7750's Video In connector. The 
AG F700 time-code card went in equal- 
ly smoothly. I loosened a couple screws 
on the top of the deck, lifted the lid, 
and inserted the card in the easily 
accessible slot. 

The Nucleus controller was also 
simple to set up, because the hardware 
component is merely a cable that runs 
from the Amiga's serial port to the AG ' 
7750's RS-422A port. Unlike other 
transport controllers, which are usually 
large boxes that connect to the com- 
puter via cable, the Nucleus controller 
supposedly has circuitry embedded in 
its connector that, with the accompany- 
ing software, replaces a great deal of 
the traditional unit's "unnecessary™ 
electronics. 

When starting the SFC, you are 
presented with a fairly clear-cut inter- 
face (see Figure 1 ) that is segmented 
into groups of related controls. The 



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Figure 3. The Animation Sequence Editor 
lets you specify a list of scenes for 
display and recording. 

tipper-left cluster powers standard VCR 
functions (Play, Pause, Rewind, Fast 
Forward, Stop and Record): the middle 
set consists of a time-code readout and 
a jog-shuttle dial; and the upper-right 
group sports six special-function com- 
mand buttons. The bottom of the main 
screen is a status display, where the 
software keeps you informed of its 
actions. 

To begin single framing with any 
system, you must first stripe a tape — 
thai is, write time code and a black 




Figure 2. In the VTR Animation Decision 
List screen, you can specify your record- 
ing settings. 

video signal to the entire tape. The 
system subsequently uses this time code 
to access specific frames on the tape. 
This is an absolute necessity For single- 
frame animation work. Striping a tape 
on some systems is an overly complex 
chore, but the Personal SFC makes it a 
breeze. Clicking on the Anim button 
brings up the VTR Animation Decision 
List screen (see Figure 2). From here, 
you set the starting time-code value 
you want on the tape, and you are 
prompted to make the proper control 
settings on the AG-7750 before it be- 
gins striping. 

Keep in mind that you should supply 
a good video black signal; there are 
two easy methods of doing so from the 
Toaster. The first is to select a black 



background from the Toaster switcher 
and HKC for the Program output. This 
will work, but you can obtain a belter 
black directly from Lightwave. From 
I be Lightwave Scene menu, clear the 
scene to remove any objects, images, or 
backgrounds, and then select Render. 
This creates a very good black thai you 
can use for striping your tapes. Once 
the black screen is tendered, you can 
reenter the switcher, make sure your 
program output is DY1. and then use 
the CTRL-CTRL-ALT- ALT key se- 
quence to return to the Amiga display, 
and the SFC software to start the tape 
striping. 

Custom Control 

Once you stripe the tape, you can 
configure the SFC for use in Light- 
wave. Return to the Anim menu and 
indicate by selecting Sel Start where on 
the tape you wish to record your ani- 
mation. In the resulting requester, 
enter the position on the striped tape, 
using the hour, minute, second, and 
frame number at which you want to 
begin recording. Vou can also specify 
the number of frames of tape you wish 
to record for each animation frame, 
although normally you'd want oillv one 
frame apiece. By clicking on the num- 
ber in the Count column, you can 
change the number of recorded frames 
for amy frame, independent or the 
others. 

Selecting Fill Range lets you set an 
entire range of frames with the same 
Irauie-count number. This is very use- 
ful for animations in which you don't 
need a different scene every frame and 
are willing to settle for recording two 
frames of video Tor each frame of 
animation. I use this feature to record 
multiple video frames of die first 
frame of my animations. I normally 
write 80 frames (a full second) of video 
for the first animation frame to use 
later on when I edit the sequence onto 
another tape. 

The final set-up phase begins by 
choosing the Auto option from the 
main menu. In the resulting requester, 
select the Toaster Render option. A 
Final requester then asks you for the 
frame at you want to start recording. 
Normally you indicate the default 
value of 1 , but there will be times when 
you need to restart an unfinished ani- 
mation from where you left off. For 
example, if you have already recorded 
the first 250 frames of your Lightwave 
scene on tape, you can tell the SFC 
software to start at frame 251 (just as ►- 



60 October 1991 






4/1 photographs are of 
actual DCTV screens* 





A ♦ 



The Future Is Here 



A Paint, digitize and display full color NTSC video graphics on any Amiga! 

▲ Capture a video frame in 10 seconds from any color video camera. (Also 
works with still video cameras, video disk and still frame capable VCR 's.) 

▲ Display and capture full color 24 bit high resolution images. 

▲ Convert DCTV™ images to or from any IFF 
display format (including HAM and 24 bit). 

▲ Paint digitize and conversion software 

are all included. ; r 

A Works with all popular 3D programs, 
▲ Animate in full NTSC color. 






Min, 1 Meg. required 



DCTV "(Digital Composite Television) is a revolutionary new video display and digitizing system for 
the Amiga. Using the Amiga's chip memory as its frame buffer memory, DCTV "creates a full color NTSC display 
with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing 
software are all combined into one easy to use package included with DCTV '.' DCTValso works with all popular 
3D programs to create full color animations that can be played back in real time. 



■■■_ 
■IBHi 



11 



fetFsss-J*^: 



DIGITAI 



: A T 1 O N s 

2865 Sunrise Boulevard Suite 103 Roncho Cordova CA 95742 Telephone 916/344-4825 FAX 916/635-0475 

©1990 Digital Creations. Amiga ts a registered trademark of Commodore Business Mofhines. Patents applied for. Circle 15 on Reader s 



Circte 15 on Reader Service card. 



V I I) E 



S L I T E 



you can start Lightwave rendering at 
the same frame). This can be an in- 
valuable time-saving feature. 

At this point, a message appears in 
the status window indicating yon are in 
Lightwave control mode. Returning to 
Lightwave, select the Record menu and 
enter the Record command. T#. Now, 
when you render your scene (if you 
have enabled Lightwave's Record 
mode), each frame will be recorded to 
the videotape at the position yon indi- 
cated in the SFC software. 

Beyond Toast 

As you can see, the Personal SFC is a 
powerful and extremely easy lo use 
addition 10 the Toaster/Lightwave 
animation system. Even if it did noth- 
ing more than I have described so far. I 
would heartily recommend it. Hut it 
has a number of other features that 
make it desirable for uses besides 
Toaster-based projects. 

For example, the Animation Se- 
quencing feature (see Figure 3) lets you 
build a list of filenames of disk-based 
images. Then il displays and records 
the images to tape, one frame at a 



time. It supports a great number of 
display output devices, including Fire- 
cracker, Framebuffer (Mimetics), DCTV 
(Digital Creations), I IAM-F (Black Belt 
Systems), Colorburst (M.A.S.T./Cen- 
taur), Toaster framestores, and stan- 
dard IFF images. Once you create a 
sequence list, the Personal SFC soli- 
ware loads and records the images in 
the designated sequence. Or, you can 
create a small black-and-white Amiga 
animation that the SFC software will 
play on the normal Amiga display. 

For those who would like to experi- 
ment with stop-motion animation, the 
software includes an option to manual- 
ly record incoming video one frame at 
a time. So get out your tiny dinosaurs, 
clay models, and the kids' toys and 
become the next great stop-motion 
animator. 

For me, an even more fascinating 
option is time-lapse photography. With 
this option and a video camera, you 
can compress a long time sequence 
into a fraction of real time by recording 
a single frame from the camera every n 
seconds. As a test, I recorded a Mower 
outside mv window for ten hours, at a 



rate of one frame even' 30 seconds. 
The result was a 40-second lilm that 
clearly showed the plant moving in 
response to the sun, a phenomenon 
thai impressed me as much as the 
younger members of my family. 

While the Personal SFC was original- 
ly designed for use with the Panasonic 
AG 7750. Nucleus has greatly expand- 
ed the number of V IKS the SFC con- 
trols. Current support includes such 
other Panasonic models as the AU GO, 
AU 65, AU 640, AU 650 and AU 660, 
as well as Sony's BVU 800, BVU 820, 
BVU 850 SP. BVU 870 SP, BVU 950 SP, 
VO 9850 SP, BVH 3000. BVH 3100. 
BVW 70 Betacam SP, BVW 75 Betacam 
SP, and the DRV 10 D2. Support for 
others is under way. 

There are a number of animation 
transport controllers on the market, 
but none have the price/performance 
combination or the software features of 
the Nucleus single-frame controller. 
Few products come along that offer a 
real solution to a need, do it far belter 
than the competition, and for a frac- 
tion oi the cost. The Personal SFC is 
one of those few. ■ 




Continue the Winning Tradition 

With the SAS/C" Development System for AmigaDOS " 

Ever since the Amiga' was introduced, the Lattice* C Compiler has been the compiler of choice. 
Now SAS/C picks up where Lattice C left off. SAS Institute adds the experience and expertise 
of one of the world's largest independent software companies to the solid foundation built by 
Lattice, Inc. 

Lattice C's proven track record provides the compiler with the following features: 

► SAS/C Compiler ► Macro Assembler 

► Global Optimizer ► LSE Screen Editor 

► Blink Overlay Linker ► Code Profiler 

► Extensive Libraries ► Make Utility 

► Source Level Debugger ► Programmer Utilities. 

SAS/C surges ahead with a host of new features for the SAS/C Development System for 
AmigaDOS, Release 5.10: 

► Workbench environment for all users ► Additional library functions 

► Release 2.0 support for the ► Point-and-ch'ck program to set 
power programmer default options 

► Improved code generation ► Automated utility to set up new projects. 
Be the leader of the pack! Run with the SAS/C Development System for AmigaDOS. For a 
free brochure or to order Release 5.10 of the product, call SAS Institute at 919-677-8000, 
extension 5042. 



SAS anil SAS/C are registered trademarks of SAS Institute. Inc 
Carj-. NC, USA. 

Other brand and product nanies are trademarks atid registered 
trademarks of dieir n-sjiertive holders. 



Cirde 40 on Reader Service card. 




SAS Institute Inc. 
SAS Campus Drive 
Gary, NC 27513 



62 0dobe> 1991 



DeluxePaint IV 

King of Paint and Animation 



There's a reason DeluxePaint" has been the leading Paint and Animation program throughout the evolution of the Amiga. 
We've consistently overcome obstacles as large as pyramids la bring you the most intuitive, up-to-date graphics programs 
available. That's why our list of satisfied customers is as long as the Nile. So, forget abut using those other programs with 
the hieroglyphic interfaces and enter the next era of paint and animation with DeluxePaint IV. 




Powerful New Tools 

Everything needed to 
transport you from the 
Cradle of Civilization into 
the Modern Age, including 
Tinting, Translucervcy and 
Anti-Aliasing. 




Superior LighlTable 

You'll be doing the Tul 
two-step" when you see 

how easy it is to (rente 

animations. How, see 

through your current 
§ . t ■■•» i 



frames — in color! 



DeluxePaint IV features: 

• Paint AND Animation in HAM using nil 4096 colors 

• Improved gradients ate now smoother, more veisotile and 
easier to define 

• All new Color Mixer makes creating and choosing colors a 



New Animation Control Panel with VCR-style interface 
means no more searching through menus for the animation 
controls you need. Now, just point end click. 

Enhanced Stencils give you greater control over image 
processing and image manipulation 



Plus all the Award-winning features you've come 
to expect from DduxePcin!; 

AnimPainl™ — Creeling animations is as easy os pressing 
one key to record your pain! strokes and another to play 
them back 

1 Instant 3-D perspective 

1 Direct Overscan support lor video applications 

1 Split screen Magnification with variable Zoom 

1 Animated brushes lo simplify eel animation 

' Move Requestor lets yau automatically animate brushes in 
fall 3-D 

1 Extensive keyboard equivalents help advanced users work 
more efficiently 



Metamorphosis 



Instantly turn pyramids into 
skyscrapers 



S['-i Easy Metamorphosis 
ffin Watch evolution unfold. 
,," Instantly animate the shape 
'kJT and image of one brush 
into any other brush. 



And You Thought Tut was Ancient Art 



ELECTRONIC ARTS* 



Amiga is a registered trademark of Com mode re -Amiga, Inc. All other Ircdemarhs are Ir 

Circle 73 on Reader Service ear 



SAVE $5 NOW! 




AMIGA ANIMATION 
VOLUME TWO! 

.Selected from hundreds of incredible works. 



In response to the clamor for another videotape featuring 
Amiga animations, the Editorial Staff of Amiga World has 
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Amiga animators. The Editors sifted through hundreds 
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ANIMATION VIDEO, VOLUME ONE was a best-selling 
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You'll be thoroughly entertained as you absorb new 
animation techniques and ideas. WTiether you just brought 
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own animation art before, you'll want to add ANIMATION 
VIDEO, VOLUME TWO to your Amiga video collection! 



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don't know it it will work right with your set-up? Or 
are you waiting lur your Amiga to compute hut don't 
know what an accelerator will mean in practical 
terms to you? You need not wait any longer. Just buy 
it from us, and II you don't like it, send it hack for a lull 
relund! 

CC-MBG rules: Limil ed-time oiler expires 12-31 91 and only applies 
ID [he above listed categories only. You must call Customer 
Service to obtain s Return Authorization number belore sending 
the Item(s) back. The Itemis) must be in original condition and In 
original packaging. No damaged items will be accepted, Helunds 
issued within 14 dais ot receipt ot the relumed lient(s). Roland Is 
limned to S3, 000 per customer. 




OFFER CODE: PI A401 11 



OFFER VALID September 1,1991 



c 



reative 



COMPUTERS 



U.S. ORDERS ONLY: 



CUSTOMER SERVICE OR 



800-872-8882 213-214-0000 



CANADA: 1-800-548-2512 



ORDER STATUS 



4453 Redondo Beach Blvd., Lawntfale, CA 80280 - Mon-Sat 8-6 PST - FAX: 21 3-214-0932 



ACCELERATORS 

MGI MIDGET UOX iirnU . B33.00 
r.'IEJ MIDEB FllCFR 33mfJ .733.00 
PROGRESSIVE 

88040 FOR H000 1495.00 

PROGRESSIVE 

68040 FDR HOOD 1535.00 

AUDIO H1RDWIRE 

DMAS MIDI SAMPLER 128.00 

CMI MIDI 1 (EXIJ __ S8.8B 

ii:f MIDI 1000 49.95 

ECE MIDI PLUS 48.35 

MIDI Ef LD 500 59.95 

MIDI GOLD INSISEH 64.95 

PERFECT SOUND 500 ZODO 63.95 

SOUNOHASTIS 133.00 

COMMODORE 

Did STEM SPEMEBS 33.95 

l?06D UtCNET LAN 199.DD 

42095 ETHERNET UN 299.90 

A2D91 AUTOB DOT CfOTLR ... 148.00 

H2232 MULTI-SEDI/U ID 298.00 

AP30D INT EENLDCK?DD9 ....238.00 
A23ZD DISPLAY fNHINCER ... 238.00 



1520 EOMP. AOAPTEB 41.85 

12000 DRIVE HEPL1CMNT 93.95 

FLOPPY DRIVES 

IE HUSH DENSITY DRIVE 1S4.0E) 

RSCTEC 5.25" FLOPPY 158.00 

RICTEC SUM EXT. 3.5" 94.95 

MEMORY EXPANSION 

•DRAM 505 UTT 512K 59.95 

(SRAM 540 0.4 MEG INT 98.D0 

(SRAM 5B0D 2 MEG A54D CALL 

BASEBOARD (500 0.4MB 111. DO 

MMF.ES 11000 2MB £59.00 

MINHrlEGI 1500 2MB 249.00 

SIIPRIRAM 500 1 a MEG 47.00 

SITPRIRAM RX 1MB 125.00 

StlPBIRAM RK 2MB 133.00 

SIIPRIRAM RX BMB 449.00 

HARD DRIVES 

SUPRIDFIIVE 500IP 

20MB ".SIZE 329.00 

52MB W/FjlZK 475.00 

52MB W/ZMB 499.00 

105MB W!51ZK 855.00 



i osMB mtm 71 5.00 

MODEMS 

EADD BANDIT MODEM 1 05.00 

SIUO BANDIT MODEM L5 ...... 1 69.00 

GALAXY APOLLO 9B00 448.00 

SUPRA 2400 3AUD MODEM 89.00 

FREE CABLE WITH PURCHASE 

SUPRA 240D« WMNP 135.00 

SUPRA 24007J I INTERNA! 1 _ 1 14.00 

SUPBA 2400D* _ __.. 1 55.00 

SUPBI 9600 V.32 47B.O0 

MONITORS 

NEC MULTISYNC 3D 639.00 

NEC MULTISYNC III 650.00 

SEIKO 1448 MULIISYNC 593.00 

SONY l ;: u--: MULTISYNC 779.00 

PRINTERS 

CITIZEN HSX140 24 PIN 32B.00 

CITIZEN CSX20D 3 PIN 1 85.0.0 

LASERJET III HMIB -.. CALL 

9MB PS 41 LASER 2485.00 

STMINX1000 II PRINTER .....169.00 
STAB Nil 020 RIJNBDW 21 9.00 



VIDEO HARDWARE 

IMI6EN GENLOCK B7.95 

A3DG EPSON DRIVER 135.00 

SCO 5000 .....1895.00 

CHBOMA KEY _ ..315.00 

COLOR SPLITTfJl ...108.00 

DENISE EXTENDER 9US 95.00 

DIG! VIEW GOLD V4.D 1 1 3 .CO 

OIGIVIEW GOLD 4,0 PAL 134.00 

EPSON ES-300C SCANNER ...13B5.00 
FUCK. Ell TO GFMOCK ............ 37,85 

FUCKER FIXER 248.00 

FUCKER FIXER PAL 300.00 

F RAM i GRABBER 443.00 

ETUMEGRAB PAL VERS 650.00 

FR1MEGRABJ2SB GR1Y _ 828.00 

FEUMEGRAB/258G PIL 95D.0D 

HIM E PLUS 393.00 

UNS I8MM NO IRIS 1S.95 

LENS IBMMW/IHIS 53.85 

LIVE:! 1800 24S.00 

LIVE! 2000 _ 34S.0O 

1KB 500 30S.0O 

MIGNI 4004 1041.00 



MIGNI I0D4S 104100 

MUVIGEI1 GINIDCK 133.00 

M1MEER PIL GENLOCK 230.00 

NEBIKI GENLOCI I78S0O 

Vi CLE AS PERSONIL SFC 389.00 

PANASONIC WV1410 1BI.0D 

PANASONIC YIV1S0OX 311.00 

PERSONAL TBC CALL 

SHIRP JI300 SCANNER 209100 

SHARP JI450 SCANNER (1 85.00 

SUPERGEN 2DO0S 1351.00 

SUPEHGEN GENLOCK 643.00 

TCBG 1 12 84100 

VIDEO MASTER GENLOCK 395. OD 

VFDI CHIOME COLOR MOD 29.85 

VIDTECK SCANLOCK 789.00 

VIDTECH SCANLOCK PAL 1149.00 

VIDEO BLENDER 1139.00 

VIP VIDEO INTERFACE 87.95 

MISC. HARDWARE 

A MAX U MAC EMUKIOK 135.00 

AUIOUrIK 44.85 

8IGF001 1 50 POWER SUP 97.85 

CMI MUL1IP0RT DDIRD 19100 



CMS SY0UES1 45MB HO 639.00 

SYOOISI CARTRIDGE 90.00 

DAKOTA SKETCH MASTER 41 B.OD 

SKETCH MASTER. 12118 ...... SI9.00 

DDU9LE TALI 57] DC 399.00 

DUIL SERIAL BOARD 269.00 

FATTER It SWITCH A500 . 21 .95 

H1IH ItMJS SWITCH'S 21.95 

GOLDEN IMG. HIND SCAN .,.,.299,00 

IC IGMJI: I AT lill! I Mil 9B.0D 

IC IGNUS: SUPER FIT 89.00 

IV> GRAND SLAM 2000 248.00 

IVB GRAND SUM GOO 31 8.00 

KICKSTART 1.3 ROM 38.00 

MEGACWP 2000 ...258.00 

0MN1KEY OLTRI 132.0D 

PROFESSIONAL SCANUB GILL 

ACCESSORIES 

DISKETTES/DISK 

ACCESSORIES 

DANK DISKETTE SOX 1 4.B5 

DISKETIES, 50 PACI 44.0D 

SONY DISK ID PICK 12.95 



Newtek Video 
Toaster 




G 
$ 1 399 00 ! 




["If From Digital Creation 
ull NTSC Color Display 
and Digitizer. 



<? - & 






Dr. T's 



rFTWiirr. 



most extensive line o£ Music 
products for the Amiga! 



r/XE52a 



Xor Universal 
MIDI system 
organizer. Can get, send, 
load and save entire 
banks from any 
instrument in your 
system Call 

LT^ Tiger Cub 

pi Inexpensive, Sull- 

featured tape 
K- ** recorder-style 
sequencer. Perfect Sor 
beginners. , 58 9S 

^TKCS3-5 

!r Complete 
MIDI 

■ sequencing 
system. $ 229°° 




f^> The Copyist 
| Score Transcrip- 

" v j tion and Editing. 

Enter scores on 
screen or transcribe 
irons SMXJS or MIDI 
Hies. *XVf* 

, The Phantom 

ijL,; SMPTE reader/ 
JF - writer and MIDI 
^V interface. 

Compatible with 
KCS and Bars & Pipes 
Professional s 239°° 

Music Mouse 
Make music 
■with the 
touch of the 




mouse. 



.Call 



New, lower 
priced Mega- 
Midget Racers! 



S488 00 



33 Min » 


'558°° 


Ram Board with 2mb 


*409™ 


Ram Board with 4mb 


*779°° 


68882 - 25 Mhz 


.... s 189 m 



These EcoBoray taoards do not have in MHU 



KB-Talker & KB Talker 500 

Universal PC/AT Keyboard Adapter lor ell 
AlOOO/AJOOO'a <& ASOO W/'SOO Kill 

2 Kcymnpr, 
No Software 
Cap Labels 

t 54 M 



n 



Chroma Key 

Video Overlay Device 
$3 15 oo 



OFFER CODE: PI A401 11 



OFFER VALID September 1,1991 




" Best International 
freight service and 
law, low rates via: 



Overnight International Shipping 
Including Canada as low as $1 5 

Most pates cheaper ttian Express Mail at die Post Office! 



Creative 
Summer Sale 



SONY COLOR DISKS 10 PICK ... 19.B6 

»ONY DISK 5.W 1 D PK 7.S5 

I6NY DISK 5.ES" DSHO 11.85 

SONY DISK DSHD 6 PACK D.S5 

SDIJY DISK DSHD 10 PACK IS.-.!!' 

WOODEN ISK60X 2 DHAWES ..45.00 
WOODEN DI3KBSX 3 DRAMS ..65.00 

wooden uisKsnK 1 c BjIive h .. uii . mi 

DUST COVERS 

COVER DPS A10M MOD B.95 

cover dps Aieso mom 8.85 

COVER UPS AZ0O0 CPU 5.BS 

COVER DPS 12000 KEYED 2.99 

COVER UPS 12000 SYSTIH 1 0.35 

COVER UPS 13009 CPU 5.35 

COVER UPS 1300DH19BO 10.85 

COVES DPS 1500 CPU 6.9b 

DUST COVER DESKJET 23.DS 

DUST COVER LASERJET III 25.85 

DUSI COVER LASERJET IIP 13.95 

SJFESHV ■ JIOC-j -. 17.95 

8AFESKW / A2000 17.96 

SAFESK1N I 13000 17.95 

SAfEBKlN.' (500 17.95 



MICE 

11852 MOOSE B8.95 

BEETLE MOUSEIVAR. C0L0A8) .. 88.BS 

B01NS OPTICAL MOOSE 7B.BS 

GOLDEN IMAGE MOUSE 39.85 

M8USE MATS ...B.BS 

JOYSTICKS 

BOSS JOYSTICK 14.85 

ERCO STICK 17.86 

■in J.i SPEEDING 14.B5 

FREEDOM CONNECTION 25.95 

GRAVIS CLEAR JOYSTICK S5.95 

GRAVIS MOUSESTO 94.96 

GRAVIS SWITCH JOYSTCK 32.48 

LIGHT BUN, ril.lS.lfi 32.49 

MAX1 YOKE JOYSTICK 7B.95 

PDY/EKPIAYETIS JOYSTICK 14.95 

SEEK SIIK JOYSTICK 7.86 

T1C-2 JOYSTICK 1 0.85 

WICO 1-WAY JOYSTICK 22.B5 

WICO BIT HANDLE STICK 1 8.35 

WICO RED 8ALL JOYSTICK IBS 5 

WINNER JOYSTICK 14.95 

TOCMER JOYSTICK 47.99 



PRINTER ACCESSORIES 

DATA SWITCH 2-W1Y 18.B5 

DATA EWITCH 4-WAY 22.BS 

DESKJET BLK CARTRIDGE 18.85 

DESKJET FULL COLOR KIT 34.95 

DESKJET REfllL BUCK 13.85 

DESKJET REFILt BIDE 13.86 

BESKJET REIIlt SHOWN 13.85 

DESKJET REFILL COLD 13.85 

DESKJET REFILL BED 13.85 

ULSKJIT REFILL YELLOW 13.B6 

DESKJET STAND/ORSJINHER ....99.60 

PAINTJET BU CARTBIB6E 25.96 

PAINTJET COLOR CARTRIDGE ... 28.95 

P1INTJET CUT PIPER ...„ 17.96 

P1INTJET 7-FOLD PIPER 17.98 

STAR NK241B BIBJON 7.4B 

STAR RAINBOW BIBBON 6.95 

MISC ACCESSORIES 

IMITDTI A2D00 68,86 

AMITOTE 1600 89.95 

AMITOTE 11084 08.95 

ADTO T R 0111 60.BS 

CLEANINE KIT SMALL 5.35 



CLEANING KIT LABBE 12.86 

COMPUTER SERVICE KIT 18.85 

COPY'CAMiai ST1ND 58.86 

BIEI9RDI0 S7.8B 

MONITOR 3TAN0 A6D0 27.B5 

PEBFECT SOUND ADAP1DB 10.95 

K-SPECS 30 B4.B6 

HOT GRAPHICS 
SOFTWARE 

30 TEKT ANIMATOR 29.85 

UflMKIC 87.96 

DELUXE PAINT III 89.95 

5UD0Y SYSTEM 29.85 

DELUXE PAINT IV 1D9.00 

OICI PUNT 3 54.95 

DICIPAINT 3 PAL 68.95 

in ;.-.:.-. I! Ill .23.95 

DISNEY ANIMATION 7B.BS 

DRAW 4D PROFESSIONAL 199.00 

MXCHD PAINT 81.95 

PHOTON PAINT 2.0™.. 99.95 

SCULPT ANIMATE 4-0 209.00 

SCULPT ANIMATE 4-D JB 89.85 

SPECTRACOLOR 84.86 



li'Slll SILVER 3.0 88.00 

VIBEBSCAPE 36 VZ.0 118.00 

DESKTOP VIDEO 

ART DEPARTMENT 52.3b 

BROADCAST TITIEB 

FONT PACK 1 64.95 

ENHANCER 94.95 

BRBABCASI T1TLER II 220.00 

BROADCAST TITLER II PAL 289.00 

CINELINK FOR IMAGLINK I75.0D 

CO! Oil TEXT SCROLLER 23.85 

DELUXE VIDEO 

PHOTO LAD BUNDLE 89.95 

PULSION PLUS 179.08 

NEHIKI VIOEO TOOLS ON TAP .... 52.85 

PERFORMER IFIAN] 97.86 

PH0T6N TRANSPORT CON? .... 1 85.85 

PHOTON VIDEO EDLP Z9B.D0 

PIKMATE Ill aJ 

PRO VIDEO PLDS PAL 199.95 

PRO VSJEO POST .. „.. 1 SB.00 

PRO VIDEO POST PAL 199.00 

SCALA 249.00 

SCREEN MAKES 219.00 



ON SYQUEST CARTSIDEE 298.00 

SCREEN MAKER STARTER SET .. 31.85 

SH6WMAKER 216.00 

1GALINX FOR IMMBJNH 1 75.00 

IV GRAPHIC8 2B.85 

TV GRAPHICS 2 28.95 

TVBHDYV 68.68 

TVTEXT PROFESSIONAL 98.95 

VIDEO CLIPS 94.96 

VIDEO EFFECTS SO 11D.D0 

VIDEO EFFECTS 3D PAL 1 33.95 

VIDEO PAGE 9B.B6 

VIDEO TOOLS I7S.0D 

VLDEOTITIiR 30 8B.E5 

VIDCEN t.O 83.85 

3D RENDERING 

3D PROFESSIONAL 198.00 

3D PROFESSIONAL PAL 188.00 

flIGITAL LANDSCAPE 78.S5 

IMAGINE 1 08.00 

MAP MASTER 4S.95 

PRO TEXTURES 36,85 

SUBF1CE MASTER 25.95 

IMAGINE BUDDY SYSTEM 2B.8S 



The ICD Advantage 



AdSpep.il™ ^OB 00 

tat nrt prtw«» * m xxjtrtw i n-i p*t nm. 

Flicker Fpen Video ™ '295" 

Novia 20i™ •549 110 

Iki ini!3«l bird (rtra iU taiirl'ict M tic wtrltf Itr 

jatp Im ; j $00. F lit tiliruH,. 



IMnuii Rfli " Halt dtrt iw* cio; if in intriii ritifT oMtcttr. tm a 

1 ™" ,a au " u.n.n.ri.rt, I^iiImiSWk 1H0. 

Htm in em M'ic it* Mm -rt* i 60 iwt- J.S lacl biri 



Prima 1051 ™ Call 

1 DS Mil "limBr I* isor 50C. ID DO if JDDO. 

AdlDE™ '89 00 

S-i Hifl X-ji Uri trill talerfici null. Fir BE 111! 

Mm. 

IDE 44 f»f rnr I.S lick fears: «rril Mil** 

Shuffle Board' M *ZB m 

0: ii iii 

fllflri.l 



Prima 521™ ..... Call 

Pit 52 M)X iod I 3.5 MCI IX Irtit UTtfliKf n 
im Junn 5M. lQtjn ir KHO. 



Prima 

Quantum hard drive 
Shullle Board 
MIDE 





Centaur Hardware 

Minimegs 



ATtordabfe 2 MS External 

RAM lor 500 and 1000 

Full HUTQCONflG 

LINO '269» 

A500 '249" 



Enhanced Unidrive 



h^ 



S 1Z4 95 



wins \ta tract tjbpUj ir.£ 
rtw nnrtecuon inrtlcJi 



Hash SCSI 

Supercharger CALL 

Fastast 8- or IB-Bit NON-DMfl 



Boing! Mouse 

Best-seLiinj optical mouse 

lor the Anlga ivslJi Free 

D.U.O.E. sottwirt 

(9 S3S.95 vatuel. 

m* 5 




Controllers 
GUP Series II - Noei Ram Cap. . s 1rj9°° 
GWP Series 31 - Up to 8 meas ..'1 aa 00 

ICD AdSCSI 2000 '128™ 

ICD AdSCSI 2080 193 

IVS TrumpCard 2000 Prol *m m 

m TruinpCard 500 Prol "258" 

Suppa WopdSync 'lOB™ 

Batatlyer 2000 •88" 



BCIOiS 



Dalaliyer50Q ! 179" 

Nexus HCB/O S 22S :! 

Bare Drives 

Quantum 52mli LPS S 233 M 

Quantum 105 LPS , 377 < " 

Quantum 170 'BIB 00 

Quantum 210 *B98* 

Quantum 425 nS89» 




Roctec 

Mew, reliable drive tor the I 
Super sum, less than 1-inch Mgh. 
Low power f^ituimiiJuu. „ .. 
IJWvertass-thru. *34 





Corporation B|H| 


SupioRom 2000 4mb R 
SupraRam 2000 6mb R 
SuproRam 2000 8mb R 


Hitfls^W^rwiWiijH 









OFFER CODE: PI A4Q1 11 



OFFER VALID September 1,1391 



c 



reative 



COMPUTERS 



U.S. ORDERS ONLY: 



CUSTOMER SERVICE OR 



800-872-8882 213-214-0000 

CANADA: 1-800-548-2512 ORDER STATUS 

4453 Redondo Beach Blvd., Lawndale, CA 902BO - Man-Sat 8-6 PST - FAX: 21 3-21 40932 



laiiLRCiWiGt ?a.as 

INTEREHAN6L TSLV MODL 18.B5 

MAP MASTER 

TOR LIGHTWAVE B4.35 

r.UTRV'SIDil I1S.D0 

MATERIALS TtKTU REILBRARY 

VOL Z: TILE* .„ 26.95 

MODELER 3D S4.85 

PIXEL 30 AUTOTRACIJIB ....52.66 

SCAPE MAKER 21.85 

SCENE: CEfiERAIOR 26.65 

SCENEBY ADIMATDR 34.65 

SCULPT 3DXL 1 U 9.00 

VISTA 1 .2 47.85 

VIST* PAL 58.95 

VISIA PROFESSIONAL 87.95 

EflAND CANTON 1 46.66 

BUND CANTON 2 48.65 

JACKSON HOLE 1 48.85 

SCAPES CALIFORNIA #1 46.85 

SCAPES MARS 46.85 

WESTERN U.S 48.95 

WYOMING 1 46.95 

WYOMING! 46.85 



DESIGN DISKS 

(SPECIFY SCTJtPTfTSIlVER/VSCAPE] 
AIRSHIPS OF IHE 2DTH CENT ... 23.65 

ARCHITECHTURE 22.85 

DINOSAUR „ 25.65 

FUTURE 22.95 

HUMAN 22.65 

INTERIORS 22.85 

MICRD9I0TICS 22.95 

NY CITY ICONS 26.68 

SPACE 25.6S 

UINTASE AIRCRAFT 25.65 

W600LANO 25.65 

GUP ART 

AIRCRAFT PiCS 31.95 

COLOR CUP ART 

VOL NI-3 TCAl -17.B5 

CLIP ART *1-8 (EACH) 1 2.65 

ECLIPS PROFESSIONAL 60.95 

ECLIPS PROFESSIONAL II 84.95 

MAP PICS - US 31.B5 

MAP PICS ■ WORLD 37.B5 

PRO FILLS 17.96 

PROF. PACE STRUCTURED 3S.B5 



SOFTCUPS: 1-4 (EA) 44.69 

ANY TWO SOFTCUPS 65.60 

ALL FOUK SOFTCUPS 180.00 

SUPER CLIPS 1-3 (EACH) 1 6.65 

FONTS 

1ST PRIZE TOASTED FONTS 1 ...40.65 
IMAGINE BROADCAST DO 

FONTS V01UMES1-3 38,96 

INTERFONIS 66.95 

COLO DISK DECORAIOH FONT ... 34.65 

GOLD DISK OESIGNER FONT 34.95 

COLD DISK PUBLISHER f INT 34.65 

G0L6 DISK VIDEO FONT 34.95 

KARA AMMFDIfTS 1 29.95 

KARA ■iYi-.1Fir.IE 2 29.95 

KARA ANIMFDNTS S 28.95 

KARA FOTjrs HEA6UNES 44.65 

KARA F6NTS HEADLINES 2 86.95 

KARA FONTS SUBHEADS 36.85 

KARA STARflELDS 34.65 

KARA TOASTER FONTS VOL 1 ... 62.85 
KARA T6ASTER FONTS VOL 2 ... 62.95 

MASTERPIECE FONTS 1 5B.00 

MASTERPIECE TOASIEH FNTS... 88.85 



PAGESTREAM PLUS PACK 46.85 

PAGESTHEAKI. F6NIS 

PACK. (4 SETS1 46.85 

PR6WRI1E PRO FONTS VOL I ....22.85 
PROWRITE PRO FONTS VOL II ...22.85 

PROf. FONT L16RABY 48.85 

PROF. PAGE OUTLINE CG 128.00 

MISC. GRAPHICS 

ACAD TRANSLATOR 1S9.85 

AU16SCRIPT 81 .85 

FRACTAL PRO 56.65 

FRAMEGRAB6FR 1/2 SFTWR 58,85 

IMAGE UNK 1 18.00 

PRO/MOTION , 58.85 

RESEP 51.35 

DRAWING/CAD 

DECKSUILDERS CAD 59.85 

DYNA CADD 728,00 

FLO FLOORPLAN CNSTRCT 29.85 

IIOMEBUILDIRS CA6 2.6 124.66 

HOMEBUHKRS.SCULPT 68.85 

H0ME6UILOERS_CH0ICE 50.35 

IIOMEDUIL DIES . LIT. . 1 26.85 

H0ME9UIUJER5_PRINT 72.65 



IIYTROCAO 46.95 

INTROCAD PLUS 84,95 

ULTRA DESIGN 1 B8.00 

XCAD DESIGNER S9.9S 

ACAD DESISNER PAL 8S.B5 

ACAD PROFESSIONAL 149.00 

ACAD PROFESSIONAL PAL Mil 

ASHELL 124.00 

DESKTOP PUBLISHING 

AWAOD MAKER PLUS 92.49 

DESIGN WORKS 78.95 

DRAW 4D 1G4.00 

PAGESTREAM 2.1 178.66 

PAGESTREAM FORMS 28.65 

PELICAN PRESS G4.85 

PRININASIER PLOS „ 25.85 

PROFESSIONAL DRAW 129.00 

PROFESSIONAL PAGE 2.0 165.00 

PROF. PAGE TEMPLATES 35.65 

PR6VECT0R 188.56 

MUSIC SOFTWARE 

6ARS AND PIPES 1 38.00 

6ARS AN6 PIPES PROF 2B8.66 

MULTIMEDIA KIT 34.85 



MUSIC86XA 34.B5 

M0SIC9DX9 34.95 

INTERNAL SOUNDS KIT 34.95 

RULES FOR TOOLS 35.65 

C-IAR 8.95 

08. T'S MDSIC SOFTWARE 

BASH SON GOOD* 17.85 

COPYIST APPRENTICE 75.95 

COPYISIDTP 186.06 

D-50 B/UB : 80.65 

E-M11 PROIEUS 80.65 

KCS3.0 _ 159.00 

KCS LEVEL II 3.5 229.06 

K68C M-l E6/U8 87.95 

MATMX-G 67.65 

MIDI INTERFACE 78.65 

MIDI REGOHDMG STUDIO 40.95 

MT-32 EMI8RA5IAN 87. B5 

M INTELLIGENT MUSIC 1 24.00 

TIGER CUB 58.85 

MASTER THACIS PRO 256,00 

MOSIC X 88.B5 

SONIX 51.85 

SOOND OUESTIMIDIQOEST 14B.00 

SOUNDIRAK VOL 1 11.S5 






s 379 



00 



HAM-E PIUS 

•Palnl, randan, cenvant and image 
processing software 
•18/24-Bit "p upe" modes 
•256/51 2 color register modes 
•RGB pass through 
•Screen overlay/underlay 
•Screens pull up/down & go front/back 
•View with any IFF Viewer 
•Animate via ANIM or Page Flipping 





s 895 



2 Meg Version 



Seiko CM- 1440 

• 14" Super fine pilch Trinitron 

• Resolution up to 1024 x 768 ^—■■aa 
•Anti-glare silica coating xA^^^JU 

• Works on all Ami gas '*/# W 

• Includes a free cable 



Firecracker 24 

• High-resolution 
»!6.6 Million Colors 

• 24-Bit graphics display card 

• Works on the Amiga 20D0 and 2500 



DKB SecureKey 

The SecureKey is a hardware security 
device that installs in any A2G0O 01 
A3D00. The SecuieKev will not allow 
access to your Amiga without (he 
right security code 3 99 ao 




$21900 

wilhau! Agnus 



i DKB MegAChip 2000 



2 Megs of Chip RAM foi the A2000 and A500 
Doublss youf Graphics menlDry lor Desktop 
Video, 3D Rendering A 
Animation. Multimedia *309 <W 

« Desktop Publishing wt(hou| AgnuJ 




HP PaintJet 1399.00 

HP DeskJet 500 ..469.00 

LaserJet IIP 798.00 

QMS-PS 41 1989.00 



COLORBUST 



24/48 Bit 

Graphics/ 

Video Engine 

1G.8 Million 
Colors 

Pure RGB 
output 

WOBJBWITH 

fii.i /itnfrja i 
Kitii miiiiiin'' 



s 689< 




DKB Insider II 

1 .5 Meg of internal RAM lot the 
A1000 with clock/cclenciar 

OK *1S9" 

512K '219" 

1MB '249™ 

1.4MB w?* 




Audition iff 

Advanced digital sound editing. 1 i 
More features than AudloMaster 3. 


r W'y! 


kiik 


i W5» i - 



■i; tJHj ■CUT!] 



THE 
BLUE RIBBON 

SOUMDWDRKj, 
LTD 



Bars & Pipes Professional .,.., 

MultiMedia Kit ..„......, 

Rules for Tools 

Internal Sounds Kit 

Music BOX A 

Music Box B 



. S 32 M 
. S 32 M 



OFFER CODE: PI A4 



OFFER VALID September 1,1931 



Educational, Corporate and Aerospace purchase 
orders accepted. Call (213) 542-2292 for details. 

USE OUR TOUflHINTKNAnOWL PHONE IMS 

Australia 0014-800-126-712 ; Canada 1-800-548-2512; Denmark 0434-0287; France 19-0590-1099; Italy 1878-74086; 

Japan 0031-11-1351; Netherlands 00-022-8613; Norway 050-12029; Switzerland 046-05-3420; United Kingdom 0800-89-1 178. 



SOUNDFHAKVOL 2 14.95 

TRBX MIDI STUDIO bS.illi 

SAMPLER EDITOR 
SOFTWARE 

AUDIOMASTER III .....64.95 

AUDITION 64.95 

UTILITY SOFTWARE 

MISC. UTILITIES 

(Ml AUBNMEN1 SYSTEM 29.95 

9.A.D. DISK OPTIMIZER V4.0 ....29.95 

CROSS DOS 25.95 

CVEKUSED PROF. REl. 2 59.95 

DISK LIBELE9 22.95 

DISH MECHANIC, THE 52.95 

DISK ID DISK ._.. 29.95 

DIEKMASTIR 20.95 

DISRMA8IER II 42.95 

DOCTOR AMI 29.95 

DOS TO DOS 32.4B 

FACC II 21 ,95 

MAC 2 D1S 90.95 

MASTERING CLI 25.95 

POWER PUCKER PRO 17.95 



SCANNEHY 195.00 

VD REC DDE 1 1 7.0D 

VY SHELL 31. B5 

WORKBENCH 1.1 -.19.95 

BACKUP UnUTES 

AMI9ACK 44.95 

BYTE If BACK BACKUP 40.95 

COPYRlEHi Mil 

FLASH9ACK 34.85 

MR. BACKUP PROFESSIONAL ... 32.95 

PROJECT D 35.95 

QBARTER9ACK 4D.95 

tl U ISTERBf Cll IDOLS 52.95 

R«H COPY 1.J „.._ 34.85 

K-COPY PROFESSIONAL 45.95 

PRINTER UTILITIES 

DJ HELPER ...,2195 

PALELIE PRINTER 1B.85 

SBPER.DJ V2.D ..15.95 

TELECOMMUNICATIONS 

ATHIK in _.._ 64.95 

BAUD BANDIT „ 29.95 

BR! PC 91.95 



ONLINE PLATINUM 39.95 

MINDLINK TETECOMIH 29.85 

PARAGON IBS V2.DB 99.95 

STERLING SERVICE BBS 84.35 

SKYLINE BBS It J 37.95 

PROGRAMMING 

AC BASIC 1 29.95 

AC FORTRAN 77 ,.._.., 390.00 

AC FORTRAN 1 95.0D 

ADAPT SBO K - 99.95 

AMIBA LOGO _ 6B.95 

AUTOBASIC 5B.95 

AREA* 2B.95 

AEFEC C COMPILER 195.00 

A21EC C PROFESSIONAL 1 23.00 

BENCHMARK MODULA-2 1 24.00 

BENCHMABK SOURCE LIFE 93.95 

CAPE B8K ASSFM 2.5 ,. ..52 95 

INDVATOOLS 1 51.95 

JFBRTH PROFESSIONAL 1 34.00 

LATTICE C SAS.'C . _. 1 83.00 

LATTICE C++ . . 89.00 

POWER WINDOWS 2.5 52.95 

SOURCE LEVEL DEBUGGER 49.95 



PRODUCTIVITY 

SOFTWARE 

AUTHORJNG SOFTWARE 

AMIGA VISION 99.90 

AMOS THE CREATOR 94.95 

AMOS THE COMPILER ... 45.95 

AMOS 30 42.95 

CANDO 98.95 

CAM PAL VERSION 9B.95 

CANDO INTROPAK 23.95 

CANDO PRDMK 1 23.95 

DIRECTOR V2.0 74,95 

FOUNDATION 149.00 

HYPER BOOR 64.95 

HYPER HELPERS 35.95 

ACCOUNTING 

SESI BUSINESS MGMT 192.00 

DESKTOP RUDGfT ._ 40.95 

EASYIHI6ERS 192.00 

PHASAR 4.0 53.95 

DATABASE 

09 MAN V 174.00 



MICROFICHE FILER PLOS 117.00 

SUPEHRASE PERSONAL 2 87,95 

SUPESRASE PBOF 3.0 189.00 

SUP3BASE 4 32B.00 

WORD PROCESSING 

ELECTRIC THESAURUS 20.95 

EXCELLENCE VERSION 2 103.00 

FLOW 67.95 

OFFICE CDLD DISK .- 159.00 

SCRIBBLE PLATINUM 97,95 

TBANSWRITE 39.90 

WORD PERFECT .... 163.00 

WORD PERFECT LIBRARY 76.B5 

WORKS PLATINUM 93.95 

MISC. PRODUCTIVITY 

ALL M ONE 54.33 

E7 GRADE 3G.9S 

MtCBOLAWYER 37.BS 

TOP FORM 62.96 

WHD WHAT WHERE WHEN 61.95 

SPREADSHEETS 

ADVANTAGE SPREADSHEET .„., 11 8,00 
MAXIPLAN PLUS B9.B5 



SUPERPIAN 84.15 

TEMPUCITY ANALYZE 20.05 

TEMPLICITY MAKIPLAN 20.35 

TIMPUCITY SUPLRPLAH 20.95 

TEMPLICITY VSP PROF 20.95 

VIP PROFESSIONAL 58.95 

CIRCUIT DESIGN 

PRO BOARD NET PACKAGE ZBI.00 

PRO BOARD PERSONAL 8B.95 

PRO NET PERSONAL „_____ 89.95 

EDUCATIONAL 
SOFTWARE 
PRESCHOOL 

AOVENTURES IN MATH 24.95 

BARNEY 1EAB 20,95 

9ARNEY REAR GOES FARM 29.95 

BARNEY DIM 10 SPACE _ 20,95 

CHICKEN LITTLE 17.85 

DISCOVERY (VARIOUS TITLES) .. 1 1.49 

DISCOVERY W.MATH 23.95 

DISCOVERY W.SPEUING -. 21.95 

KATIES FARM -„ 25.95 

KINOERIMA _ 29.96 




»m. 



L 



Personal Fonts 
Maker 

Design and modilv screen 
and printer louts. Loaded 
Willi features *6!P 

Personal Write 

Fast, (ulllealulped Word 
Processor. Lots ot Powbp 
and a Super value *38 u . 





L*il 



w 



Transforms your Amiga 
graphics Wo music. 
Supports MIDI as well as 
Amiga sounds s 5B ab 

B.A.O, War .4.0 

Best-seSuig dish optimizer 
lor all Amlnas. 81 ■ 
tluppy and tiard drive:; by 



up to s tones! 



28" 




ONLY s 215 



IWOW.'.M!HJ 

MAKES DESKTOP 
VIDEO A REALITY! 

•SpclraiTe Video nil Sound to die Deal! 
•Caatral aiepail Deiices ie lie Viteo Toaster, Laser-Disc, 
VCRs, iKFiisilE Optic* Disks, HIBI! 

• frail fnUim at lArMi Unites' Leng'M 

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CONTROL YOUR VIDEO TOASTER! 



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Dlgi View Gold 4.0 1 24.00 

Dlgl Paint 3 68.00 

Panasonic WV1410 189.00 

Panasonic WV1500K 319.00 

Copy/Camera Stand 59.95 

Super Bunttle/Digi View... 398.00 

(Dig! View Gold 4.0, WV1410 Camera, 
Copy Stand, Lens, Cable) 



SoftClips Proper Grammar 



W Eg 



s 44 ! 



95 



s 57 



95 



1 Buy any Amiga wont processor and Proper Grammar at the same 

time, and save $5.00 off the normal price. 
' Buy al! tour volumes of SoftClips clip-art lor the special price of 

SI 60.00 — a savings ot 55.00 per volume! 




trig* ^ 


Brigade 
Commander 

«2g86 



Our Wedding 

22 Images 

^55" in 24-bit 
>44 w in HAM 




OFFER CODE: PI A401 11 



OFFER VALID September 1,1991 



c 



reative 



COMPUTERS 



U.S. ORDERS ONLY: 



CUSTOMER SERVICE OR 



800-872-8882 213-214-0000 

CANADA: 1-800-548-2512 ORDER STATUS 

44S3 Redondo Beach Blvd., Lawndale, CA 90260 - Mon-Sat 8-6 PST - FAX: 213-214-0932 



letters fok you „___„ is.ss 

MATCH rr _ 25.85 

MATH DOCTOR 23.86 

r.HTH MAGICIAN _ ZB.BE 

MATH WIZARD 29.89 

MCGEE 25,85 

MOTHER GOOSE 18.85 

MT PAFNT 2.0 — 29.95 

MY PAINT OUT* OUR *T .- 18.85 

MY PAINT DAT! DISK « 18.85 

NUMBERS COUNT 13.85 

NURSERY RHYMES STORY 18.85 

OPPOSITE! .11 tract 13.85 

SPEUAFABI Z3.95 

GRAMMAR SCHOOL- 
ADULT 

ALGEBRA I 31.06 

ALGEBRA PTUS VOLUME I 31.85 

ALGEBRA PLUS VDIIIMHI . 23.85 

ARITHMETIC 28.85 

BBLEREIDER STUDY 31.85 

CALCULUS 31.86 

DISTANT SUNS V3.D 2 3 . 96 

DISTANT SUNS V3.D PAL 31.85 



YAlt BRIGHT STAR CATLE ._. 12.86 
SK1MAPLYL1 SIARCATIG.T5.85 

DEEPSKY OBJECTS 1S.9B 

DISTANT SUNS V4.Q 57.85 

MELLITYPE - 8.86 

JAPANESE I 25.85 

LMKW030 (VAR LANGUAGES) . T8.B5 

MATH-AMATTON . 18.B5 

MAVIS BEACON TYPING 34.85 

PRE CALCULUS 31.05 

TEACHEBS TOOLKIT 34.85 

TRIGONOMETHY 31.05 

WHERE IN EUROPE CARMEN 29.3b 

WHERE IN TIME IS CARMEN 29.85 

WHERE IN THE U.S.A _ 23.85 

WHERE IN THE WORLD 29.85 

WORLD ATLAS 2.0 32.48 

CO TITUS 

ADVNCD MILITARY SYSTEMS ...29.85 

ALL DDGS GO TO HEAVEN 32 .85 

AMERICAN HERITAGE 

DICTIONARY 4B.85 

HARNEY BEAR GOES CAMPING .. 27.86 

GOES TO SCHOOL 25.35 



CASE OF THE C9N00R 32.95 

CLASSIC BOARD GAMES 32.95 

DEFENDER OF THE CHOW; 38.95 

ELECTRON!!; COOKBOOK 43.B5 

FRED FISH COLLECTION 1 48.B5 

FUN SCHOOL 3 35.B5 

GARDES FAX 
TREES, SHRUB'S, DOSES. & 

CONIFERS 38.B5 

FRUITS, VEGETABLES, HERBS 38.35 

GARDEN PLANTS 38.89 

ILLUSTRATED HOLY BIBLE 34.89 

HOUND OF THE BA3KERVILLE3 .. 33.39 
ILLUSTRATED WORKS OF 

SHAKESPEARE.. .34.35 

LEMMINGS 3B.S5 

MUSIC MAKER - 39.86 

MY PAINT 29.85 

PSYCHO KILLER 39.95 

SIM CITY 39.95 

TIMETABLE SCIENCE ,44.95 

TIMETABLE BUS. & POLITICS ....44.95 

WORLD VISTA 84.95 

WRATH OF THE DEMON 34.85 

WOMEN IN MOTION 39,85 



GAME SOFTWARE 
ARCADE GAMES 

AWESOME IN i SHlFi" 34,95 

BATMAN THE MSVIE 29.95 

BATTLE STORM 29.35 

BATTLE SQUADRON 14.85 

DRAGONS LJIR II 

ESCAPE SINGES CASTLE 34.95 

DRAGONS LAIR ll'IIWE WARP ... 34.05 

HOVER FORCE 32.96 

KILLING GAME SHOW 28.85 

LEMMINGS 32.S5 

MARBLE MADNESS ..,..13.05 

NY WARRIORS 32.43 

PERSIAN GULF INFIEtNO 1 4.BS 

PIONEEH PIAGDE 10.08 

PDWERDR1ME 1 3.B5 

PRINCE OF PERSIA 25.SS 

SHADOW OF THE BEAST 25.9 5 

SHADOW OF THE BUST II 34.B5 

SHOOT 'EM UP CONSTRUE T 3.95 

SPEED BALL 2 32.9S 

SPOT • THE 7UP GAME 25.9S 

SWORD Df JODAN T5.9S 



TUHRICANII 32.95 

FLIGHT SIMULATION 

A-IO TANK KILLER 32.95 

9LUE MAX 34.95 

CHUCK YEAGER'S ADV FLT 27.9S 

F-18 COMBAT PILOT 1J.95 

F-19 STEALTH FIGHTER 34.35 

F-18 INTERCEPTOR 1J.95 

F28 RETALIAIDR 29.95 

FALCON 32.85 

FALCON MISSION DISK T5.96 

FALCON MISSION DISK 2 T 7.95 

FLIGHT SIMULATOR II 32.49 

SCENERY DISK #7,S,T11EAI..T8J5 

SCENERY DISK STARTER 37.95 

SCENERY DISK W.EOROPE 1 8.95 

SCENERY DISK, JAPAN 19.95 

THEIR FINEST HDUI 24.95 

ROLE PLAYING 

H.A.T. __ 34.95 

BARO'S TALE „ T3.95 

BARDS TALE II T3.B5 

BARD'S TALE III: 
THIEF OF FATE 34.95 



CAPTIVE 92.85 

CURSE OF THE A2URE BONDS ....34.95 

ORAKKHEN IB.B5 

DUNGEON MASTEL 23.95 

CHIOS STRIKES BACK 23.95 

ELVIRA: 

MISTRESS DF THE MM 29.95 

EYE OF THE BEHOLDER 93.95 

HERO'S QUEST II: 

TRIAL 9Y FIRE .30.95 

IMMOHTAL 30.96 

MIGHT MAGIC II .40.95 

NEUROMANCFR 29.96 

OBITUS W T SHIRT 34.95 

SEARCH FOR THE KING 3:9 .55 

SECRET OF MONKEY ISLAND 3B.95 

SPIRIT OF EICALI9UR 3? ..19 

ULTIMA V 35.96 

WIZARDRY 

BANE OF THE COSMIC FORGE 33.35 
WRATH OF THE DEMON ..... 29.95 

SPORTS 

GRETHY HOCKEY 32.48 

HARD DRIV1N' 2 ,„,. 3J.S5 




Professional Page 2.0 

The Ultimate in Desktop 
Ml Publishing 



s 185 



_urks with ALL printers. 
' s word processor 
24-bit images, 
color display. 
.Jes text and graphics. 
Jt nes with free DTP video. 



DesignWorks 

' Fast and intuitive structured 
drawing. 

t and export IFF pictures. 

(port. 
Full 4096 color printing. 
Multiple drawing layers. 
• Full support for Kickstart 2.0. 




DeluxePaint IV 



m ucnvE -:i: ram 



DeluxePaint IV 



HAM 



14,000 word dictionary 

1.4 Million word Thesaurus 

Grammar checker included 

Postscript output 



///z* Animation 



^ the Amiga! 



Image ***% 
Finder w& 

$4995 rs 




Deluxe Video III & 

Deluxe Photolab 

Bundle now for only 

$99.95 



OFFER CODE: P1A401 11 



OFFER VALID September 1,1091 



Visit our Amiga Superstores! 

South Bay: 4453 Redondo Beach Blvd. - Lawndale, CA 90260 -Mon-Satl 1-7 PST -Phone: (213) 542-2232 
Westside: 318 WUshre Blvd. - Santa Monica, CA 90401 - Tues-Sat 11-7 Sun 11-5 PST-Phone: (213) 394-7779 



Creative 
Summer Sale 



HMDMLLII 32.M 

HMOMLL II DAT* DIIK ,. 1 2.B5 

line SEV LESGUE SIMUUIOH .... Z2.FJ6 

HOLE III ONE GOLF 2a.85 

HOLE IN ONE COURSE S3 11.95 

LNDIANJP0U3 500 . 34.85 

JAM NICKUWS UNLMIT 38.95 

JJCKOTHLAUS CISC1 . 12.95 

COURSES l,2.3,J.5(f»l.. 14.95 

PRO TENNIS TOUR 2 ....34.95 

PRLTf. FHOIBJU SIM. _ 22.95 

TESEDRIVE II 32.4B 

CUIFOIMU CHUIENSE 14.B5 

FUBOPEJN LBILLHIGE 14.B5 

MUSCLE CARS 14.95 

SUPER CUSS 14.85 

WORLD CUSS SOCCER 27.95 

ACTION/STRATEGY 

MIT Of EO 35.95 

BATTLE CHESS _ — 81.85 

BRIDGE B.0 25.95 

CKCKMATI 35.95 

FUU METAL PLANET 32.49 

HOT LE BOOK OE SAME! VOL 1 ,. 22.95 



BOYLE HOOK Of GAMES VOL 2 .. 22.85 

ISIIIEjO 35.BS 

MONBPOLT 32.85 

OVERLORD 32.95 

POPULOUS 2B.S6 

POPULOUS DATA DISK #1 1B.9S 

S1MEITY 32.49 

TEIRAIN BETDR 1 3.95 

AltCIENT CITIIB 23.95 

FUTURE CITIES Z3.S5 

SIAR CONTROL 2B.15 

SIEUAR-7 23.85 

TETRIS 1 8.B5 

FACES...TBS III 24.B5 

WILLTRIS „,24.B5 

WAR/STRATEGY 

CARTHAGE _. 25.B5 

CENTURION — 34.95 

DAS BDOF 34.85 

EMPIRE 34.95 

GENGHIS KHAN 38.85 

GUNBOAT 32.95 

HARPOON... 41.95 

BATTIESET 12 20.85 



BATILE8ET »3 20.85 

SCENARIO EDITOR 27.85 

RENEGADE LEGION: 

INIERCFPFOR 38.85 

M1 TANK PLATOON 35.95 

NOBUKAGA'S AMBITION 33.35 

PDWEI1M0NGFB 33.35 

RISK 25.95 

ROMANCE OF 3 KINGDOMS 41.35 

SHINI SERVICE ™, 1 3.1)9 

UNIVERSAL MIUTAR1 SIM II 34.B5 

WARLORD! 28.B5 

WOlfPACK.- 36.BS 

ADULT 

CENT LB mill SQUARES 19.85 

FEMME FATAli 20.B5 

DATA OISKSIEA) 13.85 

LEISURE SUI1 LARRI II ..- 35.95 

LEISURE SUIT LARR 111 35.85 

SEJ OLYMPICS 24.85 

STRIP POKED 

DATA DISISIEA) 12.B5 

STRIP POSER II 25.95 



NEW GAMES 

ARMADA 28(25 _ CAR 

ARMOUR-GEODON 29.BS 

ALICE IN VIDNDERI ANO 38.BS 

AT0M1N0 32.85 

BATTLE CHESS II: 

CHINESE CHESS 32.85 

BATTLE COMMAND 34.95 

DATTLE ISLE -.34.85 

9IR0S Of PRIT _ 34.95 

CARDINAL OF THE KREMLIN 32.95 

CRIME DOES NOT PAV 32.95 

CDNFUCI MIDOLE EAST 38.95 

MBERCON 85.85 

DEATH KNIGHTS Of IRTNN 34.95 

T-l 5 STRIKE EAGLE II 38,95 

FAST EDDIE'S POOL 24.95 

GATEWAV TO THE 

SAVAGE FRONTIER 34.95 

HARD NOVA 34.95 

HARPOON CHALLENGER PAK 53.95 

JAMES BONO: 

THE STEAITH Aff Am 35.95 

KILLING CLOUD -. ...29.95 



KING'S BOUNTY 32.B5 

LIFE AND DEATH 32.B5 

MEDIEVAL WARRIORS 2B.B5 

MESATRAVRLER 1 3B.85 

M1G 28 FULCHUM PAl VERS 13.5b 

PREHISTORIC 2B.85 

POOLS Of DAIKNESS 38.85 

POWESMONGED DATA DISK: 

WORLD WAR I EDITION 18.85 

RAILROAD TYCOON' 39.95 

RULES OF ENGAGEMENT 33.85 

SECftEI Of THE 

SILVER BLADES S4.B5 

SHADOW SORCERER S4.S6 

STMFUGHT II _ 34.06 

STORM BALL 32.86 

STREET ROD II 27.86 

SW1V (SILKWORM 21 82,85 

IEAM YANKEE - 38.95 

rcflMnwion 34.95 

THEME PARK MT3TERV 2B.95 

TOKI 32.95 

VAKINE ._ 25.95 

ZONE WARRIOR 27.95 



VIDEOTAPES 

AMIGA HARD DRIVES VIDEO 88.85 

AMIGA PRIME!! - — 24.85 

AMIGA VIDEO MAGADNE 14.95 

AMIGA WORLD VIDEOTAPE 1 B.35 

ANIMATION 101 TUTORIAL 24.95 

DCTV: A GUIDED TOUR 28.05 

DQ1HE PAINT 3 VIDEO 1 3.85 

DIRECTOR TUTORIAL VIDEO 29.89 

FRACTAL FANTASY 21 .BS 

FRESH VIDEO PORTrOUO '80 .... 21 .89 
FRESH VIDEO PORTFOLIO 'Bl ...21.80 
HELPFUL LIGHTWAVE HINTS 1 .. 33.85 

HOT HOODING YOUR AMIGA I8.8E 

IMAGINE: A GUIUED TOUR 28.85 

IMAGINE: tUIUFB TDUR PAl 29,86 

LIGHTWAVE TUTORIAL VIDEO ... 12.B6 

MANOELBROr JULIA VIDEO 24.85 

MUSICAL AMIGA VIDEO 23.3b 

THE MINDS fYE 19.B6 

TOOD BUNGREN VIDEO .....CALL 

ULTIMATE VIDEO PROD 1 32.4B 

ULTIMATE VIDEO PROD 2 3B.85 




$89 



95 



ProWrite 

The all-time best selling word 
processor for the Amiga! 

• Audio/Video Scflptwrillng, 

• Arexx support. 

• 100,000 word Spell Checker. 

• Thesaurus with 300,000 word cross 
reference. 

•Supports columns. 

• Wraps text around graphics. 

• Mall Merge 



w 



The Art Department Professional 

Art Department Pro gives you the most 
powerful image processing system ever 
offered for the Amiga s 139°° 




oo 



ES-300C 



Epson Scanner. 5 1199 



600 DPI, 24-Bit full page color scanner. 
With ASDG Driver Bundle s 1299°° 



paw 4D Pro 



i/teEsianAUSaifiTaJm.*OT™r«lBrti(g8ti*a0ao 
Unite! Ranters any fctfgs note pte 24-BfL EASY 
— a^ Manual. DtatDinvswrtiiTiitiat 3D 

•Mr Cups! TOM aral IWkihis! 



:•**■■. 






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' iiiiimuuii! Lisrits that anrmsis 

• PilTilllfil SfWCft! to ihbpm In 
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The Works Platinum 




Word processoF, 

Spreadsheet, Database, 

Telecommunic ations, 

Sideways print utility. Ail 

Programs integrated on 512K. 




Kara Fonts 

Toaster 
Fonts 1 

sg 2 95 



Distant Suns 4.0! 

Features Include: 
Arexx support. 
Animation capability. 
Interlace / overscan. 
Double buttering. 
Off-earth viewpoints. 
Math co-processor version. 
Comets, asteroids, and more stars. 
Full-screen images of solar system, 
Plus much more... 

1 meg required — S Disk set — NT8C or PAl available 





Kara Fonts 

Toaster 
Fonts 2 

89295 



uista rpofessidnar 

24 bit OlltDllt! 



24 bit output! 
$ 87 95 

(Rett. 3 meg ram) 




OFFER CODE: P1A401 11 



OFFER VALID September 1,1991 



ative 







The Largest GVP Dealer in the World 

Introduces: 



Impact Vision 24 

16 Million colors, 24-Bit Frame Buffer + 
Genlock + Framegrabber + Flicker- 
Eliminator + PIP + Video Titler + 
3D Modelling System. 

A3000-IV24 *2T49°° 

A2000-IV24 Adapter.. „ $ 49 00 



Accelerators 

The New Faster and more Expandable A3050 50MHz Accelerator 

will Turbo-charge your Amiga 2000 beyond your wildest dreams! 

Now expandable to 32MB of 32-Bit RAM! 

A2000-Combo22/1 *815°° 

A2000-Combo33/4 *1519° Q 

A3050-4/0 *2099°° 





Hard Cards 



Series II A2000 SCSI Hard Disk and RAM Card: 

State-of-the-Art integration packs GVP's high-performance SCSI 

controller, 8MB Fast RAM expansion and a 3.5" hard drive into a single 

A2000 Expansion Slot! 

A2000-HC8+0/52Q-LPS (Quantum 52Mb Hard disk) s 399°° 

A2000-HC8+0/105Q-LP$ (Quantum 105Mb Hard disk) . $ 549°° 



A500 HD+ 



The Series A500 HD8+ uses the same technologies of it's powerful A2000 cousins 
and additional features like: Exclusive Game Switch, Fast RAM Expansion up to 

8MB, External SCSI Port, Free dedicated universal power supply! 
Ask about our Amiga 500 DS Computer/GVP Hard drive bundles. 

A500-HD+/52Q (Quantum 52Mb Hard disk)..... *549°° 

A500-HD+/105Q (Quantum 105Mb Hard disk) *769°° 




1 ■ f* w\ All A I r A W'M!ii«im>«MioiiiiBifaaii»ti^w MM i u fii a . F^ ii M i u»L ^iii*pfca».hi 

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■ 'WmfrQImtifeiftfe 



IrTi /UPBORNE 

I ^_J Overnight Supping via: - PRESS 



Great Valley 
Products 




Solitaire 

Try your hand at everyone's 

favorite card game. Choose 
which version of solitaire and 
cardback designs you want, then 
see if you can beat the deck! 
Solitaire is a game you will play 
for a long time, with excellent 
graphics and stimulating sounds 
as a bonus. 

Trampoline 

Some types of games are classics 
and Trampoline fits the descrip- 
tion in every sense of the word. 
Similar to popular arcade clas- 
sics like Breakout and Arkanoid, 
Trampoline is a multilevel game 
of action. You use a trampoline 
to help the "little tramp" bounce 
and break the balloons with his 
umbrella, some of which are 
stuffed with money! The trick is 
to catch the coins without drop- 
ping our hero! 

GeoRoll 

This unique two-player dice 
game uses dice with geometric 
patterns instead of numbers. 
The idea is to roll the best 
hand, trying for a full house, 
three, four or five of a kind, as 
well as a variety of other combi- 
nations. Good graphics and 
solid game play! 



penny Are 



Only$19. 95 * 

# Get 3 jam-packed disks, 
That's less than $1.55 per game! 





Snakeskin Saloon 

Following in the tradition of great shoot-cm-ups like Capone comes 
this high speed game of action and rescue. Your job as sheriff is to 
save the ladies from the clutches of the desperados who are hiding 
in the saloon! Shoot your 44 Magnum fast and true, while looking 
out for the dynamite! From its detailed graphics to digitized sound, 
Snakeskin Saloon is guaranteed to make your day! 



Poker 

For those who want the thrill of 
Vegas without the fear of going 
broke, Deluxe Poker is the game 
you have been looking for. 
Using a point and click inter- 
face, you can play draw poker 
all night long, and if you do go 
broke, who cares! 

Lunatic 

Forget strategy - Lunatic is pure 
arcade action! It requires a 
steady hand on the joystick as 
you fight gravity and maneuver 
your spacecraft between the 
hills and valleys of an alien 
terrain. Once you manage to 
find the proper landing site, 
you still must avoid the zombies, 
mummies and sharks as you 
attempt to recover the sacred 
Ghetto Blaster! 

Also includes: 

• Skewer 

• Iclhan 

• Pinochle 

• Ma Jong 

• Tiny Ball 1 . 1 

• Name that Note 

• Play that Note 

• Tic Tac Toe 



Add more fun to your life today! 
Call 

1-800-343-0728 

to order 

Ilie Penny Arc^ 

or clip this coupon 

and mail to: 

Amiga World Special Products 

80 Elm Street 

Peterborough, N.H. 03458 

1-603-924-0100 



Name. 



Address- 
City 



-State- 



JZip. 



Please send $ 1 9.95 for each set ordered. 

California orders add 6.25% state tax; 

Canadian orders add 7% GST (GST reg. #126038405). 

Add cost of shipping required: U.S. surface $2.50; Canada/Mexico surface $3.50; 

Canada/Mexico Air $4.50; Other Foreign Surface $4; Other Foreign Air $10. 



□ Total amount $- 



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Signature GD1091 



THE GAME PRESERVE 



Centurion: Defender of Rome 

By Louis R. Wallace 



If vim enjoy conquering 

the world — or at least the 
known world in 275 B.C. — 
check out Electronic Arts' 
new strategy game. Centuri- 
on ($49.95). 

You start as a simple Ro- 
man officer in charge of a 
small legion of troops. To 
rise through the ranks and 
become Caesar you must acid 
to Rome's greatness, and the 
easiest method is via the 
military. Kach turn (which 
counts as a year) you can 
move your legion to one of 
the neighboring countries 
which you attempt to place 
under Roman control by 
either diplomatic discussions 
or battle. If successful, your 
actions bring riches to Rome 
and glory to you, which in 
turn can mean an increase in 
your rank and an improve- 
ment in your military power. 
If you lose, you suffer a de- 
crease in your social status. 

Each new province added 
to the empire increases the 
overall wealth by a rale 
dependent on the tax struc- 
ture you set up. Harsher 
taxes mean more money, but 
they also make the people 
angry and increase the 
chance of rebellion. As you 
move up in rank, you can 
use the money to fund more 
legions or upgrade existing 
ones. This in turn gives you 
more options for expansion 
or defense. Part of the strat- 
egy in the game is to deter- 
mine how to spend your 
funds and where to place 
your troops so they can be of 
best use, as well as a defense 



noioa 



J*V>^ 



*fr 






i $* 



« 



«T 




■Sfr 




,*«» 



Will you have all Rome at your feet, or be trampled in the fray? 



against the armies of the 
barbarians, which grow 
stronger with each turn of 
the game. 

'hiking a province by force 
and clashing with the de- 
fending army lace to face is 
one of the best parts of the 
game, because you actually 
see and control your legions 
in the battle. You can specify 
your troops' initial posture as 
well as their defensive plans 
and manipulate individual 
groups under your general. 
Sounds of swords, horses, 
elephants, and screams sere- 
nade the squads of soldiers 
and calvary running around 
the battlefield either fighting 
or escaping. Once you or the 
enemv has been routed from 
the field, the battle ends 
and, in line Roman tradi- 
tion, you go home a hero or 
on your shield. 

Winning wars is only part 
of the requirement to be- 



come Caesar, you must also 
placate the masses and im- 
press them with your virtues. 
One method is to build a 
Colosseum and l brow games. 
You also must buy the lions. 
tigers, slaves, and gladiators 
that will fight to the death. 
The gladiator lights are 
arcade sequences in which 
you control one ol the com- 
batants, always trying to give 
the crowd a good show. 

To demonstrate your per- 
sonal abilities, you can partic- 
ipate in arcade-sequence 
chariot races. The winner 
gains significant amounts of 
social status (and receives 
promotions faster). While it's 
possible to win fair and 
square, I found it more fun to 
make offerings lo the gods, 
hire a physician, and bribe 
my opponents while making 
some side bets on the race. 

All the action is not land 
based, however, as you can *■ 



Crib Notes 

By Peter Olafson 

• Sometimes a clue will generate 
as many questions as the game it- 
self. Witness the torrent of notes 
I've received asking for more details 
on the solution to the crane puzzle 
in Shadow of the Beast II (Psygno- 
sis, S59.95). The writers typically 
have successfully picked up the 
stone pillar and dropped it on the 
spike, but cannot push the shard 
over to the teeter-totter a s instru ct- 
ed. Seems there's this little matter 
of an acid pool in the way, 

The problem is that you're get- 
ting ahead of yourselves. Most of 
the puzzles in this game are 
chained; that is, one must be solved 
correctly to complete the next. Un- 
fortunately, the puzzle you have to 
solve to make the crane puzzle solv- 
able is among the toughest in the 
game. [I suspect people are skip- 
ping it just out of frustration.) 

Let's backtrack a hit: Heading 
left from the start, before you even 
reach the teeter-totter, you'll come 
across a rope. I'm not going to hold 
your hand all the way up there, but 
suffice to say the rope leads to an 
elevator and the elevator to a pit 
with a chain hanging down into it. 

Down in the pit, there's a beast 
in a cage fto the left), a creature 
dozing at a table (in the middle), 
and a wall with two switches (at 
the right). You want to hit the lower 
switch to create the bridge over the 
acid pit in the crane puzzle. Above 
all, this requires caution and fast re- 
flexes. Drop carefully off the left 
side of the rope — without disturb- 
ing the creature — whomp the 
dreamer as though he just acciden- 
tally reformatted your hard drive, 
and while he's shaking it off, hit the 
bottom switch and leap for the 
chain. Upon returning to the crane, 
you'll find the bothersome acid 



To locate developers of the games reviewed, see the "Manufacturers/Distributors Addresses" list on p. 118. 



74 October 1991 







NOW YOU CAN ItACK-UP ANY 
DISK IN AKOUNO 50 SECONDS!! 



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HARDWARE/SOFTWARE SYSTEM THAT WORKS WITH " . 
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j UNMATCHED PERFORMANCE!! It's hard io draw 
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j Can be switched OUT when not in use • totally transparent. 
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VA'HS MANY NEW FEATURES INCLUDING ... 

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your drives - DF0-DF3. Easy and very accurate. 
_: DISK TOOLKIT - Syncro 111 now includes a range of Disk 
Tools - Fast Format, File Copy, Hard Drive File Copy, Ram Disk, 
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y will Syncro Express succeed 



Some programs now have very sophisticated protection 
including long tracks, Incryption, etc. But remember, whatever 
the programmer comes up with, the disk then has to be 
commercially duplicated. That's where Syncro Express beats all 
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j Syncro Express is designed in Europe where 'Digital Image 
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Agnus). UNIQUE INFINITE LIFE/TRAINER MODE - NOW 

tFUL Allows you to generate more end even infinite lives, fuel, 
ammo, etc. Perfect as a trainer made to gal you past that "Impassible" level. Vary 
easy to use, IMPROVED SPRITE EDITOR The full Sprite Editor 

allows you to view/modify the whole sprite set including any "attached" sprites. 
RANGE OF IMPROVED FEATURES. VIRUS DETECTION Comprehensive 

virus detection and removal features to protect your software investment. Works 
with all presently known viruses. SAVE PICTURES AND MUSIC TO 

DISK Pictures and sound samples can be saved to disk. Files are saved directly 
IFF format suitable for use with all tho major graphic and music packages. Samples 
are displayed as screen waveform. SLOW MOTION MODE Now you 

can slow down the action to your own pace. Easily adjustable from full speed to 
20% speed. Ideal to help you through the tricky parts! 9 RESTART THE 
PROGRAM Simply press a key and the program will continue where you left off. 

I FULL STATUS REPORTING At the press of a key now you can view 
the Machine Status, including Fast Ram, Chip Ram, RamDisk, Drive Status, etc. 
• POWERFUL PICTURE EDITOR Now you can manipulate and search 
for screens throughout memory- Over 50 commands to edit the picture plus unique 
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can extract the complete music in programs , demos, etc. and save them to disk. 
Saves in format suitable for most track player programs. Works with loads of 
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DlSKCODER With the new 'Diskcoder* option you can now tag' your disks with 
a unique code that will prevent the disk from being loaded by anyone else. Tagged" 
disks will only reload when you enter the code. Very useful for security. • 
PREFERENCES Action Replay II now has screen colour preferences with menu 
setup. Customise your screens to suit your taste. DISK MONITOR 
invaluable disk monitor * displays disk information In easy to understand format. Full 
modify/save options. O DOS COMMANDS Now you have a selection of DOS 
commands available at all times - DIR, FORMAT, COPY, DEVICE, etc. 

DISK COPY Disk Copy at the press of a button ■ faster than Dos Copy. 

I BOOT SELECTOR Either DFO or DF1 can be selected as the boot drive 
when working with Amiga Dos disks. 



PLUS AH EVEN MORE POWERFUL MACHINE CODE 
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as text Show frozen picture Piay resident sample Show and edit at! 
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800-558-0003 



AMW 10-91 



(i A M E 



I' R e s i; R V li 



also invest some money in 
building a Meet. These ships 
can be used for transporting 
lumps to providences across 
the sea or lor defense 
against seafaring barbarians. 
Like other aspects of the 
game, when two opposing 
fleets are engaged il be- 
comes a colorful game of 
action where you must shoot 
Greek fire and arrows at lite 
other ship while trying to 
avoid getting hit. 

Centurion oners the play- 
er multiple levels of difficul- 
ty. At the Galley Slave level 



you can become Caesar in 
an evening, while higher 
levels might take several 
nights. I have yet to make 
much progress at the Em- 
peror setting. I found the 
game to be quite entertain- 
ing on several levels: simple 
enough thai it was easv in 
get started, hut with enough 
depth to keep me interested 
for quite a while. (Plus, the 
game is AmigaDQS 2.0 
compatible, bard-drive in- 
stallable, and copy protected 
by a look-up copy protection 
scheme.) 



Wonderland 

By Peter Olafson 

Somebody snnck into our 
home the other night, but he 
didn't steal a tiring. In fad, 
he left something behind — a 
neatly installed Macintosh 
emulator in my Amiga. 

How can I tell? Well, how 
else do you explain Wonder- 
land (Virgin Mastcrt ronic, 
$59.99)? It's either a Mac 
game or it has the nrost 
unabashedly Mar-like inter- 
face I've ever seen. 

Normally I might get all 
huflv at the idea of a Mac 



restore interest in that sadly 
vanishing genre. 

frankly, the game is leu 
almost unalloyed delight. The 
pleasure comes partly from 
the handsome, data-rich, 
windowed game system — 
mildly reminiscent of the 
nor [nfbcom used for its 
Mac-only Quarterstaff- — and 
partly from the game itself 
Essentially, Wonderland per- 
mits text, graphics, inventory, 
a map, a compass, and ob- 
jects in the room (or any 




Does Alice live here anymore? 

interface on the Amiga, but it 
works and who am I to quar- 
rel with success? Wonderland 
is the first game in ages from 
the Magnetic Scrolls design 
team (The Pawn. Guild of 
Thieves, Fish, and so forth), 
and it's a solid tcxt-with- 
graphics-and-a-wholc-loi- 
more adventure destined to 



combination thereof) to ap- 
pear within separate resizable 
windows. The graphics are 
sharp, beautiful, and 

often animated (dig the foot- 



76 October 1991 



Circle 10 on Reader Servce card- 



(i \ \] I 



P R B S E R V E 



lapping chair!), and the 

small-size format makes I hem 
more intense. The game also 
has terrific music, all in the 
appropriate places. 

While the game is based 
on Lewis Carroll's A lice's 
Adventures in Wonderland, it's 
not at all glued to it. You 
may find the level of play 
difficult in spots, but gener- 
ally it is easy enough so that 
you won't feel you're stum- 
bling blindly from trap to 
trap. (I am curious, though. 
to see how a trio of earlier 
Magnetic Scrolls games, 
scheduled to be converted to 
this system, will bear up.) 

Wonderland, however, 
should have taken a cue 
from the rushing White 
Rabbit in Carroll's story. 
Playing it from hard disk on 
a 68000-based machine (its 



four disks make having a 
hard drive a big plus), I 
found the game decidedly 
turtle-ish in doing just about 
everything — resizing win- 
dows, pulling up graphics, 
pulling down menus, or just 
giving you it look at your 
inventory, I'm not even 
counting the 45 minutes or 
so it look to install the game 
on hard disk and to decom- 
press the graphics files. 
(Wonderland does run on 
the A3000, and I suspect it 
is correspondingly faster on 
that machine.) 

So. hey. Virgin, this is the 
Amiga, remember? The one 
with the custom graphics 
hardware? I love vom 
game, and (he new look, but 
don't forget who's going to 
be playing W. 

Continued on p. 80. 



pool has been bridged. 

An alternate solution: If you 
push further into the cavern to the 
right of the pit — a sort of nasty 
business — you'll find a key. You can 
use it to loose the caged creature 
on the steeper, then take advantage 
of the resultant mayhem. (Just be 
sure to get out of the way.) 

■ Last time, I promised help with 
the two big sticking points with 
Elvira: Mistress of Dark (Accolade, 
S59.95). Since then, a few more 
have turned up. 

One is the cook in the kitchen. 
Definitely an unpleasant character; 
what's to be done with her? Well, 
think about her |ob. There's one 
particular condiment that will 
throw her over your shoulder. Have 
you checked out the Torture Cham- 
ber? (Appropriate spot! Don't ne- 
glect it as a resource for other items 
as well,) 

it's tempting to play Elvira as a 
graphic adventure and neglect the 
role-playing elements, but you can 
do that for only so long. Magic will 
work wonders for your progress, 
and you need to collect ingredients 
in the herb garden and dungeon 
whenever possible. 

So, on your first trip to the 
kitchen, be sure to prepare the Her- 
bal Honey spell. (The honey is here, 
and the hay is at the stable.) It'll al- 
low you to see what's what when 



you go herb-shopping in the Great 
Outdoors. 

Another problem people are hav- 
ing — killing the werewolf in the 
stable — isn't so cut-and-dried, as 
it's not just a matter of finding 
something in one place and using it 
in another. You'll need to prepare 
your weapon first. For starters, get 
the crossbow from the armory just 
inside the castle entrance. You 
should find crossbow holts in one 
of the upstairs bedrooms. Take 
them all, for you'll need them for 
other tasks (notably for killing off 
the Gray Knight, I 

Are we there yet? No, I said 
werewolf. Think silver. Out in the 
garden there's a shed with some 
very nasty contents. Don't neglect 
them — you'll need the maggots for 
your spellcasting — but do be sure 
to collect the cross. You're almost 
ready. 

Now, get thee to the foundry. In 
the box beside the wail, you'll find 
a crucible. Put the cross in the cru- 
cible and the crucible in the fire and 
a crossbow bolt in the melted silver. 
Ta-dahl Now go hunting, and be 
sure to check out the stable thor- 
oughly afterward. That last stall 
conceals a vital item. 

I've also heard from a few people 
stuck in the endgame. They've fi- 
nally opened the trunk and taken 
the scroll and dagger, but don't 
Continued on p. 80. 



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AD Speed (all Amiga Computers) S219 

AT Once ■ PC Emulator • 500 only S259 

Audition S59 

Air Drive Int 3.5"-A3000 S89 

AMAXX II S137 

Ami Gen/Mini Gen S89/1B5 

Big Foot Power Supply S95 

Bodega Bay S279 

Bodega Bay w/Malibu Board S379 

Clvrarria Key/ Snilcher S315 

Ctrtof burst S659 

Color Splitter S1Q5 

CSA Mega Midget Economy 

J5MH; (No MMU) S479 

33MHz (No MMU) SS49 

CSA Mega Mldgel Hacers 
25MHz w/ 68030 OK 

Expandable to 8MB S599 

Mem Card 4MB Exp. 8MB $749 

Optional 68882 Math Cop S199 

Data Flyer RAM Card OK S89 

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Gravis Adv. Joystick.-, „...S31 

Gravis Mouse Stick S59 

HAM/E Plus S3B9 

Hitachi KPC 5010 S929 

Hitachi KPC 501G Cam S1079 

ICD AD RAM Exp. to 4MB S99 

Impulse Foundation S139 

IVS Power Supply $89 

Internal Drive 2000 $79 

Kitchen Sync Call 

META 4 OK S109 

MIDI Gold A500 $55 

MIDI Gold Insider A2000 $59 

Personal SFC (Nucleus! $349 

Perfect Sound S65 

Roctec Internal 500 Drive $79 

Sateskin 2000/500 $17 

Secure Key for 20OO $99 

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G V >1 E 



I' R E SERVE 



From p. 77. 

The Secret of Monkey Island 



By Jeff James 

Ale swilling, treasure 
hunting, and damsel rescu- 
ing head the bill of Fare in 
The Secret of Monkey Island 
(Lucasfilm, $59.95). Pat- 
terned after Lucasfilm's 
earlier adventure games, 
Loom and Maniac Mansion, 
Secret serves up an enter- 
taining helping of swash- 
buckling adventure. 

Once you deal with Se- 
cret's code-wheel copy pro- 
tection, the game begins 
with a flourish of excellent 
opening music, a fusion of 
Caribbean swing and pirate 
ditty, that exemplifies the 
quality of music offered 
throughout the entire game. 

After the introductory 
fanfare, you're off to enig- 
matic Melee Island with 
your adventuresome alter- 
ego, young Guybrush 
Threepwood. Guybrush 's 
goal in life is to become a 
pirate, a quest facilitated by 
Lucasfilm's "SCUMM" 
point-and-click interface. 
Used in Loom and Maniac 
Mansion, SCUMM involves 
selecting from a list of verbs 
at the bottom of the playing 
screen that form sentences 
telling Guybrush what to 
do. After giving Guybrush a 
command, you see the 
animated results of your 
behest displayed in the 



remainder of the screen. 

The action starts by chat- 
ting with a comically myopic 
island lookout, who informs 
Guybrush that he must 
speak with three "important- 
looking" pirates in the local 
tavern to begin his quest. 
Once located, this trio of 
buccaneers explains that 
Guybrush must complete 
three trials before he can be 
considered worthy of being a 
pirate. These trials, which 
consist of mastering the skills 
of swordsmanship, thievery, 
and "treasure-huntery," take 
Guybrush from one end of 
Melee Island to the other, 
where he encounters a vari- 
ety of colorful characters and 
humorous situations. 

Lnfortunately, Secret is 
obviously an IBM-port, with 
lackluster graphics and slug- 
gish screen animation (at 
least on a slock A500). In 
addition, Secret offers no 
capability to allow the user 
to turn off the music other 
than manually adjusting the 
speaker volume. But good 
game design alwavs seems to 
overcome the problems of 
format conversion, and 
Secret does have a lot going 
for it. The slow animation 
and screen scrolling seen 
when running on an A500 
disappear when played on 



an accelerated Amiga or on 
an A3000 running Amiga- 
DOS 2.0. 

The dialogue between 
Guybrush and the colorful 
characters he meets can pro- 
voke anything from smirks to 
belly laughter. You guide 
Guybrush through encoun- 
ters with nutritionally con- 
scious cannibals, curmud- 
geon!}' shopkeepers, timid 
pirates, and absent-minded 
castaways. Guybrush even 
gets the opportunity to ban- 
ter with an animated head. 
Secret boasts some of the 
wittier and more humorous 
pixel i/.ed patter that this 
reviewer has ever had the 
pleasure to read. Throw in a 
surprise ending and a little 
romance, and Secret begins 
to develop into a fairlv enter- 
taining adventure. 

If you can live with Se- 
cret's shortcomings, you'll be 
rewarded by a lengthy and 
involved four-disk adventure 
of sailing under the Jolly 
Roger, trading insults with 
unwashed ruffians and hag- 
gling with used ship sales- 
men. You need at least 1MB 
to run Secret, and it can be 
installed into your hard 
drive. I T you've enjoyed any 
of Lucasfilm's earlier game 
offerings, Secret just might 
be your mug o'grog. 



know how to use them. As you may 
have gathered, the catacombs is the 
final stop. Find the recess in the 
floor, and use the stone you took 
from the monster you killed in the 
catacombs earlier. (Killing him is 
also a sore point for some, but as 
far as I can tell, it fust requires per- 
severance and good swordfighting.l 
This'll open a hidden doorway. 
Check your health— you will need 
lots of it — and go on in 

Emelda herself is at the end of 
the the passage. (She's been sitting 
down here waiting for you for the 
whole game, so she's plenty 
ticked.} There's just one way to han- 
dle her. First, put inside the pentan- 
gle the sword you found beneath 
the chapel altar. (If you're looking at 
your copy of AW as though I'd just 
told you to go swim in the moat, go 
back and use Elvira's ring in the 
cross. | Use the scroll from the 
trunk, stick Emelda with the dagger 
and sit back and (ahomj enjoy the 
show. 

Actually, go swim in the moat! 
It's required to get one of the keys 
and getting out is proving a mucky 
busines for some folks. Where 
there's a well, there's a way, but 
chock topside first to be certain the 
well rope is in the down position. 

• You knew we'd eventually get 
around to The Immortal (Electronic 
Arts, S49.95), right? Some people 
are stuck on Level 2; they've 
learned how to get out from the 
head goblin, but they don't have 
quite the means. They're missing a 
gem. Instead, they have this gross 
rock. 

Well, perhaps it's not a rock. 
Could be just a dirty gem. Maybe if 
you let the slimes in the level entry- 
way kill you once or twice you'll get 
the idea, eh? 



Battle Command 

By Peter Olafson 

The much-delayed follow-up 
to Carrier Command, Battle 
Command (Ocean / Electron- 
ic Arts, S34.95), has finally 
made it over the Atlantic. 
While it may not be as spec- 
tacular as the original, it still 
offers a lot of excitement and 
realistic action. 

You guide a futuristic 
supertank (a "mauler") 



through 16 missions behind 
enemy lines, using an assort- 
ment of weapons (don't 
neglect the radar-guided 
missiles) and go up against a 
number of spunky and ag- 
gressive enemy units — all 
rendered in solid-3D. 

Movement is speedv and 
quite smooth — the clearest 
carryover from CC — and 
designer Realtime Software 



used geometric shapes well 
to create a fireball effect 
when a vehicle or installa- 
tion explodes in shards. 
These moments achieve a 
sort of vicious reality. I like 
it! (There are lots of installa- 
tions, by the way, so you'll 
never be at a loss for some- • 



• Here's a leftover from last issue's 
hints on the graphic adventure ver- 
sion of Indiana Jones and the Last 
Crusade (Lucasfilm, S49.95). Yes, 
you do need to pull that giant cork 
in the catacombs, as it's the only 
way to get past the water-filled 
room above. You'll need to borrow 
something from a skeleton to get a 
grip on it, though. Then whip it, 
whip it good. 

(However, before you do so, be 
sure to note in inscriptions in the 
room at the far end of the bridge, as 
you'll need them for the endgame. | 



80 October 1991 



A source of technical 

information for the serious 

Amiga professional. 



Introducing The AmigaWorld Tech Journal, th 
new source to turn to for the advanced 
technical information you crave, 

Whether you're a programmer or a 
developer of software or hardware, 
you simply can't find a more useful 
publication than this. Etch big, bi- 
monthly issue is packed with fresh, 
authoritative strategies to help you 
fuel the power of your computing. 

Trying to get better results from 

your BASIC compiler? Looking for 

good Public Domain programming 

tools on the networks and bulletin 

boards? Like to keep current on 

Commodore's new standards? Want 

to dig deeper into your operating 

system and even write your own 

libraries? Then The AmigaWorU Tech journal 

is for you! 

Our authors are programmers themselves, sea- 
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<; \ m e 



P R E S E R V E 



thing interesting to savage 
with your arsenal.) 

Moreover, Battle Com- 
mand's missions are agree- 
ably tough, even the first. 
The enemy is often on you 
from the time the hclicarrier 
dumps you out — a nice bit 



of animation here — and they 
have a nasty habit of moving 
laterally as they fire, which 
ran make then) devilishly 
hard to hit at closer ranges. 
It's tough getting to your 
mission destination; some- 
limes it's tough just finding it. 




It can be even tougher get- 
ting to the pickup point with 
whatever ammo you have 
left, as your chopper ap- 
proaches and enemy tanks 
cilde like vultures. 

And yet... I don't know: 
I want to love it, but Battle 
Command seems to be 
missing that certain some- 
thing that would kick into 
the same class as its classic 
predecessor. 

Although the game is 
billed as an arcade-strategy 
hybrid, enemy units are 
quite thick on the ground, 
and hence it seems weighted 
toward shooting. In addi- 



tion, while the environment 
for each mission is sizeable, 
I do miss the open-ended, 
continuous How of Carrier 
Command. Some of the 
graphics — black borders on 
hills, the triangle-over-a- 
rectangle of trees — struck 
me as C64-crude. Finally, 
the game has both on- and 
off-disk copy protection and 
no provision for hard-disk 
installation. 

But when the fuel dump 
goes up, and the fireballs 
blossom, somehow 1 forget 
about that stuff, turn the 
mauler around, and head 
for home. ■ 



At the controls of a Mauler, You'll be ready for anything, 



• Some odds and ends. We've got 
a new address; 222 Henry St., 
Garden Apt., Brooklyn, NY 11201. 
[Please write, rather than calling.) 
Also, on GEnie I can now be reached 
at ROLAFSON1, though the old ad- 
dress of ROLAFSQN is also good for 
the time being. With PeopleLink's 



demise, I can no longer be reached 
via that route. However, I may join 
Portal, and will keep you advised of 
my address there if and when I do. 
Finally, remember to send a SASE if 
you would like a personal reply. 

Next time: The Secret of Monkey 
Island. 




Circle 74 on Reader Service card 



H2 October 1991 



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In the U.S., you may also use your 
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1 . Set your communications 
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HELP KEY 



Whether on Syquest drives or genlocks, autobooting or 
fl CDTV development, Lou delivers words of wisdom. 



Mountains of 
Megabytes 

Q: I've been planning on buying a new 
hard disk to supplement the 40-megabytes 
in my A2000, and after rending the article 
on removable media in Amiga World, I 
started thinking about getting a Syquest 44- 
megabyte cartridge drive. But now I hear 
Syquest has a new 88-meg removable drive. 
Is this Amiga-compatible? What will I need 
to do in order to use one in my A2000? 

J. Williams 
Minneapolis. Minn. 

A: The new 88-mcgabvte Syquest drives 
are indeed Amiga-compatible. I just 
added one to my A2500 system 
(equipped with the A209I controller), 
and it works like a charm. All yon need 
is a SCSI hard-disk controller that can 
support removable media. According to 
Syquest, they have set up the 88-meg 
drive on their Amigas using the GVP 
Series II as well as the CBM A2091 
hard-disk controllers, and the drive 
should work on other SCSI controllers 
that support the older 44-meg ma- 
chine. You should keep in mind that 
this new drive mechanism is capable of 
reading the older 44-meg Syquest car- 
tridges, but it cannot write to them. 
Depending on where you buy it, you 
can expect to pay in the range of S750- 
1000 for an external drive, and S650— 
900 for the internal version. Even 
though Syquest does not sell directly to 
the public, you can write or call them at 
the following address for technical 
information or the address of a dealer: 
Syquest Technology, 4707 1 Bavside 
Parkway Freemont', CA 94538, 415/ 
226-4000, 415/226-4100 (FAX). 



Gem of a Genlock 

Q: / have an A2000 with a 1084S moni- 
tor, and I'm interested in writing some 
interactive multimedia applications for my 
company. I was hoping you could suggest a 
good genlock, as I plan on using video from 



By Louis R. Wallace 

either a laserdisc player or a computer- 
controllable VCR like the PC-VCRfrom 
NEC. I do not plan on recording any video 
through the genlock, so it doesn 't have to be 
"broadcast" quality. Any suggestions? 

B. Trevaro 
Phoenix, Ariz. 

A: It sounds as though you need Com- 
modore's A2300 genlock. The video 
and computer graphics output can be 
displayed directly on your RGB moni- 
tor in RGB mode, making it perfect for 
interactive multimedia. It is also rela- 
tively inexpensive, as far as genlocks 
go. Finally, even though you don't plan 
on recording your applications to tape, 
the A2300 also has an NTSC output 
thai enables you to send the signal to a 
composite monitor or television for 
display, or to a VCR for recording. 



A Running Start 

Q: / understand that it is possible to add 
statements to the Amiga's Startup-Sequence 
in order to run programs and utilities when 
the computer first starts up. I'm really not 
very gotxl at using the CI. I, but it seems 
.that some programs that work just fine 
when I double-click on them from Work- 
bench don't work as well when started from 
the CI J. I have an A3000, and part of the 
reason I bought it was that it supposedly 
had a more advanced Workbench. Isn't 
there some easy way to start Workbench 
programs automatically? 

W.W. Smith 
Denver, Colo. 

A: As long as you are using Workbench 
2.0, there is a very easy method to do 
exactly what you want. On your Work- 
bench drive is a drawer called WBStart- 
up. To have Workbench programs 
automatically executed when the ma- 
chine boots, just place a copy of the 
program in that drawer. If you have 
more (hen one program in WBStartup 
and want them to start in a particular 
order, vou can use the STARTl'RI i 



command in the program's Ibol Types. 
'lb do this, click once on the program's 
icon to highlight it, and then select 
INFORMATION from the Workbench 
Icons menu. To add a Tool Type, click 
on the button labelled NEW This will 
place an active cursor in the small text 
input field to the right, from which you 
can enter the Tool Type you require. In 
the case of STARTPRl i, you would set 
the i to any number between -128 and 
127. Those programs with the highest 
STARTPR] values gel executed first. 



CDTV Software 
Development 

Q: / am considering developing some soft- 
ware for Com module's neic COT}' system, 
but I want to use a high-level dei'elopment 
language and definitely don't want to resort 
to C, assembly or other similar languages. 
Do you think AmigaVision would he suitable 
for CDTV development ? What other "multi- 
media" languages would work? 

B. Maloski 
Cleveland, Ohio 

A: In some ways, AmigaVision is a 
perfect CDTV development language, 
but it does not produce stand-alone 
programs. Programs written with it 
require AmigaVision in order to run, 
and on CDTV that wouldn't leave a lot 
of memory for the application. I have 
heard that a special developers' version 
of AmigaVision is coming for author- 
ing CDTV applications, but no release 
date has been announced. 

There are several other high-level 
authoring packages you should be able 
to use for CDTV development. These 
include The Director Version 2 (Right 
Answers Group) and CanDo vl.5 (IN- 
OVAtronics). In addition, the new 
Foundation authoring language (Im- 
pulse) sounds as if it would work as 
well. All three of these sophisticated 
programming tools support the various 
multimedia elements you'd want to 
have in a CDTV program. ■ 



H6 October 1991 



STEP INTO THE WORLD OF AMIGA . . . 





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$689 


Sharp JX730 Color Ink Jel 


$169') 


Star XR 1520 (wide, 420eps!) 


$529 


Star XR 1020 (42(lcps!) 


$399 



M 

O 
D 
E 
M 
S 
& 

s 
o 

F 

T 
W 
A 
R 
E 



Fast, accurate file transfers are now 
affordable. With file sizes increasing 
and modem prices dropping, slow 
modems just don't make sense. If you 
have questions, we'll be glad to help. 

AM24 Mini Modem 579 

Courier HST 38.4 5599 

Courier HST Du.nl Standard $899 

DaiaLink Express mnf&s«1Fh 5239 

Dalalink Internal MNP SI 59 

SupraModem 241X1 $98 

SupraModem 24(K)+ sinp».«6is SI75 

Telecommunication 
Software 

Alulk HI Terminal Software S63 

Baud Bandit Software $29 

Online Platinum $39 

Sterling Service BBS $89 

Call the new, improved Briwall 

BBS at 1215(683-7499. 

300 1211(1 2400 baud, 24-hours, villi 

:i full catalog and ordering online! 





Simplify your work. From 


new 


I 


mouses to scanners, alw av 


use an 


input device that matches vour needs. 


N 


Don't know whai these products do? 


P 


Call us and we'll be glad to explain. 


U 


Alphadata Optical Mouse 


S65 


Alphadata Trackball (2 button) S59 


T 


Alphadata Trackball (3 button) S68 




Amtrac Trackball 


568 




AproDraw 12x12 


S489 


D 


Beetle Mouse 


$42 


Boing Optical Mouse 


589 


E 


Gl 1 land Scanner 


S269 


Golden Image Mouse 


$36 


V 


Gl Optical Mouse 


$65 


I 


Gravis Joystick 


$35 


Gravis Mousestick 


$69 


c 


RocTcc Mouse 


$30 


Sharp Color Scanners 


call 


E 
S 


Sharp JX 100 w/Scanlab 


$699 


SketchMaster 12x12 


$429 


Wico Ergo Stick 


$18 



Free yourself from stacks and cartons of floppies. You need the freedom 
1-J and safety of a spacious hard drive. We offer the best hard drives 

available and controllers thai make sense for your system. Your selection 
^\ arrives ready to run because we prc-te.st and format it. 



R 
D 

D 
R 
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V 

I 
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O 



SCSI Hard Drives 



AT Hard Drives 



Maxtor (180MB LP 
Maxtor 213MB HH 
Quantum 052MB LP 
Quantum 105MB LP 
Quantum 210MB HH 



5379 
5699 
$269 
$419 
5749 



Svqucst 044MB Removablc$409 

Svquest 044MB external $(.29 

Xetec CD-ROM 5579 

Tape Backup Units Scall 

Laser and Optical Drives Scall 

SCSI Controllers 

Dataflver 585 

GrandSlam 5239 

GVP Series 2 HC 5159 

GVP Series 2 HCS $199 

[VS Trumpcard 5125 

Malibu SI 39 

Nexus $239 



Maxtor 080MB LP 
Maxtor 213MB HH 
Quantum 052MB LP 
Quantum K15MB LP 
Quantum 210MB HI I 



$339 
S699 
$269 
$399 
$749 



AT Controllers 

GVP305O w/4MB $2299 

AdlDE40 SI09 

Ad!DE40ktt (Prima) SI39 

A500 SCSI Packages 

GVP 52.M B Quantum $599 

GVP 105MB Quantum $R09 

DataRyerSXJ $149* 

IVS Trumpcard $199* 

IVS GrandSlam $319* 

Xetcc Fasftraclt S239* 
* add any SCSI hard drive 



BRIWALL 




m&-id 




1-800-638-5757 



Create. Merge computer. 


rideo and siill images in ways neve 


before 


imagined. An Amiga, a camcorder or VCR and die righi looK are all 


it takes. The technology i 


expanding so rapidly it's hard to k 


:cp up. 


but we can help you make 


the riglu 


selections. 




16mm Lens w/variable irisS48 


Frame Grabber 


S459 


Amicen Titling Kit 


SI 99 


GVP Impacts ision 


Scall 


AirLink2 


$39 


HAM 1 


52X9 


BCD200OA 


S859 


HAM F Plus 


5399 


BCD5000 


Scall 


Hitachi KPC501B 


5 1 ,0 1 9 


CBM2320 Display Board 


S249 


Kitchen Sync 


Scall 


Chroma Kiev Switcher 


5329 


Minigcn 


5189 


Colorburst 


Scall 


Panasonic 1410 Camera 


S179 


Color Splitter 


$105 


SFC/Pcrsonal 


S425 


DCTV 


S3 89 


Snowline TBC's from 


S799 


DPS Personal TBC 


$779 


Sony 1304 Monitor 


$689 


DQ-TACO 


Scall 


SupcrCieit 2000s 


SI. 399 


Firecracker 2400 


$929 


Supergcn 


S649 


Flicker Free Video 


$309 


VideoToasler 


$1,419 




M 
E 

rvi 
o 

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X 
P 

A 
N 
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I 

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F 
L 

O 
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I 

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More memory means bigger files, 
longer animations and higher 
resolutions. All of your applications 
will appreciate it. We can explain 
your oplions anil help you add the 
most efficient memory to your 
system. 



Rociec50t 
Baseboard w/IMB 
Baseboard W/2MB 
Supra 5<X)RXw/l MB 
Supra SOORXv, /2MB 



$49 

$139 

$189 

$139 

S2(W 



3;i™t_ 



2MB 4MJI QjMJi 



8-up! $179 $249 $379 

GVP $199 $309 $479 

SupraS $209 $299 $469 

Dataflver $189 $279 $449 
mill uork in Dataflver 500) 

A.wiij iHii mn mn 

SCRAM's $89 $319 $539 

Combo SIMM'S, SIMM's. DIl'x. /.It's 
we carry it all — jttsi calif 



Eliminate disk-swappers' cramp! 




Sure, vou can eel excereise 


from a 




computer. But who wants to'.' You 




just need another floppy. 






A500 3.5" internal 


S89 




AE High Density 3.5" 


SI 99 




Air 3.5" 


S85 




AMAX Compatablc 3.5" 


MSO 




Master 3 A- ID 3.5" 


$97 




ChinonA20O0 int. 3.5" 


S82 




Roclcc5,25" 


SI 49 




Roctcc Slimline 3.5" 


$94 







Expand and Enhance. It's 


pari of the 


F 


fun of owning a computer. Call us 


X 
T 


when you waul to try something new, 


ASX) BieFoot 150w 


592 


ATOnce A500 


S279 


R 


ATCmcc w/2000 adapt. 


5349 


Bodega Bay 


S279 


A 


Bomac Tower A2IXH) 


S269 


S 


CBM Speakers 


S38 


CBM520Vid Adaptor 


$45 




Copv Stand 


$64 




Covers. Cables. Disks 


Scall 




Fxlec Hard drive Case 


$85 




Inkuni HP500 color kit 


$34 




Shuffle Board 


$29 




Swilchbox a/h/c/d 


$29 



Produce perfection. Wheth 


.'r in print. 


on screen, or in video. 


vour work is a 


reflection of vou. and 


i must be as 


you visualize it. Make 


it so 


The 


graphics, presentation 


and 


/ideo 


tools you need are here tod 


ry. 


3D Professional 




SI 79 


Amiga Vision 




$89 


Art Department Pro 




$145 


Broadcast Tiller 11 




$229 


Can Do vl.5 




589 


Deluxe Paint IV 




5119 


Deluxe Paint IN 




589 


Deluxe Video III 




589 


Digipaint v3.0 




559 


Digiview v4.0 




5122 


Disney 




$79 


Hyperbook 




564 


Imagine 




$199 


Professional Draw 2.0 




Silo 


Pro Video Post 




$219 


Scala 




$239 


Scenery Animator 




$62 


Screen Maker 36 




$239 


Show-maker 




S229 


Sculpt/ Animate 4D 




S359 


Spectra Color 




$59 


TV Text Pro 




$99 


Vista Pro 




$89 



Briwall -- Your Total Solution Mailorder Company 



A 

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Continue expanding your Arnica 


1000 with any ot these exciting 


expansion products. Add memory. 


storage, speed, or til] three. 


Call if 


you have any questions about 


these products. 




Ad speed 


$219 


Fastrak SCSI + Case 


$289 


Insider II (OKI 


$199 


Insider II (1.5MB) 


$289 


Keyboard 


S1I9 


KwikstartlAHXin 


$75 


KwiksiartllAKXXI 


$88 


McgaMidgcl Racer 25mhz 


$499 


MegaMidgct Racer 33nthz 


S?i)i) 


Mini megs 2MB 


Scall 


Rejuvenalor (OOOw/AgflUS 


$419 


Rejuvenator W/2MB Agnu. 


Scall 



s 


Even choosing software 


is 


difficult these days. We 


help you 


o 

F 
T 


son out the issues, and 


;an help 


you get your software installed. 


Productivilv 


Best Business v3.0 


$129 


W 


PHASAR v4.fl 


$59 


PageStreant 2. 1 


SI 79 


A 


Pelican Press 


S59 


R 


PenPal 


S89 


Proper Grummer 


S62 


E 


Prowrite v3.0 


S99 


Superbase V4.0 


S329 




Wordperfeet 


$159 


P 


Utilities 


Ami. ..Alignment 


$25 


A 


AmiBack 


S49 


C 


Arew V1.0 


S29 


Blitz BASIC 


$79 


K 


CrossDOS v4.0 


$26 


Doctor Ami.. 


S24 


A 


Janus V2.0 


S27 


Latticc/SASCv5.l 


S199 


a 


Project Dv2.0 


$36 


E 


Quarterback v4.0 


S43 


Quarterback Tools 


$53 


s 


RX Tools 


$39 




Music 




AudioMasier III 


$59 




Bars & Pipes Pro 


$229 




DrTKCS V3.5 


$249 




DrT '11 iter Cub 


$59 




MIDI Internal/External 


Scall 




Perfect Sound .1.0 


S65 




Phantom) SMPTE) 


$229 




Sound Master 


S129 



BODEGA BAY 

Bodega Buy, Mitlibu 
SCSI controller und 

uQuaiinim52M;B 
I. P hard drive 

"Total Solution" 
Package IVice $649 



BfliWALL 



Solid Products and Solid Support 



EXPANSION 



The Iti'sl Quality al 
(lie Best Price 

Dulul' Iyer SCSI 
High performance — low cost 

ASOOw/case SI 49 

A2(K)0 $85 

Until Fiver RAM 
KMU board, alio fits DFSOQ 

2MB $189 

8MB S449 

ItascBoard 

4MB A5IHI internal memory 
2MB SIX') 

4MB S2K9 



Scenery Animator 

ItuiIi \diurjl Gnphtcj 
New, powerful. 3D land- 
scape animal ion soil ware. 

Briwall Price - $62 

Kttiuirc m\Xl nr Mil I. HI -mil 'Mil 



DKB 



Innovative solutions to 
specific needs 

Megachip 201(0 (A2000) $23V 
Install 2MB of chip RAM with this 
great board. Just add a 2MB Agnus. 

Multistarl II SSS 

Switch between Kiekstart 1,3 and 
2.0 with the keyboard! 

Insider II (AI0IMI) ,5MH $239 
(lMB-$259 1.5MIS42X9) 

Battery -hacked clock ami calendar, 
with up to 1 .5MB of internal RAM. 

Kwikstart II $88 

Install both Kiekstart 1.3 and 2.0 
with tliis handy little board. 

Secure Key $99 

Hardware password protection! 



AMIGA 2.0 ROM's 

Now A5(K). A KM) and A2IKX) 

owners can switch between t.3 

and 2.0 ROM's. Rasy installation, 

with no soldering requited! 

Multistat! II S79 

Kwfkstart II $74 

Callfo, 



•upl, :, Hi i.M packatri 



New From Citizen! 

PN48 Portable S379 

Thermal fusion, laser quality print 
on paper, labels, and transparencies. 
BoUotrt and rear paper feed. Weighs 
only 2.5 lbs! 

GX136 S279 

24-pin. ISlkrps, wide carriage with 
great graphics resolution. Color kit 
option is available. 



Call lor pricing and availability of 
education and entertainment 
software, books, and videos. 



Fusion-Forty 

RCS Management's Motorola MCMHMO 

accelerator board Tor the Amiga. With a 

ckjck speed of 25 MM/ the Kusiun-Furty 

boasts incredible processing power of 18-25 

MIPS and 3.5-8.(1 MFLOPS. 

I-'caturcs include: 

3 4MB of 32-bil RAM. expandable u> 32MB 
3 Hanlware select sw iicti to dLsabte accelerator 
J One year warranty 

.J 6-liiyer Nsirtl with separate power and ground 
planes in inininwe noise 

Briwall Price $2299 



Di^ivievv Bundle 

Digiview Gold 4.0, 

Panasonic 1410 camera 

w/variablc iris lens, 
copystand and all cables 
Complete Package $379 



Courier HST 

The best and fastest modem 

on the market. Why settle 

for second best when you 

can gel a Courier! 

HST 38.4 v.42bis $599 
HST Iin;:! .Standard $899 



7. Technical expertise to help you 
make the right decision. Buying the 
right product isn't easy. We don't 
just take your order; we work with 
you to match your needs with the 
right products. With over 6 years of 
experience in this business, we 
have the technical expertise to 
make solid recommendations. 

2. Pretested products to help 
ensure that your purchase works. 
Our in- house, trained technicians 
pre-test memory boards, hard 
drives and many other products 
before they leave our door. 

3. Satisfation guarantee. Buying 
mail order can be intimidating but 
we make it easy and safe. We 
guarantee that if your purchase 
doesn't run on your system, 
we'll help you work with the 
manufacturer until you 

are satisfied. 

Our personal services help you 
pick the right product and get it 
running on your system quickly. 



W 
H 
Y 

B 

U 
Y 

F 
R 
O 

M 

B 
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I 

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9 



Mega- Midget Racer 

The upgradable alternative from CSA 

If you're going to invest in an accelerator, why lock yourself into 
a non-upgradable 'solution'? The Mega-Midget gives you the 
option to upgrade with: 

A20-33MH2 68030 using the same board 

A20-50MH; 688RI/2 using ihe same hoard 

AUp to KMtt of 32-bit RAM [white maintaining all 

nMtt of your existing *.wem HAM!) 
AUp to 2M I! of fast. Malic 32-Wl RAM (for Hie ROM 

Kcmat, and super-fast screen updates, i 

Mega-Midget Racer runs in the AS00, AMOO and A 1000 (call on 
the AlOOOv. and is compatible with the Toaster. DTP programs, 
ray-tracing packages, and all other 6803tl-compalible software. 

Mega-Midget Racer 33MHz w/68030, 33MHz 68882, 
512k or SRAM and 4MB of 32-bit RAM v [ / o<> 

M.im t'HlK-is.nntipvitJiioii'i ai jil.itvlc Call for details 



Professional Page 2.0 

Powerful. Easy 10 Use, Desktop Publishing! 

Free Training Video! 
Eixccllcni (in Mains 
Qui put! 

Rotate Text or Graphics! 
Built-in WuhI E'rocevsor 
& spell checker] 
HXM) Colors on Screen! 




4195 



nittWAU:.- Vim, :■)•" our iii-/uw HIT nmhl 



IVS GrandSlam 

The Ultimate Multifunction Card 

ASupcrFasI SCSI w/full SCSI Share 

Network and Aulobool 
ARoom for up to 8MB of SIMM RAM 
APrinrcrFacc Parallel Printer Port 

(tree's up parallel port) 
AAutoboot ROM's, TCutils, Miiuitling 

Brackets, all cables and a case for 

the A500 version 



A2000 -- $235 A500 - 

fffltw Pridng} 



$299 



ROCTEC 
GREAT PRODUCTS 


AT LOW PRICES! 


CDTV Floppy -3.5" slim 

light external drive that 
matches CDTV color. 


and 
$94 


K.icTcc512KRAM 
expander forA500 


$49 


RocTec Amiga Mouse 


$39 


RocTec 3.5" ultra-slim 880K 
external floppy drive with low 


power consumption 


$94 


RocTec 5.25" 360/720K 
external drive 


$149 


RocKnighl - Hardware- 
based anti-vims protection 


$45 



1-800-638-5757 

(USA and CANADA) 

Outside USA: (21 5) 683-5661 Tech Support (21 5) 683-5699 
Customer Service (21 5)683-5433 FAX (21 5) 683-8567 

3 Any Visa and MasterCard accepted with NO surcharge 

3 Hardware shipping charges vary depending on weight and value. 

Call for best method and cost. 
3 Software shipping charges are $5,00 per total order via UPS ground 

to anywhere in the continental USA 
_1 All orders over $300 are insured at customer's expense. 



Federal Express- 

Charges lor all orders 

under 20 pounds 
2nd Day Delivery $12 
Next Day Delivery $17 



DHL 

Canadian and Overseas 

customers are shipped DHL 

Rates as low as $15 

to Canada! 



Check our delivered price! 
Our freight charges are fair! 



BRIWALL 

P.O. Box 129/58 Noble St. 

Kutztown, PA 19530 

Order lines are open 24 hours (Briwallians are in 9-8 EST) 

Store hours:Monday - Friday 9AM-6PM, Saturday 9AM-1 2PM 



Circle 7 an Reader Service c.ird 



R K V I K W S 



From p. 20. 

of your creation before you render so 
thai ii appears placed ai the correct 
angle. After yon have framed your 
object, you can record its placement so 
thai when you go back to modeling or 
forward to the next section, which is 
rendering, the observer position will 
correspond to the new location. 

In Wireframe mode, yon can also 
record your movements around an 
object to create limited animations. 
While RealSD provides no computer 
in-betweening or ease-ins, you can. 
however, create some basic animations 
with macros and by drawing paths in 
tri-view. 

The third and final section is where 
you set up your rendering. This area 
has a very nice layout with lots or con- 
trols for overlighting, base lighting, 
background color, antialiasing, aspect 
ratios, recursion depth, screen size — all 
of which are amply explained in the 
comprehensive, easy-to-read manual. 
RealSD lets you determine what level 
of rendering complexity you desire, 
allowing you to start at a low (fast) 
mode and working your way up to a 
higher (slower) mode so that, you can 
make sure that everything is how- you 
want it before committing to some- 
thing thai may lake a lot of time. 

The images that you can Create di- 
rectly with RealSD are in HAM. If you 
want images in an Amiga format other 
than HAM. you must render them in 
2-1 -bit format first and then convert 
them with a program such its Art De- 
part mem I'm (ASDG) to another reso- 
lution. You can import Sculpt 4D ob- 
jects using the utility provided, but 
since RealSD is not a vertex-based 
program, you cannot export objects to 
other 3-D programs such as Sculpt or 
Imagine. RealSD provides support for 
24-bit IIT.ILBM formats. 

1 am very impressed by the overall 
logic of RealSD. It is a well-thought-out 
program that adheres to its concepts. 
You do not gel the feeling that any- 
thing was just stuck in at the last 
minute. Each screen is verv well laid 
out, with lots of buttons and keyboard 
equivalents to maximize speed and 
ease of use. 

At first, it may seem a little stiff to 
make everything in the world out of 
primitive shapes, especially free-form 
objects like human beings and plants, 
but as you become familiar with the 
process, you will soon find thai the 
speed at which you can create objects 
more than makes up for it. Also, 1 have 



heard that the future of this product 
holds in store a free-form object tool 
kit. I am looking forward to it. (Editor's 
note: The developer had plans at press time 
tn release a significant upgrade (luring 
September. Acliva primuses more than 65 
neiv functions, including jiee-form model- 
ing and point editing.) 

On the whole. I find RealSD to be a 
good, professional, extremely easy-to- 
use package. The manual is well-writ- 
ten, and reading it was an education. 
Willi RealSD, we are one step closer to 
creating real-world representations of 
our dreams. 



Pelican Press 

It's going to be a banner year! 

By Rick Manasa 

BY ITS LIGHTHEARTED name, you 
may guess thai this banner- and poster- 
generating program is geared toward 
the home and school set. That doesn't 
mean, however, that you cannot use it 
for more serious projects. Queue's Peli- 
can Press ($99.95) packs some pretty 
powerful features into what might oth- 
erwise be dismissed as kids' stuff. 

The program comes on one bootable 
disk, with two disks of clip art, and it is 
both Workbench 1.3- and 2.0-compati- 




Pelican Press lets you combine clip art 
with your own text and graphics. 

ble. The manual makes no assumptions 
about your previous experience, and 
describes almost everything you need 
to know to get rolling with a minimum 
of fuss, file hard-disk install program 
is Spartan, but efficient. .After perform- 
ing the suggested assigns, I was up and 
running in no time. 

Pelican Press runs on a ">I2K. Amiga, 
but I strongly recommend 1MB of 
RAM. Some of the larger formats may 
limit the amount and size of the clip 



art and text you can use. You can moni- 
tor the amount of memory available by 
means of the miniature traffic light 
located in the upper right-hand coiner 
of the main screen. The manual pro- 
vides a section of hints and work- 
arounds on how to get the most out of 
a standard Amiga when running Peli- 
can Press. In fact, a great deal of care is 
taken throughout the manual to antici- 
pate any problems you might run into, 
including everything from the possible 
consequences of using the program on 
a 512K system to the basics of using 
the Amiga operating system. 

Shorts 

There are many hot-key equivalents to 
the menu commands. Some are of the 
key-combination variety, while others 
are single-key equivalents, like those 
found in DeluxePaint (Electronic Arts). 
As you become familial - with the pro- 
gram, you will appreciate this more 
and more. The ability to access menu 
functions from the keyboard leaves the 
mouse positioned for editing or draw- 
ing, where you need it most. 

While the tutorial is good, you should 
be familial" with the operation of the 
.Amiga and paint programs before walk- 
ing a youngster through it. By the time 
you have both completed the exercise, 
you will have a solid working knowledge 
of the program's fundamentals. 

One of the most helpful sections of 
the manual is the Creativity Guide. This 
is a collection of design tips that point 
out some not-so-obvious ways to use the 
many tools and features in the pro- 
gram. Many of Uiese tips are not specif- 
ic to Pelican Press, and can be used in 
other paint or graphics program. 

There are six design formats in 
Pelican Press, called Ibster, Sign, Note, 
Card, Calendar, and Banner. All for- 
mats are made up of three layers — one 
each for backgrounds, frames, and clip 
art and text. You can either create your 
own background with the drawing tools 
or load one from the Backgrounds and 
Posters disk provided. Then, you can 
lay frames, clip art, and text over your 
background. 

Posters, Signs, and Notes are identi- 
cal in every way except in scale: Posters 
are three screens high, Signs are two, 
and Notes arc one. Cards are com- 
posed of four Signs arranged so that 
when folded diey form a standard 
greeting card. Calendars include space 
for information in each date and a *■ 



90 October 1991 







The 



GRAPEVINE GROUP ^~" 

Inc. 



PRICES 




T 



AMIGA UPGRADE CHIPS 



Fatter Agnus (1 and 2 Meg) See below 

8362 DeniBe Hall Bright S25.50 

8373 New Super Denise... See below 

8364 Paula chip $25.50 

5719 Gary chip $13.95 

8520A CIA chip S15.50 

1.3 ROM Kickstart S24.95 

20 ROM Kickstart (unavailable at presume),. Call 

A5O0 Keyboard 5109.50 

A2000 Keyboard S1 14.95 

Rockwell Agnus chip puller $6.95 

OUR 12TH YEAR 



MEMORY EXPANSION AMIGA POWER SUPPLIES 1 1 MISCELLANEOUS PRODUCTS 



Rejuvenatorfor A1000. Upgrade to the 
specs or (he A2QG0 Includes $30 
diagnostic software at no charge ,$470. 00 
Rejuvenator upgrade {utilize 2MB of chip 
RAM) Includes add. meg. or RAM. $215.00 

1x4/30 5C Zip lor A3000 $26.95 

1X1/100NS - $5.95 

256x4/12 all ICD. GVP, etc $5.50 

1xB/B0S!MM $44.00 

4xB/80SIMM $188.88 

HP Laser Memory (ll/IID, IIP, & HPIII) 

2 Megs . . ,$137.95 

4 Megs.. $199.95 



A500 45 watt (heavy duty) $67.50 

A500 BIG FOOT 15D wall/ tan. ...See below 
A10O0 Standard Replacement....*. .$127.00 
A2000 Standard Replacement 5210. 00 

Printhead Problems? 

Don't throw out your old worn printh&ad 
For a fraction of the cost oi a new one, we 
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A5Q0/20OO. (An absolute must lor 2 0.) 

Similar to MultiStart below $37.9$ 

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REVIEWS 



Note-sized graphic on top. Banners 
use their own Fonts, which are not 
compatible with system fonts. While 
yon cannot have backgrounds or 
frames with Banners, yon can sprinkle 
clip art and text throughout the letters. 

Pelican Press also allows you to im- 
port IFF files. If you've created a fa- 
vorite border in another paint pro- 
gram, or scanned an image from your 
photo collection, you can load them 
directly into Pelican Press — in any layer 
and design format. If you decide you 
want to touch up a piece of clip art, 
you can do it with the program's exten- 
sive array of drawing tools. Conversely, 
if you save all your projects as IFF files, 
you can use them with other paint and 
graphics programs. These are tremen- 
dous advantages over the first versions 
of PrintMaster (Unison World) and 
Deluxe Print (Electronic Arts), the two 
Amiga programs most similar to Peli- 
can Press. 

Pelican Press's Tool Box comes with a 
full complement of paint-box drawing 
and editing toiils for working on back- 
grounds or clip art. The program also 
includes other features that lend cre- 
dence to the claim that Pelican Press is 
a publishing program. You can move 
or copy a piece of clip art, position 
various clips in from of or behind 
other pieces, and delete those already 
in place. While you would expect to see 
these features in a desktop-publishing 
program, they are not normally found 
in a paint program. 

The program's Menu items allow 
you to load and save your work, change 
your palette, and select and place your 
graphics and text. Some features, how- 
ever, are more thoroughly developed 
than others. The Print requester re- 
minds me of the one in DeluxePainl 
with lots of choices and parameters for 
designing your final output You can 
create your own patterns for tiling a 
background, using any enclosed or 
user-supplied IFF graphic. You can 
even layer background patterns and 
stamp clip art into the background. 

The Bird Lands 

As much as I like Pelican Press, there 
are some things I would have done 
differently. There should either be a 
wider selection of Banner fonts — the 
program provides only two — or a way 
to convert system fonts for making 
banners. Also, the Preview 1 mode is 
ineffective for examining your layout; 
it's strictly for getting a broad sense of 
your design. In addition, although 



there are many hot-key equivalents, 
there is no on-screen help to jog your 
memory. A simple text screen attached 
to the Help kev would suffice, A magni- 
fy feature would certainly make detail- 
ing easier, and it would be wonderful if 
Undo worked its magic on any action, 
not just the last action involving a 
drawing tool. 

The developers at Queue really did a 
nice job with Pelican Press. You would 
have a hard time finding one with this 
much power and versatility that's easier 
to use. It provides all the tools and 
features we have come to expect from a 
program of this type, plus an integrat- 
ed paint program. It enables you to 
express your creativity in a format that 
is easy to understand and fun to use. 
My ten-year-old whisked it away from 
me the day the review copy arrived, 
and she's been making impressive 
banners and posters ever since. Now 
she wants a color printer for her birth- 
day, so she won't have to hand-color 
the printouts! 



Norgen/Your 
Family Tree 

For those who dig roots. 
By Betty Clay 

IN JUST ABOUT any family, there is 
always one person who keeps track of 
all family members, living or dead. 
She's the only one who knows who is 
related to whom, and she's also the one 
who can identify all those strangers in 
the family albums. Genealogy is a keen 
interest of many. Then there are those 
who make it their life's study to scrupu- 
lously unravel — and link themselves 
to — the past. 

Many people cake their genealogy 
very seriously. Those who delve deep 
into musty records and spend hours 
looking for clues are pretty demanding 
when it comes to trusting the fruits of 
their labor to a computer. The Amiga's 
graphics, multitasking, and large mem- 
ory capacity all make it excellent for 
genealogy. In addition, its compatibili- 
ty with other platforms — via hardware 
such as Commodore's Bridge-boards or 
ReadySoft's A-Max, or conversion 
software such as CrossDOS (Consul- 
tron) or DOS-2-DOS (Central Coast 
Software) — make it ideal for exchang- 
ing data with other genealogists using 
foreign equipment. 

While it would seem that the Amiga 
has every right to be the computer of 



choice for genealogists, the appropri- 
ate software has been somewhat scarce. 
Only two such Amiga programs are 
now available: Norgen (S99.95), from 
Norris Software, and Your Family Free 
(S79.95), from MicroMaster. 

The Acid Test 

I lard-disk installation for both Norgen 
and Your Family Tree (YFf), each with 
its own installation script, leaves some- 
thing to be desired. With Norgen. all 
you do is double-click the install icon, 
but only il your setup agrees with the 
drive and partition names in the script. 
Should you need to change the name 
ol the drive or partition, you must use 
an editor to change the actual installa- 
tion script, save it to your disk, and 
then execute the edited script. 

YFF has no icon for its script, and 
the earliest versions did not run be- 
cause of syntax errors. The latest ver- 
sion (v'2.1) works well, but it still has no 
icon, and the instructions never men- 
tion the script. 

Anyone who can fill out a form on a 
typewriter will find data entry extreme- 
ly easy in either of these programs. 
YFF is a far more attractive program 
visually. Its screens are colorful and 
thoughtfully laid out. Norgen's screens 
are easy to understand, as well, but 
they are plain and unimaginative. The 
program would profit greatly from 
some good artwork. 

Norgen, a family-based program, 
presents you with a page that stores the 
name of an individual, along with 
information about his birth and death, 
the names of both his parents and all 
of his siblings, the name of his spouse, 
with wedding date and place, a list of 
their children, and a section for hold- 
ing free-form text about this person. 
The completed page covers the entire 
family of the subject. 

Once you have entered the siblings 
and the children of an individual, Nor- 
gen automatically transfers that data to 
a family sheet for each of those siblings 
or spouses. When working from my 
oldest ancestors towards the present, I 
found this to work reliably. When work- 
ing from the present to the past, I 
frequently received an error message 
saying that the record could not be 
found, and I had to retype all of tile 
data. This is a really useful feature, but 
il needs to be more dependable. For all 
its intended ease of entry, Norgen re- *■ 



92 October 1991 



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3D International Poo! 13.95 

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Atomic Robok id 16.95 

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Badlands 16.95 

Ballgame 23.95 

Ballistyx 14.95 

Bards Tale 2 14.95 

Batman The Movie 14.95 

Battle Command 1 8.95 

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Bloodrnoney 14.95 

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Test Drive 14.95 

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Tournament Golf 16.95 

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Viz 16.95 

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Wings 21.95 

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World Leaderboard 14.95 

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Switchblade 2 35.00 

Super Monaco Gp 35.00 

Bladewarrior 35.00 

Flight Of Intruder 42.00 

Darkman 35.00 

Cruise For Corpse 40.00 

Midwinter 2 42.00 

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Amiga Games W/Disk 10.00 

Ace 6.00 



Circle 45 on Reader Service card. 



R E V I E \\ S 



quired me to retype many items thai 
should be transferred automatically. 

YFI" is individual-based. It presents a 
page that asks for the name of the 
subject, the date and place of his birth, 
christening, death, and burial, his 
place of residence, his occupation, and 
his religion. After you complete the 
individual records of the subject and 
his parents, you link them into a lamilv 
record on the screen provided. 'Hien, 
all of the children of that set of parents 
are entered into another form, thereby 
linking all of the parents and children 
of a single family together. 



•■'--. 










€:w3ar 

IIm. Lir*. •imu 


1 




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Urn-, 










.' 



Norgen lets you enter information about 
whole families. 

This is a strong point in YFT's favor, 
because the data is easy to enter, and 
every screen shows you whether you 
have completed the information for 
the subject's family, parents, notes, and 
pictures. A click of the mouse lets you 
move to the next or previous individu- 
al, and a menu item permits you to 
jump to the record of any person in 



the database. 

Who, What, When, and Where 

Kntcring dates is frequently a problem 
area, and each of these programs ex- 
pects you to use a standard date for- 
mat, with Norgen being especially 
picky. YFTwill warn you if a date does 
not match the format, but you can 
disable this function if you wish. 

Norgen insists that every date follow 
the pattern dd-mmm-yyyy, but it ac- 
cepts question marks for digits about 
which you are unsure, and it will accept 
years without months or days. This is 
helpful, but not nearly as useful as the 
before-about-after dates that can be 
used in YFT. 

YFI" accepts up to eight marriages 
per individual, and up to 40 children 
per couple. I entered more than 20 
marriages and more than 40 children 
in Norgen and still found no limit. 
Both programs place length restric- 
tions on names: Norgen allows 30 
characters each, but you can use a 
(unction key to get more space. YFT 
permits three separate first names, 
each up to 20 characters, and allows 60 
spaces for place names. Both programs 
provide unlimited note space for each 
family or individual. 

Both Norgen and YFT rely far too 
heavily on the use of ID numbers. 
While YFT will permit you to assign 
any number you wish to any person, 
including Ahneiuafe! and Henry num- 
bers, you must know the ID before you 
can link records. With a database of 
thousands of names, this is ridiculous. 
At least each program prints alpha- 
betical lists of names from the 



database, with corresponding ID num- 
bers. (YFT allows you to search by 
birthdate, as well.) 

Neither program uses the Soundex 
system to account for valiants in 
spelling, though YFT will permit 
searches using phonetic spelling. Nor- 
gen makes an effort to allow for 
spelling variations by permitting each 
person to have an alias. 

Both Norgen and YFF boast a 
unique feature: Each can store and 
display IFF pictures of any individual 
or document. With Norgen. you must 
assign a User-Defined Held in order to 



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Individuals make up the branches of a 
family in Your Family Tree. 

access this feature, with one picture per 
person allowed. On the other hand, 
YFT permits as many pictures as you 
like, and keeps track of them for you. 

The most serious shortcoming of 
these programs is that ihey do not 
permit documentation of individual 
data items. Neither one has provision 
for a bibliography, and neither prints ►* 



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with MMU $799.00 

CSA Mega Midget Racer 

030 - 20 mhz with MMU 
68881 - 20 mhz math chip 

vrffy $479.00 



J.CT 



AMIGA 1000 



Memory 

IN 1000 by Spirit 
Internal 1 ■/* meg $225.00 j 



Memory Board 

for HP Laser Printer 

1 meg - $89.00 2 meg - S1 39.00 

4 meg — S205.00 

Call for memory boards on other brand laser 

primers. Oki - Panasonic - T.I. - Epson - others 



MEMORY WORLD 

Street Rd. & Bristol Pike 
Plaza II, Suite 134 
Bensalem, PA 19020 
Attn: Amiga Dept- 




XRAM by Spirit 

External 2 meg — $299.00 

expandable to 8 meg 

tor 500 or 1000 



A3000 Memory 

1 x 4 - 80 $25.75 ea. 

70ns — Call 

Static Column Zips 

1 x 4 DIPS — Call 
1 x 4 Page ZIPS — Call 



215-244-7930 

FAX 215-244-7932 

Add S4.00 S/H Add S4.00 COD 

Visa /MC/ Check /COD 



SPECIAL 

PURCHASE 
1 x8- 100ns 

SIMMS 

$39,95 ea. 

4x8 -SIMMS Call 

1x8- 70ns $50.50 ea. 



GVP Accelerators In Stock 

Accelerator Memory 

4 mep, — $329.00 

1x8- 80ns Nibble Mode SIMMS 

SIMM/32 Memory — Nobody Cheaper 



AS00 52 meg S549.00 

Hard Drive 

GVP 

^2000 Memory Brd. 

Series II Impact 

w/2meg S1 69.00 

w/4 meg S263.00 



M-/ (klobn 1991 



Circle 93 on Reader Service card, 



THE NEW MK II VERSION IS HERE!! 




i^SJAt 




ONLY 

$99.99 

AMIGA 2000 VERSION 

$119.99 

SHIPPING & HANDLING S4.0O 

NOW YOU CAN FREEZE MOST ANY 

PROGRAM AND MAKE A BACKUP AT 

THE PRESS OF A BUTTON! 

YES, AM a ACTION REPLAY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA AND 




BUT THAT'S NOT 

« .SAVE THE EBTIRE PROGRAM IN MEMORY i 

Special compacting techniques enable up to 3 programs to tit on ■ 



FURTHER BY PROVIDING AN UNBELIEVABLE RANGE OS TOOLS FOR BOTH THE 
AND PROGRAMMER ALIKE 

commands to edit the picture pies umgue on-screen status "overlay- shows all the 



JrKS with up to 2 Megs 



• even 1 Meg Chip Mem 



transfer to hard d 

(Falter Agnus). Willi Sound Tracker you c 

• UNIQUE INFINITE LIFE/TRAINER MODE* NOW MORE * !■*.»»»*!■*' **■ *» 

POWERFUL 

Allows »ou to generate more and even infinite lives, fuel, ammo, etc. Perfect as a 

trainer mode to get you past that -Impossible- level. Very easy to u«. J„0% 

IMPROVED SPRITE EDITOR that „,i 
The full Sprite Editor allows you to view/modify the whole sprite set Including any DISiv 

-attached- sprite* BAMOE OF fMPROVED FEATURES. ^ ^ ^ .„.„„„„,. , 

VIRUS DETECTION that will prevent the disk f 

Comprehensive virus detection .ind rcfflOvr" J 

in ic cil merit. Works with nil presently known viruses. 

SAVE PICTURES AND MUSIC TO DISK « c ,, &n n, p u y n n( , w „„ «r 

' * _ dlsta. File* ere saved directly IFF your screens to suit your las 
J . phic nnd muiic pach.iqes. Samples ere DISK MONITOR 

displayed as screen waveform. _»■. .-, . .: -*. .- 

H ' Invaluable disk monitor -di^i 

SLOW MOTION MODE * Full modify/save options. 
Now you can slow down the action to your own pace. Easily adjustable from full DOS COMMANDS 

.speed to 2Q°> spaed. Ideal to help you through the tricky parts! 

Restart the program cIW, mwcV*™!""' 

mply press a key and the program will continue when you left oil, DISK COPY 

FULL STATUS REPORTING Disk Copy at the press ol a b 

At the press of a key now you can view the Machine Status, including Fast Ram, Chip Workbench • available at all 

Ram, RamPisk, Drive Status, etc. BOOT SELECTOR 

POWERFUL PICTURE EDITOR Ellher DFQ or DF1 cart b* *ef 

Now you can manipulate and search for screens throughout memory. Over SO disks. Very useful t< 



commands to edit the picture ptas untgue onscreen status "overlay" shows all the 

Iher product comes close 
: handling of frozen programs!! 

• MUSIC SOUND TRACKER 

With Sound Tracker you can extract the complete music In progra 
* and save them to disk. Saves in format suitable for most track player programs, 
"•orks with loads of (ujpgrams!! 

AUTOFIRE MANAGER 

From the Action Heplay II preference screen you can now set up autoflre froi 
100%. Just imagine continuous tire power? Joystick 1 and 2 are set separately for 
that extra advantage! 
DISKCODER 

With tho new "Dtskcodor" option you cart now t.ig" your disks with a unique c 
that will prevent the disk from being loaded by anyone olso. Tagged" disks 
— tor the code. Very useful for security. 

PREFERENCES 

diction Replay II new has screen colour preferences with i 
your screens to suit your taster. Very simple to uses 

DISK MONITOR 

invaluable disk monitor displays disk information in easy to understand format. 
Full modify/save options. 
DOS COMMANDS 



- faster than this Copy. 



Either DFO or DF1 can be selected as the boot drive when wor 
disks. Very useful to be able to boot from your o ultima I drive 



-S'DIR, FORMAT, 



king: with Amiga Dos 



PLUS AN EVEN MORE POWERFUL MACHINE CODE FREEZER/MONITOR 



— Mer Disassembler Full Screen Editor Load Save block Wme siring lo memory 
Jump lo speciiie address Show RAM as tcxi Show frozen picture Play resident sample Show and edit all CPU registers and flags 
search feature Unique Custom Chip Editor allows you to see and *odtty all chip registers • even Write Only registers Notepad 

Disk handling « show actual track. Disk Sync pattern, etc. Dynamic breakpoint handling Show memory as HEX ASCII. Assembler, Dee 
Copper assemble disassemble 



RS tNTACT ■ 



Help Command 



JOvV TO GET YOUR Am'iGA ACTiOQ T{EPLAY... 



CALL TOLL FREE - 



1 - 800 - 962 - 0494 



ORDERS ONLY 



WE WlLt PROCESS VOJR ORDER QUICKLY 4 EFFICIENT!.* TO ENABLE YOU TO S1AHT RECEIVING THE BENEFITS OF YQUfl »UlGA AC tlOH REPLAY WOHiM DATS, HOT WEEKS 
OUR UULTT-USEn XENIX BASED ORDER PROCESSING SYSTEM CONTROLS YOUR ORDER FROM THE UQM.ENT YOU PLACE IT fUGHT THROUGH TO DESPATCH. ORDERS NORMALLY DESPATCHED UYTTHIH -UJHts. 

COAST TO COAST TEChpOLOGiES - IflC, 

1855 W S.R.434, SUITE .208, LONGWOOD. FLORIDA 32750.TECHNICAL/CUSTOMER SERVICE (407) 767 - 0938 



WE ACCEPT MASTERCARD 

VISA/CHECKS/MONEY ORDERS 

or COD'S (ADD $2( 



•ADD $4.00 SHIPPING AND HANDLING 

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WE SKIP ALL GOODS 2nd DAY AIR UPS 



Circle 71 on Reader Service card. 



R V, V 1 E W S 



out documentation on any kind of 
report, this i n:ikt -^ tluni nnsniuibk' lot 
professional use. 

It is true that you can include docu- 
mentation in the space provided lot- 
notes, but this mixes documentation of 
line items with narratives. It is clumsy 
and inadequate. There should be sepa- 
rate provisions for footnotes and bibli- 
ographies. 

Another area that needs improve- 
ment is error identification. In VFT, I 
was allowed to main' off a ten-year-old 
child without a complaint, although it 
did warn about a child born before the 
date of the parents' marriage! Norgen 
did not seem to mind a wife born a 
hundred years before her husband, nor 
was it bothered by a child born after his 
parents' death. Also, whereas Norgen 
would not accept a duplicate record. 
YtT accepted one without so much as a 
warning. Although genealogists ought 
to be particularly careful, typing errors 
happen, and checking for them makes 
a program far more valuable. 

The Search 

Both Norgen and YTT tan search their 

databases to locate anv individual or 



group of individuals, and they permit 
the use of logical statements such as 
AND. OR, or EQUALS in order to 
select the individuals who lit the cri- 
teria. Each program lets you set up and 
save search criteria, and each offers 
extensive search options. Both pro- 
grams' searching ability is outstanding 
for any genealogy program on any 
platform. 

Norgen's reports are basic. It lists all 
individuals in the database alphabeti- 
cally or by ID number. It makes pedi- 
gree charts, descendant charts (to 30 
generations), family group records, and 
calendars of family anniversaries or 
events, and it will print out the entire 
database or search report. It also lets 
you print any screen with the touch of 
a key, and (be results are attractive. 

YFT's greater variety of reports 
includes descendant (to 99 genera- 
tions) and pedigree charts, individual 
and family group sheets, and lists of 
individuals in the database. Ft also 
oilers several forms of each of the 
standard charts. While it makes reports 
that are similar to Ahnenlafel and Tiny 
Tafel charts, it does not follow the 
standard format required for them, 



and the reports made by YFT could 
not be used to exchange data on the 
NGS or FIDO bulletin boards. 

1 did not find the YFT default charts 
to be as nicely formatted on the page 
as I would like, but the reports can be 
printed to disk, and then edited in any 
word processor before printing. YFT 
provides many wavs for you to cus- 
tomize reports, whereas Norgen merely 
prints them according to its default 
standard. 

Throwing the Book at Them 

Publishing genealogists require soft- 
ware that converts input data into book 
format, complete will) tables of con- 
tents, footnotes, and page indexes. It 
should be able to combine the informa- 
tion in the database with that in the 
text base (and even l he picture base, if 
possible) to create a book thai takes 
very little editing. This facility is avail- 
able for a number of genealogy pro- 
grams for other computers, but neither 
Norgen nor YFT has attempted such a 
capability. IVrhaps this will come later. 

While the developers of both pro- 
grams say that they will provide GED- 
C.ontinued cm p. 102. 



Who helps Amiga Pros... 



• Get quick answers to tough 
coding questions • Interact with 
other Amiga Developers / Down- 
load source code, utilities and 
other programs for the Amiga 

• Keep up with the latest Amiga 
developments • Send 
and receive private 
e-mail with binary at- 
tachments • Chat with 
other Amiga users in 
real time 

BIX - the online 
service for people 
who know Amiga. 




For just $39 every three months 
plus $3 per connect hour week- 
nights and weekends or $6 per 
connect hour weekdays you can 
tap the resources of BIX. 



Donl miss out! Just 
have your computer 
and modem call 800- 
225-41 29 or 61 7-861- 
9767 and subscribe 
on-line. It's easy, at 
the login prompt enter 
bix and at the Name? 
prompt enter 
bix.amiga. 



800-227-2983 Of 603-924-7681 



BIX as 



Circle 54 on Reader Service card. 



n«7iViMr«rjJ^7TZ] 



Video Ci_iPSE™ b yGSI 

Amiga™ graphic enhancements tor the Video Professional 

• 20 BIG super-clean bitmap fonts 
Hi-Res - from 100 to 160 points tall!! 
Amiga™ & Toaster formats included 

• 3 clip-art fonts (key assigned graphics) 
special occasion/ commercial/ multi-use 

• IFF backgrounds & brush patterns 

Static- marble, wood, granite, sky... 
Anims: starfteld, countdown, globe... 

407/626-3447 



7 DISK 
SET 



Graphically Speaking, Inc. 

2574 PGA Blvd., Suite 107 
Palm Beach Gardens, FL 33410 



Circle 70 on Reader Service card. 



THE BUDDY SYSTEM™ 

• Learn by Using at YOUR pace! 

• Hypermedia Interface r»» P tDPaint mi 

• Realtime Visual Demonstrations 

• Speech Narration & Captioning 

• Insightful, Enjoyable & Effective 

Flattens The Learning Curves For: ■ 

DPaint IN™, PageStream™, 
Imagine™, AmigaDOS™ 2.0... 

"sold separately by their respective companres 



&AQ OC Suggested 
4>HT«7Jea. Retail 

At Your Local Amiga™ Dealer 

HelpDisk, Inc. (407) 694-1 756 

{ 6671 W. Indiantown Rd. Jupiter, FL 33458 



96 October 1991 



Circle 95 on Reader Service card. 



1 




EACH 



■ pji 


^ 






Getthenstie 


-•• 


Story en expanding 


.-■■ 




your Amiga wirt 






















3 Exciting 1 
New Videos wj 
Packed With " 
Inside Info 
And Hot Tips! 



VIDEO TOASTER 



The Video Toaster® from NewTck is hailed as the world's first video 
computer card enabling broadcast-quality production on desktop! The 
VIDEO TOASTER videotape is indispensable for Amiga owners considering 
the purchase of a Toaster or those curious about all the excitement over this 
"revolutionary breakthrough in technology." 

VIDEO TOASTER provides in-depth, comprehensive information on the 
Toaster's wide array of features and amazing capabilities. Topics covered 
include installing the Toaster in the Amiga 2000; adding and testing other 
essential equipment; selecting source material; and manipulation of the 
many digital video effects, including flips, tumbles, mirrors, spins, splits and 
titles. This video also illustrates how to generate and then superimpose 
letters over pictures, how to produce three-dimensional animations and how 
to paint on video images. 

Sec for yourself what the excitement is all about! 



NaT nnnf 



HOT ROD YOUR AMIGA provides authoritative advice on how to achieve 
maximum power with your machine, whether you own a series 500, 2000 or 
3000 Amiga. 

HOT ROD YOUR AMIGA teaches you how to expand memory internally and 
externally. It provides valuable, in-depth information on selecting and 
installing hard drives, memory boards and accelerators; back-up software and 
utilities; RAM and drive space differences; and other "hot rodding" tips. It 
aiso covers high-end peripherals such as DCTV and the revolutionary Video 
Toaster®. Don't wait to soup up your Amiga! 



PRIMER 



The AMIGA PRIMER video provides step-by-step instructions covering 
the many features of the Amiga. Whether you're a new owner or an 
experienced user, this easy-to-follow video will prove invaluable. Packed 
with over 75 minutes of detailed information, THE AMIGA PRIMER 
teaches you in an entertaining format with vibrant graphics and 
upbeat music. 

Gain the full benefits that the Amiga has to offer with this simple, quick 
and thorough video. The video includes information on all Amiga models, 
System 2.0 and Amiga Vision®. It also covers the Amiga workbench, the CLI, 
peripherals and utilities. There's no easier way to master your Amiga! 



HURRY 

WHILE 

SUPPLIES 

LAST! 



1-800-343-0728 

CALL TOLL FREE or mail this coupon. 



□ YES! 



I am eager to become an 
expert! Please send me the 
following videos: 



Q Video Toaster™ tot.Stf $19.95 

Q Hot Rod Your Amiga $24.95 $19.95 

□ The Amiga Primer $29,95 $24.95 

□ Animation Video, Vol. One...$lW95 $14.95 

□ Desktop Video, Vol. One $29\95 $24.95 

Q Amiga Graphics, Vol. One ....$29.95 $24.95 

□ The Musical Amiga $29.95 $24.95 

□ Animation Video, Vol. Two.j24.95, 5/9.95 

□ Check/Money Order □ MasterCard QVISA QAmE> 
Make checks payable to TechMedia Video. Q Discover 

Please include $2.95 shipping & handling for one video, $5.00 for two or more. 
Canadian orders add 1% GST (GST rcg. #126038405} Total Amt, $ 



Acct. # . 



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Signature 
Name 



Address 



City/State/Zip_ 



TECHMEDIA """ 

™'l DEO 

PO Box 802, 80 Elm Street, Peterborough, NH 03458 603-924-0100 
An !DG Communications Company 

Aviilible in VMS only. Heme illftw *-6 vttb for delivery. Foreign criers: rid J7J0 for airaun 
delivery; 118 fof \vm or more videos. Payment nut be mi* in U.S. funk drt*n on VS. barJo. 
TfchMedii Vfcleo a the licensed Noflh American datributw ar AtaigiWwk) Videos O IW9, L990, 
1991 by Run Video USA. All Hijhts Resentd Aml[i a i rejsianl tndamifc ** CrmmodM* 
BMKtawMw Vk^TrmtooitrmdenuriBrNewTetlac . FXTV ii i Pidrami of Difjul 



IFOR ORDERS & 
INFORMATION IN USA 
AND CANADA CALL 



Established 



1 (800) 758-0565 



OUTSIDE USA & CANADA CALL (718) 965-9077 

Order Hrs. Mon-Thurs: 9-7/Fri:9-5/CLOSED Sat/OPEN Sun:9:30-6(ET) 



1967^ 



AMIGA WORLD 10 91 



MiOINITlGIOIMIEIRl 




OR WRITE TO 

MONTGOMERY GRANT 

MAILORDER DEPARTMENT 

33 34THSTREETDEPT.A, 
BROOKLYN, NV 11232 



RETAIL OUTLET 

PENN STATION, MAIN CONCOURSE, NYC, 10001 

(Beneath Madison Square Garden) 

OPEN: Mon-Thurs 9:30-7/Frl 8:30-5.'CLOSED Sat/ 
OPEN Sun 9:30-7(ET) 



FOR CUSTOMER SERVICE & ORDER STATUS CALL 
(718)965-9285 

CUSTOMER SERVICE HOURS 
Mon-Thurs :9-5/ Fri:9-4 / Sun: 10-4 (ET| 

FAX #718-965-8689/ TELEX 422132M6RANT 



EXPANSION 
BASEBOARD 



MEMORY EXPANSION FOR ASOO . 
(USES A 501 EXPANSION SLOT) 

OK $99 2MB 

51 2K $119 

1MB $129 




HEAVY DUTY 

POWER SUPPLY FOR 

AMIGA 500 



....$169 

3MB $219 

4MB $249 

DATA FLYER 

LOW COST SCSI INTERFACE 

A-2000 $85 

A-500 $139 



EXP. SYSTEMS RAM BOARD 8/O...CALL 



PROGRexnve 

P€R1PH€R(=1Lr 
&SOfTWflR€ 

/'video blender^ 

v *1139 „ 

DISKMASTER II $49.95 

3D PROFESSIONAL 2.0 5239 

FRAMEGRABBER 256 $499 

FRAMEGRABBER $419 

MINIGEN S179 

VIDEO SWITCHER $379 

NEW 68040 3000 
ACCELERATOR BOARD S1495 



68040/2000 
ACCELERATOR BOARD 

{exp. to 32MB RAM) 

51695 



SEIKOSHA 

LT-20 

'289 



SL-90 PLUS 

*299 




SP-2415 

«299 





SK-3005 PLUS 

$399 



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LJlLLLilJiililiiiii^i . .__ _. r* 


1 1 


EM 





ATonce 
PC/AT EMULATOR 

NOW SUPPORTS 
EGA/VGA GRAPHICS 

$249 



A-2000 ADAPTOR 
FOR ATonce 
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/ 






AMIGA 500 & AMIGA 2000 COMPATIBLE 
HARD OF 1VE IKAGES 




INCLUDES 

CABLE & 

SOFTWARE 




AdSCSI 
20S0 
A-2000 
(exp. to 
8MB) 

s 179 


CALIF. 
ACCESS 
MALIBU 
BOARD 

2000 

s 119 


DATA 
FLYER 
A-2000 
(exp to 

BMB) 

s 85 


GRAND 
SLAM 
2000 

(exp. to 
BMB) 

5 239 


SCSIC 
GVP 

Series II 

HC 
A-2000 

s 145 


;ontf 

GVP 
Series II 
HCB/0 
A-2000 

$ 189 


KXLE 

RAPID 
ACCESS 
TUR80 
A-2000 
(exp. 10 
BMB) 
5 2 29 


RS 

TRUMP 
CARD 
J0O0 

(exp lo 
4MB) 

M15 


DATA 
FLYER 
A-500 
(exp. 10 

8MB) 

S I39 


GRAND 
SLAM 
500 

(exp To 
BMB) 

S 3Q9 


RAPID 1 TRUMP 

ACCESS CARD 

TURBO 500 A500 


XETEC 
FASTTRACK 
A 500/A 1000 

[exp 10 8MB) 

s 299 


DRIVE 


DRI 
PRI 


. ; l 

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(exp ID 8MB] 

s 269 


4MB) 

5 189 


SEAGATE 
ST-325N 
120MB) 


s 159 


s 329 


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5 2 29 


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S 45S 


S499 


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OUANTUM 

152MB Lff* 

Prcdlel 


s 249 


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QUANTUM 

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s 379 


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S499 


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S 6I9 


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) 




MEGAMIDGET ECONOMY A-500. A-2005) 
25MHz 33MHz 



$ 475 



s 555 



MEGAMIDGET RACER (A-500. A-2000] 
25MHz 33MHz 

*589 *679 



BODEGA BAY 

Expansion Console - 
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a A-2000 Compatible 

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FOR LOW PRICE! 



By CALIF ORNIA ACCESS 
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CALIFORNIA 

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Ceriihetf check, Ban* Check Money Ord*rs 




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day 




Expandable to 8MB 

512K, 20MB $349 

512K, 52MB $475 

S12K, 80MB $559 

51 2K, 105MB $655 

2MB, 20MB $459 

2MB, 52MB $499 

2MB, 52MB, <1MBx4) $555 

2MB, 80MB „ $639 

2MB, 105MB .....$715 

2MB, 105MB (!MBx4) $725 



2MB. $ 1 69 

4MB. $235 

6MB. $299 

SMB. $369 

I SUPRA MODEMS 

2400B Externa! w/cable $95 

2400 MNP $145 

2400 PLUS w,'MNP5V. 42 bis .... $139 

2400 2 PLUS Internal $159 

9600 PLUS $499 

SUPBA WORDSYNC CONTROLLER (M 

SUPRA 3.5 EXTERNAL DRIVE (96 



AD-RAM 2080 Memory 

Expansion for A-2000 $129 

AdSCSI 2000 $139 

AdSCSI 2080 

Expandable to 8MB $169 



PRIMA 1051 

AOIDE40 $99 

ADIDE44 $119 

FLICKER FREE , 
VIDEO 



NOVIA 20120MB Internal «/ EQ 
Drive for A-500 *H^jr 

NOVIA 40i $699 

NOVIA 60i S899 



ICD AD-RAM SO A 
540 OK ^O 

ICD AD-RAM 540 1 MB $1 35 

ICD AD-RAM 540 2MB $179 

ICD AD-RAM 540 3MB £219 

ICD AD-RAM 540 4MB $249 



ADIDE INTERNAL HARD DRIVE PACKAGES FOR AMIGA 500 



SEAGATE 20MB 

$279 



SEAGATE 40MB 

$339 



QUANTUM 52MB LPS 

$369 



QUANTUM 105MB LPS 

$529 



Package includes: ADIDE, Shufflebaard, Software, Cables and Mounting Hardware 



AMIGA 500 AMJG 



TM 



AMIGA 2500 
AMIGA 

f 

COMMODORE 
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CfiLL! 



J 



ALL MODELS 
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WE ARE NOT PERMITTED 
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AMIGA 2000 
iMIGA 2000 HD 
AMIGA 3000 
UNIX 




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Circle 35 on 




IFOR ORDERS & 
INFORMATION IN USA 
AND CANADA CALL 



ESTABLISHED 



1967 



AMIGA WORLD 10 91 



1 (800) 759-0565 



OUTSIDE USA & CANADA CALL (718) 965-9077 

Order Hrs. Mon-Thurs: 9-7/Fri:9-5/CLOSED SaVOPEN Sun:9:30-6(ET) 




Gl&IMtMlY 




OR WRITE TO 

MONTGOMERY GRANT 

MAILORDER DEPARTMENT 

3334THSTREETDEPT.A, 

BROOKLYN, NY 1 1232 



RETAIL OUTLET 

PENH STATION, MAIN CONCOURSE, NYC, 10001 

(Beneath Madison Square Garden) 

OPEN: Mon-Thurs 9:30-7 Fri 8:30-5 CLOSED Sat/ 
OPEN Sun 9:30-7{ET) 



FOR CUSTOMER SERVICE & ORDER STATUS CALL 
(718) 965-9285 

CUSTOMER SERVICE HOURS 
Mon-Thuis:9-5/ Fri:9-4 / Sun: 10-4 (ET) 

FAX #718-965-8689/ TELEX 4221 32MG RANT 



HE=3 



• NO SURCHARGE FOR CREDIT CARD ORDERS • CUSTOMER TOLL-FREE TECHNICAL SUPPORT 



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COMPLETE ST100 

OFFICE CARE KIT LMm^^ 

Disk File-60 SB 50 

Disk File'60 w lock S9.95 

Disk File 30 Micro $7.95 

Disk File 30 Micro wlock 59,50 

Disk File-'IO S3 95 

Disk File 10 Micro 53.95 

Cleaning System (3.5" & 5.25-) $10.95 

MOUSE CATCH w/Cleaning Kit $£02 

Drive Maintenance Kit S4.50 

Printer Stand $995 

Printer Stand w Paper Tray $13.95 

Copy Calch S3 95 

Air Duster $8.95 



New!! SERIES ll ACCELERATORS 

GVP A-2000 COMBO 22MHz 

(68030. 68882. SCSI. 1MB Expandable to 13M6I CALL 

GVP A-2000 COMBO 33MHz 

(68030. 68882. SCSI. 4MB Expandable to 16MB) CALL 

SCSI HARD DRIVE PKGS. AV AILABLE CAL L FOR L OW PRICES! 

GVP 3050 K.; |5C'MHzlw68030.iMB Expa-idaole to 32MB 68882 

HD CONFIGURATIONS AVAILABLE- CALL 

~~ A^nnHARnnRIVES GVP82 MEMORY EXPANSION 

A-500 HARD DRIVES A-2000 (2MB EXPANDABLE TO 

GVPA-500HD8 + 0'52O $554 2MB Sl76 %m 

GVPA-500HD8*0/105Q $799 4MB S269 8MB 



IMPACT VISION (24 bit, 16 Million Color Board). 




CALL 




CDTV TITLES 

ADV. MILITARYSYSTEMS .127 95 
ALL DOGS 

GOTOHEAVEN J32.35 

AMERICAN HERITAGE 

DICTIONAHY 

BARNEYBEARCAMPING 
CASEOFTHE CONDOR, 
CLASSIC BOARDGAMES 
FREDFISHCOLIECTION 

LEMMINGS 134 95 

MY PAINT KB 95 

SIM CITY 151.95 

TIMETABLE SCIENCE S4295 

WORLD VISTA _SE295 

WRATHOFTHEDEMON. . 130 95 

COMMUNICATIONS 



549 95 
S2SSS 
S3: =: 
130 95 
S4S95 



A-TALKIII 

BBSPC4 2 .... 
MINOLINK. ..4Hi 
ONLINE PLATINUM 

PARAGONBBS 

SKYLINE BBS 

STEALING SILVERBBS. . 

DRAVYIHG/CAD 

AEGIS DRAW MOO 
DECKBUILDER 5CAO 

DRAW4-D 

DYNACADD 
HOMESUILDER SCAD 

INTRO CAO 

INTBOCADPLUS. 
PRODRAW20. ... 
XCADDESIGNERI! 
XCAO PROFESSIONAL 
X-SHELL 



$59 50 

169 00 
$28 00 
W0 SO 
199 00 
S97 95 
.18150 



1165 00 
$49 95 

SI47W 

1699 00 

111900 
$36 95 
104 95 

S105.CC 
$70.00 
1129 95 
III500 



EDUCATION 

ADVENTURESINMATH S21.9H 

BARNEYBEARCAMP $19.95 

BARNEYBEARFARM S19.95 

BARNEYBEAR SCHOOL $19 95 

BARNEYBEARSPACE -$19 95 

DISCOVERY!.) J2S.95 

DISCOVER? 

2 EDUCATIONAL $44.95 

HOWTOADOITION S19.95 

HOWTOSUBTRACflON $19.95 

INTRODUCING MAPS $37.95 

NATIONS OF THEWORLD...S75.95 

FONTS 

I 'PRIZE 

TOASTER FONTS 

CINNAMON TOAST 

FONTS VOL.2... ... 

1NIERFONTS 

KARAANIMAFONTS $29.95 

KABAFONTS 

HEADLINES I SUM 

HEADIINESII $39.95 

SUBHEADS 139.95 

MA5TERPIECE30 FONTS ,.$63 95 
MASTERPIECE FONTS $139 95 
MA5TEB PIECE TOASTER ,$97.95 
PAGESTREAM FONTS ... 125.95 

PROFONTS I $19.95 

PROFONTS 2 .119 95 

ULTR.ADESIGN S139.0O 

ZUMA FONT PACK I .154.95 

ZUMA FONT PACK II . .$5495 

GRAPHICS PROGRAMS 

30 PROFESSIONAL J.0..,.S239.15 

ART DEPARTMENT S51 95 

ABT DEPARTMENT PRO. Si 29.00 

AUTOSCRIPY S79 95 

BROADCASTTriLERII 521100 



AMIGA SOFTWARE SPECIALS 



.140 50 



.159.95 
.167.95 



CALIGABICONSUMER 1154.95 

CELLPBO $51.95 

COMICSETTER II $40.00 

CREDrr TEXT SCBOLLE R $35 55 
DELUXE PAINT III . (92.50 

DELUXEPAIHTIV 1119.95 

DELUXEVIOEOIII 1104.95 

D1G1PAINTH $62.00 

DIGIWOBKS3D 183.50 

DIRECTOR.THE $44.50 

DISTANT SUNSV4.0 $56.95 

ELANPEP, FORMER $8995 

FRACTAL PRO $55.95 

HAM [TUP $23 00 

IMACELINK $118.00 

IMAGINE™ $179.00 

INVISIONPLUS SIM 00 

MACROPAINT $78 00 

MATHVSION $105 00 

MEGAPAINT SI69.C0 

M0DELEH3D $64.95 

MYPAINT2.0 129.50 

MYPAIWTwDATADISK $31 W 

PAGERENDER3D $92.50 

PHOTONPAINT20 J85.95 

PIXEL3D $5000 

P1XMATE $4050 

PROMOTION $62.95 

PROPAGEOUTLINECG .1127 00 
PROVECTOR - $177.00 

SCALA. $26300 

SCENE GENERATOR 529.95 

SCENERY ANIMATOR... S62.95 

SCBEEN MAKER. $239.00 

SCREEN MAKER 

SAMPLER $64.95 

SCULPT JDXL $111.00 

SOFTCLIPS $U95 



SPECTRACOLCft SSOStTO* 

MULTI MEDIA KIT 134.00 

TITLEPAGE 1109.00 

TVGRAPHICS $27.95 

TV SHOW VERSION 2 $56.95 

TV TEXT PRO $95.00 

VIDEO EFFECTS 3-D SI05.00 

VIDEOTTTLEBD-D $89.95 

VIDEOTOOLS. $180.00 

VISTA 1.2 134.50 

vistapro moo 

XOR_ 1199.00 

MUSIC SOFTWARE 

AUDIOMASTERIII $60-50 

AUOrtlON -.562.95 

6ARSANDPIFES 1115 00 

BARSANOPIPESPRO 1205 00 

DELUXE MUSIC 

CONSTRUCTION $6895 

DR.TCOPYISTAPPR ...S73.95 

DR.TCOPY1STOTP SI85.0O 

DR. TKCS COPYIST 1209.00 

ORXSKCS30 $157.00 

DR TSSCSLEVELII $215.00 

EASYfM $37.95 

HYPERCORD 193.95 

INTERNAL SOUND KITS . $34 00 

MASTEHTRAXPRO S219.00 

MI01X-. 1179.95 

MUSIC BOX. _ $34,00 

MUSICXJB $92.95 

PHANTOM MIDI $199.00 

PIXOUND $60 95 

SOHX. $4910 



SOUNDOUEST 

MJDIOUEST $139.00 

SYNTH IA II $74.95 

SYNTHIA PHO $236-00 

TIGER CUB..- - $62.95 

TRAXMIOISTUDIO 155.00 

PRODUCTIVITY 

ACCOUNTANT .$134.95 

ADVANTAGE S109.WJ 

AMIGA APPETIZER $19.95 

AMOS 157.95 

ANALYZE - $6295 

CAN DO $63.50 

CANDOlPAL) 199.50 

OBMANV 5174.00 

DESKTOP BUDGET 140 50 

EASY LEDGER S16900 

EXCELLENCE2.0 $104.95 

FLOW 156.00 

GOLODISKOFFICE $172 00 

MAXIPLANPLUS -,..$60 50 

PAGESETTERII $6900 

PAGESTREAM21 17400 

PELIKAN PRESS ..$58.50 

PENPAL 17700 

PHASAB4.0 $5450 

POWERWORKSVER.2 1122.95 

PRINTMASTERPLUS $2555 

PR0PAGE23 $18500 

PROWRITE3I $91.00 

PROPER GRAMMAR SS9.95 

PROSCRIPT --$3750 

OUICKWRITE . S43 95 



OWIKFORMS 

PAGESTREAM $25.95 

SAXON PUBLISHER 1219.00 

SCRIBBLE PLATINUM $58.50 

SECRETARY.., 131.95 

SUPERBASEIV $29900 

SUBEBBASE PERSONAL 2.179.95 

5UPERBASEPR0 $188.00 

SUPEBPLAN 189 95 

TEACHERS TOOL KIT 135.95 

TRAN5WRITE 139-00 

TUR60TEKT $62 95 

VIPPRO 161.95 

WORDPERFECT $160.00 

WORKS PLATINUM $95 95 

PROGRAMMING 

AC BASIC S12S00 

ACFOBTRAN 518900 

AMIGAVISION S74S0 

ARREK SIS 95 

AZTECCPRO 111900 

AZTEC COMPILES 

DEVV5 0A $175.00 

BLITZBASIC $99.95 

DEVPACK ASSEMBLER $63.95 

LATTICEC. 1105.00 

LATTICEC5.1 S192.0O 

UTILITY SOFTWARE 

AMI ALIGNMENT KIT $29 OS 

B AD.VJ $30.50 

BYTE 'N BACK S29.95 

CANDOINTROPAK 123 DO 

CANDOPROPAK1 $23.50 

COPYRIGHT $34.95 

CROSSOOS VERSIONIV $23 95 

DUDE S3200 

DISK MASTER II -...144.95 



DOCTOR AMI 52895 

DOSZOOS $3095 

DRIVEALIGNMENTKIT $27.95 

DUNLAP UTILITIES $45.00 

EXPBESSCOPYV1.5 $29.00 

FLASHBACK $42.95 

HYPERHELPEBS 537 95 

PROJECT a S31.9S 

QUARTERBACK 4.2 138.00 

QUARTERBACKTOOLS S49S0 

RAWCOPY $34.95 

RULESFORTOOLS 134 00 

SCANNEBY $18900 

SUPERBACK... SSI.95 

VORECONE 5109 00 

WSHELL ..12795 

X-COPYPRO $45.00 



VIDEO SOFTWARE 



30TEXT ANIMATOR 

ALTER IMAGE FX 

ANIMAGIC 

CELL ANIMATOR 

DIGIMATE II 

DIGIVIEWGOLD4.D 
DISNEY ANIMATION 

STUDIO 

MOYIESETTER 

PBOVIDEOGOLD 
PRO VIDEO PLUS(PALI 
PROVIDEOP05T 
PROVIDEOPOSTIPALi 

SCULPT4D 

5CULPT4DJR . ... 
5HOWMAKER . 
TURBOSILVEB3 
TURBO SILVER 

• TERRAIN 
VIDEOSCAPE3D 



..129 95 
1129.35 
.18150 

..»9 95 
$23 50 

,5119 00 

..,179 95 

S38 95 

.1131 00 

,$189 00 

113-3 00 

.1179 00 

,131930 

192 95 

$21500 

$58 00 

.1109 95 
S 120 00 



ZUMA 

TV SHOW ve 

*56 95 

TV TEXT PRO 


r. 2 

$95.00 
$54.95 
$54.95 


ZUMA FONT PACK 1. 
ZUMA FONT PACK 2.. 



A^DPROSE 

F 1 5 STRIKE EvlC 
EAGLE II 



$32 



95 



RAILROAD TYCOON 
UNIVERSAL MILITARY 

SIMULATOR II 
F!9 STEALTH 



532 95 

.334 95 
..$31.95 




SoftWood 

PROPER 

CRAMMER 

$5795 

SOFT CLIPS *44 95 

Buy Any Amiga Word Processor & Proper 
Grammer together ^ save S5 oW our already 
discounted price 
Buy All, Four Volumes o! Soft Clips 
Clip Art lor the Incredible price of 
S160 tor All lour. 






THE OTHER GUYS 



Up 

SYNTHIA 
PRO 

$236 



SYNTHIA II $74 

EASYFM $37 




95 
95 



AMIGA COMPATIBLE ACCESSORIES AND PERIPHERALS 



AMIGA lOOORFModulaior $19 

AMIGA 1 .3 ROM (B650) $39 

AMIGA 1 MB Fatter Agnus Cmp (6372A] $99 

AMIGA 2MB Super Agnus Chip SI 09 

AMAX II Emulator S1 29 

CHINON Internal Dnve A 2000 $79 

CHROWAKEY , $329 

COLORBUflST $679 

COLOR SPLITTER $!05 

DAKOTA Sketchmaaer 12 X 12 ...$369 

DAKOTA Sketchmaster 12 X 1a ..$569 

EPSON Full Page Color Scanner S1 199 

FLICKER FIXER $219 

HAM E $265 

HAM E Plus S419 

GOLDEN IMAGE Cordless Mouse CALL 

GOLDEN IMAGE Cordless Trackball CALL 

Master 3A- 1 Disk Dnve $79 

Monitor Stand $23 50 

NEC 3D-S Mentor $599 

Golden Image Handscanner $239 

PANASONIC 1410 Camera & Accessories .. CALL 



JOYSTICK 

EPYX 500JX Joystick $1600 

Freedom Connection Joystick S25 00 

Grams Clear Joystick $35.50 

Gravis Switch Joysick $32.00 

Gravis Mouseslick , $64.00 

Max Yoke Joystick $75.95 

S'iCk Stick Joystick $7.95 

Wi Co Black Max Joystick $9.95 

Wire Ergoslick $1 7.50 

Zoorrier Joystick $45.00 



ROCTEC ROCKNI6HT Virus Protector S45 

ROCTEC 3.5' External Drive $69 

ROCTEC 5.25" External Drive $149 

Sharp JX- 1 CO Coir Scanner 

w/Sorrware S Caotes $645 

SHARP JX-450 $4999 

Stereo Speakers $29 

SYQUEST 44MB Removable HD wiCartridge S399 

SYQUEST 83MB Removable HD w.'Cartfdge $639 



DUST COVER 

A1084 $6-50 A2000 $5.95 

A1950 56.50 A3000 $5-95 

A500 55.95 A2M0 & 1 084 .. $10.95 

A3OO0 4A1950 $10.95 



dctv s 369 

SUPEROEN $599 KITCHEN SYNC .... CALL 



AMIGA 500 EXPANSION KIT 

■ MASTER 3A-1 DRIVE 

■ GOLDEN IMAGE 512K w/CLOCK CALENDAR 



^119 



GENLOCKS 

Minigen $184 Supergen $599 

Rocgen $229 Supergen 2000S $1 339 

Magm 4004S -,$1029 



THE 

BLUE RIBBON 

SOUNDWORKS 

LTD 



Rms&pifb 




\Mm 



VISTA PRO 

24 Bit Color, Trees 



$81 



ASDG 



BARS 8 PIPES PRO 

'205 

BARS & PIPES $104.95 

MULTIMEDIA KIT $34.00 

MUSIC BOX A S34.00 

MUSIC BOX B S34.00 

INTERNAL SOUND KITS $34.00 

RULES FOR TOOLS $34.00 



ART DEPARTMENT 
PROFESSIONAL 

Image Processing's $17Q 
Common Ground I l*# 



EPSON ES-300 C DRIVER FOR ADPRO 
IndudesStand-alonescan-totfLskdnverandAOPro $1 ^O 
module. No special board needed 1 !•» 



EPSON ES-300 C Full Paoe 

Color Scanner w/ADPra Driver S Cables $1299 



MICRO 
R&D 

(SWITCH BOX$^ \^y 



BIG FOOT 

15C W Power Supprv lor A-500. 
Powers 5 Hard 8 5 Floppy Drives 
& at same time can powgr. 
an XP or Trumj 
w.'prcper a(' 



SAFESK1N 



ASM $16.95 A2000 $16.95 

A1000 $16.95 A3000 $16.95 



PRINTER SPECIALS 



HEWLETT PACKARD 

DESKin 500 S5« 

USENET IIP */Ioirr...SM9 

USENET III */Ti>wi S1M9 

LASEUETMIPwAoner S1H9 

CITIZEN 

G5X-130 S!59 

GSX-140 $279 

GSJ-HS (mde (orraigel....S39? 

65X140 PLUS $319 

EX 200 5169 

EXM0-1S 5319 

COLOxOPIIONKlIS CALL 



PANASONIC 

BMIM SH9 

Wf-im S!« 

KXP-I1I4I 5319 

BMS34 _ 5399 

BP-16S4 5619 

STAR 

HX-100I ._.... —.5159 

WMOIOk SI99 

HX2420 S!99 

NX-2420K $329 

COMMODORE 
MfS-WOtNKJEl... £139.95 



ORDER BY PHONE -OR- MAIL IN THIS FORM 

' 1. See cdiscfairner a.1 t»nom of This page for shipping information. 
] I 2. Mail this ordef form to: Montgomery Granl a! 33 34™ Street, Dept A Brooklyn. NY 11232 



II 



CoiltltrY_ 



.Night Plwie# ( 



PRODUCT NAME 



SHIPPING METHOD: (Call tor rates) 

UPS Ground L lOther 

METHOD OF PAYMENT 



Check . 



SALES TAX {NY RMUsjtts orsijj 

SHIPPING 

TOTAL 
Money Order.. :Visa [ JWasterCard l. .American Express " 



I 



CREDIT CARD USERS ONLY: 



Diner's Club I 
Cartebianche 



189 1 ! 



. Exp. Dale _ 



Signature 

I 



688ATTACKSUB .537.95 

A-10TANKKILLER $30.95 

ABYSS $25.00 

ACTION STATIONS $31.95 

ADVD.FLT.THAINER2.0 S29.00 

AFRIKA KORPS 431 JO 

ALTEREOOEST1NY 437.95 

AMERICANDREAMS 431.95 

ARACHNOPHOBIA (27.95 

ARCADE FEVER .429.00 

ARKAOA2SB 434.50 

ARMOH-GEDDON $29.00 

ATF-II (38.95 

ATOM NO (31.95 

AWESOME - $36.50 

back to the future ii 425.50 

banditkingsofchina. .436.50 
bane of the 

cosmic foroe ...437.00 

bard'staleiii $35-50 

BAT 43555 

BATMAN "THE MOVIE" $39.95 

BATTLECHESS $30.95 

BATTLECHESSII $31.95 

BATTLE COMMAND $27.95 

BATTLE HAWKS $37.95 

BATTLE SET 2 ........ $30.50 

BATTLE SET 3 $20.50 

BATTLE SET l, $23.95 

BIGBUSIIiESS $29.95 

BILLYTHEKID 428.95 

BUCK GOLD $24.00 

BLITZKRIEG $37.95 

BLOCKOUT $27.95 

BLOODMOHEY $25.50 

BRIDGECDMMANDER $29.95 

BUCX RODGERS 

DOOMSDAY $36.50 

BUCOKAN S2JJ5 

CALIFORNIA CHALLENGE.S14.00 

CAPTIVE $26.95 

CARTJ1NAIOF KREMLIN $31-95 



CENTERFOLD SQUARES....S19.50 

CENTUHIAN $36.95 

CENTUHIAN 

DFEND ROME.. $34.00 

CHAMPIONS OF KRYNN $36.95 

CHAOSSTRiKESBACK..._423.50 

CHARGEOFTHE LIGHT 431.95 

CHECKMATE $34,50 

CHESSMASTER 2100 $32.95 

CODE NAME ICEMAN $3650 

CONTINUUM $31.95 

COUGAR FORCE $29.95 

CRACKDOWN..... $37.95 

CRIME DOES NOTPAY S31.95 

CRIME WAVE-,.. $32.95 

CYBEHCON I1LA .„ $31.95 

DARK CENTURY $29.00 

DAS BOOT $34.00 

DEATH KNIGHTS 

OF KRYNN $34.50 

DEFENDERS 



AMIGA GAMES SOFTWARE 



OF THE EARTH. 
DESBNWORKS 



-$25 95 
_469.9S 



DICKTRACY $30.50 

DINOWARS $23.95 

DISTANTARMIES- $29-50 

DOUBLEORAGONII $25.50 

DRAGON FORCE $32.95 

DRAGON LORD $35-50 

DRAGONSTRIKE $31.95 

DRAGON WARS $31.50 

DRAGON'S LAIR —..$32,95 

DRAGON SLA1RII 434,50 

DRAGON'S 

LAIRTMKWAKP .$33.00 

DflAKKHEN—. 437.95 

DUCK TALES QUEST $27.85 

DUNGEON MASTER II $22.50 

OYNASTVWARS $31.95 



ELVIRA 436.50 

EMPIRE. $31.95 

EYE OFTHE BEHOLDER -440 50 

F-1 5STRIKE EAGLE II 532.95 

F-1 6 COMBAT PILOT _S13.95 

F-1 9 STEALTH FIGHTER......S31 ,95 

FJSRETALIATOR 431 JO 

FALCON $30.50 

FAST EDDIE'S POOL 42.95 

FEMMEFATALENEWVER.424O0 

FIRE BRIGADE $29,95 

FLIGHTOFTHE INTRUDER.S3E.50 

FLIGHT SIMULATOR II $30.95 

FULL METAL PLANET $30-50 

FUTUREWARS 431 50 

GALACTICEMPIRE $31.95 

GAUNTLET II ., $19 95 

GERMCRAZY 525.95 

GODS- $34.95 

GOLDRUSH $25.50 

GHETSKY HOCKEY $31-95 

GRIDIRON" DATADISK SIS SO 

GUNBOAT $30.50 

GUNSHIP $35-50 

HALLS OF MONTEZUMA....S3 1 .95 

HARDDRIVINII 431.95 

HARDBALL 2. $30,95 

HARPOON $40.50 

HEARTOFTME DRAGON $29,00 

HEROESOUEST $37.00 

HEROES QUESTII 431.50 

HOVER FORCE $30.50 

HUNTFOBf1E0OCTOBEA..S19.95 

HYPERBOOK $56.95 

IMMORTA1 J31.R5 

INDY500 .i S34.0O 



INFESTATION 


.423.95 


ISHIDO „ 


-.434.00 


IT CAME FROM 








JACKNICKLAUSGOLF,.. 


...$31.95 




.425,35 


KILLING CLOUD 


.431.50 


KILLING GAMESHOW..... 


.42540 






KING'S OU EST I 


.-$30.95 


KINGSOUESTII 


..$30.95 


KING'SQUESTIII 


.430.95 


KING'SOUESTIV.. 


,.436.95 


LAND.SEAANDAIR 


..$41.95 


LEISURESUITLARRYI..,. 


-.425.95 


LEISURESUITLARSYII 


.435.50 


LEISURE 5UITLARSY III 


.436.50 


LEMMINGS,... ._ 


...$29.95 






LORDOFCHAOS 


-431-95 


LORDOFTHE 




RISINGSUN 


...(31.95 






M-l TANK PLATOON 


.-$36.95 


MAGIC J BASKETBALL... 


.431.95 


MANHUNTER-NEWYORI 


.43045 


MANIAC MANSION 


..415.00 


MARBLEMADNESS 


.414.95 


MEAN STREETS 


..$31.95 


MEDIEVAL WARRIORS.. 


.429.00 


MEGA FORTRESS-FLIGHT 














METALMUTANT. 


...531.95 



MIG29 .- $40-95 

MONTVPYTHONSCIRCU5429-95 

MOONBASE (31.55 

MOONSHINERACERS 432.95 

MUSCL6CASS $14.50 

N.Y.YiARRKJRS- $32-00 

NAVY SEALS 437.95 

NFTRO $26.95 

NOBUNGA'S AMBITION $36.50 

OBITUS (3400 

ONSLAUGHT $31.95 

OPERATION STEALTH $38.95 

OPERATION WOLF.,.,. $14.50 

OVERRUN $44.50 

PGA GOLF TOUR $34.50 

PICK W PILE ..$30.50 

PICTIONARY $25.50 

PLANETOFLUST $25.50 

POLICE QUEST. $31.95 

POLICE QUESTII- $31.95 

POOLOFHADIANCE ...431J5 

POPULOUS $35.50 

POWERPINBALL .S23.0O 

POWEPMONGER 434.50 

POWEflMONGER 

CLUE BOOK _ 49.95 

PRO FLIGHT... „. (S0.95 

PRO FOOTBALL 

SIMULATION (21.50 

PROTENN1STOUH II (34.50 

PURSUITTOEARTH... ..(25.95 

RAILROAD TYCOON (32.95 

RAMIFY _ $25.95 

RBI BASEBALL II 542.95 

RED STORM RISING ...(19.95 



RENEGADE LEGION' 

INTERCEPTOR (40.50 

ROMANCE OF 3 KING0OMS(42,95 

SCENERIOEDITOR (26.50 

SCRABBLE. 42540 

SEARCKFOR THE KING (37.95 

SECRET MONKEY ISLAND..(40.50 
SECRET OF THE 

SILVER BLADES- ...-$3400 

SEX OLYMPICS... 423.50 

SEX VIXENS FROM SPACE.422.95 

SHADOWDANCER 431.95 

SHADOWOFTHEBEAST,..,$2S.5!t 
SHADOW OF THEBEASTII..(34.95 

SIMCrrY... $31.50 

SIH FREDTHE LEGEND 531 .95 







SPACEQUE5T 


530.95 


SPACEOUESTI! 


524.95 


SPACEOUESTIII... 


■ (36.95 


SPEEDBALL... _.. 


$16.95 


SPELLBOUND 


.$13.50 


SPOT 


„.42440 


STARGONTROL 


$31.95 


STAR FLIGHT „ 


.$37.95 


STAR FLIGHT II 


...434.00 


STELLAR7 -. 


$22.95 


STORMSALl _.. 


431.95 


STREET HOCKEY 


-$36.95 


STREET RODII „ 


(27,95 


STRIDERII 


- $36.95 


STRIKE ACES 


$31,95 


STRIPPOKERII 


125 50 


SUPERCARS 


414.95 


SUPERSXWEEK 


$25.95 


SUPREMACY 


431.50 


SWIV 


$3155 


SWORD OF ARAGON 


$35,50 


SWORD OF SODEN... 


$15,95 


TEAM YANKEE 


438,95 



TEENAGE MUTANT 

NINJA TURTLES 426.95 

TENNIS CUP -.424.00 

TERMINATOR 43555 

TEST DRIVE II: THE DUEL 430,95 

TETR1S $21.50 

THEME PARK MYSTERY 431.50 

THUNDERSTRIKE. ..431.95 

T1EBREAK TENNIS S2Z95 

TRIALBYFIRE 437.00 

TUNNELS OF 

AHMEGEDON $29.00 

TURRICAN 421.50 

TV SPORTS BASKETBALL431.95 

TV SPORTS FOOTBALL S31.95 

ULTIMA IV 436.50 

ULTiMAV $36.50 

UNIVERSAL 

MILITAflYSlM.ll... .434.95 

UNHEAL $35.95 

UNTOUCHABLES S2940 

VAXINE -425.50 

WARINMIDDLEEARTH $31.50 

WAR LORDS $29.00 

WARLOCK. , $19.95 

WARZONE $23.50 

WE80FTERR0R (25-95 

WEIRODREAMS $25.50 

WELLTRS , $2255 

WHEBE IN EUROPE 

IS CARMEN -..(31.95 

WHERE IN THE. 

LISA IS CARMEN .431.95 

WORLD IS CARMEN (30.95 

WHO! WHATI 

WHENI WHERE! (56.95 

WINGS $2450 

WINGSOFFURY .,..,.(35.50 

WIPE OUT 425.95 

WOLF PACK 434.00 

WORLD CUSS SOCCER..42S.50 

WRATH Of THEDEMON $29.95 

ZONEWAflRIOR... 426.95 



MULTISTART II 



DKB Software 
69 

*99 



INSIDER II 



512K ... 

1MB .... 
1.5MB . 



..$219 
..$249 
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firm p. 96. 

COM at some future date, neither 
program has it now. Had it been avail- 
able, I could have moved my own 
database of a couple ol thousand 
names into these programs, and could 
have told you much more about how 7 
the programs perform with large 
amounts of data. Instead, I had to type 
records into each program as though I 
were beginning from scratch. 

GEDCOM is an invaluable aid to 
those who exchange data, which almost 
all genealogists do. Without it. one 
must manually enter every record 
obtained from colleagues. Norgen 
actually has a menu item For GED- 
COM, but it is not yet implemented. 
YFT merely has a questionnaire asking 
if purchasers would be interested in 
buying it as an extra utility at a later 
date. These programs must have GED- 
COM il they are to be of service to 
truly serious genealogists. 

Comparing a program to an ideal 
wish list is tough, for no program will 
have all of the features on the list. Their 
lack of some desirable features, however, 
should not discourage you from using 
either of these programs if what they 
can do meets your requirements. 

For beginning genealogists, for those 
who do not plan to publish, and for 
those who prefer working with entire 
families at one time, Norgen would he 
a good choice. For those who demand 
more, and who do not mind a higher 
learning curve, YFr is more powerful 
and dependable. Each of these pro- 
grams answers various needs, and your 
choice should be determined by your 
own preferences and expectations. 



RxTools 

Puts a spin on ARexx. 

By Dave McClellan 

AREXX APPEARED ON the scene 

when the Amiga was badly in need of a 
good scripting language. Back then, 
the CLI was only slightly better than 
MS-DOS batch files (not good) for 
writing intelligent scripts. 

While ARexx provides excellent 
program communication facilities, flow 



control, and variable string processing, 
its own user interface is somewhat 
primitive. With ARexx, you use the SAY 
command to display strings on screen 
and PULL or PARSE FUEL to read 
strings in. Phis is a far cry from Intu- 
ition, but if you are only writing 
macros, aesthetics are not important. 
Because many of us use ARexx for all 
kinds of scripts — not just, for editor 
macros — there really is a need for a 
more elegant interface. This is where 
RxTools (S54.95) from TTR Develop- 
ment conies in. 

As a (unci ion host for ARexx, Rx- 
Tools provides methods for creating 
Intuition-like windows that feature 
menus, gadgets, requesters, editing 
functions, file requesters, and the like. 
The object-oriented RxTools lets you 
pass messages and call functions 
through windows and other objects you 
create. 

Strung Out 

The RxTools' function host imple- 
ments four ARexx functions: _send. 
send, kill, and self. The multipurpose 
_send and send functions implement 
RxTools functions by transmitting 
messages to RxTools classes and ob- 
jects. For example, to open a window 
and place a string into it, you first 
create a window by sending an _OPEN 
message to the rx_consoic class. Then 
you send to the new window object the 
message: 

"PUT_STRING" and a siring: 

new win = send) 'rx console', 
OPEN, 10, 10,200, 100, 
"Win", mv_port ) 

call send new_win, 
PuTSTRING, 'Some string text' 

The _send function, which sends 
messages to classes, here sends the 
_OPEN message to the rx console class 
with position, size, title and message 
poll parameters. The send function on 
the other banc! (no leading under- 
score), sends messages to objects creat- 
ed from RxTools classes. In the preced- 
ing example, it sends the _PUT 
_STRING message and a string argu- 
ment to the window object new_win. 
Using these two (unctions, and know- 
ing which messages return useful val- 
ues, you can use most of Intuition from 
.ARexx. 

The other two functions are rarely 
used in ordinary programming. SELF 
returns a pointer to the Rx'Ibols func- 
tion host and carries special messages. 
KIEL tells the function host to exit atid 



free up all script-created RxTools 
objects. 

The following ARexx script demon- 
strates more available functions and 
implements a window for deleting or 
editing files. 

/* Beginning of script */ 

rx_tools_init = gelclip{ 
'rx_tools_init' ) 

interpret rx_tools_init 

/* Create and open window */ 
twin = _send( 'rx console', _OPEN, 
10, 20, 200, 100, , 
"Files", my_port ) 
number_ol_open_windows = 1 

/* Create button gadgets */ 
call send fwin, _ADD_HIT_GAD- 
GET, DEL HDLR, 20, 60, 'Del' 

call send fwin, ADD HIT GAD- 
GET, EDI'THDER, 100, 60, 'Edit' 

evenijiandler = getclip( 
'rx_tools_evem_handler' ) 
interpret event_handler 

/* Event Handlers */' 
DELJHDLR: procedure 
parse arg from_win 
F_req = send( 'filejrequester", 
_CREATE, fromwin ) 

the_lile_name = send( f_req, 
_POST ) 

if lhe_lile_name — = "" then 

DELETE" lhe_lile_name 
call send fjeq, FREE 
return 
EDITHDLR: 
parse arg from_win 
f_req = _send( 'file_requester", 
_CREATE, from_win ) 

the_lile_name = send( f_req, 
POST ) 

if thc_filejname —= "" then 

'C:emacs' the_file_namc 
call send l_req, _FREK 
return 
CLOSEWINDOW: procedure expose 
number_of_open_windows packet 
parse arg f_win 
call send fwin, _CLOSE 
call send l>in, DELETE 
number_of openjwindows = num- 
ber_of_open_windows - I 

if number_of_open_windows = 
then 

do 

call reply packet, 

exit 
end 
else 

return 
end 
/* End of script DelEd.rcxx */ ►- 



102 October 1991 





J/ftfff? 








N 






TO^ N 






11 ' xx 




























1 / \ 
















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R E V 1 E W S 



"Hie Rrsl line establishes the Rx'Ibols 
environment, including the constants 
needed for function calls. Then the 
script opens a window and records the 
number of open windows for exit pro- 
cessing. Then it adds two pushbutton 
gadgets to the window by sending it 
ADDHITGADGET messages' That 
message tells RxTbols which ARexx 
procedures to call when the buttons are 
clicked (DELHDLRand EDITHDLR 
respectively), where to put them in the 
window, and what text to put into them 
(Del and Edit). 

After installing the buttons, the next 
two lines correspond to event process- 
ing, which means watching for gadget 
selects and CLOSEWINDOW events. 
You must provide a CLOSEWINDOW 
procedure for any window with a close- 
button located in its upper left-hand 
cornel". RxTools can selectively remove 
any system window gadget as long as 
you tell it to do so before you open the 
window. The interpret eventjiandler 
line loops until one of the procedures 
exits the ARexx script, which is what 
the CLOSEWINDOW procedure does 
at the end. It uses my_port, established 
in the _OPEN window call, to receive 
events. 

The first procedure is DEI._HDI.R. 
It is called whenever a user clicks on 
the "Del" button, with one argument — 
a "pointer" to the window containing 
the button. When it's called, DEL_ 
I IDLR pops up a file requester (via 
the _CREATE message to the file_ 
requester class, followed by the _l'OS I 
message to ihe new requester). If the 
lile requester f_req returns a name, 
DELHDLR deletes that file; if the 
user selects [he CANCEL button on die 
requester, it returns no name, and 
1)EL._1 IDLR does nothing except free 
the lile requester. Alter it finishes, 
I)EL_HD1.R returns to event loop 
processing so the script can wait for the 
next event. 

The EDL1 _HDLR procedure basical- 
ly does the same ihing, substituting a 
tall lo the cmacs editor. The final pro- 
cedure, CLOSEWINDOW, is called 
when the user hits the window's clos- 
button. It lakes care of shutting down 
open windows and exiting the script. 

The Full Course 

Installing menus in a window is a litde 
more involved up front, as you must 
name each menu-bar item and then 
describe all the menu choices belong- 
ing to it, including their respective 
procedures and shortcut keys. Process- 
ing menu events works exactly the 
same as the gadget event handling 



above. Simple requesters are not much 
more complicated. "lb build your re- 
quester, you merely _CREATE it and 
add each gadget to it (with its own 
procedures), along with two more pro- 
cedures to be called when the requester 
appears on screen. The "rcq clear" 
procedure, which is called when the 
requester completes, is the one you use 
to extract the siring or number or 
whatever your requester asked for, for 
use in the rest of the script. But if you 
get complicated, it can be a lot more 
work; more on this later. 

Briefly, the rest of Rx'Ibols provides 
classes and methods for all sorts of 
gadgets such as boolean, string, inte- 
ger, and proportional. These include 
notification boxes; borders and some 
simple drawing methods; console win- 
dows with accompanying page-viewer 
and editor methods (cursor move, 
cut/paste, search and replace, etc.); 
custom-screen and window methods; 
file-requester and directory-listing 
methods; and methods for managing 
the RxTools function hosl and Rx'Ibols 
classes. 

There are also some nice data struc- 
tures present that you can use as well — 
a doubly-linked lisi class, an AVL tree, 
and bag and stack classes. These come 
with a minimal "class browser" to help 
determine all the messages these class- 
es and objects accept 

Not everything, however, is rosv with 
RxTools. The manual is not nearly 
thorough enough to describe the prod- 
uct, and it counts on the browser and 
your own intuition a little loo much. 
The 80-odd page booklet is full of 
program mcr-ese (the implemcnter 
WTOte it), and while it starts off with a 
couple of acceptable tutorials, it finish- 
es with an incomplete reference section 
that lists only the commonly used mes- 
sages of most classes and their parame- 
ters. Not nearly all the messages are 
present, nor does it go into some 
more complex programming, such as 
that needed for calling hand-built 
requesters from within gadget-hand- 
lers — I hung up a script a few times 
doing that. 

The manual relies on your using the 
browser lo determine all of a class's 
messages. The browser is an ARexx 
script that can either list all classes (and 
phylums — parents to a set or class), or a 
single class's messages and argument 
types. It is woefully insufficient. TTR 
does provide a decent set of example 
Scripts, but they cover onlv the basics of 
using the various classes. 

In the company's defense, TTR is 
remedying this insufficiency. I called *• 



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R E V I E W S 



their support number with a few ques- 
tions, and they not only had answers, 
but they also set me tip on their sup- 
port BBS to download a bugfix release 
of RxTools. (TTR's BBS is available to 
registered users of the product.) II R 
also told me that we can expect a com- 
pletely overhauled manual. By the time 
you read this, a new several-hundred- 
page Deference book should be reach; 
along with an improved version of 
RxTools. 

In conclusion, I like RxTools. ARcxx 
has needed something like it for quite 
a while, and RxTools lets you access 
almost all of Intuition with a fair de- 
gree of precision. When the new manu- 
al is out (perhaps this fall), it will be a 
great programmer's tool. But until 
(hen, purchasers should be prepared to 
spend a lot of time doing guess-and- 
tty-it programming. 



Protext 

Give us the word! 

By Bill Frazier 

WHEN IT COMES to the heavy-duty 

mechanics of traditional word-process- 
ing programs, Protext ($199.95, Amor/ 
MichTron) excels. In addition to the 
standard text manipulations, it auto- 
matically generates tables of contents 
from text headings and indexes from 
marked words or phrases, I( plows 
through multiline footnotes and end- 
notes, handles headers and footers in 
neat fashion, and supports mail-merge 
and a variety of other advanced word- 
processing features. Best of all, Protext 
is easy to learn and simple to use. In 
short, the program is versatile enough 
to meet the demands of advanced 
users and beginners alike. 

Where it falls down, however, is in the 
area of Amiga-specific features and feel. 
It suffers from port-over hangover, lacks 
niic WYSIWYG screen display, and does 
not incorporate graphics with text. 

Let's look at the pros and cons of 
Protext a little more closely and see 
how it fits into the repertoire of exist- 
ing Amiga word processors. 

What You Get 

The entire package comes on three 
noncopy-protected disks — program, 
dictionary, and printer drivers — each 



£)< 


~\z YOUR TURN! 


^J 


■■*•«. 




Protest's best feature is it's macro capabil- 


ity. It's a real 


time saver and ; 


l convenience 


I've come to 


depend upon. 

Cheryl Meek 

Indianapolis, Indiana 



of which vou can easily install on vour 
hard drive with the provided script. 
The three-volume manual comprises a 
tutorial, a guide to the printer drivers, 
and a User Guide and Reference. 
Once installed, Pretext's system 
configuration lets you select and save 
your own default start-up preferences. 
The program requires a minimum of 
1 MB of RYM and Workbench 1 .2 or 
later. Although ignoring the Work- 




With Protext, you can draw boxes 
around text to make flowcharts. 

bench printer drivers in favor of Pro- 
text's own drivers may seem redundant 
at first, the developers actually provide 
a great service by including every op- 
tion available for each of the 150 popu- 
lar printers that Protext currently sup- 
ports (with more of them under 
development). 

The manuals supplied with Protext 
are among the most complete and easy 
to use of any I've worked with. They 
are arranged logically, include an ex- 
tensive table of contents and index, 
and are simple to read and under- 
stand. The occasional use of "whilst" 
and similar words reflects the 
program's origin, but the User Guide 
as a whole is an excellent document. 
All manuals were created using Protext, 
and they provide further proof of (he 
quality output possible when using this 
program. 



Following Intuition guidelines, Pro- 
text provides the usual Amiga menu 
line and includes a large number of 
pull-down menu items. Nearly all menu 
selections are accessible to experienced 
users by way of keyboard shortcuts. 

Protext provides a file-menu selec- 
tion called Catalogue Files, which, 
when selected, displays a full screen 
showing the contents of the current 
directory. From this screen it is possible 
to open, view, erase, rename, and copy 
files. You can change the directory 
being shown at any time. It is also 
possible to display a graphic director)' 
tree from this screen. Using this fea- 
ture, you can manipulate files may in 
almost any manner you wish. 

If you need to produce a simple box 
around text or to draw lines (with or 
without arrows), within a document, 
Protext provides the tools. Pressing the 
proper function key allows the cursor 
keys to double as line-drawing keys. 
This option makes it easy to box items 
and set them off from the text or to 
produce simple organizational charts. 
Printed lines are clean and smooth, 
without jagged edges. 

Using Pretext's Programming 
mode, you can write source code for 
assemblers and compilers or set up 
auto-indenting routines. Auto indent 
modifies the action of the Return key- 
so that instead of going back to col- 
umn I in the normal way, the cursor 
will return to the column that contains 
the first nonblank character in the 
line above. 

Not Picture Perfect 

Pretext does have a problem or two. 
Primary among these would be the lack 
of true WYSIWYG text layout on the 
monitor. While the program takes 
advantage of nearly every resident lout 
available on whatever primer you hap- 
pen to be using, it limits the text shown 
on the screen to just one size — making 
it difficult to visualize what the final 
product will actually look like. 

Protext does offer one unusual fea- 
ture, although its implementation kills 
short of being useful. It can look up 
anagrams (words in which the letters 
are transposed to form an entirely new 
word), albeit slowly. 

Another drawback Amiga owners may 
find hard to do without is Pretext's 
inability to incorporate graphics or clip 
art with text. Today, most of the top 
Amiga word processors provide this 
feature, and this alone could influence 



106 Orlober 1991 



some Amiga users to shun the program. 

Although Protect provides excellent 
spell-checking, it does not include a 
built-in thesaurus. Many word-process- 
ing programs now have such a feature, 
and I find myself using a thesaurus 
more and more each time I write. 
While you could use a stand-alone 
thesaurus program wit I] Protext, this is 
not a very convenient solution. 

lYotext does not have the "look and 
(eel" of"a native Amiga program. Be- 
cause it is available on a number of 
other systems — including MS-DOS 
machines and the Atari ST — you can 
transport documents created on one 
system for use on any other platform 
supported by IVotcxt (either directly or 
by use of a conversion program). Such 
portability will be of value to many, but it 
is also reflected in the program design. 

The value of any word processor lies 
in its ability to easily produce attrac- 
tive, qualitv documents. Protext docs 
this, using the fonts and options avail- 
able on any printer you happen to be 
using. If you can put up with the lack 
of certain features that most Amiga 
users have come to expect, Protext is 
an excellent word processor. 



r i; v i b w s 

InfoFile 

Less for less money 

By Greg Morris 

DO YOU FIND yourself buried under a 
mountain of papers and notes dial 
somehow have to be organized in a 

reasonable manner? InfoFile ($69.95), a 
database program from The Disc Com- 
pany, attempts to create order from 
disorder. Whether you are dealing with 
budgets, phone numbers, mailing lists, 
or even a video collection, InfoFile can 
help you organize your information lor 
easy retrieval whenever you need it. 

You define your database b\ selling 
up columns and rows containing num- 
bers, text information, dates, or calcu- 
lations, depending on your need. 
Called the "List" screen, this arrange- 
ment of columns and rows gives you a 
total view of the database and allows 
vcpu to display selected information. Via 
simple mouse movements, you can 
easily make changes in your List 
screen — vary column widths, reorder 
columns, and so on — although certain 
more complex revisions may involve 



additional intermediary steps. A variety 
of column formats is available for dis- 
playing financial and date information, 
which increases the flexibility of the 
program. 

The "Form" screen is used to enter 
data into the database. Unlike the List 
screen, it shows just one entry in the 
database and its associated fields. For 
instance, in a mailing-lisl database, you 
would see such fields as "Name," 
"Street," and "City" for a particular 
person. The Form screen offers the 
same kind of flexibility as the List screen 
in that you can adjust each field's posi- 
tion, increase or decrease its size, and 
more. Just point and click with the 
mouse on any field, then enter or modi- 
f'v information from your keyboard. 

Once your data-entry phase is com- 
plete, you can return to the List screen 
and manipulate the data you just en- 
tered. InfoFile allows you to perform 
various operations on your data, in- 
cluding sorting and searching of infor- 
mation. For example, if you create a 
mailing list and want to see only those 
people from Los Angeles, you would 
first click on the column that repre- 
sents the city, then proceed to the *■ 



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The CDI-IV is shipped to you complete with a 35mm camera, 
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produce stunning images is right in the box. It plugs into the serial 
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The manufacturers suggested retail for this system is $3,995, 
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AmigaWorkt 107 



« i: v i r \x s 



menu by pressing the right mouse 
button unci choose to search "by exam- 
ple." A requester appears, asking what 
you are searching for. Von can search 
not only for exact matches, but also for 
those that are "greater than," "less 
than," "not equal to." and so forth — 
which is especially useful when you 
want to display numerical items within 
a specified range, In a real estate data- 
base, for instance, you could use this 
feature to display only those houses 
costing between $200,000 and $300,000. 

You can save each InfoFile request to 
display specific criteria to disk as a 
"View." One View might always show a 
sorted list of names, while another 
could display only people named Jones 
who live in Los Angeles. Views make it 
easier to use the same database for 
displaying diU'erent aspects of informa- 
tion without having to select the vari- 
ous options every lime you need them. 

InfoFile allows you to print informa- 
tion in two ways. In List mode, it prints 
your information in row-at id-column 
formal, much like the List display you 
see on the screen. In form mode, how- 
ever, the program prints labels in what- 
ever format you choose according to 



the way you move the fields around on 
the screen with the mouse. 

Picture and Sound Refererences 

In addition to more standard database 
functions, InfoFile provides some 
unique features, including the ability to 
store references to picture or sound 
files in the database. When you click on 
a referent c to a picture file, InfoFile 
displays that picture on the screen. 
Similarly, by simply clicking on the 
name of an audio Hie in the database, 
you can bear the actual sound pro- 
duced through the Amiga's audio port. 
This capability adds new dimensions, 
for example, it) databases set up for 
music collections, because you can 
store not only text information about 
the music, but also the actual digitized 
sound. 

InloFilc's user interface works well, 
and its response to keyboard input is 
fast because the program keeps the 
entire database in RAM as long as 
there is enough memory available. 

While InfoFile functions well for its 
intended purpose, ii lacks the sophisti- 
cated features of a professional data- 
base program. It works best as an elec- 



tronic index-card file system. For the 
price, you can hardly expect the power 
and features of a Supcrbase, but the 
fact remains that InfoFile is a genera- 
tion behind current database pro- 
grams. An example of its backwardness 
is its option to "set system date/time," a 
useless function unless you have an 
Amiga 1000, which does not have a 
battery-backed internal clock. 

The 70-page manual covers the 
product in a satisfactory fashion, in- 
cluding a tutorial as well as several 
examples. The program provides sev- 
eral sample databases and Views on 
disk to get you started, while also de- 
tailing some of its possible uses. 

If you want to organize data in a 
simple fashion without a lot of bells 
and whistles, InfoFile could fit your 
requirements, especially ifyou use 
picture and sound files that you would 
like to retrieve directly from the 
database. On the other hand, if your 
database needs involve extensive ma- 
nipulation of data and elaborate print- 
ing capabilities that go beyond basic 
lists and labels, you would be better off 
with a more sophisticated relational- 
database package. 




Voyager is a new generation of astronomical software, 
re-creating the sky for any timeand any location. It is a powerful 
learning tool for astronomers of all ages and levels. Animate 
the motions of the planets as you travel from the Earth to 
the fringes of the Solar System. Let Voyager open your 
imagination to the wonders of the universe. 



$ 124.95 Visa and MC accepted. 

Ask about our special introductory offer. 

Requires 1 megabyte Amiga. 



830 Williams Street 

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1510) 352-7332 



I ATTENTION 
! SUBSCRIBERS 

; We occasionally make our mailing list 

available to other companies or 
organizations with products or services 
which we feel might be of interest to 
you. If you prefer that your name be 
deleted from such a list, please fill out 
the coupon below or affix a copy of your 
mailing label and mail it to: 

: IDC Communications/Peterborough 

! AmigaWorld 

P.O. Box 58804 

Boulder, CO 80322-8804 

Please delete my name from mailing lists sent 
to other companies or organizations. 

AmigaWarid 
Name 

Address 

( ii\ 



State 



Zip 



AmigaWorld, P.O. Box 58804. Bouider, CO 80322-8804 



Circle 77 on Reader Service card 



108 Octohn 1991 



R E v i i; w s 



Audio Engineer Plus 
SoundMaster 

Eight-bit hold-outs. 

By Micheal Hanish 

WHILE II IF. WAVE of the future in 
sound may lit; with the emerging 12- 
and 16-bit audio-digitizing technology, 
two recent arrivals on the sound-sam- 
pler market prove thai 8-bit technology 
is still alive and kicking. Both Audio 
Engineer I'lns ($349. RamScan/Micro- 
Pace) and SoundMaster (SI 99.95. 
$99.95 without software, Oxxi) produce 
excellent samples for playback at just 
about the highest level that the Amiga's 
native sound capabilities can handle. 
Ironically, both samplers ship with 
virtually the same software controller, 
namely, Oxxi's AudioMaster 111. al- 
though RanuScan refers to its software 
as Audio Engineer (the hardware is 
called Audio Imager)- The superb 
sample-editing features of AudioMaster 
III have been well documented in pre- 
vious issues oi'AmigaWorlii (see Mar. '91, 
p. 13, for a complete review, and also 



"Accent on Audio," p. 42 in this issue). 
Suffice it to say that by using Audio- 
Master III, you can do virtually any- 
thing you wish to the sample with the 
utmost precision and speed. 

For the purposes of this review, we 
will focus on the hardware capabilities 
of each sampler. In a strict sense, a 
comparative review of the two packages 
is not quite fair, as Audio Engineer 
costs quite a bit more than SoundMas- 
ter. While the former holds a narrow 
performance edge, the latter repre- 
sents good quality at excellent value. 

SoundMaster 

SoundMaster is a Ix4x6-inch box that 

attaches to your Amiga's parallel port 
with a meter-long cable. The unit's 
input-level slider and the overload 
LED are located on the top panel 
along with the microphone-level in- 
puts. The slider's long, smooth track 
controls both microphone- or line- 
input channels simultaneously. You can 
easily make software adjustments to the 
balance after recording a sample, but 
von will get the best results by using a 
mixer. The actual sampling is done by 
one analog-to-digital converter, rapidly 



switching between channels to achieve 
stereo. 

SoundMaster's line inputs are actual- 
ly RCA jacks, the kind found on virtu- 
ally all audio equipment from CD 
players, tape decks, amplifiers, to cam- 
corders. The microphone inputs are 
high-impedance mini-plugs, which I 
found to be somcwhai noisy. Both sets 
of inputs automatically produce mono 
samples when you make a connection 
to the right channel only. You activate 
the internal microphone by pressing a 
hot-key combination before sampling. 

I he internal microphone can remain 
active simultaneously with other inputs, 
which makes it possible to produce, for 
example, a voice over a stereo sound 
effect. In practice, however. I recom- 
mend avoiding the internal micro- 
phone as it is low-Iklelily and omni- 
directional. The microphone's 
proximity causes it pick up computer 
noises. It would be far better to use an 
external mixer or even one ol the 
microphone inputs. 

All in all, SoundMaster functions 
quite well. The long cable makes desk- 
top placement and control easy. The 

Continued cm p. 113. 



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ClickFAX supports both sending and receiving FAX documents at up to 9600 baud, with ID or 2D 
compression - Up to four times faster than other Amiga FAX modems. 

The standard telecomm modem capability supports 300, 1200 and 2400 baud with MNP level 3, 4 and 5 
support. You never have to disconnect ClickFAX to get onto BBS systems, networks and other services. 
ClickFAX can read ASCII text files, IFF graphics files and precompressed ".fax" files created bv itself or the 
AE"SendFAX." 

You can utilize all of the system's features from the WorkBench using the mouse, from your CLI or Shell 
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Computers & Software 



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Advantage SI 13 

All In One 51.95 

Buddy System DOS 35 

Buddy System Fayestream 35 

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Cygnus Ed Pro 61 

Deluxe Print tl 50.95 

Design Works 75 

Desktop [ludgel . 44 

Diskmaster2.. 40 

NAQPIUS4. 1 .....62 

Office 109 

Pacesetter 74 

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Pro Page 2.0......... 169 

Fro Write ..90 

Project D 2.0 39 

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BCD - 2000A 

Amiga Video Animation Controller 

The BCD-2000A Animation Controller provides 
Trame-accurate control of most industrial and 
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• Plug in Card ■ Serial/Parallel Machine Control 

• SMPTE time Code - Standard • Drop/Non Drop Frame 

■ Supported by most popular animation systems 
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Graphics and Video Department 


Video Toaster 

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Animation Video 12. 20 Toaster Microwave S32 

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Hardware 



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IDE 44 for your 2.5 Inch hard 

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Hard drive interface with up lo 8 
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^ p a s j sii F1 . cker Free video $299 

Call For Other Prices 



SyQuest 
Removable Drives 



44mg $399 
88mg $629 



Citizen Printers 

GSX440 U p n S289 ■ GSX 200 9 pin 
NewGSX 130 8. 1 40 CALL 



Quantum LPS 
52mg • I05mg 



Monitors 

NEC Multisync 3D $589 

Seiko CM 1440 $499 

Seiko CM 1450 $640 



Genlocks 

MlniGen SI85 

SuperGcn $599 

SupetCen 2000s $1299 

Videomaster $999 



DM1 Rcsoiver CALL 

DCTV CALL 

Firecracker 24/2 Ng .$829 

Pusion 40 CALL 

Int. Floppy A500/200O .CALL 

Ham-E Plus CALL 

Maxtor 2 135 $649 

Personal SFC $349 

JX-100 Scanner $639 

Showlinc TBCs CALL 

Video Blender CALL 



Supra Corporation 



SMpraDrive 

' SOOXP 

20MB5I2K S329 

52MB5I2K 475 

80MB5I2K 555 

105MB512K 650 



2*00^ 



$129 



KJ 



Supra 9600 Plus $479 • 2400 Bd External $79 



Supra Wordsync $99 



Supra RAM 500 RX 



1 MB 

2MB 


$119 

189 


8MB 


405 



Supra RAM 2000 

2MB $165 

4MB 235 

6MB 299 

8MB 369 



Circle 34 on Reader Service card 



AUTHORIZED 



SALES & SERVICE CENTER 





EXPANSION 






S Y S T E M S 1 




THE BEST QUALITY AT 
THE BEST PRICE. 




DataFlyer SCSI 






High performance low 
cost SCSI interface. 

A500. w/ chassis $139.00 

A2000 S85.00 






DataFlyer RAM 






8 MB A2000 RAM card 
also fits in DF500 chassis 

1Mb $165.00 

2Mb $229.00 






BaseBoard 






4MB internal memory for 
A500 with clock. 

oK memory $95.00 

1Mb S129.00 






2Mb $169.00 







CALL 

Super 
Pricing 


^"Y^P 


i,K! \l \\l.).i..\ I'ldilHi IN, l\i 


Enhance your Amiga Systems with GVF's 
Outstanding Quality St Performance 

IHanta carries the full line 
of GVF products! 

Optical Drives • Removable Media 
Accelerators: 68030 22 MHZ • 33 MHZ • 50 MHZ 
Series II Controllers • A500 HD • 52 • 100 mg 
GVP 24 Bit Display Card 



Is Your Amiga Sick? 

IMANTA is a Full Amiga 
Service Center 

We have the parts to put 
you back on track: 
• Power Supplies 
• Tatter Agnus 
• Rom Chips 
• Keyboards 
• Drives 




2.0 operating system call for price & availably 



Deluxe Paint IV $99.95 

Paint and animate in 
H AM using 4096 colors 

MEW Animation Features 

riEVV Faint Tools 

PLUS All the power of 

Deluxe Faint III 



GOLDEN IMAGE 



New Item 



Cordless Trackball & Mouse 




v * 



^/ 



Cordless Mouse 
$69 

Cordless 

Trackball 

$79 



Master 3 A- 1 3.5, ssok disk drive 

Hand Scanner with touchup, high resolution ,. 

Optical Mouse 

Opto Mechanical Mouse 

Amiga RC-500 5 12K ram with clock for asoo 

1 Year warranty on at! Golden Image products. 



....$79 
..$239 
,,,.$50 
.,.$36 
.,,,$49 




NEW 



WlgmOTVEVBEOSTSTElfi 




Multifunction Card • SCSI Controller 



Add up Id 8 mg RAM • Printer face parallel port 

Grandslam A500-S299 

TrumpcarrJ A500 -S179 

Trumpcard Pro A500 • S235 

Call (or Lov/est Hard Drive Packages 



..A20GTJ • $229 
..A2000-S109 
..A200OS159 



New 
Product 



Auto 

BASIC 



$45.00 



A powerful C.A.S.E. tool for the Amiga 



Generate Amiga BASIC Code from drawings. 
Produce in minutes what used to take hours. 



Miscellaneous 



Amtw 11 £150 

Amirntk .65 

Apro Draw.... 459 

Arexx..... 28.95 

AudioMaster 3. ....64 

Audi Lion 62 

Bars cV Pipes Fro 224 

Cross D05 25.95 

ECT Mid 500/2DOO,., 49 

JSTK Power Hay .9 

Keyboard Skin 

500/2000/3000 ,,.,.17,49 

Mouse Hal 7 

Mr. Backup .......CALL 

Perfect Sound ..... ,....„.. ..69 

Quarterback 39.95 

Quarterback Tools ...52 

SAS/UUUceC5.1 189 

SoundBlaster .....CALL 

Stereo Speakers CALL 

Tiger Cub..... „ .......65 



International Orders 
Welcome 



CDTV Titles in stock 

jSxi t b_r till um bjj t 
~j u I 1 B 11 1 S 

/iyuliiiiils 

European Imports 8i 
Magazines 



Call for Complete Software 
and Hardware Listing 




MegaChip 2000/500 • $229 

Two megabytes of Chip Ram. 
Doubles your graphic memory for 
desktop video, publishing, 3D 
render! ng and multimedia. 
Compatible With Video Toaster! 
Call for 2mg Agnus Price 

MultiStart II • $69 

Install 2.0 and 1.3 ROMS in your 
Amiga 500 or 2000. Switch 
between 2.0 and 1 .3 ROMS with the 
keyboard, 

Call fDr 2.0 operating system 

Insider II A 1 000 >0K$ 179 

Battery backed clock and calender 
will) ii|i to 1.5 mg RAM. 

Call for RAM prices 

K wick start II • $79 

Puts Wchstart 2.0 and 1.3 in your 
Amiga 1000 Boots faster and auto 
boots most harddrives. 

Secure Key « $95 

System Security for the Amiga 2000 

or 5000. Keep your system safe 

from unauthorized use with this 

hardware security device. 



FAX 

(908) 5*2-3654 

In NJ Call 
(908)542-1251 



ORDER TOLL FREE 

1-800-477-7706 

Walk in Traffic Welcome 



1 15 Route 35 
Latoritown, \l 

07724 
OPEN 7 DAYS 



■ Terms VISA/MASTERCARD, Discover, certified checks and money orders 
welcome. School St Corporate Purchase accepted. Host items shipped 1-2 
Business days. - Returns: all ileitis returned must have KMA - before returning. 
Defective products exchanged for same Item only. Hardware items will tic 
replaced or repaired, All returned items subject to a restocking fee. snipping 
non-refundable. Call for complete delails. • Amiga Computers sold to walK In 
traffic only. ■ Ad prices subject to change without notice. Prices may differ in 
retail location ■ Software Concepts, Eatontowri. Not responsible for typo- 
graphical errors. 



LIST OF ADVERTISERS 



Header 


98 


Aamiga Warehouse, 104 


25, 26 


Sir, ice 


59 


Activa International, 18 


27, 28 


X'umbei 


76 


\ina/ing I oinpiilcis Southeast. 125 


29,30 




97 


Amazing Computers Southeast, 125 


95 




9 


American Liquid Light. 107 


31 




• 


AmigaWorld 


75 






Subscription, 55 


78 






Animation 11. 64 


34 






Games Disk. 73 


93 






Tech Journal, 81 


94 






Videos. 97 


80 






Tool Chest, 124 


35 






Back Issues, xx 


64 




3 


AmigaWorld Expo. 116-117 


36 




54 


BIX. 96 


38 




6 


Black Hell Systems. 109 


37 




7 


Briyvall, 88-89 


62 




77 


Carina Software, 108 


1 




8 


Coast to Coast Technologies, 75 


10 




71 


Coast to Coast Technologies, 95 


43 




10 


Cornpulabilily. 76-79 


44 




12 


Computer Basics. 118-119 


40 




13 


Creative Computers, 65-72 


45 




i-t 


DevWare, Inc.. 122-123 


90 




15 


Digital Creations, 61 


46 




64 


Digital Micron ics. 37 


88 




(il 


Ditek International, 51 


89 




17 


Dr. T's Music Store, 20 


47 




73 


Electronic Arts. 63 


48 




18 


GEnie Information Services, 83 


* 




1.: 


Go Amigi 1.84-85 


* 




19 


Cold Disk, Inc. 1 


50 




20 


Grapevine Group. The. 91 


87 




70 


Graphically Speaking, '.IB 


74 


21 


22 


Great Valley Products, Inc., 4 


58 


23 


24 


Great Valley- Products, Inc.. 5 


86 



Great Valley Products. Inc.. 7 
Great Valley Products. Inc., 11 
Great Vallev Products. Inc., 9 
Help Disk, Inc., 96 
ICD. Inc., 53 
INOYAiroitics. Inc.. CIII 
MahonevsofT, 125 
Mama, 110-111 
Memory World, 94 
Memory World. 125 
Microposc Software, 59 
Montgomery Giant, 98-101 
New Horizons Software. 13 
New Horizons Software, 43 
NewTek, Inc., CII 
NewTek, Inc., CIV 
Pvsgnosis, 45 
RCS Management, 55 
ReadySnft, Inc., 2 
Roger Coats, 105 
Safe Harbor, 120 
SAS Institute, 62 
Sideline Software, 93 

SMC Software Publishers, 125 

Solil.ogik Corp., 47 

Software Hut, 125 

Software Hut, 125 

Software Support Int'i. 121 

Soft Wood, Inc., 15 

Supra Corp., 19 

Supra Corp,, 21 

The Software Shop, 103 

IViMedia Incorporated, 125 

US Gold. 82 

Virtual Reality Laboratory, 48 

Ylsionsoft, 125 



This index is provided :o :m .uldilional service. 'Pile publisher doe, hoi .issume liability lor encirs or omissions 

Phis aiki-nisci picfc-l s 1. 1 in , . .iir.,, i, , ! .In, , ia. 

NOTICE TO ADVERTISERS 

All advertising is subject to the approval of the Publisher :ind AmigaWorld rescivcs the right to refuse adver- 
tising yyii bout notice. 

The advertising herein that has been typeset and/or designed by .4 migul I inld is the property ofAmigaWirld, 

and not ibat of the advertiser. "Hie advertiser has purchased die right ot ie| hut ion in .imigiAt'orld only, 

and does not have the right to reproduce the ad in any other publication, without the expressed written 
consent oi AmigaWorld. 

Advertisers anchor their agencies assume die responsibility for the condition of the contents of the ad- 
verttsting printed herein ami agree to indemnify the Publisher o( Amiga World for any claims and/or expenses 
incurred therefrom. 

AmigaWorld is not responsible for changes to artwork alter die given advertising deadlines, nor assumes re- 
sponsibility lor mistakes, niisprinis. or typographic, lienors, anil yyill nol issue credits of any kind lor Mich emirs. 

AmigaWorld advises advertisers thai statements regarding shipping and handling charges, warranties and/or 
money-back guarantees should be included ysitltict all forms of advertising m AmigaWorld. 

lite opinions expressed in the articles and advertising appearing herein are those of the authors and'or 
.oh. . i tiH-i ■*- ami are not necessarily those ol" AmigaWorld . 

Manuscripts: Contributions in the form of inannsi ri pis with drawings and/or photographs areyyelcouie And 
yyill lie considered for possible publication.. \migii\Vmiil assumes no responsibility for loss or damage to any 
material. Please enclose a self-addressed, stamped envelope with each submission. Payment for die use of 
anv unsolicited male-rial will be made upon publication. All contributions ami editorial correspondence 
(typed and double-spaced, please) should be directed to AmigaWorld Editorial, 8(1 Elm St.. Peterborough. 
Ml 03-158; telephone: 603-924-0100. Advertising Inquiries should he direciecl to Advertising Ollices. 
.'ImipillorM. SO Elm St.. IVlei borough. NH 03458: telephone: S00-44 1-44113, Subscription problems or ad- 
dress changes: Call 1-800-365-1864 (in CO, 1-303-4-17-93301 or write to AmigaWorld, Subscription Dc-pi.. 
PO Box 58804, Boulder. CO 80332-X804. Problems with advertisers: Send a description of die problem 
and your current address \ir. AmigaWorld, 80 Elm Si.. Pel c-i borough. \H 03458, ATTN.: Margol CSwanson. 
Customer Sen-ice Representative. 

-m~i « j\w If you have anv questions or concerns aboul advertisers in AmigaWorld. please contact: 

Margol L. Swanson, Customer Service Representative. AmigaWorld Magazine, 80 Elm St., 
* Peterborough, NH 03458. As a service to its readers. AinigiiWoild will periodically publish 

die names ot companies who are having difficulties meeting their customer obligations or who have gone 
out of business. Through our customer service representative, AmigaWorld assists readers yyith problems 
they may have with advertisers. However, Amigayfbrld does not assume any liability for advertiser's claims. 
Readers are advised to contact AmigaWorld before dealing with these companies: Micro Computer 
Services: Computer Mart. C Ltd., and Ingenuity, Inc. are out of business. 



AiniguWoiltl is a publication of International Data 
Group, tlveyyorld's largest publisher ol computer-ro- 
tated information. Initniaiioual Data Group pub- 
lishes over 150 computer publications in 49 coun- 
tries. Over 25 million people read International Data 
Group's publications each month. International Data 
Group's publications include: ARGENTINA'S Com- 
puterworld Argentina; ASIA'S Asian Computerworld; 
AUSTRALIA'S Computerworld Australia, PC World, 
Macworld; AUSTRIA'S Computwell Oestemieh; 
BRAZIL* Writo.Vnn. PC Mundo; ( lANADA's ( omptitel 

Data; CHILE'S Infbrmatica, Computation Personal; 

COLUMBIA'S Computerworld Columbia: DENMARK'S 
CAD/CAM WOULD. Computerworld Danmark, PC 
World, Macworld, I 'nix World; FINLAND'S Mikm PC, 
Tietoviikho; FRANCE'S Lt Monde Informatique, Dis~ 
tributique. [nJbPC, Telecoms, International; HUNGARY'S 
Computerworld S/.T. MikrovUag; INDIA'S Computers & 
Communications; ISRAELS's People csr Computers; 
ITALY'S Compitter-,iuirld Italia. PC World Italia; 
JAPAN'S Computerwortdjapan, Info-world. Publish: KO- 
REA'S Hi-Teelt hiformation/Compiiteni'orld; MEXICO'S 
Computerworld Mexico. PCJounml; THE NETHER- 
LANDS' Computerworld Netherlands, PC World, Amiga- 
World; NEW ZEALAND'S Computerworld New 
Zealand, PC World New Zealand; NIGERIA'S I'C World 
Africa; NORWAY'S Computerworld Norge, I'C World 
Norge CAD/CAM. Macworld Norge: PEOPLES RE- 
PUBLIC OF CHINA'S China Computerworld, China 
Computerworld Monthly: POLAND'S Computers: 
SPAIN'S CIM rvbrld, Communicacumes World. Comput- 
erworld Espana, I'C World, AmigaWorld: SWEDEN'S 
ComputerSweden, Mihodatorn , i'C/Nthellierna, PC 
World. Macworld; SWITZERLAND'S Computerworld 
Schweiz; TAIWAN'S Computerworld Taiwan, PC World; 
UNITED KINGDOM'S Graduate Computerworld, PC 
Business World, ICL Totlai, Lotus I'K, Macworld ILK.; 
UNITED S I A I ES'.h.-uiydturW. CIO. Computerworld, 
Digital Xncs, Federal Computer Week. CumePia, bidder, 
lujnWoild. Network World. P<: Came,. PC World. 
Portable Computing. Publish!. Itl'N, SunTith Journal; 
USSR's World I SSR, Manager, PC Express, Network; 
VENEZUELA'S Computerworld Venezuela, Micro Com- 
puleru'orld; WEST GERMANY'S Cnmputcneoche, In- 
formation Management. PC Woibe. I'C Wrll.AmiguWelt. 
Mttrwelt. 






112 October 1991 



R E V I i: VI s 



From p. J 09. 

overload I .ED gives v >u a fairly a< cu- 
rate indication of your hardware's peak 
saturation point. II von use she I.ED 
with tlit- software's .sampler controls, 
von can get samples with as wide a 
dynamic range as the original. The 
hardware has a dynamic range of about 
48 dB and a wide frequency response 
(20-20,000 Hz); this is plenty of leeway 
for capturing sounds in all their fidelity 
with a minimum of cross talk. 

There are, however, two questionable 
items concerning the hardware design. 
While an uncommon feature Tor sam- 
plers, parallel-port pass-through really 
should be provided. Without pass- 
through, you are forced either to power 
down and change connections or pur- 
chase a switch box (which can add 
noise) in order to use a printer. The 
second design feature of which 1 be- 
came wary concerns the input plugs 
located on top of the unit. Because 
these are lacing up, they have the 
potential to become dust catchers 
(if unused). 

Audio Engineer Plus 

The GSOI-T Audio Imager, the hard- 
ware part of the Audio Engineer Plus 
package, offers a much more rugged 



and feature-packed design, at a higher 
price. The main controls, left and right 
input level knobs and mic/line selector 
switches for each channel, are on the 
front panel of a 6 ! Ax I VsxB'/a-inch 
metal box. It attaches to and gets pow- 
er from the parallel port with a cable 
1 '/s feet long. The front panel also 
provides mini-plug, mic-level inputs 
(high impedance) and an LED over- 
load indicator. Audio Engineer's line 
inputs are located on the rear panel, 
along with a parallel-port pass-through 
that's controlled by a switch on the 
front panel. Since each channel can 
accept mic or line-level inputs inde- 
pendently, it is easy to combine and 
control sources without a separate 
mixer (although they are helpful when 
sampling). 

There are two analog-to-digital con- 
verters, one For each channel, yielding 
noticeably better sample fidelity and 
less cross talk. I he level-control knobs 
have a large adjustment range to ac- 
commodate a wide variety of input 
levels. While these produce some noise 
during initial use, it disappears after 
they rotate a few limes. 

If you need to adjust the DC offset 
(bias adjustment), you can do so with a 
small recessed screw on the real panel. 



This operation is part of the set-up 
procedure, done with a supplied pro- 
gram, to prevent residual line noise as 
a result of excessive preamplifiralion. 

Audio Imager's dynamic range is 
more than 48 dB, and frequency re- 
sponse goes wav beyond the usual 20- 
20,000 Hz. Willi Audio Imager, you 
will gel samples of a quality thai very- 
likely surpasses most requirements. 
Even the most complex stereo samples 
are clear, well-defined and accurate, 
with virtually no cross talk. Even when 
resampling, yields are very small and 
very clean. 

Pick a Sample, Any Sample 

It's an interesting exercise to be able to 
compare two different pieces of hard- 
ware designed to work with essentially 
the same software. The software is 
excellent, and you won't be disappoint- 
ed with either piece of hardware. Both 
are very good in design and perfor- 
mance. "I he Audio Imager is superior 
by a notch in engineering, design, and 
results, although I found SoundMas- 
ler's extra cable length convenient. 
SoundMaster does an almost equally 
excellent job and costs less. Consider 
your needs and your budget. ■ 




BACKTALK 



CANDID RESPONSES TO AMIGAWORLD REVIEWS 



Image Manipulation Gone 
Haywire 

I must bring to your attention state- 
ments appearing in the September 
issue which are inaccurate and/or 
misleading to your readers. Addii ion- 
all;, I call into question the journalis- 
tic ethics of printing clearly skewed 
comparison articles under the guise of 
objective reviews. The "review" of 
RasterLink by Mitch Wells is one 
example. 

An objective review does not nor- 
mally begin with several paragraphs 
describing the failings of other prod- 
ucts. In fact, responsible journalists 
tend to limit references to other prod- 
ucts (good or had) only when writing 
comparisons. 

When these ill-placed paragraphs 
contain falsehoods, they reflect very 
poorly on your publication. To wit: 
"Besides ail that, ADPro will not dis- 



play 24-bit images." ADPro, in fact, 
directly supports 24-bit display de- 
vices that are mentioned in the article 
(firecracker and Harlequin) as well as 
a number of others. 

Another error occurs when the au- 
thor savs that he cannot work with an 
image laiger than a single screen even 
though he has 7MB of memory. Well, 
with only 5MB of las! memory, ADPro 
owners can manipulate true color 
images larger than 1024x1024 pixels. 
This is considerably larger than "a 
single screen" size of 768x480. 

Another misrepresentation occurs 
in the very next paragraph (beginning 
"Thankfully...") where Mr. Weils 
suggests thai for $199.95, the Raster- 
Link purchaser gets the ability to 
directly control Targa display boards 
and film recorders. Checking with the 
"Amazing Computing Buyers Guide" 
reveals that TGALink (sold separately) 
is an additional $299.95, and Cine- 



Link (sold separately) is another addi- 
tional $299.95. Mr. Wells specifically 
states that these are included capabili- 
ties "not found in oilier image-conver- 
sion packages." 

lite review points to the ability' to 
process images in small chunks as 
being an unmitigated advantage of 
RasterLink. The article fails to point 
out that disk-based processing is slow- 
er in performance. East performance 
is something which animators require 
and other products deliver. Further, 
the reviewer does not mention any of 
RasterLink's memory failings. 

In summary', your magazine stands 
as one of the front running publica- 
tions in the Amiga market. Your edito- 
rial policies should also be first rate. 
Unfortunately, they are not. You insti- 
tuted a policy of "fact checking" when 
you joined AmigaWforld. Clearly that 
policy is not being carried out as 
checking with cither Active Circuits or 



AmigaHbrld 113 



R E \ I E w a 



ASDG would have alerted your editors 
as to the serious deficiencies in this 
article. 

— Perry Kivolowitz 
ASDG 

Editor's Notes: Perry makes a number 
of very valid points. Some of our state- 
ments about AD Pro could he. misinter- 
preted. Our fact checking sometimes fails, 
and when it does, we admit it. In this case, 
since the review was not of ADPro, the 
AmigaWorld staff did not check these 
fads with ASDG. In the future, we will 
check facts with manufacturers even if they 
are not the focus of the review. 

— Doug Barney 

Due to space constraints, several lines 
of text were cut from Mitch's introductory 
material including "ADPro will allow 
display of 24-bit files provided you have 
the proper hardware combination like the 
Mimetics FrameBuffer of the Impulse 
Firecracker 24). 

While editing, too much was cut thereby 



changing the meaning. This is unfortu- 
nately the ease with this review. My apolo- 
gies to Mitch. 

— J.Jackson 

On Time 

We take issue with several parts of 
August's Video Suite column, where 
the AT- 7 and I\T-9 Plus TBCs are 
concerned. The first prominent error 
in the article that both the IVT-7 and 
rVT-9Plus have their Proc AMP con- 
trols located behind the Front panel. 
This is incorrect. Only the l\T-7 has 
the Proc AMP control behind the 
front panel. 

Then, the article states that the Proc 
AMP controls would not eliminate 
fuzziness. Eliminating fuzziness is not 
the function of the Proc AMR Ftizzi- 
ness is sometimes caused by mis- 
adjustment of the noise reduction pot 
VR-10. Correct adjustment of VR-10 
and RY, B-Y balance should remove 
fuzziness as indicated in the opera- 



tional manual of (he unit. 

—Joehan Tonkingkeo 
I.DEN Vuleolronics 

Note: The placement of the Pmc .4MP 
controls became a bit confused in the re- 
writing process. Concerning the fuzziness, J 
diii not mean to imply that the Pmc AMP 
controls would eliminate fuzziness, we tested 
all the units without opening them up and 
fiddling with the internal settings. We did 
perform all the phasing and timing adjust- 
ments externally. If the noise reduction cir- 
cuit ry is that in need of adjustment, perhaps 
they should consider designing more access- 
able controls. All in all, the VRT-7 and 
71 T'-9Plus performed quite within reason, 
they just performed on the lower end of 
those tested. 

— Mike Hanish 

Yakkity yak. ..do talk back! Send 
your comments on reviews to Back 
Talk, AmigaWorld Editorial, 80 Elm St., 
Peterborough. NH 03458. Letters may 
be edited for spate and clarity. ■ 



DON'T MISS A Bl AT! 

Send for your missing back issues and complete your 



July 1991. Annual Review Issue. 
Expanded coverage ol the hottest 
hardware and software products. 
Plus debut ol AmigaWorlcfs 
monthly column, "Video Suite. 
June 1991. Special on CDTV with 
comprehensive Buyer's Guide to 
CD titles. Plus tips-and-techniques 
features on animation and op- 
timizing your system resources. 
May 1991. Leading-edge Amiga 
graphics and the newest 3-D ani- 
mation programs. Plus an 'Amiga- 
World Special Report" on the A3000 
Tower machine, a "Beginner's 
Guide" to Amiga music, and con- 
clusion to A500 Upgrade series. 

April 1991. Power Hardware 
Special. Plus Part 3 of A500 Up- 
grade Series. 

March 1991. Tips and Techniques 
on using seven Amiga 3-D 
programs. Plus four hard drives for 
the A500 in Part 2 of the Amiga 500 
Upgrade Series, 

February 1991. Multimedia Special, 
Also debut of Amiga World's four- 
part A500 Upgrade Series. 
January 1991. 2-D Graphics 
Special: Buyer's Guide to Amiga 
paint programs. Plus tutorials on 
mage-processing, portraits, slide- 
making, painting and 2-D to 3-D 
graphics conversion. 



December 1990. Buyer's Special: 
MIDI sequencers, telecommuni- 
cations software and video font 
collections. Plus guide to mail order 
buying and a 25-page special 

Review section. i 

i 
November 1990. Annual Games I 
Special: Top 20 games of 1990, 
plus 1991 previews and PD 
favorites. Also AmigaVision multi- 
media tutorial and guide to Amiga 
networking products. 

October 1990. An "AmigaWorld 
Exclusive" on the revolutionary 
Video Toaster from NewTek. Plus a 
desktop-video studio builder buyer's 
guide and a hands-on preview of 
Workbench 2.0. 

September 1990. Animalion 
Special. Plus tips and techniques 
on palette design and assembling 
AmigaDOS scripts. 
August 1990. Programming 
Special. Plus guide to maintaining 
hard-drive efficiency, safety, and 
performance. 




library today! 



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Peterborough. NH 03458 
800-343-0728/603-924-01 00 



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! _July 1991 
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l 

- I 

i 

AWBI1091 1 
I 



114 October 1W1 



PRO r I 1, K 



AMIGA PROFILE 




Mighty Mouse and the Amiga 



CARTOON HERO MIGHTY 
MOUSE is usually denied wilh 
the traditional method, a pen 
and a piece of paper. Bin lor 
parts of "Mighty Mouse. In the 
Mode," artist Ernie Colon used 
another tool; his Amiga. 

The change made sense for 
this particular Marvel Comics 
episode, since the Amiga is a 
central plot element It also 



ted Colon, a cartoon- 
ist with 38 years of 
experience, who 
ditched his Macin- 
tosh II a year ago in 
favor of an Amiga 
500. 

We got an 
) early black- 
and-white ver- 
sion, which gave 
us a jump on the story, 
most of which we arc willing to 
share. Mighty Mouse, a com- 
puter neophyte, visiis a school 
and confronts this new "educa- 
tional tool." Once alone with 
the Amiga, our fearless mouse 
is sucked inside the computers 
circuitry, which leaves a tell-tale 
burp on its monitor 

Come to find out. Mighty 



Mouse has been drawn in by 
the wily Dot Matrix, who wants 
him to defeat a giant viral 
worm that threatens a huge 
computer network. The self-ab- 
sorbed mouse has no interest in 
saving bank records or military 
codes, but when he hears thai 
baseball statistics are in peril, 
the cartoon rodent springs into 
action. 

Before defeating the slimy 
intruder (had you any doubts?). 
Mighty Mouse confronts a huge 
pile of worm parts in the shape 
of floppy discs, zips through a 
maze, and gets caught in a huge 
grid. Just as I'opeye has his 
spinach. Mighty Mouse eats a 
special snack that gives him ex- 
tra power. 

All's well that ends well, and 



the kids' favorite mouse comes 
through unscathed and com- 
puter literate. Look for the is- 
sue wherever line periodicals 
ate sold. 

And look for more .Amiga art 
from the man behind the lines 

of Casper the Friendly Ghost in 

upcoming comics. He has al- 
ready upgraded his ASO0 to 
9MB of RAM, and has added a 
scanner, hard drive. Deluxe- 
faint III (Electronic Arts), and 
Skctchmasler drawing tablet 
(Dakota Corp.). 

Colon's ultimate aim is to 
create full color, high-res frames 
that are photographed and 
turned directly into the finished 

comic, leaving pen and paper 

entirely behind. 

— Doug Barney 



Become a part of the 
AmigaWorld Programming Team 



We're looking for quality programs to support the growth of the AmigaWorld 

product line and we need your help. 
We offer competitive payment and an opportunity for fame. 

■ GAMES ■ ANIMATION ■ 3D ■ UTILITIES 

■ CLIP ART ■ AMIGAVISION APPLICATIONS 

■ OTHER STAND-ALONE APPLICATIONS 



Send your submissions 

or contact us for 

guidelines: 



Amiga Product Submissions 

Mare-Anne Jarvela 

(603) 924-0100 

80 Elm Street, Peterborough, NH 03458 



AmigaWorld 115 



THE AMIGA EVEN T 2.0 I 

KWiWWBBMWWBHWMMiWWMHMWMWMMMIIIIIIII N II II I Il l J^ ■ I 1 B 8M— l l ll' l ll Il l ll ll imilM 




OAKLAND, CALIFORNIA 

AmiEXPO brings the Amiga™ Event to Oakland 
Convention Center. October '!! Don't miss: 

----- State of the Art Video, Graphics, and 3D Software 
k Hardware to Expand your Amiga to the Max 

Bargains on the Hottest Software and Hardware 
k Amiga Classes, Seminars and Keynote Events 
k World Premieres of Major Amiga Products 

KEYNOTE PRESENTATIONS WOW 'EM! 




Each meeting day a special presentation will highlight the best in Amiga technology: 



Friday, 5:00 PM 

THE AMIGA VIDEO MACHINE 
Special MultiMedin Event 
AMIGA WORLD PREMIERE 



Saturday, 12:00 Noon 
THE CDTV EXPERIENCE 
The Future of Hume Entertainrrtertl 
AMIGA WORLD PREMIERE 



Sunday. 12:00 Noon 
THE ART OF THE AM EGA 
Nexl Generation Graphics Today 
AMIGA WORLD PREMIERE 



The Pare Oakland Hotel is the official AmiEXPO headquarters 
hotel, and is located at 1001 Broadway, adjacent to the Oakland 
Convention Center. Rooms are available for a special AmiEXPO 
discount rate: S 105 Single or SI 25 Double. To make a 
reservation, call the Pare Oakland directly at 4 1 5-45 1 -4000. 
HOTEL DEADLINE IS SEPTEMBER 18, 1991. 

American Airlines, the official carrier for AmiEXPO is pleased to | 
offer a 5% discount ofrany fare to Bay Area airports. Call 
American at (800) 433-1 790 and give them Star File # 07Z14K. 



TICKETS NOW 
AVAILABLE 

Advance registration will save you S5 off the on-site fee - and 
time in line. Call us at t-800 32-AM1GA with a Visa or 
MasterCard or return the coupon with a personal check or 
money order made out to AmiEXPO. PRE-REGISTRATION 
DUNE fs SEPTEMBER 12, N'M 

SINGLE DAYTICKET $15.00 
MULTI-DAY TICKET $20.00 

These prices already reflect the $5 discount. Prices are $5 
more at the door. No refunds or cancellations after the 
pre-registration deadline. Your registration to AmiEXPO 
includes admission to the Exhibition, Keynote Sessions, 
Amiga Seminars, and the AmiEXPO Artists Theatre. This 
Preliminary Program is subject to change. 

PLEASE NOTE: You will receive a confirmation of your 
registration. No tickets will be mailed to you. When arriving 
at show site, go to Advance Registration to claim your tickets. 
If you are registering more than one person, please use a 
separate coupon for each person. 



FREE AMIGA 
SEMINARS 

AmiEXPO Seminars and Panels are all included FREE with your 
admission to the Exhibits. Each day, experience the best and the 
latest that Amiga developers and users have to offer. 

FRIDAY 

1:00 AMIGA MUSIC/VIDEOS 

2:30 GRAPHICS OF THE 1991 ART & VIDEO AWARDS 

3:00 INSIDE WORKBENCH 2.0 

5:00 SPEC1ALKEY NOTE PRESENTATION 

s vn rd \v 

11:00 VIDEOS OFTHE 1991 ART& VIDEO AWARDS 

12:00 SPECIAL KEYNOTE PRESENTATION 

1:30 AMIGA MULTIMEDIA 

3:00 GRAPHICS OF THE 1991 ART & VIDEO AWARDS 

4:00 EXTENDED GRAPHIC DISPLAYS 

I \Y 
12:00 SPECIAL KEYNOTE PRESENTATION 
1:30 VIDEO PRODUCTION FUNDAMENTALS 

3:00 VIDEOS OF THE 1991 ART & VIDEO AWARDS 

4:00 NEXT GENERATION AMIGA GRAPHICS 



SHOW HOURS 



Octobi 
Fridaj 
I PM to 6 PM 



October 5 

Sat ui 

vl t0 6 PM 



October 6 

Sunda) 

10 MM to 5 PM 



AmiEXPO is a registered trademark of AmiEXPO, Inc. 

Amiga is a registered trademark of Commodore-Amiga, Inc. 

AniigaWorld Magazine is a registered trademark of IDG Communications, Inc. 



Circle 3 on Reader Service card. 



OCTO BE R 4-6 RELEASE 1 



NOVICE CLASSES 
MAKE IT EASY 

AmiEXPO offers two Novice Classes for those beginning 
with the Amiga and computing in general. Each class is 3 
hours long, costs $30 per person and is limited to 40 students. 
BASIC AMIGA CONCEPTS ID- 1 . Fri.A Sun.: 2-5. Sat 

• Introduction to All Amiga Models ■ All Peripheral Expansion 

* Workbench 2.0 Coverage • Beginning CLI 




Sponsored By 



AMIGA 




UNDERSTANDING THE CLI 2.-5, Fri. & Sun.: 10-1, Sat. 

« Unleash your Amiga's Power • Most Essential CLI Commands 
* Exploring Public Domain • The World of Telecommunications 



MASTER CLASSES - MEET THE EXPERTS 



To efficiently get the most out of your Amiga, you need an 
expert. Amiga Master Classes are designed to provide 
information on important professional topics. 



There are six different topic areas, divided into Introductory 
(I) and Advanced (II). Each class runs 3 hours, costs $60 
per person and is limited to 40 students. 



AMIGA VIDEO Instructor: Oran J. Sands 111 

VIDEO I 10-1. Friday and Saturday 

• Basic Video & Amiga Relationship * Video Hardware 

• S-Video vs NTSC • Video Software Overview 
VIDEO II 2-5, Friday and Saturday 

• Continuation of Video I • Optimizing Video Output 

• Video Toaster * Pro Video Post • Genlock Comparison 

AMIGA ANIMATION Instructor; Steve Segal. 

ANIMATION I 10-1 . Saturday and Sunday 

• 2D Character Animation • Digitized Animation 

• Storyboarding • Character Design • Recording The Work 
ANIMATION II 2-5, Saturday and Sunday 

• 3D Animation • Character Modelling ■ 

• Texture & Bump M ap ping « Solid Modeling • Ray Tracing 

AMIGA AREXX Instructor: R. L. Stockton 

AREXXI 10-1, Sunday 



• Basic Language Structure • Libraries 

• Host Addresses ■ String Handling 
AREXX n 2-5, Sunday 

• Commercial Applications • Non-Amiga Rexx 

• ARexx in WB 2.0 • Graphical User Interfaces 



AMIGA GRAPHICS Instructor Jim Sachs 

GRAPHICS I 10-1, Friday and Saturday 

• Basic Graphic Concepts • Anti-aliasing • HAM Painting 

• Palette Selection • Brush Painting • Stencils 
GRAPHICS n 2-5, Friday and Saturday 

• Advanced Graphic Displays • Image Processing 

• Ani mation Planning • Beyond Bitmaps • Going to Print 

A MIGA 3D Instructor: Tony Dispoto 

3D I 10-1 , Saturday and Sunday 

• 3D Concepts • Modeling • Rendering Engines • Lighting 

• Scuplt-Animate 4D • Turbo Silver • Imagine 

3D II 2-5, Saturday and Sunday 

• Continuation of 3D I • 24 Bit Rendering • Use of Paths 

• Optical Disk Recording • 3D Animat i on • 

AMIGA MULTIMEDIA Instructor. Sieve Gilimor 

MULTIMEDIA I 10-1, Friday 

• Multimedia Defined • Choosing Your Tools 

• Hypertext and Hypermedia • Analysis of Student Projects 
MULTLMEDIA II 2-5, Friday 

• Commercial Applications * ARexx in Multimedia 

• Multimedia Design • CDTV and CD-Rom Development 



Now Here: AmiEXPO SUMMER VIDEO • COVERING EXHIBITS, SEMINARS, & CLASSES 
A FULL HOUR OF THE LATEST AMIGA INFO • ONLY $20 (+ $1.50 S&H) • ORDER BELOW! 



Registration is 
$5 More At The Door 



AmiEXPO - FALL 

Single Day ■ $15 

Multi- Days - $20 



Novice Class(es) - List Class and Time - $30 Each 



Master Class(es) - List Class and Time - $60 Each 



AmiEXPO Summer Video Tape - $21,50 
Total Amount Enclosed 



NAME 

COMPANY 

ADDRESS 

CITY 



STATE 



ZIP 



For MasterCard or 

Expiration Date 

Account Number 



_V1SA Payment 



Name as it appears on card: 
Signature 



Make Check or Money Order Payable to: 

AmiEXPO • 465 Columbus Ave., Ste. 285 

Valhalla, NY 10595 

800-32-AM1GA • 914-741-6500 



Circle 3 on Reader Service card. 



Manufacturers'/Distributors' 


Addresses 




Activa International 


Dr. T's Music Software 


Keienbergweg 95 


lOOCresceni Rd., Suite IB 


1101 GE Amsterdam, 


Needham, MA 02194 


Holland 


617/455-1454 


011-31-20-97-00-35 




Distributed by Programs 


EasyScript! 


Plus & Video 


10006 Covington Dr. 




Huntsville, AL 35803 


Addison-Wesley Publishing 


205/881-6297 


Jacob Way 




Reading, MA 01867 


Elan Design 


617/944-3700 


POBox 3136 




Half Moon Bay, CA 94019 


Aegis Development 


415/726-5097 


Set' Oxxi 






Electronic Arts 


Axiom Software 


1820 Gateway Dr. 


1221 E. Center St. S.E. 


San Mateo, CA 94404 


Rochester. MN 55904 


415/571-7171 


507/289-8677 


800/245-4525 


Black Belt Systems 


Great Valley Products 


398 Johnson Rd. 


600 Clark Ave. 


Glasgow, MT 59230 


King of Prussia, PA 19406 


406/367-5513 


215/337-8770 


800/TK-AMIGA 






Haitex Resources 


Blue Ribbon SoundWorks 


PO Box 20609 


1293 Briardale N.E. 


Charlcslon, SC29413 


Atlanta. GA 30306 


803/881-7518 


404/877-1514 






Hash Enterprises 


California Institute of 


2800 E. Evergreen Blvd. 


The Arts 


Vancouver, WA 98661 


21700 McBean Pkwy. 


206/573-9427 


Valencia, CA 91355 




805/255-1050 


ICD 




1220 Rock St. 


Centaur Software 


Rockford, IL6U01 


PO Box 4400 


815/968-2228 


Redondo Beach, CA 90278 


800/373-7700 


213/542-2226 






I. DEN Videotronics 


Commodore Business 


9620 Chesapeake Dr. 


Machines 


Suite 204 


1200 Wilson Dr. 


San Diego, CA 92 123 


West Chester, PA 19380 


800/874-IDEN 


215/431-9100 




215/436-4200 


Impulse 




6870 Shingle Creek 


Co-Tronics Engineering 


Parkway, Suite 1 12 


POBox 1546 


Minneapolis, MN 55430 


GIendale,AZ 85312 


612/566-0221 


314/429-2644 






INOVAtronics 


CSA 


8499 Greenville Ave. 


7564 Tirade St. 


Suite 209B 


San Diego, CA 92121 


Dallas, l"X 75231 


619/566-3911 


214/340-4991 


Desktop Utilities 


Intercore Development 


PO Box 3053 


7 Dover Hill Dr. 


Manuka. ACT 2603 


Nesconset, NY 11767 


Australia 


516/361-6998 


61-6-2395568 






ITAC Systems 


Digital Creations 


3121 Ben ion St. 


2865 Sunrise Blvd., Suite 103 


Garland, TX 75042 


Rancho Cordova, CA 95742 


214/494-3073 ►- 


916/344-4825 





Software: 



Original 



BARS&PIPES 

Only $109 

Give Your Ideas a Chance to Sing with 
this Best-Selling Music Package 

B.ars & Pipes Professional $219 



Virtual Reality 

DISTANT SUNS V4.0 

1MB Required $ 57 

Distant Suns 3.0 $35 



VISTA PRO $85 

24 BIT COLOR 

Baciuiias 3MB RAM 

VISTA 1.2 $35 

K«quBiw1M3 RAM 



TTR 

MRBackup 
Professional 

The New Wave 

in backup capability 
$35 

Workbench 
Management 
System v2.0 

Now a single click 
launches your 
application. 
$32 

Teacher's 
Toolkit 

Complete 
Classroom 
Management. 
$35 

RXTools 
Create windows & 
gadgets lor Arexx. 
$35 

Brigade 
Commander 
Desert Storm Data 
Disk included! 
$28 



Amiga for Beginners 313 

Amigi Dos Quk Rcf. Guide $S 
Amiga Dos Inside &. Out 5- 19 
Amiga Basic tuide & Out 319 
Machine Language $15 

Graphics Inside &. Out 326 
Amjga C for Begmncn $15 
Amiga C for Advanced 326 
3DCrraphic Prog, in BASIC 3 15 
Dcftow Video Power 323 

Best of Amiga Trick3&Tipj523 
Making Music on Amiga 326 
Amiga ninters Inside Out 326 



yiDEQ TAJ ES 
Amiga Primer $24 

AmigaWorld Animation #2519 
Desktop Video Volume il$24 
Imagine: A Guided Tom $29 
Pro. Techniques w/ DPainrS24 
World of Turbo Silver $29 

qrrv 

Adv. Military System* S27 

Alt Dogs Go lo Heaven 333 

Birncy Bcir School 326 

Case af Cautious Condor 333 

CO Caddy $15 

auiic Boird Games 333 

Fred Fish CoUcction $48 

Hound of the Bukcrvillei $37 

niunjitcd Dictionary 344 
Illustrated Holy Bihfc KJV137 

Illustrated Shakespeare 337 

Lemmings 533 

My Punt $30 

New Basics Cookbook 544 

Psycho Killer $37 

Team Yankee $33 

Time Tiblc Business $44 

World Vim $54 

Women in Motion $37 

Wrath of the Demon $33 
Call For New Titles 



24 BIT IMAGE 
PROCESSING 
SOFTWARE 








1 ART DEPARTMENT 
1 PROFESSIONAL 




ONLY $139 






1st Prize 

Toasted 

Fonts 

are the Video Ail 

Director's first choice for 

scroll <&■ crawl pages in 

the Video Toaster® 

Character Generator. 

Each, of five sets offers a 

range of mix V match 
alphabets in the moat often 

needed sizes. 

39 premium type face* ttx 

any video job customer 

Ml BBBSCflSf • 

$47 ea. 
all 5 sets $159 

call for complete listing 



EDUCATION 
Algebra 

Barney Bear (ea) 
Carmen Sindrego (ca) 
Dinosaur DL&covery Kit 
Katie'* Farm 
Math Talk 
Math Talk Fractions 
Math Blaster Plua 
McGee Fun Fair 
Puzzle Storybook 
Rhyming Notebook 
Talking Animator 
Talking Coloring Book 



S31 

522 
531 
525 
525 
525 
525 
S31 
525 
525 
.525 
541 
$19 



GAME OFTHU MONTH 




Retail 
$59.95 



Knights of 

CRYSTA LLION by us go. n 



Altered Deitiny 

Armour-Gcddci: 

Atomino 

Awesome 

Hue of Cuamic Forgo 

Battle CVrj 2 

Brigade Commander 

Death Knights of Krynn 



537 
52S 
331 
337 
537 
$31 
$28 
$34 



Dragon a Lair 2mme Warp) $37 

Drakkhen 537 

Dungeon Master 2 $25 

l-'Jvira Mistress of sal Dirk 537 

Eye of the Bcbulder 539 

F15 Strike Eagle II $37 

Falcon 531 

Falcon Missions 1 or 2 319 

Right of the Intruder 537 

Full Metal Planet $31 

Gold of the Aztecs $31 

Hoverforce $31 

Immortal $34 

Jack Nickltua Unlimltod $37 

KillingGame Show 528 

Kings Bounty 334 

Lemmings 331 

Ml Tank Platoon 337 

Mean Streets 331 

Monopoly 531 

Overdrive 537 

Overlord 531 

PGA Golf 534 

PowerMonger 534 

Quest for Glory 2 537 

Railroad Tycoon 537 

Search for the King $37 

Secret of Moruary bland 539 

Secret of tre Silver Blades 534 

Shadow of the Beast 2 537 

Sim City 531 

Sim City Graphics 1 or 2 523 

Sim City Terrain 512 

Team Yankee $37 

Ultima V 537 

Wonderland 537 

WolfPack 534 
PRODUCTIVITY 

Amiga Vision 589 

Area* 531 

A-Talk in $62 

Ban and Pines Pro $219 

Baud Bandit 530 

Broadcast Tiltler D. 5229 

Debt Music Const. Set 569 

Deluie Paint IV Call 

Dcsignworks 575 

Digi-F>iint3 $62 

Digi-View Gold 4.0 5129 

DiskMsstcr II 544 

Disney Anim. Studio 57 9 
Dr. Tl Copyist Apprentice 594 

Dr. Ta Copyist DTP 5218 
Dr. Ta K CS. Level n v3 .55249 



r*omputer 

CIS IC Sine. 



Dr. T'i Tiger Cub 

Excellence 2.0 

Ham-EPlus 

luteinal Souod Kit 

Mui Plan Plus 10 

Music Box A 

Pies Stream 11 

Pc! l„-.,:i Prcta 

ProWritc 

Profesaianal Draw 2,0 

Professional Page 2.0 

Proper Grammaf 

Project D 2.0 

Pro Video Post 

RXTools 

Seila 

Screen Maker 

Showmakcr 

Spcclracolor 

SuperBasc Personal 2 

SupcrBsjc Prof. 4 

Turbo Silver 3.0 

WordPerfect 

Workbench Management 

XOR 



$87 

5125 

S3S9 

338 

562 

538 

5169 

$62 

589 

$125 

$169 

562 

537 

5209 

$35 

5275 

5249 

5229 

562 

594 

5329 

S59 

5169 

$35 

$203 



No One Knows Amiga Belter 

Authorized Commodore Dealer 

Since mo 



1490 N. Hermitage Rd., Hermitage, PA 16148 



Circle 12 on Reader Service card. 




Har d war 



A50D RAM 
SnpraRamJOO $59 

SupraRam 500RX (1.2MB) 5229 
SupraRam 50ORX (1-8MB) $219 

FIpp pay Drive* 
AIR Dim KtSUX. external 
Roctec Ultra Slimcacmal 
A2000 internal drive 

_ ntalUam 

AutoDraid 
Color Splitter 
Copy Stand 

DigiDroid 

Scanners 



W- 1 



2 Styles Only , 

User Group Discounts oo 



Limited Offer 

Free Mug 

with every order 
over$200.°° 

Only $3.99 

with ordera over $100. 



Show OfTs" -CALL 



AMIGA MUG 

White on Blue £o 
Ceramic vO 



DKB Software 

MegAChip 2000 2MB of chip Mem. $245 

S eCU re Key Prevents access to A2000/3000 $99 
MultiStart II Use V1.3 or V2.0 on A2000 $75 

Insider II aiooo Ram OK $1 69 1 .5MB $239 
Kwikstart II umvi.3wV2.oro™ on aiooo $85 



GVP 

Aiooo ACCELERATORS 

SMrbflHa $869 

22MrMMB«/52Q 1 138 

2WHZ-1H3 w'lOEQ $1318 
33MrMlMB $1599 

33MHz/4MB w/520. S1868 
33MHZ/4MB w/IOSQ $2048 
SOMHiMMB S22S9 

4MB 323iiXtra RAMS JJO 



Mouse 
$75 



Cordless 




Amiga compatible 

Mouses 

Orxo-Meehanical tjo" 




WW 

Brush Mouse 

FREE Deluxe Palm I 

•Or*o-mechaneaJ 

•250 DPI 

•2 buttons 

• Brush Holder •! year warranty 



5< 

*v warranty vSCJ 



MASTER 3A1 

SSOK External <f7Q 
Disk Drive <ptV 



MASTER 3A1D 

eaoKExiemal ^» rtrv 

Disk drive MH 
W/LED Display ^ 



HANDSCANNER 

WrTOUCHUP SOFTWARE 
FOR ASOO, A2000, A3000 



$265 




AMIGA 500 



EXPANSION SET 



512KRAM & 880K Drive 

w/Clock/CaIenda//BaL Master 3A1 External 
ONLY 



$125 



RCSOO RAM 

Expander 

$49 

St 2K RAM w.OosX. CiienCir, fiat. 



COMPLETE AMIGA 500 
PACKAGES AVAILABLE 

YOUR COMMODORE 
OWNER'S MANUAL IS 
WORT H BIG$$ OFF AN 

AMIGA 5 




CALL FOR DETAILS 



JX100 Scanner w/a I wrc 
JX300 Scxnncr w/Sftwic 
Piinscnk 1410 Camera 

ovp jrjgaaa^ 

GVP AJC0-MD8 tQlQSQ 
DalaFlyerfOO wf52Q 

Midi's 
ECE Midi ^^ 
Midi Gold 500 
Midi Gold Inaider 
Midi Conne ctor w / arfja 
Phantom SMITE MIDI 
Midi cable 6ft 

Alldla 
Audio Engineer 
Audicmaaler 3 
Audition 4 
Perfect Sound 3.1 
SoundMaatcr 



$89 
$95 
$89 

$48 

SKI!) 

$62 

$389 

$07 

$699 
$2999 
S179 
I 

^589 
5829 
3398 

$49 
$M 

S65 
$59 
$229 
$8 

$229 

$62 

$62 

$69 

$139 

$99 
$149 
$169 
$549 

$329 

$209 

$649 

$1449 

Call 

$1029 

$1399 

$799 




a tjnmntott MOWhi 

Suprarnodari 2400 ri Pats 
Supmrrjd=n 9600 Has 
Video 

Chroma Kcv 
MiniGcn 
Supcrgcn 
Supcrgcn 2000S 
Video TBlcrxfcr 
Video Maacr 
Video Toaster 
ftnomlTBC 

D.U U^M u Cm M % 
GVPHC/0SoriB.n $149 

3189 
$109 

$259 
$429 

3279 
$99 
Call 
$249 

Flicker Fiaer'a DEB 2000 $99 
Ad Flicker Free Video $309 
Star Printer* Call 

Panasonic Printer* Call 



OVPUC8t0/0 Scriea H 
Supra Wordjync 

52MB QuanrurnU'S 
105MB Quantum LPS 

Misc. 
AT-Once 

AT-Oncc. A2000 ada] 
Double- Talk Nctwi 
Flicker Four 



E x p a n s i 6 n g y s t em s 



BASEBOARD 

Expand your Am Iga SOD RAM 
51 2K lo 4MB 
OK $99 

51 2K $124 
1MB $149 
2MB $199 
4MB $299 



DataFIyer 

mm 

Budget hard drive solution 
for your A2000 

Controller only [jjOJ 
W/52 MB Quantum HD 

$334 



DataFIyer 



Budget Hard drive solution 
for your A500 

Controller onlylp I 4o 
W/52MB Quanlum 



$398. 



DataFIyer 



For DataFlyer2000 & 
DataFiyerSOO 
OK $99 

2MB $199 
4MB $299 



CSA's 

Mega Midget Racer 

The Max-Speed Alternative for those on a budget 
Tor jour Amiga 500,1000, and 2000 

25MHz Economy $499 



25MHzw/MMU» S629 

33MHz Economy 5579 



33MHz; w/MMU* S769 

Math co-processor 25MHz S245 

Math co-processor 33MHz $295 

Mega Memory Board 1MB - $ 385, 2MB - $425 

(32BH) 4MB - S795. 8MB - $ 1 585 
MMU primary uk i-i for UNIX application!, and is not needed 
for 99% of Amiga aoftware appl icationa. 



dapter 



Import Software 
and Magazines 
available- Call 



BODEGA BAY — $29! 

MODULAR EXPANSION CQHS0LE 

With tht BoJtga Bay jw l_js=lS | — - 

can expand your Arnica 500 

• 4 AZOOOcanpsiUi! ilm 

• 3 cwcrttfjptnf ISM AT iloi 

• Hi jh wju jge powovupply 

• Room fo: J Lr.LCTTuiJ J*i. ddvet 

• Mcoiuit mod 

w/ Milibu SCSI controller $389 




Goliath 

^i&m?» upp,i l 

Big. Ugly & Powerful $69 



Perfect to 




ith Disney's Animation Studio, 
int 3, Deluxe Paint III, and more 

DAKOTA 

Sketch Master 

12x12 Tablet $429 
12x18 Tablet $599 



I 




The ICD Advanta 



Hard dri' 



2000 



iqe 

$129 



irive interface with un-matched 
speed and flexibility 

AdSCSI2qS0 SI 89 

Hard drive interface with up lo 8 megs 
of FAST RAM 

AdSpofd, $21* 

Best "Overall performance of any accel- 
erator in its price range 



Flicker Free Video 



S3 09 



ilirninates interlace flicker for any 
Amiga Cccnputer 



AdRAM 540 



up to 4 meg t 
your Amiga 500 

:\llRAM.2vi?Q- 



$109 



SI 23 



Smeg internally in your 2000/2500 



New From ICD 

Adjp 

Smallest Amiga hard drive interface 

made for IDE(AT) drives 

IDE44 $123 

for your 2.5 inch hard drives 
IDE40 $109 

for your 3,5 inch hard drives 



n 



m 



$499 t 
i ma LI est haid drive and interface in 
the world for your Amiga 500. Fits in- 
tern ally 



Sovla-tOI 



$999 



[Now 
meg: 



you can have trie Novia with a 60 
.5 inch hard drive. 



ill 



$599 

:ow mount a 3.5 inch IDE drive inter- 
nally in your Amiga 500, 1000, or 200C 



Prima 1051 
1 05mcgs inU 



$799 



105mcjis internally in your 500. 1 000 oi 
2000 



Shuffle Board 



$34 

Reroutes dfO: to the external floppy 
connector. Boot from external floppy 



9-8M- F/Wcsl Coast customers call up to 5PM PST) , 10- 5 Sal 

1-800-262-0533 Orders only 

IN CANADA 1(800) 258-0533 Orders only 

24 Hour Fax line (412) 962-0279 Customer Service (412) 962-0533 



SHIPPING WmiN?HJSirMr5SDAY5 

UPS GROUND 

- S99 5% MIN S4 

S1Q0TOS199 4% MIN SS 
S200TOS499 3% MIN S8 
S600- 2% MINS15 

UPS Bus .Tdd S5O0lo UPS (Vound 
UPS Red ,-xW SI 00 to UPS Sound 



APO.FPO.CANADA. add $10to Ground 

PR, HI. ALASKA add S10 to Blue or fled 

MASTERCARD. VISA, DISCOVER no surcharge 

AMERICAN EXPRESS 3% Surcharge 

Defectives replaced with same item 

1 5% Restocking fee for non-def ecnve returns 

Prices subject lo change without notice 



Circle 12 on Reader Service card 




Spotlight on Software 



Ami-Back 47.99 

AMOS 69.99 

AMOS 3D 42.99 

AMOS Compiler + 1 .3 Upgrade 36.9? 

Armour-Geddon 31.99 

Art Department Professional 149.00 

Art Dept Pro Conversion Pock 55.00 

AudfoMasler III 60.00 

Audition 4 44.00 

BAD. 4.0 31.99 

Bane of the Cosmic Forge 35.99 

Bane/Cosmic Forge Survival Kit 13.00 

Ban & Pipes Piofetslonal 216.00 

Bars & Pipes Multi-Medta Kit 37.99 

Battle Chess II 31.99 

Baud Band) 31.99 

Big Business 31.99 

Brigade Commander 29.99 

Buddy System: Amiga DOS 2.0 3L99 

CanDo 1 .5 65.00 

Centurion 34.99 

Cross DOS 4.0 24.99 

Death Knlghti ol Krynn 35.99 

Deluxe Point IV 125.D0 

Design Works 75.00 

Discovery Math/Spelling 2.0 45.00 

Distant Suns40 59.99 



Softwood, Inc. 

Animal or People Clip Art 45.99 

Classic or Collector's dip Art 45.99 

fiectrtc Thesaurus 31.99 

PenPal B5.99 

Proper Grammar 59.99 

Back So School SpeclatI 
Purchase ANY word processor and get 
Proper Grammar for only 56.00 

E-Z FM Synthesizer 36.99 

Eye of the Beholder 43.99 

F-15 Strike Eogte II 35.99 

Right of the Intruder 35.99 

Gunboat 3i.99 

Halls of Montezuma 31.99 

Harpoon 43.99 

HiSoft BASIC Professional 57.99 

Hyperbook 64.99 

knageRnder 42.99 

Imagine 189.D0 

Imagine Companion .. 23.99 

Interface Design Kit 36.99 

Kings Qu est V 35.99 

Lattice C SAS/C 199.00 

Lemmings 31.99 

Lunar Construction Set 1 9.99 

MR Back-Op Professional 34.99 

Map Master - Imagine 45.99 

Map Master - Lightwave 59,99 

Maverick 25.99 

Maxi Ran * 58.99 

Medevd Warriors 31.99 

PageStream 2, 1 185.00 

PageStream Forms Business 24,99 

Pelican Prou 68.99 

Pick N Pile 28.99 

Pixel 3D <New Version!!) Call 

PowerMonger 35.99 

PowerPacker Professiond 19.99 

Pro Vector 175.00 

Pro Write 3.0 69.99 

QuarterBack 43.00 

Quart erBack Tods 53.00 

Qwikforms for PageStream 25.99 

Rdirood Tycoon 35.99 

EX Tools 34,99 

Scda 249.00 

Scenery Animator 59.99 

Screen Maker 239.00 

Secret of the Sltve r Blades 35.99 

Secret ol Monkey Island 42.99 

ShowMaker 215.00 

SpectraCdor 58.99 



Great Prices! Superb Service! 

For information or price listing: 
414-548-8125 
Pursuitable BBS: 
414-548-8140 



Speedbdl II 31.99 

Street Rod II 28.99 

Superfiase Professiond 4 315.00 

Teacher's Toolkit 29.99 

Team Yankee ..,. ........ 35.99 

Vista Professiond 88.00 

Wonderland 35.99 

Workbench Management System . 32.99 
World Cbst Soccer 24.99 



ICD, Inc. 

Ad IDE 40 99.00 

Ad IDE 40 Shuffle Board 3299 

AdRAM 540 OK 109.00 

AdSCSI2080 185.00 

AdSpeed 209.00 

Bicker Free Video 295.00 

Prima 52Q 489.00 

Prima 105Q 685.00 



Spotlight on Hardware 

Accelerator. GVP SCSI 22 MHz 849.00 

Accelerator. GVP SCSI 33 MHz ... 1585.00 

Accelerator, Sapphire 68020 249.00 

AliLink (INStockl) 46.99 

Amiga 500 Upgrade KH 1 19.00 

ATonce 269.00 

Bodega Bay ,.., 299,00 

Bomac Tower „„ ,...245.00 

Color Splitter 106.00 

DC TV 385.00 

Fatter Agnus Chip w/ Instructions .. 85,00 

RreCracker Board 889.00 

Floppy Drive, Interna! SOD 89.00 

Floppy Drive, Internal 2000 89.00 

Floppy Drive. RocTecSllm 69.00 

Genlock, VideoMaster 999.00 

Genlock, Alter Image 189.00 

HAM-E Plus 395.00 

Harddrive I05Q LPS (Bare) 379.00 

Harddrive 52Q LPS (Bare) 249.00 

IllumlUnk 89.99 

MIDI, ECE 500/2000/3000 52.00 

Modem. Courier HST Dud Stand ,.915.00 

Modem. Courier V,32bk 14.4 629.00 

Moute, Alpha Data Optical 49.00 

Moute, Beetle Mouse 39.00 

Mouse, Golden Image 39.99 



Supra Corporation 

Floppy Drive, SupraDrlve 95.00 

Hardcard, 52S w/ Word/Sync 359.00 

Harddrive, Supra 500XP 52/2 575,00 

Harddrive, Supra SOOXP 105/2 755,00 

Memory Module, 2 MB 219.00 

Memory, SupraRAM 2000 2 Megs . 1 85,00 
Memory, SupraRAM 2000 4 Megs . 249.00 

Memory. SupraRAM 500RX 8/ 1 129.00 

Memory, SupraRAM S00RX8/2 199,00 

Modem, 2400+ (MNP & V.42bis) ... 1 39.00 
Modem, 2400 (MNP Levels 2-5) .... 129.00 

Modem, 9600 (MNP & V.32) 499.00 

Modem, 2400zl+ wtlh A-Tolk III .... 169.00 

SCSI Controller, 500XP 199.00 

SCSIConfroler, Word/Sync 1 10.00 



Perfect Sound 3.0 69.DO 

Personal Single Frame Conlroller . 399.00 

Personal TBC 779.00 

Power Supply, Big Foot 600 99,00 

SCSI Controller. GVP Series II 0/0 .. 155.00 
SCSI Controller, GVP Series II 8/0 .. 209.00 

SCSI Controller, Nexus 225.00 

SCSI Confrdler, TrumpCard Pro .... 215.00 

Scamer. JX-100 629.00 

Sound Master 129.00 

Syquest 44 MB Int w/Word Sync ... 579.00 

Sycfjest 44 MB Removable 405.00 

Syquesl Cartridge 89.00 

Trackball. 3-Button (NICEI)" 55.00 

Video Toaster 1395.00 

Orders Only Please: 

800-544-6599 

Visa'MC/CODs 

Make Sate Harbor YOUR Computer Port 



Manufacturers'/Distributors' 


Addresses Continued 


JVC 


Oxxi 


4 1 Sillier Dr. 


1339 L.im 28th St. 


Elmuood Park, Nj 07407 


Long Beach, CA 90806 


201/794-3900 


213/427-1227 


800/247-3608 






PassPort Designs 


Lucasfilm Games 


625 Miramontes St.. #103 


PO Box 10307 


Half Moon Bay, CA 940 19 


San Rafael. CIA 94912 


115,726-0280 


800/STAR-WARS 






Pelican Software 


MichTron 


338 Commerce Drive 


3201 Drummond Plaza 


Fairfield, CT 06430 


Newark, DE 19711 


800/232-2224 


302/454-7946 






Precision Software 


Mi era Illusions 


8404 Sterling St., Suite A 


PO Box 347;") 


Irving, TX 75063 


Granada Hills, CA 91394 


214/929-4888 


818/785-7345 






Programs Plus & Video 


MicraMaster 


544 Queen St. 


1085-A Brodhead Rd. 


Chatham, Ont. 


Aliquippa, PA 15001 


Canada N7M 2|6 


412/775-3000 


519/436-0988 


MicroPace 


Progressive Peripherals & 


604 \ T . Country Fair 


Software 


Champaign, II. 61821 


10 1 Kalamath St. 


217/356-1885 


Denver, CO 80204 




303/825-4144 


Mr. Hardware 




POBox 148 


RamScan 


Central Islip, NY 11722 


Distributed bv MicroPace 


516/234-81 10 






RCS Management 


Myriad Visual Adventures 


120 McGillSt. 


1219 N.W. 79th St. 


Montreal, Que. 


Oklahoma City, OK 731 14 


Canada 112Y 2E5 


(No phone listed) 


514/288-7825 


NerveWare 


Nun lli/r Industries 


171 K. 99th St. #20 


2959 S. Winchester Blvd. 


New York. NY 10029 


Suite 204 


212/309-1733 


Campbell, CA 95008 




408/374-4962 


NewTek 




215S.E. 8th St. 


The Disk Companv 


Topeka, KS 66603 


11040 Santa Monica Blvd. 


913/854-1 146 


Suite 300 


800/843-8934 


Los Angeles, CA 90025 




213/478-6767 


Norris Software 




3208 W Lake St.. Suite 65 


TTR Development 


Minneapolis, MM 55416 


670 1 Seybold Rd. 


612/827-2766 


Madison, Wl 53719 




608 277-8071 


Nucleus Electronics 




PO Box 1025 


Virgin Mastertronic 


Nobleton., Ont. 


18061 Rtch, Suite C 


Canada LOG 1N0 


Irvine, CA 92714 


416/859-5218 


714/833-8710 


Ocean Software 


Wait Disney Computer 


Distributed by Electronic Arts 


Software 




500 S. Buena Vista St. 


Octree Software 


Burbank, CA 91521 


311 W. 43rd St., Suite 904 


818 567-5360 ■ 


New York, NY 10036 




212/262-3116 





Vlf2S5IH39GranihlewH#204HWauke^,W5^88H9MiltaSPMMori.-Sat 



nnoctofo'r rwi 



Circle £4 on Reader Service card. 



[•WJdJIItHI 



AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA AMIGA 



ABACUS 

Amiga DOS Toofcni 
AssemPro 
BecfcerTetfr 
PataRetfeive 

ABACUS BOOKS 
3D Graph** Prog. ir> BASIC 
Armo-iOOS OuiCh Re'erence 
Besi o< AduGd T-ricks & Tips 

' ■ SU'cpr 

C lor Advanced Programmers ■ 
Desktop Video Book 
Amiga Beginners Book 
Amiga Prmm In Oui Book 
Amiga Ba&c (n Oui Booh * 
Amiga Printers- In Oui Book 
GlapnicslnGul Booh- 
Prog Guide Booh - 
Adv Pioq G^e Book - 
AmigjDOS h Qui Book - 
Making Music Booh ft Dsk 
25 ■ Companion Duk Avan 

ACADEMY SOFTWARE 
Typing Tutor 

ACCESS 

Crime Wave 
heavy Metal 
Mean Stieei* 

ACCOLADE 
Bai Games. 
Elwa 

■: .',i Hfiv 
Fast B<ea* 
Fourth, & Inches 
GiJkJ u' the Azlecs 
Grannies Siucko 
H.irdan II 
Hoverlnrci?' 

Jack Nichraus Unlimited 

J NiefcLaus Coytw l,Z Of 3 

J N<.kLau5 Course 4 or 5 

Grand Pru Circuit 

Gunboat 

Mean IS 

Roto* 

Search lew tho Kmg 

Shoot Em Up Construction 

Slat Control 

Sin ho Aces 

Tesl Drive II 

Cairlomu ChaJlenge 

European CffiHengt 

Super Cars 

Musde Cars 

Van me 

World Class Soccer 

ACTKWWARE 

Acton ware Phasar Gun 

creature 

ANTIC 
Pnasjf v*o 

ARTWORK 
flrogeftQ 
Cemeflokl Squares 
Link, word French 
Link word German 
LrnkworO &eek 

L i-hwOftl Itfl .31 

Lifhwofd Spanish 
Pu«fce Mania 
Strrp Rohi«p-ll 

S Poker [1.1:1 1 S i-.i 

ASOG 

Cygnus. Ed Pro 

BETrlESDA SOFTWARE 

Damocles 

Dragon £ Lair II 

GrtSrW 

Wayne GreLifcy Hockey 

Hockey League &m 

BLUE RIBBON BAKERY 
Ban & Pines 1 

BRET ANN ICA 

Archappkgos 
Desinnasaunjs 

BROOERBUND 

Carmen USA 

Gairnm*i Eu"d(w 

Carmen Time 

Carmen WrjcifJ 

Omraryay Herseraong 

Prmee ot Persia 

Kite •. Farm 

McOm 

McGee a.l the fun Fair 

PiCtionary 

S*mCrtV 

Sim City Graphics # 1 or *?_ 

San Cny Planners Book 

Sim T cii.no EoVtO* 

Wmgs of Fury 

Woirpach 

Sjm. City Popu<us Bundte 



BYTE BY BYTE 
Scutpl J-D Jr 

CADV1SI0N INT 
XCan Designer II 
xcao Professional 

CAPCOM 
Dynasty Wars 



-Suidei II 



CENTAUR 



DUDE 
My Pamt 
World Alias 

CENTRAL COAST 
Disk 2 Disk 
Dos 2 Dos 
Quarterback . . 
Quarterback Tools 

CINEMAWARE 

Arcade Fever 
Dragoniofd 

TV Spoils Football 
Wings 

COMHOOORE 

Amiga Logo 
Armgavtson 

COMPUTE! BOOKS 

ArnrgaDOS ftetererce Gude 
Beginners Guioe Amiga 
Amiga Programmers Gu*3e 
losue Amiga Giaomes 
Elementary Amiga Basic 
Advatted Aruga Bask. 
ML Programming Guide 
Kids ft the Amiga 
Amiga Apphcaaons 
Ill or 2nd Book or Amiga 
CONSULTS ON 
Gross Dos vj 

DATA EAST 

Batman the Movie 
Chamber o' Sti-Mularls 

Con'inuum 

Drakkhen 

□ rah h lien hints 

Full Melal Plane: 

Monday f*ght Fooibali 

Nl 'Ti k ''- |,|M. 

flobocop it 

DAVIDSON 
Math Busier Pius 

DESIGNING MINDS 

Byte A Back 

CrSSSwOrd CClStrucDor: . 

Great Stales II 
Home- front 
Micwie East WortrJ Tour 
Tog Form 

WGTTEK 

Dinowafs 

Hole in One Mtfiatutn Go« 

Hole m One Daia »J 

DISCOVERY 

HyDns 

DISNEY 

Ar^maSian S^jd* 
Ouch Tales 

Dfl. T SOFTWARE 

CopyiSI DTP 
KCS Level Ilv3 5 
Tiger Cuo 
XOR 

EAGLE TREE 
Bu'chei 
Distant Armies 

ELAN DESIGNS 

Bar Per-ormar 

ELECTRONIC ARTS 

686 Anack Sub 
£66 Attack Sub HMH 

Aquanaul 

GarrJs Tale I t>i H 

Bards Taie 111 

Sards 2 or 3 Hints. 

9AT 

Batte Command 

Brtx* Oul 

Blue Mai 

Breadi II 

Buoofcan 

Cenujiiafi 

Cnessmastei 2100 

Chuck Veager AFT 11 

Crackdown 

Das Bool 

Di'-ui:.- Paint. I III 

DeAue Music ConstFucuon 

Deiune Pfini i| 

Deluxe Vsdeo III PnotoLab 

Empire 



ELECTRONIC ARTS 

F l&Comt* P*oi 

I . . :...■■.. ,■ . 

F A- 1 6 rWertBDWr 

Fk»d 

■;:....!■■' ^i.- 

Harpoon 

Hanpoon Bariesei mZ o* 3 

Harpoon Scenwirj E*iw 

Hum For Red Oti 

linrnorl.il 

Impwwm 

Indianapotis 50Q 

Lost P.airol 

King's Bognr^ 

Magic Fry 

M.jur, Beacon Typing 

Mighl 1 Mag c II 

Might & Mage II Hmis 

Ntghtbreecf 

Ntghl Hunter 

PGA Tour Gc.lt 

Pick N Pile 

Popukrs 

Pfuvefdiomc 

Power monger 

Proiectyks 

Pro Tennis Toyr I 

Pro Tsntus Tour II 

Rhymtng Nolebook 

Ski or Die 

Starthgh: 

StarH^ht Hints 

■■■-.■. ■ :; ,■ 

Sneet Rod 11 

Turbo Outrur 

Unreal 

UntoucnaMei 

Zany Golf 

ELECTRONIC ZOO 

Ber'in 1MB 
Black CoW 

Kr.i M" 

Legend o' Faerghaii 

Legend olWniiam Tell 

Spherical 

Tennrs Cup 

Treasure TraO 

Viking Child 

Xiphos 

EMPIRE SIMULATIONS 

Ttwn Vankee 

ETHOS 

■ . ..-. ,i-,iii ii,< 

EXPERT SERVICES 

Secretary 

FHEE SPIRIT 

Amihit Dnve Akgn 
Sarney Bear-Camprng 
Barney Bear Farm 
Barney Be* Schcw 
Barney Bear Space 
Dragon ic apt' 
Doctc Ami 

FTL 

Dungeon Mattel I or II 
Dungeon Master I Hints. 
Dungeon Mailer II hfcrts 

GAMESTAR 

Championsnrp Basketball 

GOLDWSK 
ComicSerter 

ComKSellif Art Surjerheroes 
COmiESefter Art Sconce Fc 
ComicSettef Art Funny Fig 
UnJilop Budgei 
GohJ Spell- II 
LaierScnpl 
MovieSetler 

The Otlice I 

Psgesertef II 
Prolessional Draw 
Prrjlessional Page v? 2 

IMPULSE 

imagine 2 

"■.■! 

INFOCOM 

Armur Oues! For Eicaltwr 

Banietrjch 

Journey 

Leather Goooess 

Mus< SIukM 

Shogun 

INNER PRISE 

Apprertbee 
aaroe Souad'on 

1 jtx-s Bond . £ - r.i iri 

Los! Dutchman s Une 

GkJbu'irt 

Persian flu^ Wemo 

PMugi 

Sword o* Sodon 

Tumcan 

InfTERPUY 

B.i7te Ches,s 
Chech mate 



INTERPUY 




MSCR OPPOSE 




PSYGNOSIS 




> 


Dragon Waj-s 


...: 


QmNp 


13 


Shadow ol rne Beast 


N 


-: 


Dragon wara h*ms 


ta 


Land Sea. \ Arr 


36 


Sceifeourc 


24 


5 
> 


Future Wars 


H 


Pirates 


13 


Stryi 


2t 


James Bond ■ STeartfi 


34 


Pro Soccer 


27 


Triple Pack 


25 


Meuromancer 


27 


Megairawelef 


37 


READYSOFT 






Neuramancer Hunts 


13 


Mt Piaioon 


36 


A Max II 


ISO 


> 


JNNOVATRONICS 




Railroad Tycoon 
Red Storm Fb»ng 


37 
33 


&4 EmuEa:cc.ii!5oa2oac> 
Dragons Lair 


46 
36 


s 
> 


Power Windows v2 5 


bi 


Srheni Service 
Slum Track Racer 


IS 

24 


Dragons Lair-Time Warp 
Space Ace 


38 
36 


INNOVtSrOH 




Universal Miliary Sim II 


37 


Wialh 0' Iho Demon 


H 




Broadcasi Tiler v2 


ISO 


Weird Dreams 


13 


SHEREFF SYSTEMS 




> 

2 


KARA GRAPHICS 




MICRO STYLE 




Pro Vieteo GoW ' 


150 


Aniinfcnts 1 II or 411 


30 


SitnucM 


30 


SIERRA 






> 


Headlines 1 


AS 


MICRO SYSTEMS 




MB Tank Kiiret 


30 


Headlines II 


42 


Excellence 


60 
120 


Black Cauldron 


24 


SubHeads 


4? 


Cocreriame Iceman 


36 




KARMASOF 




ScnbOle' P Lai mum 


49 


Codetiame: (ceman Hints 
Colonel's Beques! 
ConqtMrS-t ot Cameloi 


10 
34 

H 


> 


Power Pmba'l 


2d 


The Works • Platinum 


178 


£ 


KOEI 




WNDSCAPE 




Gold Rush 


24 


£D 


Bandit Kings China 

Gi -■::: Khar 


3£ 


it. ..!=!«■ Megahits v2 
Balance r 1 Power 1 99Q 


32 


Hero s Ouest 


98 


> 


jr. 


32 


Hoyie's Book o< Games l or 2 


21 




TJobunagas AmMiuri 


36 


Cap Imp 


29 


Kings Quest 4 


IB 




Romance ol the 3 Kingoorrvs 


42 


The Co»ony 


32 


Leisure Larry 2 or 3 


36 


> 


KONAMI 




Hiir'ny Davidson 
LoopJ 

NATURAL GRAPHICS 


32 
33 


Mantx/nitfinkBw VoA 
Manhunler SaM Francisco 


30 

JO 


> 


Sack to the future H 
Baoes 0! Sieei 


2S 

IS 




Mixed Up MoBiet Goose 
Poiiie Quasi 2cr3 


20 
38 


Gasiievama . 


ia 


Scene Gencrfllor 


30 


Ouest Tor Glory II 


37 




Dou&e DnoWe 


i ^- 


NEW HOFfLZONS 




State? 


23 


> 


Super Comra 
"eenage Mutant Turtles 
Theme Part Mystery 


28 
21 
31 


{-,-■■ ;:* ■-■■■ 

Ptuwnte 3 1 
QutkWnte 


76 

T05. 
45 


SOFT BYTE 

LotB Program 

SOFTLOGIK 


24 


> 


LAKE FOREST LOGIC 




NEWTEK 




PageStream v? 1 


180 


Drjii Mechar*: 


S4 


Drgnnew GOkJ 


60 
■ 36 


Ortkforms 


25 




WacrO Pamt 


J .- 


SOFTWARE VISIONS 




> 


LATTICE 




OMNfTREND 




Microfiche Fhler P\js 


60 


E 


LatHl C De^ercipfnent Corr© 


21S 


2-t 


SOFTWOOD 







LaSice C-P'us FTus 
Lattice Tew Uhlrites 


250 
16 


Paladm Ouesi Drskl 


tB 


E*ectronic Thesauraus 
Pen Pal 


30 


> 


UVE STUDrOS 




ORIGIN 






61 




Futrue Classic Collections 


20 


AutOdue' 
Moebius 

Omega 


24 
33 

2D 
30 


SPECTRUM HOLOBYTE 




> 


Thgnoersmke 


24 


Faces-Tems III 


24 


LUCASFILMS 




Falcon 

Fii-"cr Missions 1 


n 


> 


BahlehawRs 

Indy Jones Cmsade Arcade 


20 
18 


Quest lor CJues 2or3 
Times Ol Lore 


25 
2d 


Falcon Missions II 
Solnare Royale 


20 

21 


Inrjy Jones Crusade- Graphics 


20 


Ultima- III 


27 


21 


> 


(ndy Graphics Hints 


13 


Uflima-IV 


39 


Weiilns-TetriB II 




£ 


Loom 
Loom Hints 


3B 
12 


Ultima V 
Windw.iikni 


37 
24 


STRATEGIC SIMULATIONS 


O 


Maniac Mansion 1 
Maniac 1 Hmls 

Might Shih 

Secet of Monkey island 

TNeir Finest Hour 


16 
12 
28 
39 

38 


OXM 




Buck Rogers 

Champions of Krynn 


3Z 
32 


> 


A-Ta* III 


60 


Cjrse o 1 'Jie Azuie Boncts 


32 




Auckomasl Br III 
Fast Eddies Pool 
SpectraCoJor 


GO 
22 

fin 


Aiure Bonds Hints 
Dragon Smke 
Dungeon Mas! Asst <f\ 


13 
32 

'3 


> 

> 


MAGIC BYTES 




TuitoTeid 


6"! 


Eye ol Beholder 


39 


Domination 


2i 


VideoScape 3D 


120 


BehokJer- Hims 


13 


MANX 
Aztec C Deveoper 




Videotrtier 


96 


Hidsfar 


IE 




100 


PARSEC SOFTWARE 




Hfcto H«i Book 
Pool of Radiance 


B 


> 


Artec C Pio^e$S»nal 


' ??: 


Opet anon Sprjance 


30 


Pool kknts 


13 


£ 


Aztec C SL Debugger 


60 


PEUCAN SOFTWARE 




Penegadie Legion 


39 





MASTERTRONrCS 
Obe 
Conflict 
hApnopoy 
Rsk 


24 
16 
3i 
24 


I'r L" F"i-. . 


51 


Second Front 
Secret Siivei Blades 


32 

33 


> 


P0URWARE 




Sirver B:ades Hmts 


13 




AJi Dogs Cohxw^g 
At the 2oo 


20 
2* 


Typhoon of Steel 
rvargame Cor.struction Set 


38 

26 


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24 

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SYBEX BOOKS 

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Amiga HaiTdboch Vol 1 or 2 

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19 
10 


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MEDMGENIC 




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We have been the official Public Domain Library of all of the best Amiga magazines. Find out why 
these magazines choose us! Each of our disks are jam packed with only the best programs. The first 
two letters on each disk indicate the orientation of the disk; DD# intermediate to advanced - often 
contains source, WB# general interest - most programs can be run from the workbench, and FD# 
games and entertainment. Order our disk based catalog and receive a coupon for a complimentary 
volume with your next purchase. We have always used only SONY blank disks! 

excellent payability and entertainment. Mutants . a small 

version ot the arcade game of the same name, also 

SuperBreakout a pong/arkanoids type game. 

FD27: Arcade Games This disk is loaded with some great 

games. Includes, Raceorama a great racing car game with ten 

different courses, MiniBlast a helicopter gunship type clone, 

Shark in the same class as froger. and SBreakout the original 

breakout with more. 

FD29: Shoolern up's - WWII ■ you're the pilot ol a WWII plane 

flying through enemy territory, you've just been spotted, good 

luck on you mission. SpKiller - try and penetrate enemy Tines 

with this game, and Retaliate- ■ another great game. 

FD31 : Games! - Air Traffic Control ■ a good ATC simulation 

game, Black Jack Lab - a full featured set of card games, 

ChessTel - play chess with your friend in distant and remote 

places with this game and a modem, labymth ■ a well done text 

adventure game (hKe an infocom game), and Mouse Trap - a 3d 

maze game. 

FD32;Flight Simulator - Includes an instrument flight simulator 

for a DC 10. 

FD33: Arcade Games - Ffreddy a marie brothers type of 

game, Gerbils a target practice game. Pipeline a German 

interpretation of Pipe Dreams. Tron a light cycles version, and 

wetroids a wonderful version of asteroids with a hilarious twist. 

FD35 Omega (v 1.3) - A new outstanding dungeon and 

outdoors adventure game in a similar vein as hack, rouge, and 



FD39a & b: Star Trek, The New Generation - 

This is a, completely different version of Star Xrefc 
than that found on F012. This one was created by 
ths German author Tobias. Now with English 
instructions. Very Excellent!?! Counts as two disks. 

New Disks 

FD66: GameTease2 ■ Contains playabJe demos of ChuckRock 

and Torvak 

FD65: GameTeasel ■ Contains playable demos of Atomino 

and Tumcan II 

FD64: Games - Wizzy's Quest - a 'great" 50 level game with 

great graphics, Cubus - a 3-dtmensional Tetris type game 

(rotate and move in 3 dimensions). Husker Ou ■ Colors and 

pattern rather than shape in this Tetris-esque game; 5 screens 

and 3 levels of difficulty. Requires Fat Agnus (1 Meg of Chip) 

FD63: Quizzshoi: an interactive multimedia quiz game show 

program that tests your knowledge of Dpaintlll. The questions 

can be changed so you may quiz an whatever topic you'd like. 

FD62: PomPom Gunner. An extremely smooth and well done 

World War II gunner simulation. Requires 1 meg chip memory. 

FDfirt: Games Solitaire; great graphics, plays two versions. 

Klide; an interesting piece of eye candy. Extreme Violence: 2 

player kill or bekilled game. YATC: A Tetris done with Artifical 

Intelligence Genesis; create realistic 3d fractal worlds. 

FD60: Games In Nebula, race over a 3d world to destroy 

enemy installations. Interferon: a great Dr. Mario clone. 

Enigma: is it a gameor a puzzle? 

WB97: Molecule3D - An Interactive 3d solid modeling program 

(or molecules: creates stunning 3D pictures of molecules. Disk 

also includes a mailing list manager. 

WB96: Dupers Contains Xcopylll & Nib which will backup 

copy-protected programs FreeCopy removes copy protection 

Irani several programs, and SuperDuper will crank-out fast 

Amiga DOS copies, 

WB95: Checkbook Accountant 2.0 This program is definitely 

commercial grade: we've seen many checkbook programs and 

this is absolutely the best. Full Cudgeling, transaction recording 

and report generation. 

WB93: Workbench Extras #2 This disk contains the utilities 

that Commodore should have shipped with the Amiga; 

VirusXd.Q. Snap, FixDisk (recover corrupt.'deleted files}. Disk 

Optimizer (floppy & hard), Machlll (screen blanker, hotkey. 

mouse accel.. macro, clock utility). GOMF (a gumbuster)and 

PrintSludio. 

DDSO: VFonL System - A font rendering system that extends 

the Amiga so that it will be able to use vectorized outline fonts. 

Fast rendering, rotating, and sizing. Use in your own programs! 

Other Great Disks! 
FD5: Tactical Games - BullRun - a Civil war battle game. 
Metro you play the role of a city planner. Build wisely and your 
system will be a success, but poor planning will lead to disaster 
and financial ruin Very very habit forming. 
FDB: GAMES! ■ This disk is chock full of games including; 
Checkers, Clue, Gold - A new slide the pieces puzzle, Jeopard - 
An enhanced version of Risk, RushHour - Surprisingly 
addicting, and SpaceWar - Best described as a cross between 
Combat-Tanks and asteroids. 

FD7: PACMAN - This disk contains several pacman type 
games including; PacManB7, MazMan and Zonix. 
FD9: Maria -. This has great graphic controls, multiple spells, 
similar to Lam and Hack. Play time several weeks! 
FD10: HackLite - A dungeon adventure game. Considered a 
must-have classic. This is the second release of this game on 
the Amiga, Great graphic interface. Play time several weeks! 
FD11 : Las Vegas and Card Games - Las Vegas Craps - The 
best Las Vegas Craps simulation every written for any 
computer. Contains extensive HELP features. Also Thirty- 
One, Video Poker and more. 

FD12A.FD12B: Star Trek, The Game - This is by far the best 
Star Trek game ever written for any computer. It features 
mouse control, good graphics, digitized sound effects and great 
game-play. Counts as 2 disks. Req. 1 Mb and two drives (or hd). 
FD13: Board Games - contains multiplayer Monopoly. 
Dominoes, Paranoids, and others. 

FDt4: Dungeon Master Hints and Arcade Games - DM 
maps, spells, item location, and hints and more, also on this 
disk, Hball ■ an arkanoid'breakout type game, Trix - a Qix type 
clone. 

FD17: Educational Games - This disk includes several games 
lor the younger members including geography, math, science, 
and word games, also includes Wheel ol Fortune. 
FD20: Tactical Games - MechForce(3.72). A game that 
simulates combat between two or more giant, robot-like 
machines. Simple words can t begin to give you the feel ot 
piloting a 30 - 40 foot tall, fire breathing, earth shaking colossus 
that obeys your every whim, 

FD25:Arcade Games Marblesiide. this is a truly commercial 
quality game. Similar to a Lucas game named PipeDreams. 



the Amiga. Handshake (2. 1 2a) Handshake is a Full featured 

VT52/1 00V1 02220 

WB5 - Fonts #1- Several fonts (35) for the Amiga, also 

included are five PageStream fonts, and Shc-wFont - a font 

display program. 

WB5: Video Fonts #2 - ShowFont(4.0} This program allows 

you to quickly and painlessly view all 256 characters in a 

tyoical lent. Large AmigaDos system fonts (many up to 

56pts}. 

WB7: Clip Art - This disk is loaded with black and white clip 

art. Art includes, trees, watches, tools. US and State maps. 

and more. 

WBQUcons - Truly a multitude ol various types and kinds. 

Also includes IconMiester. IconLab, and others great utilities 

to help generate icons. 

WBIOrVirus Killers - The latest and best VirusX[4.Q), 

Kv(2.1).and ZeroVirus(1,3). 

WB11: Business - Clerk(4.0). finally a full featured business 

accounting PD program tor the small to medium company, 

includes receivables, payables, end ol month and uch more. 

WB12: Disk Utilities - This great disk is loaded with 

wonderful utilities for everything including making disk labels, 

disk cataloging, disk optimizing, disk and file recovery archive 

and organizing, and all sorts of file manipulation. A must have! 

WB13: Printer Drivers and Generator - over 70 different 

drivers, and if these don't do it, with PrtDrvGen you can make 

your own. 

WB14: Video- on this disk are several utilities for the video 
enthusiast. We have included multiple slates, video titling, 
Bars and Tone. Gray Scale, Screen fades and swipes. 
Interlace toggles, and SMPTE Calculators .Also on this disk is 
a "ul featured video cataloging program. 

WB15: Business - This disk contains a spreadsheet, a 

database, a project'time management program and financial 

analysis {stocks). 

WB16; Business - This disk contains an inventory manager, 

a loan analysis program, a great calendar/scheduler, a 

rolodex program* and pennywise a good "Cash Book" 

accounting for home or office. 

WB1B: WordText Processors - This disk contains the best 

editors. Includes, TextPlus (v2.2e) a full leatured word 

processor. Dme(vl.35) a great programmers editor with 

strong macro features, TexED(v2&} an enhanced Emacs type 

editor, and a spell checker. 

WB20: General Interest - DiskSalv V1.42 a disk recovery 



Mire 



$5.95 ea 

1-9 Disks 



$4.95* ea 

10-24Disks 



$3.95* ea 

25+ Disks 



mona This version is considerably faster and better that all 
previous versions. Play time several weeks or months. 
F037a & b:Tactical Games - Empire (2.2w) This great game 
comes highly recommended. With a full-graphic front end. 
FD3B:Games - Chobage Master - A great crtbbage game and 
tutor. Spades - a well done card came. ChineseCheckers - A 
computer version ol this classic, Puzz a slide piece puzzle 

tame and construction set. 
D4d: Game - Mechtighi is an out of this world role-playing 
adventure comparable to hack and rnoria. The setting, 
interplanetary colonies and space stations. In your quest to 
explore the worfcl, take lime out to liberate bad guys of their 
most valuable possessions, engage in a mortal combat or two 
against robots and alien life forms, pick up a new amiga 9000. 
Most ol all. don't forget to stay alive... 
FD49:Chaos Cheats - This disk contains an everything you 
wanted to know about cheat set for Chaos Strikes Back, 
including full maps, spells, object locations, super characters 
and more. 

FD50: Submarine Game ■ Sealance, one and a hall years in 
the making, this is an outstanding submarine tactical game. 
Commercial quality, highly recommended. 
FD52: Classics Games - PetersQuest a well done Mario 
brothers type of game, Jymbc a two player missile command 
clone, and Vstank a tank commander game. 
FD53; Great Arcade - On this disk is a wonderful 
implementation of the ever popular classic arcade game 
Defender. Also contain Air Place a WWII flying ace arcade 
game, and Psycoblast new creation idea game, 
FD56: Arcade - Includes SpaceWar, HueyRaid a well done 
helicopter arcade game, and PowerPong a great expanded 
pong game. 

FDS7: Arcade Games Includes 2 true commercial quality 
games. MegaBall is the successor to Ball: features 5 full 
musical scores, multiple levels and addicting gameplay. 
Gravity Attack is a psychadellic trip through several different 
worlds-each distinctly different. 

FD58: GAMES! Includes Steinschlag: a great Tetris done 
from Germany with music. SCombat: simulate battle between 
up to 40 players & monsters. Imperium Romanum; Battle up 
to 4 players for control of the Mediterranean in this Risk- 
esque game. 

FD59: Game Potpourri Xenon III is an almost exact clone of 
fhe commercial game of the same name., a great shootemup. 
Crossword will take lists of words & automatically generate 
crossword puzzles lor any Epson computable printer. 
WB4:Telecommumnlc&llon ■ This disk contains several 
excellent pd communication programs designed to get you on 
line quickly and easily, Access (1.42) -Avery nice ANSI term 
program based on Comm v1.34, but with |he addition of 
transfer protocols, Comm ( 1 .34) - Last version of one of the 
best pufctc domain communications programs ever made on 



* Anti-Virus Free on all orders with 
15 or more disks! 

program for all Amiga file systems, FixDisk VI .0 another lile 
recovery program with features DiskSalv doesn't have, 
SDLookt gives a 3D appearance lo your WorkBench, Clean 
V1.01 a program to de fragment memory, Tracer - trace any 

Sart of an image. 
/B22: Fonts #3 - Several more great fonts. These, like the 
other font disks work great with Dpaint and WYSIWYG word 
processors. 

W823 Graphics and Plotting - Plot (20b) a three 
dimensional mathematical function plotter. Can plot any user 
defined function. BezSurf2 produce awesome pictures ol 
objects one couSd turn on a lathe. Can also map iff image files 
onto any surface thai it can draw. Now compatible with most 
3D packages, and VScreen ■ makes a virtual screen 
anywhere, great lor DTP . 

WB25:Educational ■ On this disk are two programs that can 
generate maps ot differing types, World Data Base uses the 
CIAs data base lo generate detailed maps of any entered 
user global coordinates. Also Paradox a great demonstration 
of AJbert Einstein General Theory of Relativity. 
WB2&: Disk Utilities #2 - MrBackup, KwickBackup - two well 
done utilities to help with harddisk and floppy disk backups, 
FileMast - a binary filB editor, Labelprtnter ■ Disk label printer 
with very powerful features. 

WB27; Nagei - 26 Patrick Nagel pictures of beautiful women. 
WB29: Graphics and Sound- This disk has several different 
Mandelbrot type programs for generating stunning graphics. 
Includes. MandelMountains - a realistic terrain generator, 
Fracgen - generated recursive fractals from user input, 
Mandelbrot and Tmandel - Iwo fast mandelbrol generators, 
also Mostra - the best IFF display program lo date, will 
display ALL IFF's including Dynamic HAM, and Sound - a 
great IFF sound player, will play anything. Try this disk! 
W033:Circuit Board Design - several terrific routines for the 
electronic enthusiast, Including PCBtool - a circuit board 
design tool. LogicLab • circuit logic tester, and Mead (1 .26) a 
well done new release ot this PD CAD program, now comes 
with predrawn common circuit components for insertion into 
schematics. 

WB34: Utilities - Several well done utilities, some will require 
moderate knowledge of a CLI or Shell for setup. Chatter Box - 
this one will play any user defined sound after any event (ie. 
disk insert, mouse click, disk removal...). , Artm - The Amiga 
real time monitor, gives you full control ot the Amiga OS, very 
powerful program, Helper hefp program to make learning the 
CLI easier, and morel 

WB35: 3d Graphics - This disk contains several neat 
programs to use with your 3d modeling/ rayt racing programs 
SdFonts ■ Full vector lont set lor use with 3d programs, 
FontMaker - make 3d fonts from any system font, 
Make3DShape - create 3d shapes trom any image, 
DumptolFF - create 3d animations preserves pallet, and 



Circle 14 on Reader Service caret 



WB35: 3d Graphics Cont.- Wor.ld3d a demo program of a 
from end lor use with DKBRender. 

WB36: Graphics - On this disk are several programs to create 
stunning graphical images including. MPaih - creates swirling 
galaxy images, Roses - produce an unlimited number of 
variations ot images that a symmetrically similar to a rose. 
SirnGen - display those spectacular images as part of your 
workbench screen, and RayShade - a very good raylracing 
program, create your own beautiful 3d graphic models with this 
one! Wb37; Educational - Educational games and puzzles 
that cover math, geography, spelling, and books, Ages 6-15 
WB38: Plotting and Graphics - Pfotxy is ihe most powerlul 
full featured plotting package. Used by many colleges and 
universities. A welcome addition to our library! Highly 
recommended. Plans - a incredibly well done Computer Aided 
Drafting program, very full featured. Tesselator - a program 
that helps generates fantastic looking, recursive M.C. Ecsher 
type pictures, 

WB39: Music - Inluitracker is a German offering of an 
exquisilely well done program that allows you to play music on 
your Amiga with CD like controls. Lets you strip out music 
from your favorite games or olhers and include them in your 
music library. 

WB40: Music - "CD on a disk\ 90 minutes of modern music 
on this weil presented collection. 

WB41: Music ■ MED an incredibly well done, full featured 
music editor. Create your own stunning music directly on your 
the Amiga. Similar to SoundTracKer but better. Very powerful 
easy to use program. 

WB43;Bustness - This disk contains AnalyliCalc • probably 
the most powerful spreadsheet program on the Amiga. A full 
featured spreadsheet with many features expected in a 
commercial package. Requires 1.2 MB of memory! 
WB46:Clip Art - HighRes clip art with the following motifs ■ 
embellishments (borders, dodads ...), people, and 
transportation. 

WB48: Clip Art * HighRes clip ad with the following motifs - 
Holidays, music, medical and misc. 

WB49abc:Animation Sampler - On this three disk sampler 
set (counts as two disks) are some of the best animations thai 



SONY 

Blank Disks 

DSDD 

10 for $8.90 (.89 cents ea) 

25 for $18.90 (.76 cents ea) 

50 for $34.90 (.70 cents ea) 

1 00 for $68.00 (.68 cents ea) 

No shipping charge on USA blank dssk orders. Canada 
and Mexico add S.15 each. Older foreign add $.50 ea 



have been created over the last three years. Several 
examples of "Movie" type animations some wilh spectacular 
raytraced reality (coolrcby, watch, spigot and egg). Also 
several european styJe or "Demo" animation with incredible 
graphics and outstanding electronic music (akrilight. 
copersine, doc, dps20l0. impact, and logodemo). These truly 
show off the creative edge of an Amiga! 
WBS0: Animation Seven of the oast european slyle 
animations or "Demos", including - scientific 451 . subway (a 
U.S. entrant, also our favorite), sunride, thrstdemo h might, 
waves, and woow. 

WB53:Graphics - Raylracing programs generate absolutely 
stunning realistic looking planes, rockets, buildings.... and 
surreal images often consisting of highly polished spheres and 
objects. C-Light is the most powerful EASY-TO-USE of Us 
kind we have seen to date. This is easily better, and more full 
featured, than similar commercial programs costing in the 
hundreds of dollars. Also, sMovie - a full featured video text 
tiller similar to ProVideo. Broadcast Tiller. Great video 
scrolling, wipes, special effects, and more... 
WB54:Prlnling - This disk contains several routines to help 
with the chore of printing. Includes Gothic - Finally a Banner 
printer for the PD! PriniStudio -a well implemented all-purpose 
printer-utility with a very comfortable graphic interface and 
many advanced features, Lila - with ease, print ASCII files to a 
PostScript printer, and many more. 

WB55:Application - XCopylll - a full featured disk copier, 
make backups of write protected cisks. RoadRoute - find the 
quickest route from one city to anoiher. highway description 
included, Diary - a diary program like "Dougy Reward M.D", 
Cal ■ a calendar program, Magman - a database tailored to 
maintain records on articles and publications. 
WB57:Animafion - This disk has several "Demo" style 
animations, Including, Blilter, Lolly, Sun5. vertigo, vortex, and 
xenmorph- 

WB59:Buslness - contains a great, very lull featured stock 
market technical analysis and tracking program, also an 
appointment calendar, and more. 

WBfil [Intermediate Utilities - includes programs to help to 
drasticaly decrease flicker in interlace and hi-res modes 
(antiflick), an Atari-si emulator, an eprom programmer, turn 
your amiga into an eight channel digital data analyzer or 
ocilloscope, anc more, 

WB62:Midi Utilities • Several useful midi utilities including. 
programs to transfer to and from several music programs to 
midi, a midi sysex handler, a midi recorder with timebase. 



display mdi info, file sequence player, and a lew scores. 

WB63:Disk Utilities #3 - Several highly recommended 

programs to aid in removing duplicate liles from your hard 

drive, performing file backups. Binary editing, fast formatting, 

file recovery, disk track recovery, and forced DISK 

VALIDATION of corrupt disks. 

WB66:lcons #2- Lot's of neat icons. Also, several wonderful 

programs that to let you create your own icons, modify and 

manipulate icons and info structures. 

WBG8:Muslc Utilities - several good utilities for the Amiga 

music enthusiast. Includes, Noisetracker - a great music 

creation program, Sonix2MOD - converts sonrx to .mod files 

which then can be used by noisetracker, soundtraker, and 

MED, SpeakerSim - a speaker design tool demo, 

Wondersound is an additive harmonic instrument design tool 

with a separate envelope design window and 16 relative 

harmonic strength and phase angle controls. 

WB69: Music - This disk has over 90 minutes of classical and 

modern electronic music for you Amiga. 

WB70:Desk Top Pub - Atcp - transfer Macintosh screen fonts, 

Mac or !BM format AFM metric files, lo Amiga screen fonts 

and PPage .metric files- Wilh this program open dcor lo ihe 

libraries of Adobe and PostScript type". Calendar - month 

templates in PS form. Post - a full featured post script file 

display ard print utility. 

WB71 :C64 Emulation - The A64 Package is a complete, very 

eowerful. Commodore 64 emulator. 
/B75: Music - over TOO instruments files (.instl and sample 
sound liles ( ss) lor your music programs. 
WB76* Applicalions - This disk contains Stichery a often 
requested knitting design program, Lotto - a rather complete 
lottery tracking and prediction utility, SSS - this screen capture 
program can grab almost any screen including games, Today - 
a personal calender, Tarot - fortune teller, and Grammar - 
grammar checker. 

WB70: AV * On this disk are two Amiga Vision programs 
(bubbler, syncj wntten by Lou Wallace, chief technical editor of 
Amiga World. These programs are marvelous examples of 
hew loo's with AV. 

WB79; Home & Business Accounting Includes Ckbaccf - 
the most complete checkbook accounting program going. 
LCDCalc - this well done calculator has a very large display 
and operates from the keyboard or mouse, Mileage master - 
monitor your automobile mileage wilh this mileage log, 
Grammar - a grammar checker, and Worldtime - find out what 
time it is in up to 50 global cities. 

WB31: Great Applications - DataEasy a very easy to use h 
database program. Don't let the ease of use fool you. this is a 
very full featured database program including full printer 
control for address labels and mail merge applications. Also 
includes. TypeTut a good typing tutor. RLC a full featured label 
printer. Banner, a multi-font banner maker, and Budget a home 
accounting in a program. Hignly recommended. 
WB62:Anlmations - Four full length, well done "movie" style 
animations. Including. Coyote, Jugglerll, GhostPool, and 
Mechanix Two disk set. counts as one! 
WB83: Computer Art - this disk has some of the best Amiga 
generated computer art that we have collected in the past 5 
years 

WB85: Graphics - Contains several programs for 
manipulating 24 Bit color images (ham-e) and a rather nice Iff 
Image processing package. 

WBS5: Amiga Vision - Contains the Centurion Press, An 
Amiga newspaper by Lou Wallace. 

WB88abc; The Complete Bible - A three disk set, with the 
entire text of the New Testament and Old Testament, Great 
search uthties. 

WB90: Rippers, Strippers and Beats - For the Amiga music 
enthusiast, this disk contains many programs designed strip 
music tram your favorite games and programs. Music can then 
be played with your favorite Pd Music program, Also contains 
Drums, a very nice drum machine. This disk can require 
moderate knowledge ot the CLI. 

DD45: AREXX PROGRAMS - This disk contains several 
useful arexx programs and examples, PopCLI4 - The latest of 
a must have utility. 

DD47: Pascal - This disk contains everything needed to 
program in Pascal. Includes, A6Sk (1.2) 68000 assembler t 
Blink linking software and PCQ (1.0) a modest Pascal sub-set 
compiler. 

DD49: C Compiler - contains zc(l.01) fully K&R. zcc(1.0) 
Iront end, A68k(1.£!) assembler, Blink linker, 
DDS0: ARexx #2 - a must have set of tutorials on ARexx and 
several useful examples and utilities fnr ARexx development. 



r" 




Anti-Virus 
Now Only $19.95 

##&•& , INFO Sep 89 
•••• , Amiga Resource Oct89 

Anti-Virus(c) is not Public Domain 



DD51 : Circuit Analysis - Aspice (2.3) A full featured program 

for electric circuit analysis. 

OD52: Scientific - Includes Elements ■ an incredibly well 

done periodic table program with source. Scientific plotting - 

over 600k of Lattice C source routines that can be included in 

your own programs. 

DD54: Compression - This disk is loaded wilh ALL of the best 

file compression programs and aids for the Amiga. Many of the 

programs can be used by the new user. Includes Arc{2.3). 

Lharc(1.0), Lhwarp(1 .03). Pkax(I.O), PowerPacker(2.3a) a 

must have by all, Zip(l.O), Warp{2,04), and Zoo(2.0). Also 

IFFcrunch an excellent compression for IFF files. 

DD5S: ARP - On this cisk you will find the complete ArpFteO.O 

release including Ihe full user docs, the full C-evelopers guide 

ARP is the official AmigaOOS Resource Project (ARP) release 

1.3. ARP makes many improvements lo AmigaDOS and 

makes ycur system easier to use from the CD. 

DD57: Advanced Utilities - Msh - like Cross-dos. copies files 

to and from MS-DOS. Pal-NTSC - convert any pal program to 

NTSC and vice versa, Also several utilities thai improve your 

stadup-sequence, plus 25 more programs. 

DD62: Basic and Xscheme - Cursor ■ a full featured Amiga 

Basic compiler, sbasic and (text - several wonderful routines to 

help in basic programers, and Xscheme - an interpreted object 

oriented language, 

DD64 Amiga Programmers Manual - The fully 

comprehensive Amiga programming manual wilh source code 

examples and easy to understand tutorials 1 

DD65 C Tutorials - Several well done tutorials on how to 

program the Amiga. Includes tutorials and working examples 

on Device drivers. IFF reads and writes, Sound 

implementation. Arcade game design and implementation. 

Double Buffering, and others. A must have for Amiga 

Programmers. 

DD56 Programming ToolBox - Many programs to help in 

your development efforts (most for C some for baste) Includes 

programs to generate requesters, an incredible spritemaker 

toolbox, to greatly aid compiling, convert DPaint brushes lo C 

structures, a great library manager, and many more wonderful 

time savers! 

DOG9: Advanced Utilities - SerNet and ParNei - Connect two 

Amiga's and share resources. MemMonitor - Similar to WFrag 

but greatly improved. Selector - put menus on your workbench 

screen, and more. 

DD71 :C compiler - This disk contains Dice, Matthew Dillon's 

full featured, powerful C compifer and environment system. 

DD72:VT Emulators - Contains three powerful, full featured vt 

emulators, with many advanced features including kermit, 

xmodem and tektronix protocols- VaxTerm, VLT, and more. 

DD77: Fortran - Contains a lull featured FORTRAN77 

environmental development system. Also contains EzAsm a 

strongly macro dependent 68000 assembler, 

DD7B: Menus 4 System Enhancements - Several neat 

programs to aid in launching programs from special icons 

(Next computer style), adding WorkBench menus and more. 

Also contains many useful programs to determine operation 

system configuration, memory usage, load and many other 

important utilizations. 

DD79abcd; Amiga C Tutorial - This is the most comprehensive 

C language. Amiga orientated set of tutorials available. 

Includes full working examples, source code and an incredible 

set of lessons. Included are full discussions and examples ol 

every topic on Amiga programming. Four disk set. counts as 

three. 



Please send me the following: 

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Orders Only Please! 800 879-0759 Support 619 679-2825 Fax 619 679-2887 



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The AmigaWorld 



TOOL CHEST 

Buy 2 - Get 1 FREE! 



#TC14. A 3-D graphics special issue, contain- 
ing vector objects, TicTacToe, a graphing 
program, and 3-D ray traced animation. Keep 
names and addresses organized with a friendly 
database and address book. Perform an analy- 
sis of digitized sound and display it in a graphic 
manner. Get B&W clip art food images suitable 
for desktop publishing. 

#TC1 6. Generate complex 3-D vector objects 
of a wide variety of terrain, from flat plains to 
rocky mountains. Plot out mathematical equa- 
tions. Format your text files to print on both 
sides of the paper. Plus six digitized sounds 
perfect for animations and multimedia presen- 
tations and a mouse-driven graphic adventure 
game with excellent digitized sounds. Also 
includes Tinyball, The World's Smallest 
Baseball Arcade Game." 

#TC21. Battle your computer to take over the 
planet Circe. Assign RGB values to printer and 
screen output. Get a powerful database 
manager suitable for home and small business. 
Create animated sprites by editing up to 100 
frames at once. Execute CLI programs, batch 
files and ARexx scripts with the simple click of 
a gadget. 



ctavt minni 
wiuiitt i»srtt 

- \.---:_--**-vhi— 




#TC22. Design instruments and waveforms for 
use in other programs. Play your Amiga 
keyboard like a piano. Change the width, 
height, location, title, colors and depths of the 
CLI window with a single command. See how a 
piston works with a Turbo Silver animation. 
Plus a slick checkbook manager and a file 
encryption and decryption tool. 




#TC23. Create small windows from CLI scripts. 
Find the letter, file or program you misplaced on 
your drive. Play the strategic game of Dyno- 
Wars. MatheMagic lets you find the day of the 
week for any date in this century; provides the 
mean, standard deviation, skew and kurtosis for 
selected data; finds a polynomial to a set of XY 
data; and solves a set of algebraic equations. 

#TC25. Save your screen to an IFF file. One 
or two can play "Warrior", a fun shoot-'em-up 
adventure game. See how fast your Amiga 
does solid-polygon animations. Change the 
colors of your screen. Examine memory at any 
location in the Amiga. Also includes Hi-Res IFF 
brushes of all 50 states and 10 Canadian 
Provinces. 



#TC26. Generate word search puzzles. Join 
the war between the Allied Navy and the 
Empire Fleet. Search binary and/or text files for 
a particular word or string. Get rid of cigarettes, 
alcohol, pills and needles with DrugBusters. 
Plus, fun machine sounds, and Early American 
vector objects. 

#TC31. Personalize and print calendars to 
organize your schedule. Display your total 
memory available. See how fast you can 
deliver pizzas. Perform basic formatting of 
text files. 




ORDER FORM 

Circle your selection below and enclose this form with proper payment. 
Buy two items at $12.95 each and select an additional one FREE! 

$ 



TC14 


TC23 


TC16 


TC25 


TC21 


TC26 


TC22 


TC31 



Product total 

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InfoMarket 



Special Offer on 
Amiga 1000 Computers 



Amiga 1000 Computer $349.95 

1300 Genlock (new) $ 59.95 

1010 Disk Drive $ 69.95 

1680 Modem (new) $ 29.95 

Original Kwik Start $ 59.95 

We are supporting the 

Power Up Program 

for the A500. 

Minimum shipping on all orders $3.00. 

We also carry the following products for the A1 000: 

Insider II w/OK (1.5MB Cap) S189.00 

Each 51 2K RAM (or Insider II 24.00 

Kwik Start tl 79,95 

Special — With the purchase of an Amiga 1000, you 
may buy a 1010 Disk Drive and 1680 Modem for $59.95. 

«a n m, Wm To order call 

£- Software Hut, Inc. fa W |e0 n) 848-0079 stt 

2534 S. Broad St. m _ In PA or for info. 

Philadelphia, PA 19145 _ «» (Z15)«2-M68 

Fan (215)339-5336 

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* 1441 E. Fletcher Ave. Tampa, FL. 33612 



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JX-100 SCANNER $599.96 
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(800)323-6511 (813)977-3940 (813)977-6511 

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A Full-Featured Digitizing Tablet 
is Now Within Reach! 

» 7.5" x 7.5" Active Area 

. 10OO Lines Per Inch Resolution 

. 5 Year CaiComp Hardware Warranty 

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(70S) 520-0730 



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MEMORY FOR LESS 

DRAM BLOWOUT!! 



256x1 150n.s S1.19ea. 

256x1 120n.s 1.39ea. 

1 meg x 1 SOn.s 4.99 ea. 

1 megx 1 1O0n.s...5.25ea. 

256 x 4 non.s 4.99 ea. 

256 x 4 70n.s 5.50 ea. 

256 x 4 BOn.s. zips .5.50 ea. 
256 x 4 1 0On.s. zips .5.50 ea. 

64x4 100n.s 3.00 ea. 

Paula / Denise 26.50 ea. 

1 megx8 S«nm BOns ..39.95 ea 

1 x 4 DiPS in stocK CALL 

1 x 4 Page ZIPS CALL 



SALE 
Falter Agnus 579.95 (1 Meg) 



For Amiga 3000 

1 x 4 Static Zips BOn.s 25.75 

258 x 4 83ns Static Zips 5.75 



CPUs 

68000 16 Mhz $35.00 

68010 8/10 Mhz 19.95 

68020 16 Mhz 75.00 

20 Mhz 99.00 

33 Mhz 199.00 

68030 25 Mhz 279.00 

33 Mhz 345,00 

50 Mhz 375.00 

Math Co's 

68881 12 Mhz 69 00 

16 Mhz 75.00 

20 Mhz 50,00 

25 Mhz. 125,00 

68882 20 Mhz Special 99.99 
68B82 25Mhz 225.00 

33 Mhz 275.00 

50 Mhz 350.00 

All Crystals IQ.OOea. 



SPIRIT BOARDS 
IN 10001V, meg — $225.00 
XFtAM/500/t 000 ■ 2 mec - $299.00 
GVP/A2000 RAMS 2 meg — 8 1 69,00 



MEMORY WORLD 

Sheet Rd. & Srlstol Pike, 
Plaza II, Suite 134 
Bensalem. PA 1902 
Attn: Amiga Dept. 



AP0/FPO. AK i HI, Foreign 
Call lor snipping charges 

-'• meg — $263,00 
215-244-7930 
, FAX 215-244-7932 

^ Add S4.00 S4H AlfdS4.00COD 
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Authorized Amiga Service Center 



2.0 Operating System and E.C.S. arriving this month. 

Super Denise 8373 Chip — $79,95 

Workbench 2.0 — Call 

Klckstart 2.0 — Call 



1 3ROMCnip S29.no 

8520 CIA Chip 16.54 

Fatter Agnus Cnlp 1 MB , ..85.00 

AS00 Heplace. Drtve 119.D0 

All HAM Chips In Stock Call 

Paula Chip 38.00 

A2000 Internal Drive 99.00 

Ouantum 52S H.D 289.95 

Epyx 500XJ Joystick 12.00 

A5Q0 HD Power Supply ,,.94.00 

A20O0 Xbd tram Com 1 05.00 

A500 Keytxrard 95.00 

A20O0 Power Supply 1 89.00 

A2O00 PS. vl So 119.00 

Big Foot PS. A500 109.00 

A50O Hepl- Drive til SlO .-.-94.95 

Cver S00 product) In atock lot Immediate a hipping Pleaae call in. V/c 

probabty ha mi what you need We do repair* OO Amiga computer* 

with 2-4 day turnaround. ASM — SI2S+S/H. A2000 — StM+SVH. Call 

tor .hlpplog on other Item*. Mln. ahlppin? on all orders J3.MJ 

C 5 Software Hut, Inc. ^, To order call ^jjj 
2534 S. Broad St, «* ,B001 MMB79 
□hiu^uhu da mtie In PA or for Information 

Philadelphia, PA 19145 Mll l21s)w . axa 

^ a* Fax (215)339-5336 



□KB 2 Meg Chip 

HAM Board S249.95 

Fattest Agnus Chip 2MB 95.00 
Agnus Extractor by Com , , 16.95 

Denise Chip. 36.00 

Quantum 1 058 H.D 449.00 

A5OT Motherboard w/s/o.f 50.00 
A2000 Motherboard 

Rev, 6 2 wISlO 225.00 

Gary tCCHp 17.00 

The Works Platinum 

Bundle 95.00 

ASOO Case w/shleid 45.00 

Multistat II 66.95 

Kick Slart Board ....35.00 



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ATTENTION: 



BASIC PROGRAMMERS ft 
FOOTBALL FANS 



BASICFootball Is here! BAStCFootball Is a lolly animated 11 on 
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BASIC PROGRAMMERS: BASICFootball Is not compiled! view 
BASlCFootoaHs code and learn techniques mat can increase 
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BASICFoolball owm comes with a manual that explains in detail 
all code used In Ihis lantastlc software package 

FOOTBALL FANS: Slop watching TV SPORTS and play Ilia 
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3.5" DISKS FOR SALE 

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Disk price includes all shipping and handling charges. 

TO OHDER CALL (804) 691-7225 or WRITE: 

__» a__*v MahoneySofT 

V '-' A 99 PO Box 2902 

.„ „„„ , .__, __ Newport News, VA 23609 

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The Amiga Digest Video Series 

Tape 1 - Mastering Workbench & CLI Now That You - ve Go , That 4m/pa? 

Tape 2 ■ DeskTop Publishing with PageStream Learn How To Use It! 

Tape 3 - The Power of AmigaVision $23 g5 Each (P | US $27S/Tape s & H) 

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Adult Graphics, Vol. 1 

THE ULTIMATE AMIGA GRAPHICS DEMO 
Public domain collection of attractive adult graphics. 1 disk: 
$10; 3 disks: $25; 10 disks: $39; 15 disks: $44. Shipping and 
handling is INCLUDED! State that you are over 18. Call 216- 
678-5365 for free catalog or send Check or Money Order to: 

Data Foundations ■ Dept. 100B, PO Box 9324, Akron, OH 44305 



SIZZLING SOFTWARE 

We offer the Best in Public Domain and Adult-Oriented Software. 

Over 250 Disks in Stock, Prices as Low as $3 per Disk. 
Free Brochures, visa, MasterCard Accepted. Our Disks are Loaded! 
3-Disk Adult Sampler: Send $10. Signed Statement of Age (21+) to: 

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The InfoMarket 

AMIGAWORLD's InfoMarket is a great opportunity 
for those with AMIGA products to reach over 95,000 
Amiga owners. AmigaWorld is the only publication with 
a subscription offer reaching every new Amiga owner, 
national newsstand distribution by Kable News Co., 
and single copy sales in computer stores carrying the 
AMIGA as well as large bookstores such as B. Dalton 
and Walden Books. 

To reserve your 1/12 or 1/9 page display ad call Heather 
Guinard at 1-800-441-4403 or 603-924-0100. We accept 
checks, money orders, MasterCard or VISA. 



126 October 1991 



InfoMarket 




NATIONAL DISKETTES 

SONY 3.5" DSDD .51 
GENERIC 3.5" DSDD .39 
(MIN. 100) 
800-345-8619 OR 415-490-4163 

CALL FOR BB3T PRICIM ON ALL EK3IXTTES 



MORE MEMORY FOR LESS 


NEW for Amiga 3000 »nr 7c 
STATICZIPS $25.75 e3C h 
1 meg x 4 — 80 n.s. (70 U.S. CALL) 


32K Butter Chip Only 
Panasonic Printer $20.00 
1124, 1524, 1624. 1180. 1191 w/lnstruclions 
32K avail, lor Citizen Primer $35.00 
Memory Board 
HP Laser Printer — (Specify Model) 
1 meg $89.00, 2 meg $139.00. 4 meg $205.00 


FPU Math Co-processor Q A 1 F 
66881— 20 MHz $50.00 a " LC 
68BS2— 20 MHz $99.00 
8087-3 (or bndgeboards $50.00 


MEMORY WORLD __ 215-244-7930 

SUectRd & Bristol Pika ■ Plaza II. isftv Fax 21 5-24.1-7932 

Suite 1 34 - Bensalem, PA 1 9020 WHHB Ada S4 oo stH Add S7.oo end Day Add U oo COD 

Attn: Amiga Dept. *$ggr VISA / MC / Chech / COD 



"Q" Mouse 

Lifetime Warranty 
«ap ~~" 

The OOilf)' professional 
movie for the Unojjo.'. 

Toll Free: 
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Concert 2 d«ikH io ■arw pan and twitch 
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PO Box 130 
Loup City, NE 68853 


Visa / MC / COD 

Ilea ler/nisttibmors Welcome 

(3081 745-1245 (F.AX) 



COMMODORE AMIGA SERVICE CENTER 
AMIGA 500 (Repair) $75.00 includes parts/labor 

We service the entire Amiga product line and carry 
replacement parts & power supplies. Call for prices. 



A&M Computer Repair • 20 Guernsey Dr., New Windsor 

New York 12550 • (914)562-7271 

24 Hour Turnaround • Dealers Call For FREE Catalog 

1-800-344-4102 



«^- 



Own a Bridgeboard ? 

You're not alone anymore! Subscribe Io CROSSINGS, the newsletter 
devoted to Amiga/PC compatibility. Published monthly since December 1989. 
SUS40 U.S./Canada, SUSSQ overseas air mail. (Z12) 359-8131 for mote into. 
> New! On-disk Bridgeboard orienlalion/lulorial (requires AmigaVislon) 
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Deland Editorial Services, Ste 26E, 345 E. 93 St., New York NY 101 2B 



More Value Animated Actions cv Designs 

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MASTERPIECE PROFESSIONAL FONT COLLECTION 

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The Largest Collection Of Fonts And Clip An 
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AMIGA Programmers Wanted! 

The AmigaWorld Tool Chest has created a Jam as tie opportunity iq publish new, 
uncirculated Amiga programs. If you've written something special for the Amiga, and 
would like to cam some extra money, please contact us For our Tool Chest Author 
Guidelines. Perhaps you'll be the next Tool Chcsl Starl 

AmigaWortd Tool Chest Submissions Dept. 

AmJgaWurld Magazine 

80 Elm St., Peterborough, Nil 0345B 



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AmigaWorld 127 



The Last Word 

Kudos, complaints, comments, concerns, and contributions from our readers. 



Give Credit 
Where Due 

1 have long awaited the time when 
the Amiga would finally get the recog- 
nition it deserves for being the comput- 
er Tor desktop video. When the Video 
Toaster was introduced, I thought that 
my wait was over, but I guess I was 
wrong. It greatly disturbs me that N'cw- 
Tek is trying to hide the fact that the 
Toaster inns on an Amiga 2000. I see 
by the letter from jtistin Gunn in the 
August issue thai I am not the only one 
who is unhappy about this. 

1 disagree will) Doug Barney's note 
saying thai if NewTek's "cover-up" 
resulted in more sales of Ami gas, he 
was all for it, I hope that enough Ami- 
ga users who want to see their machine 
get the recognition it's due will voice 
their opinion, so that maybe Newlek 
will "uncover" the fact that the A2000 
runs the Toaster, thus giving the Amiga 
and Commodore some credit. 

Jason Ivey 
Monroe, Michigan 



Documentation Woes 

A friend and 1 want to get into Com- 
puter animation. Neither of us has a 
strong computer background, but I 
have at least some working knowledge 
of the computer, whereas my friend is 
an artist having no experience with a 
machine like the Amiga. Together, wc 
spent whai was an awful lot of money 
for us in a stock A2000, a hard disk 
and the Imagine software. 

Having read your review of the 
software, I cannot stress enough how 
poor the initial tutorial booklet is. 1 
understand an upgrade has been is- 
sued, but the upgrade with errata 
corrections wouldn't have been neces- 
sary if the people at Impulse had done 
their work properly and tested the 
tutorial. 

Especially as a neophyte, it's dis- 
heartening to see the number of arti- 
cles and reviews where the writer notes 



that a product's documentation is poor, 
and vet seems to forgive the software 
writers for this. I should think that 
getting wide market acceptability for a 
product would involve making things 
friendly enough so that people other 
than programmers and highly literate 
users would buy it. Poor instructions 
will only lead users like me to abandon 
the product out of frustration. 

Bruce Mai 
University City, Missouri 



No Fun Intended 

It was nice to read in your July edito- 
rial that you enjoy your correspon- 
dence with ]uit Vladimirov. It was not 
so nice to turn to the back page and 



"Mr. Barney, take a 

look in the mirror — 

you're seeing the 

Ugly American." 



see you ridiculing his iess-than-perfect 
English, If vou tried to write a letter to 
him in Russian, you'd no doubt make 
more than three minor spelling mis- 
lakes. .And he'd probablv have the 
good lasie not to make fun of your 
errors, much less publish them in a 
mass periodical. Mr. Barney, take a 
look in ihe mirror — you're seeing the 
uglv American. 

David Duberman 
Redwood City, California 



A 900 Number, Yet! 

I just mailed off a red-hot letter to 
the president ol'Oxxi, prompted by my 



learning that the company has now put 
its customer-service department on a 1- 

900 line! I'm writing this to AmigaWorld 
in the hope that some negative publi- 
city might keep this odious practice 
from spreading to other companies. 

Bv the wav, Mr. Barnev, I alwavs read 
and enjoy your editorials, even when I 
don't agree with your stance. 1 find it 
positive that someone associated with 
the Amiga is not afraid to stir things 
up. I also appreciate AmigaWrdd's 
courage in printing negative reviews. 

In closing, let me pass along a come- 
back that a friend of mine uses when 
someone comes up with (he usual 
sneer about the Amiga being a game 
machine: "Well, if the ability to do 
gorgeous graphics bla/ingly fast makes 
it a game machine, then so be it." This 
erases the sneer pretlv quick. 

Dennis Schacfer 
Los Angeles, California 



The Human Side 

I've been reading Amiga World for 

almost four years now. The reviews are 
good, and the tutorials are helpful. All 
the information vou jam between the 
covers has good reason to be there 
most of the time. But while there is 
plenty of useful sniff in AmigaWorld, 
there is a void when it comes to the 
human sicie of the machine. 

There are plenty of creative, intelli- 
gent people out there using the Ami- 
ga. That's why such a open-ended 
machine was developed. Why can't we 
see a little bit of coverage on the 
people doing the neat stuff? I'd like 
to see occasional articles, not on 
celebrities, but on everyday individu- 
als who use the Amiga to develop wild 
or unusual applications. I'd like to 
hear how they do it technically and 
how they got started on their projects. 
With more awareness of the possibili- 
ties, the rest of us might (hid some 
new directions, loo. 

Wil Haslup 
CarlnDuhilc, Illinois 



HSOitohn I Wl 



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AmigaWorld 

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Name- 



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■ State - 



Zip- 



1. What kind of Amiga do you own? 

a. □ Amiga 500 d. Amiga 2500 

b. Amiga 1000 c. Amiga 3000 

c. I Amiga 2000 f. Don'l own an Amiga 

2. Which five areas of product coverage do 
you find most valuable in AmigaVilorld? 

g. □ Animation 

h. '. Database management 

i. D Education 

j. □ Games 

k 2-U graphics 

1- 3-D graphics 

m. _ Hardware expansion 

n. Hardware peripherals 

o. _ Home productivity and finance 

p. Multimedia 

q. Music 

r. I ' Science/engineering (CAD, etc.) 

s. _. Telecommunications 

t. T Video 



3. As of the June 1991 issue, we combined 
"Headliners" (News), "What's New" (New 
Products), and "PD Prospector" (PD/share- 
ware) into a column called "Overscan". 
Do vou like: 



v. New format 
x. O No opinion 



w. Old format 



October Issue Card 

Valid Until 
December 30, 1991 



u. C Word Processing 



4, As of the July 1991 issue, we replaced the 
monthly "Mastering Multimedia" column 
with a video column, "Video Suite". 

Do you think this was a good idea? 

y. O Yes z. Z No 1. No opinion 

5, In order to maximize our editorial space to 
cover the most important things we think 
readers want to see, we decided to drop our 
monthly programming column, "Pointers", 
Do you think this was a good idea? 

2. I Yes 3. □ No 4. J No opinion 



□ 



If vou would like a one year subscription to Amiga World (12 issues) please 
check here. The cost is 524.97. Canada and Mexico S34.97, Foreign surface mail 
is S47.97. Foreign Airmail 582.97 (must be US funds drawn in a US bank). 



4RSS1 



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76 


101 


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AmigaWorld 

READER SERVICE CARD 



Name 



Phone ( 



Address 
City 



State 



Zip 



1. What kind of Amiga do you own? 

a. ~ Amiga 500 d. LJ Amiga 2500 

b. __ Amiga 1000 e. Amiga 3000 

c. II Amiga 2000 f. Don't own an Amiga 

2. Which five areas of product coverage do 
you find most valuable in AinignWorld? 

g. □ Animation 

h. _ Database management 

i. □ Education 



Games 
. 2-D graphics 

3-D graphics 
C Hardware expansion 
Z Hardware peripherals 
. Home productivity and finance 
_ Multimedia 

Music 
: Science/engineering (CAD, etc.) 

Telecommunications 
_ Video 

Word Processing 



3. As of the June 1991 issue, we combined 
"Headliners" (News), "What's New" (New 
Products), and 'PD Prospector iPD share- 
ware) into a column called "Overscan". 

Do you like 

v. New format w. Old format 

x. □ No opinion 

4. As of the July 1991 issue, we replaced the 
monthly "Mastering Multimedia" column 
with a video column, "Video Suite". 

Do vou think this was a good idea? 

y. D Yes z. C No 1.0 No opinion 

5. In order to maximize our editorial space to 
cover the most important things we think 
readers want So see, we decided to drop our 
monthly programming column, "Pointers". 

Do you think this was a good idea? 

2. Yes 3. No 4. No opinion 



October Issue Card 

Valid Until 
December 30, 1991 



□ 



If you would like a one year subscription to AmigaWorld (12 issues) please 
check here. The cost is 524.97. Canada and Mexico S34.97, Foreign surface mail 
is $47.97. Foreign Airmail $82.97 (must be US funds drawn in a US bank). 



4RSS1 



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Circle 75 on Reader Service card. 






"V 




EVERY AMIGA USER KNOWS THE POWER OF THE VIDEO TOASTER: 



4-Input Switcher • Digital Video Effects ' LightWave 3D • ToasterPaint • Chroma F/X 
35ns Character Generator « Still Store/Frame Grabber • Dual 24-bit Frame Buffers 



. 







NOW THE REST OF THE WORLD KNOWS: 



"The hit of Comdex was neither PC nor Mac 

related. It was the Amiga based Video 

Toaster" 

-Washington Post 

"as capable as gear normally costing 
$60,000." 

-Business Week 

"[the Video Toaster] Makes the Amiga 

computer act just like a Hollywood 

production studio." 

-USA Today 



"The big news [in video] is NewTek's Video 

Toaster, a $1595 plug-in board that attaches 

to Commodore's video-friendly Amiga 

computer." 

-TIME 

"The Amiga and the Video Toaster create 

desktop video the way Apple Computer and 

Aldus Corp. created desktop publishing." 

-Los Angeles Times 




"Like a $100,000 video system ... allows you 

to make your videos look just like network 

television." 

-CBS News 

"...effectively crams hundreds of thousands of 

dollars' worth of video production equipment 

and software into a $4000 box." 

-Rolling Stone 

"The Amiga based Video Toaster is our 
favorite product of MacWorld Expo." 

-MacWeek 



SEE THE REVOLUTION FOR YOURSELF. 

Now you can witness the "Revolution" in your own home or office. Starring NewTek's own Kiki Stockhammer, and featuring the Toaster's 

mind-blowing effects, titles and graphics along with animation by Todd Rundgren and 3D artist/LightWave programmer Allen Hastings. 

Like the Toaster itself, this videotape will knock your socks off. Call (800) 843-8934 or (913) 354-1 146. 



Video Toaster Card: 

$1595 



NewTek 

INCORPORATED 



Videotape Demo: 
$4.95 



. 



L . 



Video Toaster. Ligli'Wave 3D. ToasterPaint. ToaslerCG and Chroma F/X are trademarks ol NewTek, Inc. .<> NewTek. inc. 1991 

Circle 37 on Reader Service card,